|Characters on Arelith:|
|Race - Alignment |
|Deity - Class |
|Gifts - Backgrounds|
|Mark of Destiny|
Cavalier is a custom prestige class available on Arelith.
Cavaliers are warriors who specialize in fighting while mounted rather than on foot. While they can take many forms, ranging from the prototypical heavily armored knight to the lightly armored raider, they are usually seen using a lance as their weapon of choice. As expert horsemen, they have a special bond with their steed, who is usually never far from them. Whether they fight for a cause, for profit, or for glory, Cavaliers can always be found charging fearlessly into combat.
Alignment restrictions: None
Feats: Mounted Combat
Base attack bonus: +6
Skills: Ride 8
Hit die: d12
Proficiencies: armor (light, medium, heavy), shields, weapons (martial, simple, cavalier)
Skill points: 4 + int modifier ((4 + int modifier) * 4 at 1st level)
Unavailable feats: craft wand, scribe scroll, weapon specialization
Bonus feats: ambidexterity, blind fight, called shot, cleave, deflect arrows, disarm, dodge, expertise, great cleave, improved critical, improved disarm, improved expertise, improved knockdown, improved parry, improved power attack, improved two-weapon fighting, improved unarmed strike, knockdown, mobility, mounted archery, pmoint blank shot, mower attack, rapid shot, spring attack, stunning fist, two-weapon fighting, weapon finesse, weapon focus, weapon proficiency (exotic), whirlwind attack
Epic bonus feats: (if Cavalier levels taken at character level 21+) armor skin, epic damage reduction, epic prowess, epic toughness, epic weapon focus, improved stunning fist, improved whirlwind attack, overwhelming critical, superior initiative
Primary saving throw(s): fortitude
Base attack bonus: +1/level
Hit points rolls on Arelith are always maximum.
|Level||BAB||Fort||Ref||Will||HP||Passive||Mechanical||Mounted Charge||On-foot Charge||Non-cav Weapon||Stun/Daze||Bullrush|
|1st||+1||+2||+0||+0||12||Practiced Rider||Spirited Charge Tier 1||+2 AB||+1 AB|
|2nd||+2||+3||+0||+0||24||Bonus Feat||+1 AB|
|3rd||+3||+3||+1||+1||36||Fearless +2||Summon Common Mount (120%)||+3 AB|
|4th||+4||+4||+1||+1||48||Bonus Feat||+2 AB|
|5th||+5||+4||+1||+1||60||Fearless +4||Spirited Charge Tier 2||+4 AB||0.5 second|
|6th||+6||+5||+2||+2||72||Bonus Feat||Summon Common Mount (130%)||+2 AB|
|7th||+7||+5||+2||+2||84||Fearless +6||+5 AB||+3 AB|
|8th||+8||+6||+2||+2||96||Bonus Feat||Spirited Charge Tier 3||1 second||0.75 second|
|9th||+9||+6||+3||+3||108||Fear Immunity||Summon Common Mount (140%)||+6 AB|
|10th||+10||+7||+3||+3||120||Bonus Feat||Spirited Charge Tier 4||+7 AB||+4 AB||+3 AB||1.5 seconds||1.5 seconds|
|Bonus Feats||-||Cavaliers get bonus Feats at levels 2, 4, 6, 8, and 10.|
|Cavalier Weapon Proficiency||1||Cavaliers can wield the following weapons without penalty: Bastard Sword, War Mace, Katana, Wakizashi, and Naginata|
|Practiced Rider||1||A Cavalier is an expert horseman and gains a bonus to ride equal to two times their cavalier level. This ride bonus will count towards regaining the Tumble AC, mounted movement speed, and is less likely to be thrown off mounts.|
|Spirited Charge||1|| Instant action.
|Fearless||3||A Cavalier is conditioned to charge into battle against even the most fearsome of opponents and gains a +2 bonus to saving throws vs fear. This bonus increases to +4 at level 5, +6 at level 7, and becomes Fear Immunity at level 9.|
|Summon Mount||3|| Cavaliers are bonded with their horse and they can summon their personal steed if it isn’t already nearby. The horse will have a 50 Temporary hit point bonus permanently applied to it.
Summons different mounts based on summoning tier and armor worn.
|Summon Special Mount||3|| Cavaliers can summon special mounts that are unique to their class and/or alignment.
Nightmare Mounts: Available to the following Classes and Evil Alignment - Blackguard, Hexblade, Wizard, Spellsword, Sorcerer, Cleric, and Favored Soul
White Charger: Available to the following Classes and Good Alignment - Paladin, Champion, Knight, Cleric, and Favored Soul
Rangers can summon wild horses if they use Summon Special Mount, but if they have any of the aforementioned evil/good classes then they will summon Nightmares/White Chargers, instead.