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User:ElevenOne

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Revision as of 20:52, 26 May 2024 by ElevenOne (talk | contribs) (Improved the wheel)
Classes
Base Classes NWN Bard - Barbarian - Cleric - Druid - Fighter - Monk - Paladin - Ranger - Rogue - Sorcerer - Wizard
Arelith Commoner - Elementalist - Favored Soul - Harbinger - Hemomancer - Shaman - Spellsword - Swashbuckler - Warlock
Prestige Classes NWN Arcane Archer - Assassin⚿ - Blackguard - Dragon Disciple⚿ - Divine Champion - Earthkin Defender - Harper⚿ - Knight - Pale Master - Shadow Dancer - Shifter⚿ - Weapon Master
Arelith Cavalier - Dirgesinger - Invisible Blade - Liberator - Loremaster - Specialist - Vigilante - Zhentarim
Unavailable Hexblade - Kensai - Weave Master
Domain Abilities Language Turn Undead Domain Power Spell Interactions Spell List
Turn Rebuke Command Damage
Air Elemental: Air Stream Auran Elementals Elementals Elementals Horizikaul's Boom / round * Gust of Wind targets only hostiles and increasing radius by 1.5 times.
* Elemental Swarm summons Air Elementals only
* Deafening Clang (1)
* Gust of Wind (2)
* Stinking Cloud (3)
* Wounding Whispers (4)
* Energy Buffer (5)
* Sound Burst (6)
* Great Thunderclap (7)
* Lightning Shield (8)
* Elemental Swarm (9)
Air +3 Animal Empathy Animal Animals
Beasts
Magical Beasts
Vermin
Aberrations.
Animals
Beasts
Magical Beasts
Vermin
Aberrations.
Animals
Beasts
Magical Beasts
Vermin
Mass Bear's Endurance / minute Improved Summon Creature I-IX * Camouflage (1)
* One With the Land (2)
* Hold Animal (3)
* Eagle Sight (4)
* Hold Monster (5)
* Baleful Polymorph (6)
* Aura of Vitality (7)
* Dominate Animal (8)
* Nature's Balance (9)
Darkness Immunity to Darkness None None None * Darkness (1)
* Blindness/Deafness (2)
* Death Armor (3)
* Silence (4)
* Shadow Evocation (5)
* Darkbolt (6)
* Greater Shadow Evocation (7)
* Mass Blindness/Deafness (8)
* Shadow Plague (9)
Death None None undead Palemaster's Deathless Master Touch / 5 minutes * Empowers all Inflict Wounds spells, including harm (to a lesser degree) which are used on living creatures.
* Death Domain empowers all Cure Wounds spells, including heal (to a lesser degree) which are used on undead creatures.
* Better Death Armor Scaling (1 Dmg/CL instead of 1 Dmg/2CL)
* Circle of Death HD is uncapped
* Inflict Moderate Wounds (1)
* Death Armor (2)
* Inflict Critical Wounds (3)
* Finger of Agony (4)
* Undeath to Death (5)
* Circle of Death (6)
* Halt Undead (7)
* Undeath's Eternal Foe (8)
* Wail of the Banshee (9)