User:ElevenOne
Appearance
Classes | ||
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Base Classes | NWN | Bard - Barbarian - Cleric - Druid - Fighter - Monk - Paladin - Ranger - Rogue - Sorcerer - Wizard |
Arelith | Commoner - Elementalist - Favored Soul - Harbinger - Hemomancer - Pale Master - Shaman - Spellsword - Swashbuckler - Warlock | |
Prestige Classes | NWN | Arcane Archer - Assassin⚿ - Blackguard - Dragon Disciple⚿ - Divine Champion - Earthkin Defender - Harper⚿ - Knight - Shadow Dancer - Shifter⚿ - Weapon Master |
Arelith | Cavalier - Dirgesinger - Invisible Blade - Liberator - Loremaster - Specialist - Vigilante - Zhentarim⚿ | |
Unavailable | Hexblade - Kensai - Weave Master |
Domain | Abilities | Language | Turn Undead | Domain Power | Spell Interactions | Spell List | |||
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Turn | Rebuke | Command | Damage | ||||||
Air | Elemental: Air Stream | Auran | Elementals | Elementals | Elementals | Horizikaul's Boom / round | * Gust of Wind targets only hostiles and increasing radius by 1.5 times. * Elemental Swarm summons Air Elementals only |
* Deafening Clang (1) * Gust of Wind (2) * Stinking Cloud (3) * Wounding Whispers (4) * Energy Buffer (5) * Sound Burst (6) * Great Thunderclap (7) * Lightning Shield (8) * Elemental Swarm (9) | |
Air | +3 Animal Empathy | Animal | Animals Beasts Magical Beasts Vermin Aberrations. |
Animals Beasts Magical Beasts Vermin Aberrations. |
Animals Beasts Magical Beasts Vermin |
Mass Bear's Endurance / minute | Improved Summon Creature I-IX | * Camouflage (1) * One With the Land (2) * Hold Animal (3) * Eagle Sight (4) * Hold Monster (5) * Baleful Polymorph (6) * Aura of Vitality (7) * Dominate Animal (8) * Nature's Balance (9) | |
Darkness | Immunity to Darkness | None | None | None | * Darkness (1) * Blindness/Deafness (2) * Death Armor (3) * Silence (4) * Shadow Evocation (5) * Darkbolt (6) * Greater Shadow Evocation (7) * Mass Blindness/Deafness (8) * Shadow Plague (9) | ||||
Death | None | None | undead | Palemaster's Deathless Master Touch / 5 minutes | * Empowers all Inflict Wounds spells, including harm (to a lesser degree) which are used on living creatures. * Death Domain empowers all Cure Wounds spells, including heal (to a lesser degree) which are used on undead creatures. * Better Death Armor Scaling (1 Dmg/CL instead of 1 Dmg/2CL) * Circle of Death HD is uncapped |
* Inflict Moderate Wounds (1) * Death Armor (2) * Inflict Critical Wounds (3) * Finger of Agony (4) * Undeath to Death (5) * Circle of Death (6) * Halt Undead (7) * Undeath's Eternal Foe (8) * Wail of the Banshee (9) |