Category:Race
![]() Character Creation | |
Characters on Arelith: | |
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Race - Alignment | |
Deity - Class | |
Gifts - Backgrounds | |
Mark of Destiny | |
Epic Sacrifice | |
Customization | |
Head List |
Race represents a creature's bloodline or ancestry. Arelith supports a large variety of Races and Subraces as outlined below.
Introduction
Races are chosen either by selecting the race directly in the racial list OR if the race does not exist in the racial selection list by selecting a base race at character creation, then using the setup dialog for subraces upon joining the game. Gifts can also be chosen to customize characters further.
The multiclass experience penalty has been removed from Arelith, making the racial favored class redundant.
Most subraces have altered statistics from the base race. These bonuses are only applied after creating your character. For this reason they are listed in two different ways below: Stats and "Change to Base Stats."
For example: if you are creating a Gold Dwarf (Stats: Con +2, Dex -2) you will have to select the default "Dwarf" on character creation (Shield Dwarf Stats: Con +2, Cha -2). Use the "Change to Base Stats" of Dex -2, Cha +2 to see how your stats will change after the subrace changes are applied.
List of Races
Humanoids
Base Race | Subrace | ECL | Stats | Change to Base Stats | Start | Abilities |
---|---|---|---|---|---|---|
Human | Human (Default) | +0 | (none) | (none) | Cordor, Skal, Sencliff or Andunor as Outcast or Slave. | Quick to Master: 1 extra feat at 1st level Skilled: 4 extra skill points at 1st level, plus 1 additional skill point at each following level |
Deep Imaskari | +0 | Int +2 Dex -2 |
(Int +2 Dex -2) |
Andunor, Skal Underdark | Requires Major Award Low Light Vision +4 Hide Spell clutch: Refresh all second circle arcane spells and below once per rest | |
Firbolg | +3 | Str +4 Con +2 Dex -2 Cha -4 |
(Str +4 Con +2 Dex -2 Cha -4) |
Cordor or Skal | Requires Major Award Requires Non-Lawful alignment Large-sized Cannot wield any tiny weapon Darkvision 10/- Cold Resistance Bonus Feat: Deflect Arrow Fast Healing (+1 regen at level 1, +2 at 15, +3 at 30) Can use the -track command May take the Gift of the Moon-Seer | |
Dwarf | Shield Dwarf (Default) | +0 | Con +2 Cha -2 |
(none) | Cordor, Brogendenstein, Sencliff or Skal | Stonecunning: +2 racial bonus on Search checks made in subterranean areas Darkvision: Dwarves are able to see in the dark Hardiness vs. Poisons: +2 racial bonus on saving throws against poisons Hardiness vs. Spells: +2 racial bonus on saving throws against spells Offensive Training vs. Orcs: +1 racial bonus on attack rolls against orcs Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears) Defensive Training vs. Giants: +4 dodge bonus to AC against giants Skill Affinity (Lore): +2 racial bonus to lore checks Receive dwarven war axe proficiency for free. |
Gold Dwarf | +0 | Con +2 Dex -2 |
(Dex -2 Cha +2) |
Cordor, Brogendenstein or Skal | Shield Dwarf abilities. Attack +1 vs. Aberrations | |
Wild Dwarf | +0 | Con +2 Cha -2 |
(none) | Cordor, Brogendenstein, Sencliff or Skal | Requires Minor Award. Bonus Feat: Weapon Proficiency (Primitive) Darkvision +3 on saves against poisons +4 on saves against disease +2 on saves against spells +1 on attack rolls against orcs +1 on attack rolls against goblinoids +4 dodge bonus to AC against giants Use Poison feat Fire Immunity 15% Does not leave tracks if wearing cloth or light armor Can use -track Does NOT receive dwarven war axe proficiency for free. | |
Duergar | +1 | Con +2 Str +2 Cha -4 |
(Cha -2 Str +2) |
Andunor (Default) or Sencliff (Requires Normal Award AND DM Permission) | Requires Non-Good Alignment. Listen +1 Move Silently +4 Spot +1 Darkvision Immunity: Paralysis Immunity: Poison Spell-like Ability: 1/day Invisibility Duergar deal with all NPC traders as if their favored race Shield Dwarf abilities. Note: Delete character error CHA requirement workaround for Bard, Warlock, Favored Soul, Hexblade, or Sorcerer.
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Elf | Moon Elf (Default) | +0 | Dex +2 Con -2 |
(none) | Cordor or Sencliff or Skal | Sleeplessness: Immune to spells and effects of the 'Sleep' subtype Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells Bonus Proficiencies (Longsword, Rapier, Shortbow, Longbow) Skill Affinity (Listen): +2 racial bonus to listen checks Skill Affinity (Search): +2 racial bonus to Search checks Skill Affinity (Spot): +2 racial bonus to Spot checks Keen Senses: Elves make active Search checks automatically and with no movement penalties Low-light Vision: Allows them to see better than normal in the dark |
Aquatic Elf | +1 | Con +2 | (-2 Dex, +4 Con) | Cordor or Sencliff or Skal | Requires Normal Award. Moon Elf abilities Except: weapon proficiency (elf) and low-light vision. Bonus Feat: Darkvision Bonus Feat: Weapon Focus: Polearm Bonus Feat: Weapon Proficiency: Aquatic Elf Skill Affinity (Spot): +2 bonus to Spot checks (additional to racial default) Special: Amphibious: Immunity to drown spells and effects, bonuses to swimming-related activities, able to pass through underwater areas without assistance, Needs to drink more water to survive on dry land Aquatic Elves are innately familiar with the Water Elemental stream and Sea Shanties bard song. | |
Avariel | +0 | Dex +2 Con -2 Wis +2 |
(+2 Wis) | Cordor or Sencliff or Skal | Requires Major Award. Requires Non-Lawful alignment (Paladin at Level 1 Exempted) Moon Elf abilities. Skill Affinity (Listen): +2 bonus to listen checks (additional to racial default) Skill Affinity (Spot): +2 bonus to Spot checks (additional to racial default) Special: Winged: Reduces damage from falling, increased success chance for Climbing and other mobility checks Hollow Bones: 10% Bludgeoning Vulnerability Immunity: Immune to the Earthquake Spell Avariel are innately familiar with the Air Elemental stream and, due to their tragic history, the Ballad of the Dragonslayer bard song | |
Sun Elf | +0 | Int +2 Con -2 |
(Dex -2 Int +2) |
Cordor or Sencliff or Skal | Moon Elf abilities. | |
Wild Elf | +0 | Dex +2 Int -2 |
(Int -2 Con +2) |
Cordor or Sencliff or Skal | Requires Normal Award. Moon Elf abilities EXCEPT Weapon Proficiency (elf). Bonus Feat: Weapon Proficiency (Primitive) Bonus Feat: Trackless Step Bonus Feat: Toughness Can use -track | |
Wood Elf | +0 | Str +2 Con -2 |
(Str +2 Dex -2) |
Cordor or Sencliff or Skal | Moon Elf abilities. Bonus Feat: Weapon Focus Longbow. Does not leave tracks if wearing cloth or light armor Can use -track | |
Drow | +2 | Dex +2 Con -2 Int +2 Cha +2 |
(Int +2 Cha +2) |
Andunor | Requires non-good alignment Good alignment requires Normal Award Required Reading: The Definitive Drow Policy Moon Elf abilities. Darkvision Spell Resistance: 11+level (capped at 32) Spell-Like Ability: Darkness 1/day Bonus Feat: Rapid Reload Vulnerability to Sunlight: Become more vulnerable to damage every hour within sunlight. Vulnerability decreases every hour when not in sunlight. Sun related spells incur Sunlight penalties for Drow. | |
Gnome | Rock Gnome (Default) | +0 | Con +2 Str -2 |
(none) | Cordor, Brogendenstein, Sencliff or Skal | Small Stature +1 size modifier to attack rolls +1 size modifier to AC +4 size bonus to hide checks Hardiness vs. Illusions: +2 racial bonus on saving throws against mind-affecting spells Offensive Training vs. Reptilians: +1 racial bonus on attack rolls against reptilian humanoids Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears) Defensive Training vs. Giants: +4 dodge bonus to AC against giants Skill Affinity (Listen): +2 racial bonus to listen checks Skill Affinity (Concentration): +2 racial bonus to concentration checks Spell Focus (Illusion): Gnomes add +2 difficulty class to any Illusion spells they cast (This counts as the feat so characters are able to select Greater Spell Focus (Illusion) at first level) Low-light Vision: Allows them to see better than normal in the dark |
Svirfneblin | +2 | Dex +2 Wis +2 Cha -4 Str -2 |
(Dex +2 Con -2 Wis +2 Cha -4) |
Andunor or Brogendenstein | Rock Gnome abilities. Hide +2 Darkvision Spell-Like Abilities: 1/day Invisibility Spell Resistance 11+Character Level (Caps at 32) Note: Delete character error CHA requirement workaround for Bard, Warlock, Favored Soul, Hexblade, or Sorcerer.
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Forest Gnome | +0 | Con +2 Str -2 |
(none) | Cordor, Brogendenstein, Sencliff or Skal | Requires Minor Award Rock Gnome abilities. Bonus Feat: Weapon Proficiency (Primitive) Bonus language: Animal and Sylvan Can use the -track command. Can read tracks left by players Will not leave tracks when they move through transitions Note that forest gnomes are not granted the Trackless Steps feat. | |
Halfling | Lightfoot Halfling (Default) | +0 | Dex +2 Str -2 |
(none) | Cordor, Brogendenstein, Sencliff or Skal | Small stature +1 size modifier to attack rolls +1 size modifier to AC +4 size bonus to hide checks Skill affinity (move silently): +2 racial bonus to move silently checks Skill affinity (listen): +2 racial bonus to listen checks Lucky: +1 luck bonus to all saving throws Fearless: +2 morale bonus to saving throws against spells and effects of the fear subtype Good aim: +1 racial bonus to attack rolls made with throwing weapons |
Ghostwise Halfling | +0 | Dex +2 Str -2 |
(none) | Cordor, Brogendenstein, Sencliff or Skal | Requires Minor Award. Lightfoot Halfling abilities. Bonus Feat: Weapon Proficiency (Primitive) | |
Strongheart Halfling | +0 | Dex +2 Str -2 |
(none) | Cordor, Brogendenstein, Sencliff or Skal | Lightfoot Halfling abilities, but instead of Lucky (+1 luck bonus to all saves), they have Alertness and Strongsoul, instead. | |
Fey | +3 | Dex +4 Cha +4 Str -4 |
(Str -2 Cha +4 Dex +2) |
Cordor or Skal | Requires Major Award Requires Neutral Good or True Neutral alignment Small-sized Hide +4 Move Silently +4 Spell Resistance 16, does not increase through levels Does not leave tracks if wearing cloth or light armor Special: Winged: Reduces damage from falling, increased success chance for Climbing and other mobility checks | |
Half-Elf | Half-Elf | +0 | (none) | (none) | Cordor, Sencliff or Skal | Sleeplessness: Immune to spells and effects of the 'Sleep' subtype Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells Partial Skill Affinity (Listen): +1 racial bonus to listen checks Partial Skill Affinity (Search): +1 racial bonus to Search checks Partial Skill Affinity (Spot): +1 racial bonus to Spot checks Low-light Vision: Allows them to see better than normal in the dark Bonus Feat: Dodge |
Half-Orc | Half-Orc | +0 | Str +2 Cha -2 |
(none) | Cordor, Sencliff, Skal or Andunor as Outcast or Slave. | Darkvision: Half-orcs are able to see in the dark Bonus Feat: Ambidexterity 5% Physical Damage Immunity |
Monstrous
Players can play monstrous races either by selecting the race directly OR if the race does not exist in the racial selection list by first creating the character as the base race shown in the chart. Speak to the NPCs in the setup area after creation to have the race correctly changed.
Monstrous races are reviled by society and civilization and seen as enemies almost universally. As such, monstrous PCs on Arelith are treated as pariahs in settlements and are unable to shop, vote or own property in organized settlements.
Subrace | ECL | Stats | Change to Base Stats | Start | Abilities |
---|---|---|---|---|---|
Goblin | +0 | Str -2 Dex +2 |
(none) | Andunor (Default) or Sencliff (Requires Normal Award AND DM Permission) | Base Race: Halfling Requires Non-Good Alignment Bonus Feat: Weapon Proficiency (Primitive) Listen +2 Move Silently +4 Spot +2 Darkvision Bonus Feat: Use Poison Special: +1 Discipline/Wisdom for every friendly goblin PC in 20 feet |
Hobgoblin | +0 | Con +2 | (Con +2) | Andunor | Base Race: Half-Elf Requires Non-Good Alignment +4 Move Silently |
Kobold | +0 | Str -2 Dex +2 |
(none) | Andunor | Base Race: Halfling Requires Non-Good Alignment Craft Trap +2 Listen +2 Spot +2 Darkvision Bonus Feat: Rapid Reload |
Gnoll | +1 | Str +2 Con +2 Int -2 Cha -2 |
(Con +2 Int -2) |
Andunor | Base Race: Half-Orc Requires Non-Good Alignment Requires Minor Award Damage Immunity: 5% Physical Listen +2 Spot +2 Darkvision Innate Ability: War Cry 1/Day per 7 levels (CON-based DC) Bonus Feat: Power Attack Bonus Feat: Toughness |
Orog | +3 | Str +4 Wis -2 |
(Str +2 Wis -2 Cha +2) |
Andunor | Base Race: Half-Orc Requires Non-Good Alignment Darkvision 10% Cold Immunity 10% Fire Immunity 5% Physical Immunity Bonus Feat: Power Attack |
Ogre | +3 | Str +6 Dex -2 Con +2 Int -4 Cha -4 |
(Str +4 Dex -2 Con +2 Int -4 Cha -2) |
Andunor | Base Race: Half-Orc Requires Evil Alignment Requires Greater Award Large-sized Cannot use tiny weapons Darkvision +2 Armor bonus (Other) 5% Physical Immunity -4 Hide May take the Gift of the Ogre Magi |
Minotaur | +4 | Str +4 Con +2 Wis -2 Cha -2 |
(Str +2 Con +2 Wis -2) |
Andunor | Base Race: Half-Orc Requires Non-Good Alignment Requires Greater Award Large-sized Cannot use tiny weapons Darkvision 5% Physical Immunity Spot + 4 Search +4 Listen +4 Immunity to the Maze spell Bonus Feat: Weapon Focus: 2-Handed Can use the -track command. Special: Sprint adjusted at 150% |
Imp | +3 | Cha +4 Dex +2 Str -4 |
(Str -2 Cha +4) |
Andunor | Base Race: Halfling Requires Lawful Evil Alignment Requires Major Award Tiny-Sized Can only use tiny weapons Doesn't need to eat or drink +2 Regeneration Darkvision Ultravision Poison Immunity Spell Resistance 10 Damage Resistance 20 vs Fire Damage Reduction 5/+1 Invisibility (Level 3) - 5 minute cooldown (shared with polymorph) Polymorph Self(level 7) - 5 minute cooldown (shared with invisibility) Special: Winged: Reduces damage from falling, increased success chance for Climbing and other mobility checks |
Troglodyte | +1 | Con +2 Int -2 |
(Str -2 Con +2 Int -2 Cha +2) |
Andunor | Base Race: Half-Orc Requires Non-Good Alignment Requires Minor Award Bonus Feat: Weapon Proficiency (Primitive) Darkvision +2 Armor Bonus (Other) Stench Aura |
Yuan-ti Pureblood | +3 | Int +2 Cha +2 Dex +2 |
(Int +2 Cha +2 Dex +2) |
Cordor, Skal, Sencliff | Base Race: Human Requires Any Evil Alignment Requires Greater Award +6 racial bonus to Bluff Feat: Snake-Blooded Darkvision Poison Immunity Serpentine Polymorph - Yuan-ti can, at will, change to either a viper form (snake model), hybrid form (yuan-ti model if female, lizardfolk model if male), or human form. This can be done via the -polymorph command. (Yuan-Ti players will receive extra instructions when typing in '-polymorph ?'). |
Derro | +1 | Dex +2 Con +2 Wis -2 |
(Dex +2 Cha +2 Wis -2) |
Andunor | Base Race: Dwarf Requires Non-Lawful AND Non-Good Alignment Requires Minor Award Darkvision Use Poison Hide +4 Move Silently +4 Spells: Darkness on Cooldown Spell Resistance: 16, does not increase through levels Vulnerability to Sunlight: Become more vulnerable to damage every hour within sunlight. Vulnerability decreases every hour when not in sunlight. Does NOT receive dwarven war axe proficiency for free. |
Rakshasa | +5 | Dex +2 Cha +2 |
(Dex +2 Cha +2) |
Andunor | Requires Major Award Requires DM approval Spell Resistance: 32 5/+2 DR Bluff +8 Skill Affinity: Listen Skill Affinity: Spot |
Vampire | +3 | see note | see note | Andunor | Requires Major Award Requires DM approval Darkvision |
Planetouched
Planetouched are a type of mortal creatures whose ancestors were extraplanar creatures such as celestials, fiends or elementals. Some spells and abilities may treat them as outsiders and apply additional effects. More information about various Planetouched races can be found on FRwiki.
The following Planetouched races may selected on-creation by any "base race": Human, Half-Elf, Half-Orc, Moon Elf, Lightfoot Halfling, Rock Gnome, or Shield Dwarf:
Type | ECL | Stats | Abilities |
---|---|---|---|
Aasimar | +2 | See Bloodlines | Requires: Greater Award Listen +2 Spot +2 Darkvision 15% damage immunity to fire, cold, electricity Spell Like Ability: Light (1 use/day) |
Air Genasi | +1 | Dex +2 Wis -2 |
Requires: Greater Award OR Normal Award (Human Only) 25% Lightning Immunity 5/- Lightning Resistance Darkvision Starts knowing the Air Elemental stream Higher success chance for Climbing and other mobility checks. Unaffected by heavy wind and other weather effects. Takes reduced damage from falling. |
Earth Genasi | +1 | Str +2 Wis -2 |
Requires: Greater Award OR Normal Award (Human Only) 25% Acid Immunity 5/- Acid Resistance Darkvision Starts knowing the Earth Elemental stream Does not leave tracks. Bonus to mining ore deposits. |
Fire Genasi | +1 | Int +2 Cha -2 |
Requires: Greater Award OR Normal Award (Human Only) 25% Fire Immunity 5/- Fire Resistance Darkvision Starts knowing the Fire Elemental stream "Spot Weld" ability (use the special abilities widget item) used once per day to repair a forging item up to 20 charges. |
Water Genasi | +1 | Con +2 Cha -2 |
Requires: Greater Award OR Normal Award (Human Only) 25% Cold Immunity 5/- Cold Resistance Darkvision Starts knowing the Water Elemental stream Immunity to Drown Able to pass through underwater areas without assistance. Receives bonuses to swimming-related activities. Do not need to drink. Must still eat and rest. |
Tiefling | +2 | See Bloodlines | Requires: Major Award Bluff +2 Hide +2 Darkvision 15% damage immunity to fire, cold, electricity Spell Like Ability: Darkness (1 use/day) |
The following races were previously supported, but may no longer be selected at character creation. They may be available one day in the future again.
Racial sizes
Creatures in Neverwinter Nights fall into one of five size categories: Tiny, Small, Medium, Large, Huge. The size is based upon appearance, unless it's custom Arelith race like the Derro or Wild dwarf.
Tiny:
Small:
Medium:
- Cambion
- Dwarf
- Elf (the height chart for surface subraces is equivalent to that of humans)
- Gnoll
- Half-Elf
- Half-Orc
- Hobgoblin
- Human
- Rakshasa
- Troglodyte
Large:
Huge
Pages in category "Race"
The following 59 pages are in this category, out of 59 total.