Elementalist: Difference between revisions
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!rowspan=33| | !rowspan=33| | ||
! align="center" colspan="10" |'''Focus cost (base)''' | ! align="center" colspan="10" |'''Focus cost (base)''' | ||
|- | |- | ||
!'''Level''' | !'''Level''' | ||
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!'''8th''' | !'''8th''' | ||
!'''9th''' | !'''9th''' | ||
|- | |- | ||
|1st||+0||+0||+0||+2||Invoker Novice||6 | |1st||+0||+0||+0||+2||Invoker Novice||6||4||2||-||-||-||-||-||-||-||- | ||
|- | |- | ||
|2nd||+1||+0||+0||+3|| ||12 | |2nd||+1||+0||+0||+3|| ||12||5||2||-||-||-||-||-||-||-||- | ||
|- | |- | ||
|3rd||+1||+1||+1||+3|| ||18 | |3rd||+1||+1||+1||+3|| ||18||5||3||-||-||-||-||-||-||-||- | ||
|- | |- | ||
|4th||+2||+1||+1||+4|| ||24 | |4th||+2||+1||+1||+4|| ||24||6||3||1||-||-||-||-||-||-||- | ||
|- | |- | ||
|5th||+2||+1||+1||+4||Path Selection, Path Feature I||30 | |5th||+2||+1||+1||+4||Path Selection, Path Feature I||30||6||4||2||-||-||-||-||-||-||- | ||
|- | |- | ||
|6th||+3||+2||+2||+5||[https://nwn.fandom.com/wiki/Silent_spell Silent Spell]||36 | |6th||+3||+2||+2||+5||[https://nwn.fandom.com/wiki/Silent_spell Silent Spell]||36||7||4||2||1||-||-||-||-||-||- | ||
|- | |- | ||
|7th||+3||+2||+2||+5|| ||42 | |7th||+3||+2||+2||+5|| ||42||7||5||3||2||-||-||-||-||-||- | ||
|- | |- | ||
|8th||+4||+2||+2||+6|| ||48 | |8th||+4||+2||+2||+6|| ||48||7||5||3||2||1||-||-||-||-||- | ||
|- | |- | ||
|9th||+4||+3||+3||+6|| ||54 | |9th||+4||+3||+3||+6|| ||54||7||5||4||3||2||-||-||-||-||- | ||
|- | |- | ||
|10th||+5||+3||+3||+7||Path Feature II, [https://nwn.fandom.com/wiki/Automatic_quicken_spell Auto Quicken I], Invoking Adept, Elemental Hammer||60 | |10th||+5||+3||+3||+7||Path Feature II, [https://nwn.fandom.com/wiki/Automatic_quicken_spell Auto Quicken I], Invoking Adept, Elemental Hammer||60||7||5||4||3||2||1||-||-||-||- | ||
|- | |- | ||
|11th||+5||+3||+3||+7|| ||66 | |11th||+5||+3||+3||+7|| ||66||7||5||5||4||3||2||-||-||-||- | ||
|- | |- | ||
|12th||+6/+1||+4||+4||+8||Elemental Overcharge||72 | |12th||+6/+1||+4||+4||+8||Elemental Overcharge||72||7||5||5||4||3||2||1||-||-||- | ||
|- | |- | ||
|13th||+6/+1||+4||+4||+8|| ||78 | |13th||+6/+1||+4||+4||+8|| ||78||7||5||5||4||4||3||2||-||-||- | ||
|- | |- | ||
|14th||+7/+2||+4||+4||+9|| | |14th||+7/+2||+4||+4||+9|| ||84||7||5||5||4||4||3||2||1||-||- | ||
|- | |- | ||
|15th||+7/+2||+5||+5||+9||Path Feature III ||90 | |15th||+7/+2||+5||+5||+9||Path Feature III ||90||7||5||5||4||4||4||3||2||-||- | ||
|- | |- | ||
|16th||+8/+3||+5||+5||+10|| ||96 | |16th||+8/+3||+5||+5||+10|| ||96||7||5||5||4||4||4||3||2||1||- | ||
|- | |- | ||
|17th||+8/+3||+5||+5||+10|| ||102 | |17th||+8/+3||+5||+5||+10|| ||102||7||5||5||4||4||4||3||3||2||- | ||
|- | |- | ||
|18th||+9/+4||+6||+6||+11||Elemental Annihilation||108 | |18th||+9/+4||+6||+6||+11||Elemental Annihilation||108||7||5||5||4||4||4||3||3||2||1 | ||
|- | |- | ||
|19th||+9/+4||+6||+6||+11|| ||114 | |19th||+9/+4||+6||+6||+11|| ||114||7||5||5||4||4||4||3||3||3||2 | ||
|- | |- | ||
|20th||+10/+5||+6||+6||+12||Path Feature IV, Invoking Mastery | |20th||+10/+5||+6||+6||+12||Path Feature IV, Invoking Mastery||120||7||5||5||4||4||4||3||3||3||3 | ||
|- | |- | ||
|colspan=32 ;font-size: 1px;line-height: 0;"| | |colspan=32 ;font-size: 1px;line-height: 0;"| | ||
|- | |- | ||
|21st||+11/+6||+6||+6||+12|| ||126 | |21st||+11/+6||+6||+6||+12||Epic Arcane Caster||126||7||5||5||4||4||4||3||3||3||3 | ||
|- | |- | ||
|22nd||+11/+6||+7||+7||+13|| ||132 | |22nd||+11/+6||+7||+7||+13|| ||132||7||5||5||4||4||4||3||3||3||3 | ||
|- | |- | ||
|23rd||+12/+7||+7||+7||+13||Epic Bonus Feat||138 | |23rd||+12/+7||+7||+7||+13||Epic Bonus Feat||138||7||5||5||4||4||4||3||3||3||3 | ||
|- | |- | ||
|24th||+12/+7||+8||+8||+14|| ||144 | |24th||+12/+7||+8||+8||+14|| ||144||7||5||5||4||4||4||3||3||3||3 | ||
|- | |- | ||
|25th||+13/+8||+8||+8||+14|| ||150 | |25th||+13/+8||+8||+8||+14|| ||150||7||5||5||4||4||4||3||3||3||3 | ||
|- | |- | ||
|26th||+13/+8||+9||+9||+15||Epic Bonus Feat||156 | |26th||+13/+8||+9||+9||+15||Epic Bonus Feat||156||7||5||5||4||4||4||3||3||3||3 | ||
|- | |- | ||
|27th||+14/+9||+9||+9||+15|| ||162 | |27th||+14/+9||+9||+9||+15|| ||162||7||5||5||4||4||4||3||3||3||3 | ||
|- | |- | ||
|28th||+14/+9||+10||+10||+16||||168 | |28th||+14/+9||+10||+10||+16||||168||7||5||5||4||4||4||3||3||3||3 | ||
|- | |- | ||
|29th||+15/+10||+10||+10||+16||Epic Bonus Feat||174 | |29th||+15/+10||+10||+10||+16||Epic Bonus Feat||174||7||5||5||4||4||4||3||3||3||3 | ||
|- | |- | ||
|30th||+15/+10||+11||+11||+17|| ||180 | |30th||+15/+10||+11||+11||+17|| ||180||7||5||5||4||4||4||3||3||3||3 | ||
|} | |} | ||
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Elementalists at level 10 gains [[Elemental Hammer]] spell as a feat. | Elementalists at level 10 gains [[Elemental Hammer]] spell as a feat. | ||
Elemental Hammer counts as a 6th level spell for Focus costs and receives no discounts. | |||
====Elemental Overcharge==== | ====Elemental Overcharge==== | ||
''Elemental Overcharge may be selected from the class feat Radial Menu''. | ''Elemental Overcharge may be selected from the class feat Radial Menu''. | ||
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Elementalists at level 18 gains [[Elemental Annihilation]] spell as a feat. | Elementalists at level 18 gains [[Elemental Annihilation]] spell as a feat. | ||
Elemental Annihilation counts as a 9th level spell for Focus costs and receives no discounts. | |||
=== Focus Recovery === | === Focus Recovery === | ||
Line 502: | Line 491: | ||
* [[Shield]] | * [[Shield]] | ||
| | | | ||
* [[Balagarn's Iron Horn]] ('''''+ | * [[Balagarn's Iron Horn]] ('''''+2.00 Cost''''') | ||
* [[Cloud of Bewilderment]] ('''''+1.00 Cost''''') | * [[Cloud of Bewilderment]] ('''''+1.00 Cost''''') | ||
* [[Combust]] | * [[Combust]] | ||
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* [[Sound Lance]] | * [[Sound Lance]] | ||
* [[Stoneskin]] | * [[Stoneskin]] | ||
* [[Wall of Fire]] ('''''+ | * [[Wall of Fire]] ('''''+3.00 Cost''''') | ||
* [[Wall of Ice]] ('''''+ | * [[Wall of Ice]] ('''''+3.00 Cost''''') | ||
| | | | ||
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|-align=left valign=top | |-align=left valign=top | ||
| | | | ||
* [[Acid Fog]] ('''''+ | * [[Acid Fog]] ('''''+1.00 Cost''''') | ||
* [[Bigby's Forceful Hand]] ('''''+0.50 Cost''''') | * [[Bigby's Forceful Hand]] ('''''+0.50 Cost''''') | ||
* [[Chain Lightning]] | * [[Chain Lightning]] | ||
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* [[Freedom of Movement]] ('''''+5.00 Cost''''') | * [[Freedom of Movement]] ('''''+5.00 Cost''''') | ||
* [[Freeze]] | * [[Freeze]] | ||
* [[Greater Spell Breach]] ('''''+ | * [[Greater Spell Breach]] ('''''+2.00 Cost''''') | ||
* [[Greater Stoneskin]] | * [[Greater Stoneskin]] | ||
* [[Inferno]] | * [[Inferno]] | ||
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| | | | ||
* [[Bigby's Grasping Hand]] ('''''+1.00 Cost''''') | * [[Bigby's Grasping Hand]] ('''''+1.00 Cost''''') | ||
* [[Daltim's Fiery Tentacles]] ('''''+ | * [[Daltim's Fiery Tentacles]] ('''''+2.00 Cost''''') | ||
* [[Delayed Blast Fireball]] | * [[Delayed Blast Fireball]] | ||
* [[Fire Storm]] | * [[Fire Storm]] | ||
* [[Greater Dispelling]] ('''''+ | * [[Greater Dispelling]] ('''''+2.00 Cost''''') | ||
* [[Prismatic Spray]] | * [[Prismatic Spray]] | ||
* [[Spell Mantle]] ('''''+4.00 Cost''''') | * [[Spell Mantle]] ('''''+4.00 Cost''''') | ||
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* [[Earthquake]] | * [[Earthquake]] | ||
* [[Great Thunderclap]] | * [[Great Thunderclap]] | ||
* [[Incendiary Cloud]] ('''''+ | * [[Incendiary Cloud]] ('''''+3.00 Cost''''') | ||
* [[Summon Creature VIII]] | * [[Summon Creature VIII]] | ||
* [[Sunbeam]] | * [[Sunbeam]] | ||
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| | | | ||
* [[Bigby's Crushing Hand]] ('''''+2.00 Cost''''') | * [[Bigby's Crushing Hand]] ('''''+2.00 Cost''''') | ||
* [[Greater Spell Mantle]] ('''''+ | * [[Greater Spell Mantle]] ('''''+4.00 Cost''''') | ||
* [[Iceberg]] | * [[Iceberg]] | ||
* [[Mass Haste]] ('''''+ | * [[Mass Haste]] ('''''+3.0 Cost''''') | ||
* [[Meteor Swarm]] | * [[Meteor Swarm]] | ||
* [[Summon Creature IX]] | * [[Summon Creature IX]] |
Latest revision as of 07:10, 2 April 2025
Elementalists gather energy from the surroundings and store it within themselves as a reservoir of Focus ready to be unleased on a whim. They often attune themselves to one of the four Elemental Primes: Air, Earth, Fire or Water.
Mechanics
Requirements
Alignment restrictions: None
Features
Hit die: d6
Proficiencies: armor (light), weapons (simple)
Skill points: 4 + int modifier ((4 + int modifier) * 4 at 1st level)
Class Skills: bluff, concentration, craft mastery, heal, leadership, lore, sail, spellcraft
Unavailable feats: weapon specialization
Primary saving throw(s): Will
Base attack bonus: +1/2 level
Spellcasting:
- Arcane: Spell failure from armor is a factor
- Charisma based
- A base Charisma score of 10 + the spell's level is required to cast a spell
- Does not receive bonus spells as Vancian casters. Their spellcasting is limited by Focus instead.
- Charisma modifier affects spell DCs
- Spontaneous caster: No spell preparation required
- Focus serves as a payment for casting spells, see #Spellcasting for more details
- Summon Creature VII, Summon Creature VIII and Summon Creature IX added with automatic elemental tier increase (same as with GSF: Conjuration)
- At Level 5, during element selection, a free elemental stream will be added (removed on de-level)
- May optionally take Summon Familiar as a feat after 5th level
Level Progression
Hit points rolls on Arelith are always maximum.
Focus cost (base) | |||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | BAB | Fort | Ref | Will | Feats | HP | 0th | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |||||||||||||||
1st | +0 | +0 | +0 | +2 | Invoker Novice | 6 | 4 | 2 | - | - | - | - | - | - | - | - | |||||||||||||||
2nd | +1 | +0 | +0 | +3 | 12 | 5 | 2 | - | - | - | - | - | - | - | - | ||||||||||||||||
3rd | +1 | +1 | +1 | +3 | 18 | 5 | 3 | - | - | - | - | - | - | - | - | ||||||||||||||||
4th | +2 | +1 | +1 | +4 | 24 | 6 | 3 | 1 | - | - | - | - | - | - | - | ||||||||||||||||
5th | +2 | +1 | +1 | +4 | Path Selection, Path Feature I | 30 | 6 | 4 | 2 | - | - | - | - | - | - | - | |||||||||||||||
6th | +3 | +2 | +2 | +5 | Silent Spell | 36 | 7 | 4 | 2 | 1 | - | - | - | - | - | - | |||||||||||||||
7th | +3 | +2 | +2 | +5 | 42 | 7 | 5 | 3 | 2 | - | - | - | - | - | - | ||||||||||||||||
8th | +4 | +2 | +2 | +6 | 48 | 7 | 5 | 3 | 2 | 1 | - | - | - | - | - | ||||||||||||||||
9th | +4 | +3 | +3 | +6 | 54 | 7 | 5 | 4 | 3 | 2 | - | - | - | - | - | ||||||||||||||||
10th | +5 | +3 | +3 | +7 | Path Feature II, Auto Quicken I, Invoking Adept, Elemental Hammer | 60 | 7 | 5 | 4 | 3 | 2 | 1 | - | - | - | - | |||||||||||||||
11th | +5 | +3 | +3 | +7 | 66 | 7 | 5 | 5 | 4 | 3 | 2 | - | - | - | - | ||||||||||||||||
12th | +6/+1 | +4 | +4 | +8 | Elemental Overcharge | 72 | 7 | 5 | 5 | 4 | 3 | 2 | 1 | - | - | - | |||||||||||||||
13th | +6/+1 | +4 | +4 | +8 | 78 | 7 | 5 | 5 | 4 | 4 | 3 | 2 | - | - | - | ||||||||||||||||
14th | +7/+2 | +4 | +4 | +9 | 84 | 7 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | - | - | ||||||||||||||||
15th | +7/+2 | +5 | +5 | +9 | Path Feature III | 90 | 7 | 5 | 5 | 4 | 4 | 4 | 3 | 2 | - | - | |||||||||||||||
16th | +8/+3 | +5 | +5 | +10 | 96 | 7 | 5 | 5 | 4 | 4 | 4 | 3 | 2 | 1 | - | ||||||||||||||||
17th | +8/+3 | +5 | +5 | +10 | 102 | 7 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 2 | - | ||||||||||||||||
18th | +9/+4 | +6 | +6 | +11 | Elemental Annihilation | 108 | 7 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 2 | 1 | |||||||||||||||
19th | +9/+4 | +6 | +6 | +11 | 114 | 7 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 3 | 2 | ||||||||||||||||
20th | +10/+5 | +6 | +6 | +12 | Path Feature IV, Invoking Mastery | 120 | 7 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 3 | 3 | |||||||||||||||
21st | +11/+6 | +6 | +6 | +12 | Epic Arcane Caster | 126 | 7 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 3 | 3 | |||||||||||||||
22nd | +11/+6 | +7 | +7 | +13 | 132 | 7 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 3 | 3 | ||||||||||||||||
23rd | +12/+7 | +7 | +7 | +13 | Epic Bonus Feat | 138 | 7 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 3 | 3 | |||||||||||||||
24th | +12/+7 | +8 | +8 | +14 | 144 | 7 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 3 | 3 | ||||||||||||||||
25th | +13/+8 | +8 | +8 | +14 | 150 | 7 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 3 | 3 | ||||||||||||||||
26th | +13/+8 | +9 | +9 | +15 | Epic Bonus Feat | 156 | 7 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 3 | 3 | |||||||||||||||
27th | +14/+9 | +9 | +9 | +15 | 162 | 7 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 3 | 3 | ||||||||||||||||
28th | +14/+9 | +10 | +10 | +16 | 168 | 7 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 3 | 3 | ||||||||||||||||
29th | +15/+10 | +10 | +10 | +16 | Epic Bonus Feat | 174 | 7 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 3 | 3 | |||||||||||||||
30th | +15/+10 | +11 | +11 | +17 | 180 | 7 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 3 | 3 |
* Note: Cantrips on Arelith have been customized to allow infinite casting
Epic Elementalist
Bonus feats: The epic invoker gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, and 29.
Epic bonus feats: automatic quicken spell, automatic silent spell, automatic still spell, epic energy resistance, epic spell focus, epic spell penetration, epic spell: epic mage armor, epic spell: greater ruin, epic spell: hellball, great charisma, improved combat casting
Unavailable epic feats: epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape, planar conduit, mummy dust, dragon knight
Paths
Once your character reaches level 5, they will be required to select a path as a bonus feat. This path will define the passive bonuses the character will receive at levels: 5, 10, 15 and 20; as shown in the table below:
All - With GSF Evocation the Gedlee's Electric Loop spell does not target friendly units.
Passive Bonuses & Elemental Savant: | ||||
---|---|---|---|---|
Path | I (5th level) | II (10th level) | III (15th level) | IV (20th level) |
Fire | Energy Resistance: 10 Save Bonus: Universal +1 AC bonus: Deflection +1 Scorching Ray an additional ray at caster level 23 and another one at 27. |
Energy Resistance: 10 Save Bonus: Universal +2 AC bonus: Deflection +2 Immune to Sleep |
Energy Resistance: 20 Save Bonus: Universal +3 AC bonus: Deflection +3 Immune to Sleep Skill Bonus: Leadership +5 (Soft) AC bonus: Dodge +1 (does not apply when monk levels are present) |
Energy Resistance: 30 Save Bonus: Universal +4 AC bonus: Deflection +4 Immune to Sleep Skill Bonus: Leadership +5 (Soft) Skill Bonus: Intimidate +5 (Soft) AC bonus: Dodge +1 (does not apply when monk levels are present) |
Air | Energy Resistance: 10 Concealment: Ranged Attacks: 20% Gedlee's Electric Loop The area of effect is increased from small to medium. |
Energy Resistance: 10 Concealment: Ranged Attacks: 30% Movement Speed Increase: 10% |
Energy Resistance: 20 Concealment: Ranged Attacks: 40% Movement Speed Increase: 20% AC bonus: Dodge +2 (does not apply when monk levels are present) Skill Bonus: Climb +6 (Soft) |
Energy Resistance: 30 Concealment: Ranged Attacks: 50% Movement Speed Increase: 30% AC bonus: Dodge +3 (does not apply when monk levels are present) Skill Bonus: Climb +10 (soft) |
Earth | Energy Resistance: 10 Damage Reduction: 2/+5 Melf's Acid Arrow damage increased by 1d6 per 2 caster levels (caps at 12d6). |
Energy Resistance: 10 Damage Reduction: 3/+5 Immunity to Poison |
Energy Resistance: 20 Damage Reduction: 4/+5 Immunity to Poison Damage Immunity: 5% vs Piercing Skill Bonus: Discipline +6 (Soft) |
Energy Resistance: 30 Damage Reduction: 5/+5 Immunity to Poison Damage Immunity: 5% vs Piercing Damage Immunity: 5% vs Slashing Skill Bonus: Discipline +10 (Soft) |
Water | Energy Resistance: 10 Regeneration: 1 Water Breathing Frost Nova area of effect increased from Huge to Gargantuan. |
Energy Resistance: 10 Regeneration: 1 Water Breathing AC bonus: Natural +2 |
Energy Resistance: 20 Regeneration: 2 Water Breathing AC bonus: Natural +3 Skill Bonus: Sail +6 (Soft) AC bonus: Dodge +1 (does not apply when monk levels are present) |
Energy Resistance: 30 Regeneration: 3 Water Breathing AC bonus: Natural +5 Skill Bonus: Sail +10 (Soft) AC bonus: Dodge +1 (does not apply when monk levels are present) |
Focus Management
When an Elementalist is not casting spells, they accumulate a discount on the focus required for their next Theme spell. The discount scales as follows:
- 2 rounds: 10%
- 3 rounds: 25%
- 4 rounds: 50%
Focus discounts based on Theme spells now scale with Invoker proficiency, gained at levels 10 and 20.
Spells with a primary AoE effect consume 33% more focus.
Theme Spells & Discounts
Elementalists will gain a % reduction to the Focus cost of Theme spells depending on their current Class level range, which is as follows:
- Novice ( Levels 1 - 9 )
- Adept ( Levels 10 - 19 )
- Master ( Levels 20+ )
Some spells even regenerate focus (RF) based on formula = spell level * 0.1% focus. Discounts will be listed as Novice% / Adept% / Master%.
Fire | Water | Air | Earth | ||||
---|---|---|---|---|---|---|---|
Spell Name | Discount | Spell Name | Discount | Spell Name | Discount | Spell Name | Discount |
Burning Hands | RF | Ice Dagger | RF | Horizikauls Boom | RF | Melfs Acid Arrow | RF |
Scorching Ray | RF | Frostbite | RF | Gedlee's Electric Loop | RF | Mestils Acid Breath | RF |
Flame Lash | RF | Frost Nova | 20%/35%/50% | Lightning Bolt | RF | Flesh To Stone | 20%/35%/50% |
Combust | RF | Ice Storm | 20%/35%/50% | Gust Of Wind | 20%/35%/50% | Stone to Flesh | 20%/35%/50% |
Fireball | 20%/35%/50% | Freeze | 10%/20%/33% | Scintillating Sphere | 20%/35%/50% | Crumble | 20%/35%/50% |
Inferno | 20%/35%/50% | Cone Of Cold | 10%/20%/33% | Call Lightning | 20%/35%/50% | Stoneskin | 20%/35%/50% |
Firebrand | 10%/20%/33% | Water Breathing | 10%/20%/33% | Sound Lance | 10%/20%/33% | Greater Stoneskin | 10%/20%/33% |
Delayed Blast Fireball | 10%/20%/33% | Iceberg | 0%/10%/25% | Ball Lightning | 10%/20%/33% | Mestil's Acid Sheath | 10%/20%/33% |
Flame Arrow | 10%/20%/33% | Wall Of Ice | 0%/10%/25% | Chain Lightning | 10%/20%/33% | Vitrolic Sphere | 10%/20%/33% |
Incendiary Cloud | 0%/10%/25% | Burst of Glacial Wrath | 0%/10%/25% | Sound Burst | 10%/20%/33% | Earthquake | 0%/10%/25% |
Meteor Swarm | 0%/10%/25% | Frost Shield | 0%/0%/10% | Great Thunderclap | 0%/10%/25% | Acid Fog | 0%/0%/10% |
Wall Of Fire | 0%/10%/25% | Lightning Shield | 0%/0%/10% | ||||
Firestorm | 0%/10%/25% | ||||||
Flame Shield | 0%/0%/10% | ||||||
Daltim's Fiery Tentacles | 0%/0%/10% |
- Note: Elemental Hammer and Elemental Annihilation receive no discounts at any level.
Signature Abilities
Elemental Hammer
Elemental Hammer may be selected from the class feat Radial Menu.
Elementalists at level 10 gains Elemental Hammer spell as a feat. Elemental Hammer counts as a 6th level spell for Focus costs and receives no discounts.
Elemental Overcharge
Elemental Overcharge may be selected from the class feat Radial Menu.
The Elementalist attempts to channel elemental force to invoke spells instead of using focus. For the duration of this ability, spells will have no focus cost, they will instead damage the caster.
- Note: Spell component cost 0 during overcharge.
- Cooldown: 8 minutes from termination of Elemental Overcharge ability
- Duration: Base 2 rounds +1 at 20 class levels, +1 at 25, +2 at 30
- Focus Burned (above 50):
- Note: Not currently accurate to last update!
- Damage while casting:
- Spell level 1 to 3: 2d2 magic dmg
- Spell level 4 to 6: 2d4+2 magic dmg (5d6+3 magic dmg - if the spell was consecutively cast)
- Spell level 7 to 9: 3d4+3 magic dmg (5d8+5 magic dmg - if the spell was consecutively cast)
- Additional effects:
- The non-consecutive spells cast from the matching element will be counted, and at the end of the overcharge, the focus will be replenished with 4% per such spell cast (maximum 40%).
- Elementalist receives penalty to AC (5)
- Elementalist receives immunity to silence
- During Elemental Overcharge a magic surge can happen.
- Chance based on spell level:
- 1 to 6: 0%
- 7 to 9: 1% (5% if same spell cast consecutively)
Elemental Annihilation
Elemental Annihilation may be selected from the class feat Radial Menu.
Elementalists at level 18 gains Elemental Annihilation spell as a feat. Elemental Annihilation counts as a 9th level spell for Focus costs and receives no discounts.
Focus Recovery
As shown in the table below, the characters maximum amount of Focus (mana-like resource) is 100.
- Resting will restore to a Maximum Focus pool total of 100 Focus
- The amount recovered via Server Tick, depends on current Focus, the less current Focus the higher the recovery rate.
Focus | |
---|---|
Max Focus | 100 (Total Focus pool) |
Rest Focus | 100 (Total Focus pool) |
Current Focus |
Focus per Server Tick |
00 to 20 | +25 (per Tick) |
20 to 50 | +20 (per Tick) |
50 to 75 | +15 (per Tick) |
75 to 100 | +10 (per Tick) |
Focus per Rest Cycle | |
On Rest | up to +65 (per Rest) |
Examples
Example: 0 Focus in the Focus pool and roleplaying (not spending Focus):
- After 6 minutes (Server Tick), 25 recovery (total 25)
- After 6 more minutes (2nd Server Tick), 20 recovery (total 45)
- After 6 more minutes (3rd Server Tick), 20 recovery (total 65)
- After 6 more minutes (4th Server Tick), 15 recovery (total 80)
- Each additional 6 minutes (Server Tick), 10 recovery every tick until 100 (Max Focus)
An Elementalist will recover Max Focus (100) from an empty Focus pool (0) after 36 minutes.
Spells
Elementalist spells have a base Focus Cost for each Spell Level that decreases depending on your Elementalist level.
Base Focus Cost | |
---|---|
Novice ( 1 - 9 ) | Spell Level 1: 0.70 Spell Level 2: 1.10 Spell Level 3: 2.00 Spell Level 4: 3.50 |
Adept ( 10 - 19 ) | Spell Level 1: 0.40 Spell Level 2: 0.80 Spell Level 3: 1.20 Spell Level 4: 1.60 Spell Level 5: 2.00 Spell Level 6: 4.00 Spell Level 7: 6.00 Spell Level 8: 8.00 Spell Level 9: 10.00 |
Master ( 20+ ) | Spell Level 1: 0.30 Spell Level 2: 0.50 Spell Level 3: 0.75 Spell Level 4: 1.00 Spell Level 5: 1.33 Spell Level 6: 2.00 Spell Level 7: 2.50 Spell Level 8: 4.00 Spell Level 9: 5.00 |
See Category:Elementalist_Spells.
Arelith Changes
Change | Level | Description |
---|---|---|
Summoning Changes | - | For specifics, read Summoning Changes which details how summons are changed on Arelith and Summons which details each specific summon stream and what is summoned at each tier of the stream. |
Summon Familiar | 6+ | Can take Summon familiar feat as a general or bonus feat. |
Spell changes | - | For specifics, see Category:Elementalist_Spells. |
Spell Components | - |
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