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Category:Race

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Race

Character Creation

Characters on Arelith:
Race - Alignment
Deity - Class
Gifts - Backgrounds
Mark of Destiny
Epic Sacrifice
Customization
Head List


Race represents a creature's bloodline or ancestry. Arelith supports a large variety of Races and Subraces as outlined below.



Introduction

Races are chosen either by selecting the race directly in the racial list OR if the race does not exist in the racial selection list by selecting a base race at character creation, then using the setup dialog for subraces upon joining the game. Gifts can also be chosen to customize characters further.

The multiclass experience penalty has been removed from Arelith, making the racial favored class redundant.

Most subraces have altered statistics from the base race. These bonuses are only applied after creating your character. For this reason they are listed in two different ways below: Stats and "Change to Base Stats."

For example: if you are creating a Gold Dwarf (Stats: Con +2, Dex -2) you will have to select the default "Dwarf" on character creation (Shield Dwarf Stats: Con +2, Cha -2). Use the "Change to Base Stats" of Dex -2, Cha +2 to see how your stats will change after the subrace changes are applied.

List of Races

Humanoids

Base Race Subrace ECL Stats Change to Base Stats Start Abilities
Human Human (Default) (none) (none) (none) Cordor, Skal, Sencliff or Andunor as Outcast or Slave. Quick to Master: 1 extra feat at 1st level
Skilled: 4 extra skill points at 1st level, plus 1 additional skill point at each following level
Deep Imaskari (none) Int +2
Dex -2
(Int +2
Dex -2)
Andunor, Skal Underdark Requires Greater Award
Low Light Vision
+4 Hide
Spell clutch: Refresh all second circle arcane spells and below once per rest
Firbolg +3 Str +4
Con +2
Dex -2
Cha -4
(Str +4
Con +2
Dex -2
Cha -4)
Cordor or Skal Requires Major Award
Requires Non-Lawful alignment

Large-sized
Cannot wield any tiny weapon
Darkvision
10/- Cold Resistance
Bonus Feat: Deflect Arrow
Fast Healing (+1 regen at level 1, +2 at 15, +3 at 30)
Can use the -track command
May take the Gift of the Moon-Seer
Dwarf Shield Dwarf (Default) (none) Con +2
Cha -2
(none) Cordor, Brogdenstein, Sencliff or Skal Stonecunning: +2 racial bonus on Search checks made in subterranean areas
Darkvision: Dwarves are able to see in the dark
Hardiness vs. Poisons: +2 racial bonus on saving throws against poisons
Hardiness vs. Spells: +2 racial bonus on saving throws against spells
Offensive Training vs. Orcs: +1 racial bonus on attack rolls against orcs
Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears)
Defensive Training vs. Giants: +4 dodge bonus to AC against giants
Skill Affinity (Lore): +2 racial bonus to lore checks
Receive dwarven war axe proficiency for free.
Gold Dwarf (none) Con +2
Dex -2
(Dex -2
Cha +2)
Cordor, Brogdenstein or Skal Shield Dwarf abilities.
Attack +1 vs. Aberrations
Duergar +1 Con +2
Str +2
Cha -4
(Cha -2
Str +2)
Andunor (Default) or Sencliff (Requires Normal Award AND DM Permission) Requires Non-Good Alignment.
Listen +1
Move Silently +4
Spot +1
Darkvision
Immunity: Paralysis
Immunity: Poison
Spell-like Ability: 1/day Invisibility
Duergar deal with all NPC traders as if their favored race
Shield Dwarf abilities.

Note: Delete character error CHA requirement workaround for Bard, Warlock, Favored Soul, Hexblade, or Sorcerer.

Wild Dwarf (none) Con +2
Cha -2
(none) Cordor, Brogdenstein, Sencliff or Skal Requires Minor Award.
Darkvision
+3 on saves against poisons
+4 on saves against disease
+2 on saves against spells
+1 on attack rolls against orcs
+1 on attack rolls against goblinoids
+4 dodge bonus to AC against giants
Use Poison feat
Fire Immunity 15%
Does not leave tracks if wearing cloth or light armor
Can use -track
Does NOT receive dwarven war axe proficiency for free.
Elf Moon Elf (Default) (none) Dex +2
Con -2
(none) Cordor or Sencliff or Skal Sleeplessness: Immune to spells and effects of the 'Sleep' subtype
Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells
Bonus Proficiencies (Longsword, Rapier, Shortbow, Longbow)
Skill Affinity (Listen): +2 racial bonus to listen checks
Skill Affinity (Search): +2 racial bonus to Search checks
Skill Affinity (Spot): +2 racial bonus to Spot checks
Keen Senses: Elves make active Search checks automatically and with no movement penalties
Low-light Vision: Allows them to see better than normal in the dark
Sun Elf (none) Int +2
Con -2
(Dex -2
Int +2)
Cordor or Sencliff or Skal Moon Elf abilities.
Wild Elf (none) Dex +2
Int -2
(Int -2
Con +2)
Cordor or Sencliff or Skal Moon Elf abilities.
Bonus Feat: Trackless Step
Bonus Feat: Toughness
Can use -track
Wood Elf (none) Str +2
Con -2
(Str +2
Dex -2)
Cordor or Sencliff or Skal Moon Elf abilities.
Bonus Feat: Weapon Focus Longbow.
Does not leave tracks if wearing cloth or light armor
Can use -track
Drow +2 Dex +2
Con -2
Int +2
Cha +2
(Int +2
Cha +2)
Andunor Requires non-good alignment
Good alignment requires Normal Award
Required Reading: The Definitive Drow Policy

Moon Elf abilities.
Darkvision
Spell Resistance: 11+level (capped at 32)
Spell-Like Ability: Darkness 1/day
Bonus Feat: Rapid Reload
Gnome Rock Gnome (Default) (none) Con +2
Str -2
(none) Cordor, Brogdenstein, Sencliff or Skal Small Stature
+1 size modifier to attack rolls
+1 size modifier to AC
+4 size bonus to hide checks
Hardiness vs. Illusions: +2 racial bonus on saving throws against mind-affecting spells
Offensive Training vs. Reptilians: +1 racial bonus on attack rolls against reptilian humanoids
Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears)
Defensive Training vs. Giants: +4 dodge bonus to AC against giants
Skill Affinity (Listen): +2 racial bonus to listen checks
Skill Affinity (Concentration): +2 racial bonus to concentration checks
Spell Focus (Illusion): Gnomes add +2 difficulty class to any Illusion spells they cast (This counts as the feat so characters are able to select Greater Spell Focus (Illusion) at first level)
Low-light Vision: Allows them to see better than normal in the dark
Svirfneblin +2 Dex +2
Wis +2
Cha -4
Str -2
(Dex +2
Con -2
Wis +2
Cha -4)
Andunor or Brogdenstein Rock Gnome abilities.
Hide +2
Saving Throw Bonus (Universal) +2
+1 AC (untyped)
Darkvision
Spell-Like Abilities: 1/day Invisibility
Spell Resistance 11+Character Level (Caps at 32)

Note: Delete character error CHA requirement workaround for Bard, Warlock, Favored Soul, Hexblade, or Sorcerer.


Forest Gnome (none) Con +2
Str -2
(none) Cordor, Brogdenstein, Sencliff or Skal Requires Minor Award
Rock Gnome abilities.
Bonus language: Animal and Sylvan
Can use the -track command.
Will not leave tracks when they move through transitions
Note that forest gnomes are not granted the Trackless Steps feat.
Halfling Lightfoot Halfling (Default) (none) Dex +2
Str -2
(none) Cordor, Brogdenstein, Sencliff or Skal Small stature
+1 size modifier to attack rolls
+1 size modifier to AC
+4 size bonus to hide checks
Skill affinity (move silently): +2 racial bonus to move silently checks
Skill affinity (listen): +2 racial bonus to listen checks
Lucky: +1 luck bonus to all saving throws
Fearless: +2 morale bonus to saving throws against spells and effects of the fear subtype
Good aim: +1 racial bonus to attack rolls made with throwing weapons
Ghostwise Halfling (none) Dex +2
Str -2
(none) Cordor, Brogdenstein, Sencliff or Skal Lightfoot Halfling abilities.
Strongheart Halfling (none) Dex +2
Str -2
(none) Cordor, Brogdenstein, Sencliff or Skal Lightfoot Halfling abilities, but instead of Lucky (+1 luck bonus to all saves), they have Alertness and Strongsoul, instead.
Fey +3 Dex +4
Cha +4
Str -4
(Str -2
Cha +4
Dex +2)
Cordor or Skal Requires Major Award
Requires Neutral Good or True Neutral alignment
Small-sized
Hide +4
Move Silently +4
Spell Resistance 16, does not increase through levels
Does not leave tracks if wearing cloth or light armor
Half-Elf Half-Elf (none) (none) (none) Cordor, Sencliff or Skal Sleeplessness: Immune to spells and effects of the 'Sleep' subtype
Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells
Partial Skill Affinity (Listen): +1 racial bonus to listen checks
Partial Skill Affinity (Search): +1 racial bonus to Search checks
Partial Skill Affinity (Spot): +1 racial bonus to Spot checks
Low-light Vision: Allows them to see better than normal in the dark
Bonus Feat: Dodge
Half-Orc Half-Orc (none) Str +2
Cha -2
(none) Cordor, Sencliff, Skal or Andunor as Outcast or Slave. Darkvision: Half-orcs are able to see in the dark
Bonus Feat: Ambidexterity
5% Physical Damage Immunity

Monstrous

Players can play monstrous races either by selecting the race directly OR if the race does not exist in the racial selection list by first creating the character as the base race shown in the chart. Speak to the NPCs in the setup area after creation to have the race correctly changed.

Monstrous races are reviled by society and civilization and seen as enemies almost universally. As such, monstrous PCs on Arelith are treated as pariahs in settlements and are unable to shop, vote or own property in organized settlements.

Subrace ECL Stats Change to Base Stats Start Abilities
Goblin (none) Str -2
Dex +2
(none) Andunor (Default) or Sencliff (Requires Normal Award AND DM Permission) Base Race: Halfling
Requires Non-Good Alignment
Listen +2
Move Silently +4
Spot +2
Darkvision
Bonus Feat: Use Poison
Special: +1 Discipline/Wisdom for every friendly goblin PC in 20 feet
Kobold (none) Str -2
Dex +2
(none) Andunor Base Race: Halfling
Requires Non-Good Alignment
Craft Trap +2
Listen +2
Spot +2
Darkvision
Bonus Feat: Rapid Reload
Gnoll +1 Str +2
Con +2
Int -2
Cha -2
(Con +2
Int -2)
Andunor (Default) or Sencliff (Requires Normal Award AND DM Permission) Base Race: Half-Orc
Requires Non-Good Alignment
Requires Normal Award
Damage Immunity: 5% Physical
Listen +2
Spot +2
Darkvision
Innate Ability: War Cry 1/Day per 7 levels (CON-based DC)
Bonus Feat: Power Attack
Bonus Feat: Toughness
Orog +3 Str +4
Dex -2
Wis -2
Cha +2
(Str +2
Dex -2
Int +2
Wis -2
Cha +4)
Andunor Base Race: Half-Orc
Requires Non-Good Alignment
Darkvision
10% Cold Immunity
10% Fire Immunity
5% Physical Immunity
+1 Armor bonus (Other)
Bonus Feat: Power Attack
Hobgoblin +1 Dex +2
Con +2
(Dex +2
Con +2)
Andunor Base Race: Half-Elf
Requires Non-Good Alignment
Requires Minor Award

+4 Move Silently
Ogre +3 Str +6
Dex -2
Con +2
Int -4
Cha -4
(Str +4
Dex -2
Con +2
Int -2
Cha -2)
Andunor Base Race: Half-Orc
Requires Evil Alignment
Requires Major Award

Large-sized
Cannot use tiny weapons
Darkvision
+2 Armor bonus (Other)
5% Physical Immunity
-4 Hide
May take the Gift of the Ogre Magi
Minotaur +4 Str +4
Con +2
Wis -2
Cha -2
(Str +2
Con +2
Wis -2
Int +2)
Andunor Base Race: Half-Orc
Requires Non-Good Alignment
Requires Major Award

Large-sized
Cannot use tiny weapons
Darkvision
+2 Armor bonus (Other)
5% Physical Immunity
Spot + 4
Search +4
Listen +4
Immunity to the Maze spell
Bonus Feat: Spring Attack
Bonus Feat: Weapon Focus: 2-Handed
Can use the -track command.
Imp +3
Cha +4
Dex +2
Str -4
(Str -2
Cha +4)
Andunor Base Race: Halfling
Requires Lawful Evil Alignment
Requires Greater Award

Tiny-Sized
Can only use tiny weapons
Doesn't need to eat or drink
+2 Regeneration
Darkvision
Ultravision
Poison Immunity
Spell Resistance 10
Damage Resistance 20 vs Fire
Damage Reduction 5/+1
Invisibility (Level 3) - 5 minute cooldown (shared with polymorph)
Polymorph Self(level 7) - 5 minute cooldown (shared with invisibility)
Troglodyte +1 Con +2
Int -2
(Str -2
Con +2
Cha +2)
Andunor Base Race: Half-Orc
Requires Non-Good Alignment
Requires Normal Award

Darkvision
+2 Armor Bonus (Other)
Stench Aura
Yuan-ti Pureblood +3 Int +2
Cha +2
Dex +2
(Int +2
Cha +2
Dex +2)
Andunor Base Race: Human
Requires Any Evil Alignment
Requires Greater Award

+6 racial bonus to Bluff
Feat: Snake-Blooded
Darkvision
Poison Immunity
Serpentine Polymorph - Yuan-ti can, at will, change to either a viper form (snake model), hybrid form (yuan-ti model if female, lizardfolk model if male), or human form. This can be done via the -polymorph command. (Yuan-Ti players will receive extra instructions when typing in '-polymorph ?').
Derro +1 Dex +2
Con +2
Wis -2
(Dex +2
Cha +2
Wis -2)
Andunor Base Race: Dwarf
Requires Non-Lawful AND Non-Good Alignment
Requires Normal Award

Darkvision
Use Poison
Hide +4
Move Silently +4
Spells: Darkness on Cooldown
Spell Resistance: 16, does not increase through levels
Vulnerability to Sunlight: Become more vulnerable to damage every hour within sunlight. Vulnerability decreases every hour when not in sunlight.
Does NOT receive dwarven war axe proficiency for free.
Rakshasa +5 Dex +2
Cha +2
(Dex +2
Cha +2)
Andunor Requires Major Award
Requires DM approval

Spell Resistance: 32
5/+2 DR
Bluff +8
Skill Affinity: Listen
Skill Affinity: Spot
Vampire +3 see note see note Andunor Requires Major Award
Requires DM approval

Planetouched

Planetouched are a type of mortal creatures whose ancestors were extraplanar creatures such as celestials, fiends or elementals. Some spells and abilities may treat them as outsiders and apply additional effects. More information about various Planetouched races can be found on FRwiki.

The following Planetouched races may selected on-creation by any Human, Half-Elf, Moon Elf, Half-Orc or Shield Dwarf:

Type ECL Stats Abilities
Aasimar +1 See Bloodlines Requires Major Award
Listen +2
Spot +2
Darkvision
15% damage immunity to fire, cold, electricity
Spell Like Ability: Light (1 use/day)
Air Genasi +1 Dex +2
Wis -2
Requires Greater Award
25% Lightning Immunity
5/- Lightning Resistance
Darkvision
Starts knowing the Air Elemental stream
Automatic success at climbing and other mobility checks.
Unaffected by heavy wind and other weather effects.
Earth Genasi +1 Str +2
Wis -2
Requires Greater Award
25% Acid Immunity
5/- Acid Resistance
Darkvision
Starts knowing the Earth Elemental stream
Does not leave tracks.
Bonus to mining ore deposits.
Fire Genasi +1 Int +2
Cha -2
Requires Greater Award
25% Fire Immunity
5/- Fire Resistance
Darkvision
Starts knowing the Fire Elemental stream
"Spot Weld" ability (use the special abilities widget item) used once per day to repair a forging item up to 20 charges.
Water Genasi +1 Con +2
Cha -2
Requires Greater Award
25% Cold Immunity
5/- Cold Resistance
Darkvision
Starts knowing the Water Elemental stream
Immunity to Drown
Able to pass through underwater areas without assistance.
Receives bonuses to swimming-related activities.
Tiefling +1 See Bloodlines Requires Major Award
Bluff +2
Hide +2
Darkvision
15% damage immunity to fire, cold, electricity
Spell Like Ability: Darkness (1 use/day)

Unavailable Races

The following races were previously supported, but may no longer be selected at character creation. They may be available one day in the future again.

Cambion
Dragon

Racial sizes

Creatures in Neverwinter Nights fall into one of five size categories: Tiny, Small, Medium, Large, Huge. The size is based upon appearance, unless it's custom Arelith race like the Derro or Wild dwarf.

Tiny:

Small:

Medium:

Large:

Huge