Category:Race
![]() Character Creation | |
Characters on Arelith: | |
---|---|
Race - Alignment | |
Deity - Class | |
Gifts - Backgrounds | |
Mark of Destiny | |
Epic Sacrifice | |
Customization | |
Head List |
Race represents a creature's bloodline or ancestry. Arelith supports a large variety of Races and Subraces as outlined below.
Introduction
Races are chosen either by selecting the race directly in the racial list OR if the race does not exist in the racial selection list by selecting a base race at character creation, then using the setup dialog for subraces upon joining the game. Gifts can also be chosen to customize characters further.
The multiclass experience penalty has been removed from Arelith, making the racial favored class redundant.
Most subraces have altered statistics from the base race. These bonuses are only applied after creating your character. For this reason they are listed in two different ways below: Stats and "Change to Base Stats."
For example: if you are creating a Gold Dwarf (Stats: Con +2, Dex -2) you will have to select the default "Dwarf" on character creation (Shield Dwarf Stats: Con +2, Cha -2). Use the "Change to Base Stats" of Dex -2, Cha +2 to see how your stats will change after the subrace changes are applied.
List of Races
Humanoids
Base Race | Subrace | ECL | Stats | Change to Base Stats | Start | Abilities |
---|---|---|---|---|---|---|
Human | Human (Default) | (none) | (none) | (none) | Cordor, Skal, Sencliff or Andunor as Outcast or Slave. | Quick to Master: 1 extra feat at 1st level Skilled: 4 extra skill points at 1st level, plus 1 additional skill point at each following level |
Deep Imaskari | (none) | Int +2 Dex -2 |
(Int +2 Dex -2) |
Andunor, Skal Underdark | Requires Greater Award Low Light Vision +4 Hide Spell clutch: Refresh all second circle arcane spells and below once per rest | |
Firbolg | +3 | Str +4 Con +2 Dex -2 Cha -4 |
(Str +4 Con +2 Dex -2 Cha -4) |
Cordor or Skal | Requires Major Award Requires Non-Lawful alignment Large-sized Cannot wield any tiny weapon Darkvision 10/- Cold Resistance Bonus Feat: Deflect Arrow Fast Healing (+1 regen at level 1, +2 at 15, +3 at 30) Can use the -track command May take the Gift of the Moon-Seer | |
Dwarf | Shield Dwarf (Default) | (none) | Con +2 Cha -2 |
(none) | Cordor, Brogdenstein, Sencliff or Skal | Stonecunning: +2 racial bonus on Search checks made in subterranean areas Darkvision: Dwarves are able to see in the dark Hardiness vs. Poisons: +2 racial bonus on saving throws against poisons Hardiness vs. Spells: +2 racial bonus on saving throws against spells Offensive Training vs. Orcs: +1 racial bonus on attack rolls against orcs Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears) Defensive Training vs. Giants: +4 dodge bonus to AC against giants Skill Affinity (Lore): +2 racial bonus to lore checks Receive dwarven war axe proficiency for free. |
Gold Dwarf | (none) | Con +2 Dex -2 |
(Dex -2 Cha +2) |
Cordor, Brogdenstein or Skal | Shield Dwarf abilities. Attack +1 vs. Aberrations | |
Duergar | +1 | Con +2 Str +2 Cha -4 |
(Cha -2 Str +2) |
Andunor (Default) or Sencliff (Requires Normal Award AND DM Permission) | Requires Non-Good Alignment. Listen +1 Move Silently +4 Spot +1 Darkvision Immunity: Paralysis Immunity: Poison Spell-like Ability: 1/day Invisibility Duergar deal with all NPC traders as if their favored race Shield Dwarf abilities. | |
Wild Dwarf | (none) | Con +2 Cha -2 |
(none) | Cordor, Brogdenstein, Sencliff or Skal | Requires Minor Award. Darkvision +3 on saves against poisons +4 on saves against disease +2 on saves against spells +1 on attack rolls against orcs +1 on attack rolls against goblinoids +4 dodge bonus to AC against giants Use Poison feat Fire Immunity 15% Does not leave tracks if wearing cloth or light armor Can use -track Does NOT receive dwarven war axe proficiency for free. | |
Elf | Moon Elf (Default) | (none) | Dex +2 Con -2 |
(none) | Cordor or Sencliff or Skal | Sleeplessness: Immune to spells and effects of the 'Sleep' subtype Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells Bonus Proficiencies (Longsword, Rapier, Shortbow, Longbow) Skill Affinity (Listen): +2 racial bonus to listen checks Skill Affinity (Search): +2 racial bonus to Search checks Skill Affinity (Spot): +2 racial bonus to Spot checks Keen Senses: Elves make active Search checks automatically and with no movement penalties Low-light Vision: Allows them to see better than normal in the dark |
Sun Elf | (none) | Int +2 Con -2 |
(Dex -2 Int +2) |
Cordor or Sencliff or Skal | Moon Elf abilities. | |
Wild Elf | (none) | Dex +2 Int -2 |
(Int -2 Con +2) |
Cordor or Sencliff or Skal | Moon Elf abilities. Bonus Feat: Trackless Step Bonus Feat: Toughness Can use -track | |
Wood Elf | (none) | Str +2 Con -2 |
(Str +2 Dex -2) |
Cordor or Sencliff or Skal | Moon Elf abilities. Bonus Feat: Weapon Focus Longbow. Does not leave tracks if wearing cloth or light armor Can use -track | |
Drow | +2 | Dex +2 Con -2 Int +2 Cha +2 |
(Int +2 Cha +2) |
Andunor | Requires non-good alignment Good alignment requires Normal Award Required Reading: The Definitive Drow Policy Moon Elf abilities. Darkvision Spell Resistance: 11+level (capped at 32) Spell-Like Ability: Darkness 1/day Bonus Feat: Rapid Reload | |
Gnome | Rock Gnome (Default) | (none) | Con +2 Str -2 |
(none) | Cordor, Brogdenstein, Sencliff or Skal | Small Stature +1 size modifier to attack rolls +1 size modifier to AC +4 size bonus to hide checks Hardiness vs. Illusions: +2 racial bonus on saving throws against mind-affecting spells Offensive Training vs. Reptilians: +1 racial bonus on attack rolls against reptilian humanoids Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears) Defensive Training vs. Giants: +4 dodge bonus to AC against giants Skill Affinity (Listen): +2 racial bonus to listen checks Skill Affinity (Concentration): +2 racial bonus to concentration checks Spell Focus (Illusion): Gnomes add +2 difficulty class to any Illusion spells they cast (This counts as the feat so characters are able to select Greater Spell Focus (Illusion) at first level) Low-light Vision: Allows them to see better than normal in the dark |
Svirfneblin | +2 | Dex +2 Wis +2 Cha -4 Str -2 |
(Dex +2 Con -2 Wis +2 Cha -4) |
Andunor or Brogdenstein | Rock Gnome abilities. Hide +2 Saving Throw Bonus (Universal) +2 +1 AC (untyped) Darkvision Spell-Like Abilities: 1/day Invisibility Spell Resistance 11+Character Level (Caps at 32)
| |
Forest Gnome | (none) | Con +2 Str -2 |
(none) | Cordor, Brogdenstein, Sencliff or Skal | Requires Minor Award Rock Gnome abilities. Bonus language: Animal and Sylvan Can use the -track command. Will not leave tracks when they move through transitions Note that forest gnomes are not granted the Trackless Steps feat. | |
Halfling | Lightfoot Halfling (Default) | (none) | Dex +2 Str -2 |
(none) | Cordor, Brogdenstein, Sencliff or Skal | Small stature +1 size modifier to attack rolls +1 size modifier to AC +4 size bonus to hide checks Skill affinity (move silently): +2 racial bonus to move silently checks Skill affinity (listen): +2 racial bonus to listen checks Lucky: +1 luck bonus to all saving throws Fearless: +2 morale bonus to saving throws against spells and effects of the fear subtype Good aim: +1 racial bonus to attack rolls made with throwing weapons |
Ghostwise Halfling | (none) | Dex +2 Str -2 |
(none) | Cordor, Brogdenstein, Sencliff or Skal | Lightfoot Halfling abilities. | |
Strongheart Halfling | (none) | Dex +2 Str -2 |
(none) | Cordor, Brogdenstein, Sencliff or Skal | Lightfoot Halfling abilities, but instead of Lucky (+1 luck bonus to all saves), they have Alertness and Strongsoul, instead. | |
Fey | +3 | Dex +4 Cha +4 Str -4 |
(Str -2 Cha +4 Dex +2) |
Cordor or Skal | Requires Major Award Requires Neutral Good or True Neutral alignment Small-sized Hide +4 Move Silently +4 Spell Resistance 16, does not increase through levels Does not leave tracks if wearing cloth or light armor | |
Half-Elf | Half-Elf | (none) | (none) | (none) | Cordor, Sencliff or Skal | Sleeplessness: Immune to spells and effects of the 'Sleep' subtype Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells Partial Skill Affinity (Listen): +1 racial bonus to listen checks Partial Skill Affinity (Search): +1 racial bonus to Search checks Partial Skill Affinity (Spot): +1 racial bonus to Spot checks Low-light Vision: Allows them to see better than normal in the dark Bonus Feat: Dodge |
Half-Orc | Half-Orc | (none) | Str +2 Cha -2 |
(none) | Cordor, Sencliff, Skal or Andunor as Outcast or Slave. | Darkvision: Half-orcs are able to see in the dark Bonus Feat: Ambidexterity 5% Physical Damage Immunity |
Monstrous
Players can play monstrous races either by selecting the race directly OR if the race does not exist in the racial selection list by first creating the character as the base race shown in the chart. Speak to the NPCs in the setup area after creation to have the race correctly changed.
Monstrous races are reviled by society and civilization and seen as enemies almost universally. As such, monstrous PCs on Arelith are treated as pariahs in settlements and are unable to shop, vote or own property in organized settlements.
Subrace | ECL | Stats | Change to Base Stats | Start | Abilities |
---|---|---|---|---|---|
Goblin | (none) | Str -2 Dex +2 |
(none) | Andunor (Default) or Sencliff (Requires Normal Award AND DM Permission) | Base Race: Halfling Requires Non-Good Alignment Listen +2 Move Silently +4 Spot +2 Darkvision Bonus Feat: Use Poison Special: +1 Discipline/Wisdom for every friendly goblin PC in 20 feet |
Kobold | (none) | Str -2 Dex +2 |
(none) | Andunor | Base Race: Halfling Requires Non-Good Alignment Craft Trap +2 Listen +2 Spot +2 Darkvision Bonus Feat: Rapid Reload |
Gnoll | +1 | Str +2 Con +2 Int -2 Cha -2 |
(Con +2 Int -2) |
Andunor (Default) or Sencliff (Requires Normal Award AND DM Permission) | Base Race: Half-Orc Requires Non-Good Alignment Requires Normal Award Damage Immunity: 5% Physical Listen +2 Spot +2 Darkvision Innate Ability: War Cry 1/Day per 7 levels (CON-based DC) Bonus Feat: Power Attack Bonus Feat: Toughness |
Orog | +3 | Str +4 Dex -2 Wis -2 Cha +2 |
(Str +2 Dex -2 Int +2 Wis -2 Cha +4) |
Andunor | Base Race: Half-Orc Requires Non-Good Alignment Darkvision 10% Cold Immunity 10% Fire Immunity 5% Physical Immunity +1 Armor bonus (Other) Bonus Feat: Power Attack |
Hobgoblin | +1 | Dex +2 Con +2 |
(Dex +2 Con +2) |
Andunor | Base Race: Half-Elf Requires Non-Good Alignment Requires Minor Award +4 Move Silently |
Ogre | +3 | Str +6 Dex -2 Con +2 Int -4 Cha -4 |
(Str +4 Dex -2 Con +2 Int -2 Cha -2) |
Andunor | Base Race: Half-Orc Requires Evil Alignment Requires Major Award Large-sized Cannot use tiny weapons Darkvision +2 Armor bonus (Other) 5% Physical Immunity -4 Hide May take the Gift of the Ogre Magi |
Minotaur | +4 | Str +4 Con +2 Wis -2 Cha -2 |
(Str +2 Con +2 Wis -2 Int +2) |
Andunor | Base Race: Half-Orc Requires Non-Good Alignment Requires Major Award Large-sized Cannot use tiny weapons Darkvision +2 Armor bonus (Other) 5% Physical Immunity Spot + 4 Search +4 Listen +4 Immunity to the Maze spell Bonus Feat: Spring Attack Bonus Feat: Weapon Focus: 2-Handed Can use the -track command. |
Imp | +3 | Cha +4 Dex +2 Str -4 |
(Str -2 Cha +4) |
Andunor | Base Race: Halfling Requires Lawful Evil Alignment Requires Greater Award Tiny-Sized Can only use tiny weapons Doesn't need to eat or drink +2 Regeneration Darkvision Ultravision Poison Immunity Spell Resistance 10 Damage Resistance 20 vs Fire Damage Reduction 5/+1 Invisibility (Level 3) - 5 minute cooldown (shared with polymorph) Polymorph Self(level 7) - 5 minute cooldown (shared with invisibility) |
Troglodyte | +1 | Con +2 Int -2 |
(Str -2 Con +2 Cha +2) |
Andunor | Base Race: Half-Orc Requires Non-Good Alignment Requires Normal Award Darkvision +2 Armor Bonus (Other) Stench Aura |
Yuan-ti Pureblood | +3 | Int +2 Cha +2 Dex +2 |
(Int +2 Cha +2 Dex +2) |
Andunor | Base Race: Human Requires Any Evil Alignment Requires Greater Award +6 racial bonus to Bluff Feat: Snake-Blooded Darkvision Poison Immunity Serpentine Polymorph - Yuan-ti can, at will, change to either a viper form (snake model), hybrid form (yuan-ti model if female, lizardfolk model if male), or human form. This can be done via the -polymorph command. (Yuan-Ti players will receive extra instructions when typing in '-polymorph ?'). |
Derro | +1 | Dex +2 Con +2 Wis -2 |
(Dex +2 Cha +2 Wis -2) |
Andunor | Base Race: Dwarf Requires Non-Lawful AND Non-Good Alignment Requires Normal Award Darkvision Use Poison Hide +4 Move Silently +4 Spells: Darkness on Cooldown Spell Resistance: 16, does not increase through levels Vulnerability to Sunlight: Become more vulnerable to damage every hour within sunlight. Vulnerability decreases every hour when not in sunlight. Does NOT receive dwarven war axe proficiency for free. |
Rakshasa | +5 | Dex +2 Cha +2 |
(Dex +2 Cha +2) |
Andunor | Requires Major Award Requires DM approval Spell Resistance: 32 5/+2 DR Bluff +8 Skill Affinity: Listen Skill Affinity: Spot |
Vampire | +3 | see note | see note | Andunor | Requires Major Award Requires DM approval |
Planetouched
Planetouched are a type of mortal creatures whose ancestors were extraplanar creatures such as celestials, fiends or elementals. Some spells and abilities may treat them as outsiders and apply additional effects. More information about various Planetouched races can be found on FRwiki.
The following Planetouched races may selected on-creation by any Human, Half-Elf, Moon Elf, Half-Orc or Shield Dwarf:
Type | ECL | Stats | Abilities |
---|---|---|---|
Aasimar | +1 | See Bloodlines | Requires Major Award Listen +2 Spot +2 Darkvision 15% damage immunity to fire, cold, electricity Spell Like Ability: Light (1 use/day) |
Air Genasi | +1 | Dex +2 Wis -2 |
Requires Greater Award 25% Lightning Immunity 5/- Lightning Resistance Darkvision Starts knowing the Air Elemental stream Automatic success at climbing and other mobility checks. Unaffected by heavy wind and other weather effects. |
Earth Genasi | +1 | Str +2 Wis -2 |
Requires Greater Award 25% Acid Immunity 5/- Acid Resistance Darkvision Starts knowing the Earth Elemental stream Does not leave tracks. Bonus to mining ore deposits. |
Fire Genasi | +1 | Int +2 Cha -2 |
Requires Greater Award 25% Fire Immunity 5/- Fire Resistance Darkvision Starts knowing the Fire Elemental stream "Spot Weld" ability (use the special abilities widget item) used once per day to repair a forging item up to 20 charges. |
Water Genasi | +1 | Con +2 Cha -2 |
Requires Greater Award 25% Cold Immunity 5/- Cold Resistance Darkvision Starts knowing the Water Elemental stream Immunity to Drown Able to pass through underwater areas without assistance. Receives bonuses to swimming-related activities. |
Tiefling | +1 | See Bloodlines | Requires Major Award Bluff +2 Hide +2 Darkvision 15% damage immunity to fire, cold, electricity Spell Like Ability: Darkness (1 use/day) |
The following races were previously supported, but may no longer be selected at character creation. They may be available one day in the future again.
Racial sizes
Creatures in Neverwinter Nights fall into one of five size categories: Tiny, Small, Medium, Large, Huge. The size is based upon appearance, unless it's custom Arelith race like the Derro or Wild dwarf.
Tiny:
Small:
Medium:
- Cambion
- Dwarf
- Elf (the height chart for surface subraces is equivalent to that of humans)
- Gnoll
- Half-Elf
- Half-Orc
- Hobgoblin
- Human
- Rakshasa
- Troglodyte
Large:
Huge
Pages in category "Race"
The following 59 pages are in this category, out of 59 total.