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| +1
| +1
| Dex +2<br>Wis -2
| Dex +2<br>Wis -2
| 25% lightning immunity<br>5/- lightning resistance<br>Darkvision<br>Starts knowing the Air Elemental [[[Summoning_Changes|stream]]<br>Automatic success at [[Misc_Changes|climbing]] and other mobility checks.<br>Unaffected by heavy wind and other weather effects.
| 25% lightning immunity<br>5/- lightning resistance<br>Darkvision<br>Starts knowing the Air Elemental [[Summoning_Changes|stream]]<br>Automatic success at [[Misc_Changes|climbing]] and other mobility checks.<br>Unaffected by heavy wind and other weather effects.


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| +1
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| Str +2<br>Wis -2
| Str +2<br>Wis -2
| 25% acid immunity<br>5/- acid resistance<br>Darkvision<br>Starts knowing the Earth Elemental [[[Summoning_Changes|stream]]<br>Does not leave tracks.<br>Bonus to mining ore deposits.
| 25% acid immunity<br>5/- acid resistance<br>Darkvision<br>Starts knowing the Earth Elemental [[Summoning_Changes|stream]]<br>Does not leave tracks.<br>Bonus to mining ore deposits.


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| +1
| +1
| Int +2<br>Cha -2
| Int +2<br>Cha -2
| 25% fire immunity<br>5/- fire resistance<br>Darkvision<br>Starts knowing the Fire Elemental [[[Summoning_Changes|stream]]<br>"Spot Weld" ability (use the special abilities widget item) used once per day to repair a forging item up to 20 charges.
| 25% fire immunity<br>5/- fire resistance<br>Darkvision<br>Starts knowing the Fire Elemental [[Summoning_Changes|stream]]<br>"Spot Weld" ability (use the special abilities widget item) used once per day to repair a forging item up to 20 charges.


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| +1
| +1
| Con +2<br>Cha -2
| Con +2<br>Cha -2
| 25% cold immunity<br>5/- cold resistance<br>Darkvision<br>Starts knowing the Water Elemental [[[Summoning_Changes|stream]]<br>Immunity to Drown<br>Able to pass through underwater areas without assistance.<br>Receives bonuses to swimming-related activities.
| 25% cold immunity<br>5/- cold resistance<br>Darkvision<br>Starts knowing the Water Elemental [[Summoning_Changes|stream]]<br>Immunity to Drown<br>Able to pass through underwater areas without assistance.<br>Receives bonuses to swimming-related activities.


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Revision as of 17:10, 7 June 2019

Race

Character Creation

Characters on Arelith:
Race - Alignment
Deity - Class
Gifts - Backgrounds
Mark of Destiny
Epic Sacrifice
Customization
Head List


Race represents a creature's bloodline or ancestry. Arelith supports a large variety of Races and Subraces as outlined below.



Introduction

Races are chosen by selecting a base race at character creation, then using the setup dialog for subraces upon joining the game. Gifts can also be chosen to customize characters further.

The multiclass experience penalty has been removed from Arelith, making the racial favored class redundant.

Most subraces have altered statistics from the base race. These bonuses are only applied after creating your character. For this reason they are listed in two different ways below: Stats and "Change to Base Stats."

For example: if you are creating a Gold Dwarf (Stats: Con +2, Dex -2) you will have to select the default "Dwarf" on character creation (Shield Dwarf Stats: Con +2, Cha -2). Use the "Change to Base Stats" of Dex -2, Cha +2 to see how your stats will change after the subrace changes are applied.

List of Races

Base Race Subrace ECL Stats Change to Base Stats Start Abilities
Human Human (Default) (none) (none) Cordor or Andunor as Outcast or Slave. Quick to Master: 1 extra feat at 1st level
Skilled: 4 extra skill points at 1st level, plus 1 additional skill point at each following level
Dwarf Shield Dwarf (Default) Con +2
Cha -2
(none) Cordor or Brogdenstein Stonecunning: +2 racial bonus on Search checks made in subterranean areas
Darkvision: Dwarves are able to see in the dark
Hardiness vs. Poisons: +2 racial bonus on saving throws against poisons
Hardiness vs. Spells: +2 racial bonus on saving throws against spells
Offensive Training vs. Orcs: +1 racial bonus on attack rolls against orcs
Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears)
Defensive Training vs. Giants: +4 dodge bonus to AC against giants
Skill Affinity (Lore): +2 racial bonus to lore checks
Gold Dwarf Con +2
Dex -2
(Dex -2
Cha +2)
Cordor or Brogdenstein Shield Dwarf abilities.
Attack +1 vs. Aberrations
Duergar +1 Con +2
Str +2
Cha -4
(Cha -2
Str +2)
Andunor Requires non-good alignment.
Listen +1
Move Silently +4
Spot +1
Darkvision
Immunity: Paralysis
Immunity: Poison
Spell-like Ability: 1/day Invisibility
Duergar deal with all NPC traders as if their favored race
Shield Dwarf abilities.
Wild Dwarf Con +2
Cha -2
(none) Cordor or Brogdenstein Requires Minor Award.
Darkvision
+3 on saves against poisons
+4 on saves against disease
+2 on saves against spells
+1 on attack rolls against orcs
+1 on attack rolls against goblinoids
+4 dodge bonus to AC against giants
Use Poison feat
Fire Immunity 15%
Does not leave tracks if wearing cloth or light armor
Can use -track
Elf Moon Elf (Default) Dex +2
Con -2
(none) Cordor Sleeplessness: Immune to spells and effects of the 'Sleep' subtype
Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells
Bonus Proficiencies (Longsword, Rapier, Shortbow, Longbow)
Skill Affinity (Listen): +2 racial bonus to listen checks
Skill Affinity (Search): +2 racial bonus to Search checks
Skill Affinity (Spot): +2 racial bonus to Spot checks
Keen Senses: Elves make active Search checks automatically and with no movement penalties
Low-light Vision: Allows them to see better than normal in the dark
Sun Elf Int +2
Con -2
(Dex -2
Int +2)
Cordor Moon Elf abilities.
Wild Elf Dex +2
Int -2
(Int -2
Con +2)
Cordor Moon Elf abilities.
Bonus Feat: Trackless Step
Bonus Feat: Toughness
+1 AC
Does not leave tracks if wearing cloth or light armor
Can use -track
Wood Elf Str +2
Con -2
(Str +2
Dex -2)
Cordor Moon Elf abilities.
Drow +2 Dex +2
Con -2
Int +2
Cha +2
(Int +2
Cha +2)
Andunor Requires non-good alignment
Good alignment requires Normal Award
Required Reading: The Definitive Drow Policy

Moon Elf abilities.
Darkvision
Spell Resistance: 11+level (capped at 32)
Spell-Like Ability: Darkness 1/day
Bonus Feat: Rapid Reload
May take the drow-specific Gifts
Gnome Rock Gnome (Default) Con +2
Str -2
(none) Cordor or Brogdenstein Small Stature
+1 size modifier to attack rolls
+1 size modifier to AC
+4 size bonus to hide checks
Hardiness vs. Illusions: +2 racial bonus on saving throws against mind-affecting spells
Offensive Training vs. Reptilians: +1 racial bonus on attack rolls against reptilian humanoids
Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears)
Defensive Training vs. Giants: +4 dodge bonus to AC against giants
Skill Affinity (Listen): +2 racial bonus to listen checks
Skill Affinity (Concentration): +2 racial bonus to concentration checks
Spell Focus (Illusion): Gnomes add +2 difficulty class to any Illusion spells they cast (This counts as the feat so characters are able to select Greater Spell Focus (Illusion) at first level)
Low-light Vision: Allows them to see better than normal in the dark
Svirfneblin +2 Dex +2
Wis +2
Cha -4
Str -2
(Dex +2
Con -2
Wis +2
Cha -4)
Cordor or Brogdenstein Rock Gnome abilities.
Hide +2
Saving Throw Bonus (Universal) +2
+1 AC (untyped)
Darkvision
Spell-Like Abilities: 1/day Invisibility
Spell Resistance 11+Character Level (Caps at 32)
Receives default Gnome special abilities
Forest Gnome Con +2
Str -2
(none) Cordor or Brogdenstein Requires Minor Award
Rock Gnome abilities.
Halfling Lightfoot Halfling (Default) Dex +2
Str -2
(none) Cordor or Brogdenstein Small stature
+1 size modifier to attack rolls
+1 size modifier to AC
+4 size bonus to hide checks
Skill affinity (move silently): +2 racial bonus to move silently checks
Skill affinity (listen): +2 racial bonus to listen checks
Lucky: +1 luck bonus to all saving throws
Fearless: +2 morale bonus to saving throws against spells and effects of the fear subtype
Good aim: +1 racial bonus to attack rolls made with throwing weapons
Ghostwise Halfling Dex +2
Str -2
(none) Cordor or Brogdenstein Lightfoot Halfling abilities.
Strongheart Halfling Dex +2
Str -2
(none) Cordor or Brogdenstein Lightfoot Halfling abilities.
Half-Elf Half-Elf (none) (none) Cordor Sleeplessness: Immune to spells and effects of the 'Sleep' subtype
Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells
Partial Skill Affinity (Listen): +1 racial bonus to listen checks
Partial Skill Affinity (Search): +1 racial bonus to Search checks
Partial Skill Affinity (Spot): +1 racial bonus to Spot checks
Low-light Vision: Allows them to see better than normal in the dark
Bonus Feat: Dodge
Half-Orc Half-Orc Str +2
Int -2
Cha -2
(none) Cordor or Andunor as Outcast or Slave. Darkvision: Half-orcs are able to see in the dark
Bonus Feat: Power Attack
Bonus Feat: Ambidexterity
+5 Intimidate
5% Physical Damage Immunity
Monster Goblin Str -2
Dex +2
(none) Andunor Base Race: Halfling
Listen +2
Move Silently +4
Spot +2
Darkvision
Bonus Feat: Use Poison
Special: +1 Discipline/Wisdom for every friendly goblin PC in 20 feet
Kobold Str -2
Dex +2
(none) Andunor Base Race: Halfling
Craft Trap +2
Listen +2
Spot +2
Darkvision
Bonus Feat: Rapid Reload
Gnoll +1 Str +2
Con +2
Int -2
Cha -2
Con +2 Andunor Base Race: Half-Orc
Damage Immunity: 5% Physical
Listen +2
Spot +2
Darkvision
Innate Ability: War Cry 1/Day per 7 levels (CON-based DC)
Bonus Feat: Power Attack
Bonus Feat: Toughness
Orog +2 Str +4
Dex -2
Wis -2
Cha +2
Str +2
Dex -2
Int +2
Wis -2
Cha +4
Andunor Base Race: Half-Orc
Darkvision
10% Cold Immunity
10% Fire Immunity
5% Physical Immunity
+1 Natural Armor
Bonus Feat: Power Attack
Hobgoblin +1 Dex +2
Con +2
Dex +2
Con +2
Andunor Requires Evil Alignment
Requires Minor Award
Base Race: Half-Elf

+4 Move Silently
Ogre +2 Str +6
Dex -2
Con +2
Int -4
Cha -4
Str +4
Dex -2
Con +2
Int -2
Cha -2
Andunor Requires Evil Alignment
Cannot use tiny weapons
Large-sized
Requires Greater Award
Base Race: Half-Orc

Darkvision
+2 Natural Armor
5% Physical Immunity
-4 Hide
May take the Gift of the Ogre Magi
Imp +3
Cha +4
Dex +2
Str -4
Str -2
Cha +4
Andunor Requires Evil Alignment
Can only use tiny weapons
Requires Major Award
Base Race: Halfling

+2 Regeneration
Darkvision
Ultravision
Poison Immunity
Spell Resistance 10
Damage Resistance 20 vs Fire
Damage Reduction 5/+1
Invisibility (Level 3) 1/Day
Polymorph Self 2/Day
Troglodyte +1 Con +2
Int -2
Str -2
Con +2
Cha +2
Andunor Requires Non-Good Alignment
Requires Normal Award
Base Race: Half-Orc

Darkvision
+2 Armor Class Bonus
Stench Aura
Yuan-ti Pureblood +3 Int +2
Cha +2
Dex +2
Int +2
Cha +2
Dex +2
Andunor Requires NE or CE Alignment
Base Race: Human
Requires Greater Award
+6 racial bonus to Bluff
Feat: Snake-Blooded
Darkvision
Poison Immunity
Serpentine Polymorph - Yuan-ti can, at will, change to either a viper form (snake model), hybrid form (yuan-ti model if female, lizardfolk model if male), or human form. This can be done via the -polymorph command. (Yuan-Ti players will receive extra instructions when typing in '-polymorph ?').
Derro +1 Dex +2
Con +2
Wis -2
Dex +2
Cha +2
Wis -2
Andunor Alignment: Non-Lawful, Non-Good
Requires Normal Award
Base Race: Dwarf

Darkvision
Use Poison
Hide +4
Move Silently +4
Spells: Darkness on Cooldown
Spell Resistance: 16, does not increase through levels
Vulnerability to Sunlight: Become more vulnerable to damage every hour within sunlight. Vulnerability decreases every hour when not in sunlight.
Doesn't receive dwarven war axe feats for free when battle axe feats are taken.
Fey Fey +2 Dex +4
Cha +4
Str -4
Str -2
Cha +4
Dex +2
Cordor Requires Major Award
Requires Neutral Good or True Neutral alignment
Base Race: Halfling

Hide +4
Move Silently +4
Spell Resistance 16, does not increase through levels
Does not leave tracks if wearing cloth or light armor
Humanoid Deep Imaskari Int +2
Dex -2
Int +2
Dex -2
Andunor Requires Greater Award
Base Race: Human

Low Light Vision
+4 Hide
Spell clutch: Refresh all second circle arcane spells and below once per rest
Undead Vampire +3 (note) (note) Andunor Requires Major Award
Requires DM approval

Planetouched

Planetouched are a type of mortal creatures whose ancestors were extraplanar creatures such as celestials, fiends or elementals. Some spells and abilities may treat them as outsiders and apply additional effects. More information about various Planetouched races can be found on FRwiki.

The following Planetouched races may selected on-creation by any Human, Half-Elf, Elf, Half-Orc or Dwarf, and require a Greater Award:
Type ECL Stats Abilities
Air Genasi +1 Dex +2
Wis -2
25% lightning immunity
5/- lightning resistance
Darkvision
Starts knowing the Air Elemental stream
Automatic success at climbing and other mobility checks.
Unaffected by heavy wind and other weather effects.
Earth Genasi +1 Str +2
Wis -2
25% acid immunity
5/- acid resistance
Darkvision
Starts knowing the Earth Elemental stream
Does not leave tracks.
Bonus to mining ore deposits.
Fire Genasi +1 Int +2
Cha -2
25% fire immunity
5/- fire resistance
Darkvision
Starts knowing the Fire Elemental stream
"Spot Weld" ability (use the special abilities widget item) used once per day to repair a forging item up to 20 charges.
Water Genasi +1 Con +2
Cha -2
25% cold immunity
5/- cold resistance
Darkvision
Starts knowing the Water Elemental stream
Immunity to Drown
Able to pass through underwater areas without assistance.
Receives bonuses to swimming-related activities.

Unavailable Races

The following races were previously supported, but may no longer be selected at character creation. They may be available one day in the future again.

Dragon
Tiefling
Aasimar

Racial sizes

Creatures in Neverwinter Nights fall into one of five size categories: Tiny, Small, Medium, Large, Huge.

Small:

Medium:

Large: