Category:Cleric domains: Difference between revisions
→Domain Spells: updated suffering spell interaction to Vampiric from Empowered |
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#Is worshiping a deity | #Is worshiping a deity | ||
#Has Domain Change Token granted by DMs or Developers upon request or domain update | #Has Domain Change Token granted by DMs or Developers upon request or domain update | ||
=Domain Powers= | |||
Certain Activation abilities are specifically flagged as a Domain Power. This is a replacement for the Vanilla game Domain Powers. | |||
==Common Cooldown Pool== | |||
These specific activation abilities share a common cooldown timer of 10 minutes. | |||
:Example: A Neutral [[Cleric]] with Good and Evil domain gain access to their Domain Powers. This is mechanically reflected by access to the Divine Smite activation ability (One for each Domain Power). The [[Cleric]] then uses Good Domain Power feat to smite, the charge is immediately replenished '''BUT''' both Domain Powers will be on cooldown. Neither the Good nor the Evil Domain Power feat can used by the [[Cleric]] for 10 minutes | |||
=Domain Spells= | =Domain Spells= | ||
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![[Evil Domain|Evil]] | ![[Evil Domain|Evil]] | ||
||- [[Summoning_Changes#Summoning_Streams|Outsider: Demon OR Devil OR Yugoloth Stream]] | ||- [[Summoning_Changes#Summoning_Streams|Outsider: Demon OR Devil OR Yugoloth Stream]] | ||
||- [[Turn Undead|Turn Creature]]: [https://nwn.fandom.com/wiki/Undead Undead], [https://nwn.fandom.com/wiki/Outsider Outsiders] | ||- [[Turn Undead|Turn Creature]]: [https://nwn.fandom.com/wiki/Undead Undead], [https://nwn.fandom.com/wiki/Outsider Outsiders]<br/>Domain Power: [[Feat_changes|Divine Smite]] | ||
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![[Good Domain|Good]] | ![[Good Domain|Good]] | ||
||- [[Summoning_Changes#Summoning_Streams|Outsider: Celestial Stream]] | ||- [[Summoning_Changes#Summoning_Streams|Outsider: Celestial Stream]] | ||
||- [[Turn Undead|Turn Creature]]: [https://nwn.fandom.com/wiki/Undead Undead], [https://nwn.fandom.com/wiki/Outsider Outsiders] | ||- [[Turn Undead|Turn Creature]]: [https://nwn.fandom.com/wiki/Undead Undead], [https://nwn.fandom.com/wiki/Outsider Outsiders]<br/>Domain Power: [[Feat_changes|Divine Smite]] | ||
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![[Healing Domain|Healing]] | ![[Healing Domain|Healing]] | ||
||- Overheal | ||- Overheal<br/>+3 Heal</br>- Sympathetic Healing | ||
||- [[Turn Undead|Turn Creature]]: [https://nwn.fandom.com/wiki/Undead Undead] | ||- [[Turn Undead|Turn Creature]]: [https://nwn.fandom.com/wiki/Undead Undead] | ||
||- [https://nwn.fandom.com/wiki/Empower_spell Empowered] Cure line spells | ||- [https://nwn.fandom.com/wiki/Empower_spell Empowered] Cure line spells<br/> | ||
||[https://nwn.fandom.com/wiki/Cure_moderate_wounds Cure Moderate Wounds] | ||[https://nwn.fandom.com/wiki/Cure_moderate_wounds Cure Moderate Wounds] | ||
||[https://nwn.fandom.com/wiki/Cure_serious_wounds Cure Serious Wounds] | ||[https://nwn.fandom.com/wiki/Cure_serious_wounds Cure Serious Wounds] | ||
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![[Knowledge Domain|Knowledge]] | ![[Knowledge Domain|Knowledge]] | ||
||- Language Fluency<br/>- Scribe Scroll | ||- Language Fluency<br/>- Scribe Scroll<br/>+3 Craft Mastery<br/>+3 Lore | ||
||- [[Turn Undead|Turn Creature]]: [https://nwn.fandom.com/wiki/Undead Undead], [https://nwn.fandom.com/wiki/Construct Constructs] | ||- [[Turn Undead|Turn Creature]]: [https://nwn.fandom.com/wiki/Undead Undead], [https://nwn.fandom.com/wiki/Construct Constructs] | ||
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![[Magic Domain|Magic]] | ![[Magic Domain|Magic]] | ||
||- Scribe Scroll | ||- Scribe Scroll<br/>+3 Craft Mastery<br/>+3 Lore | ||
||- [[Turn Undead|Turn Creature]]: [https://nwn.fandom.com/wiki/Undead Undead] | ||- [[Turn Undead|Turn Creature]]: [https://nwn.fandom.com/wiki/Undead Undead] | ||
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![[Strength Domain|Strength]] | ![[Strength Domain|Strength]] | ||
|| | ||+3 Climb<br/>+3 Sail | ||
||- [[Turn Undead|Turn Creature]]: [https://nwn.fandom.com/wiki/Undead Undead] <br/> - <s>Divine Strength</s> | ||- [[Turn Undead|Turn Creature]]: [https://nwn.fandom.com/wiki/Undead Undead] <br/> - <s>Divine Strength</s> | ||
||[https://nwn.fandom.com/wiki/Empower_spell Empowered] Bull's Strength | ||[https://nwn.fandom.com/wiki/Empower_spell Empowered] Bull's Strength | ||
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![[Travel Domain|Travel]] | ![[Travel Domain|Travel]] | ||
||- Movement Speed Bonus (Non-combat) | ||- Movement Speed Bonus (Non-combat)<br/>+3 Climb<br/>+3 Sail | ||
||- [[Turn Undead|Turn Creature]]: [https://nwn.fandom.com/wiki/Undead Undead] | ||- [[Turn Undead|Turn Creature]]: [https://nwn.fandom.com/wiki/Undead Undead] | ||
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![[Trickery Domain|Trickery]] | ![[Trickery Domain|Trickery]] | ||
|| | ||+2 Bluff<br/>+2 Disarm Trap<br/>+2 Hide<br/>+2 Move Silently<br/>+2 Open Lock<br/>Perform<br/>Set Trap<br/>Sleight of Hand | ||
||- [[Turn Undead|Turn Creature]]: [https://nwn.fandom.com/wiki/Undead Undead] <br/> - <s>Divine Trickery</s> | ||- [[Turn Undead|Turn Creature]]: [https://nwn.fandom.com/wiki/Undead Undead] <br/> - <s>Divine Trickery</s> | ||
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Revision as of 00:23, 16 January 2022
![]() Character Creation | |
Characters on Arelith: | |
---|---|
Race - Alignment | |
Deity - Class | |
Gifts - Backgrounds | |
Mark of Destiny | |
Epic Sacrifice | |
Customization | |
Head List |
Domains represent the fields of interest for deities. Each cleric chooses two of these domains when the first clerical level is taken.
Note: Arelith has significant customizations to Spells and Spell Focus Feats impacting certain spells. Links to the NWNWiki are provided below for the domain spells but those links do not reference any Arelith customizations that may be in play. You should review Spells and Spell Focus Feats to fully understand how the below linked spells may function differently on Arelith.
Changing Domains
Players can change domains via "-domain" chat command or Rest Menu -> 3. Character -> 9. Domains if they satisfy the following conditions:
- Cleric levels present
- Is worshiping a deity
- Has Domain Change Token granted by DMs or Developers upon request or domain update
Domain Powers
Certain Activation abilities are specifically flagged as a Domain Power. This is a replacement for the Vanilla game Domain Powers.
Common Cooldown Pool
These specific activation abilities share a common cooldown timer of 10 minutes.
- Example: A Neutral Cleric with Good and Evil domain gain access to their Domain Powers. This is mechanically reflected by access to the Divine Smite activation ability (One for each Domain Power). The Cleric then uses Good Domain Power feat to smite, the charge is immediately replenished BUT both Domain Powers will be on cooldown. Neither the Good nor the Evil Domain Power feat can used by the Cleric for 10 minutes
Domain Spells
Pages in category "Cleric domains"
The following 34 pages are in this category, out of 34 total.