Turn Undead: Difference between revisions
m →Notes |
added new domains and updated plant/animal as they changed with the addition of vermin |
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| style="text-align:left;" | [[Air Domain|Air]] || || || || || C || || || || || T || | | style="text-align:left;" | [[Air Domain|Air]] || || || || || C || || || || || T || | ||
|- | |- | ||
| style="text-align:left;" | [[Animal Domain|Animal]] || T || C || C || || || C || || || || T || | | style="text-align:left;" | [[Animal Domain|Animal]] || T || C || C || || || C || || || || T || T | ||
|- | |- | ||
| style="text-align:left;" | [[Cold Domain|Cold]] || || || || || T || || || || || T || | | style="text-align:left;" | [[Cold Domain|Cold]] || || || || || T || || || || || T || | ||
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|- | |- | ||
| style="text-align:left;" | [[Healing Domain|Healing]] || || || || || || || || || || T || | | style="text-align:left;" | [[Healing Domain|Healing]] || || || || || || || || || || T || | ||
|- | |||
| style="text-align:left;" | [[Illusion Domain|Illusion]] || || || || || || || || || || T || | |||
|- | |- | ||
| style="text-align:left;" | [[Knowledge Domain|Knowledge]] || || || || C&X || || || || || || T || | | style="text-align:left;" | [[Knowledge Domain|Knowledge]] || || || || C&X || || || || || || T || | ||
|- | |- | ||
| style="text-align:left;" | [[Magic Domain|Magic]] || || || || || || || || || || T || | | style="text-align:left;" | [[Magic Domain|Magic]] || || || || || || || || || || T || | ||
|- | |||
| style="text-align:left;" | [[Mind Domain|Mind]] || || || || || || || || || || T || | |||
|- | |- | ||
| style="text-align:left;" | [[Moon Domain|Moon]] || || || || || || || || || T || X || | | style="text-align:left;" | [[Moon Domain|Moon]] || || || || || || || || || T || X || | ||
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| style="text-align:left;" | [[Ooze Domain|Ooze]] || || || || || T || || C || || || T || | | style="text-align:left;" | [[Ooze Domain|Ooze]] || || || || || T || || C || || || T || | ||
|- | |- | ||
| style="text-align:left;" | [[Plant Domain|Plant]] || T || C || T || || || T || || || || T || | | style="text-align:left;" | [[Plant Domain|Plant]] || T || C || T || || || T || || || || T || T | ||
|- | |- | ||
| style="text-align:left;" | [[Protection Domain|Protection]] || || || || || || || || T || || T || | | style="text-align:left;" | [[Protection Domain|Protection]] || || || || || || || || T || || T || | ||
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| style="text-align:left;" | [[Strength Domain|Strength]] || || || || || || || || || || T || | | style="text-align:left;" | [[Strength Domain|Strength]] || || || || || || || || || || T || | ||
|- | |||
| style="text-align:left;" | [[Suffering Domain|Suffering]] || || || || || || || || || || T || | |||
|- | |- | ||
| style="text-align:left;" | [[Sun Domain|Sun]] || T || || || || || || || || || X || | | style="text-align:left;" | [[Sun Domain|Sun]] || T || || || || || || || || || X || | ||
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| style="text-align:left;" | [[Undeath Domain|Undeath]] || || || || || || || || || || C || | | style="text-align:left;" | [[Undeath Domain|Undeath]] || || || || || || || || || || C || | ||
|- | |||
| style="text-align:left;" | [[Vermin Domain|Vermin]] || T || T || T || || || T || || || || T || C | |||
|- | |- | ||
| style="text-align:left;" | [[War Domain|War]] || || || || || || || || || || T || | | style="text-align:left;" | [[War Domain|War]] || || || || || || || || || || T || |
Revision as of 13:43, 10 August 2021
![]() Character Creation | |
Characters on Arelith: | |
---|---|
Race - Alignment | |
Deity - Class | |
Gifts - Backgrounds | |
Mark of Destiny | |
Epic Sacrifice | |
Customization | |
Head List |
The Turn Undead Feat has been heavily customized/expanded on Arelith.
Updates to this page are pending.
Type of feat: class
Prerequisite: Cleric 1, Paladin 3, Blackguard 3
Required for: divine might, divine shield, extra turning
Specifics: With this feat, the character can inflict a number of effects (see below) on the affected targets. This ability may be actived three times, plus the character's charisma modifier. It replenishes a single activation every 10-11.5 minutes. Refreshes sequentially, once one cool down is complete the next replenishment will begin automatically. The character's level and charisma are used to determine how many undead are turned.
Use: Selected.
- Command:
- Turns target into a henchman, wanders off if removed from party.
- Damage:
- Very specific domain interactions with certain targets will result in damaging the turned creatures.
- Destroy:
- Target is destroyed
- Fear:
- Applies 50% Spell Failure and -10 malus to AB, AC, saves, and skills.
- Neutralize:
- Target turns neutral and wanders off.
- Works for matching character and target alignments
- Example: a Good aligned Good Domain Cleric turning a celestial, an evil aligned Evil Domain Cleric turning a fiend, or a neutral aligned Animal/Plant Cleric turning a neutral animal
- Works for matching character and target alignments
- Rebuke:
- Target is stunned.
Note: All of the above effects are automatically calculated and applied. Players only need to use on the Turn Undead feat. All can Neutralize, Destroy, Rebuke, or Fear the affected creatures (T), but only a select few can Command (C) or Damage (X) certain creatures (see below).
Cleric Domain | Aberration | Animal | Beast | Construct | Elemental | Magical Beast | Ooze | Outsider | Shapeshifter | Undead | Vermin |
---|---|---|---|---|---|---|---|---|---|---|---|
Air | C | T | |||||||||
Animal | T | C | C | C | T | T | |||||
Cold | T | T | |||||||||
Darkness | T | ||||||||||
Death | X | ||||||||||
Destruction | X | T | |||||||||
Earth | C | T | |||||||||
Evil | C | T | |||||||||
Fire | C | T | |||||||||
Forge | C&X | T | |||||||||
Good | C | T | |||||||||
Healing | T | ||||||||||
Illusion | T | ||||||||||
Knowledge | C&X | T | |||||||||
Magic | T | ||||||||||
Mind | T | ||||||||||
Moon | T | X | |||||||||
Ooze | T | C | T | ||||||||
Plant | T | C | T | T | T | T | |||||
Protection | T | T | |||||||||
Storm | T | ||||||||||
Strength | T | ||||||||||
Suffering | T | ||||||||||
Sun | T | X | |||||||||
Travel | T | ||||||||||
Trickery | T | ||||||||||
Undeath | C | ||||||||||
Vermin | T | T | T | T | T | C | |||||
War | T | ||||||||||
Water | C | T | T |
Notes
- The affected area has a radius of 20 meters, centered on the turner. Creatures are affected from nearest to furthest, with friendly creatures exempt. Creatures must be seen to be affected.
- The total hit dice of all affected creatures is limited to 2d6 plus the turner's charisma modifier and level. This is increased by another d6 if the caster has the Sun Domain.
- The duration of the forced flight or awe is 5 rounds, plus one round per the turner's level. If the turned target is a Player Character, the duration is 5 rounds, plus one round per 7 turner's applicable levels.
- The "level" used by this feat for all purposes listed so far (total hit dice affected, destroying instead of turning, and duration) is the turner's Cleric level plus the higher of Paladin level−2 and Blackguard level−2) if either is positive.
- For the purpose of determining the highest level (hit dice) creature that can be turned, the turner's level is modified (from −4 to +4 or higher) by a turn check, and no creature with more hit dice than the modified level can be turned. The turn check is a die roll: d20 + charisma modifier.
- Arelith Change: The modifier can go beyond +4 if the turner has sufficient charisma modifier and roll. For every 3 above 21 on turn check, the HD is added by 1.
- Example: A 24 base Charisma turner with maximized charisma bonus of +12 and a die roll of 20 can get up to +7 for the HD modifier.
Turn Check | HD Modifier |
---|---|
0 or less | −4 |
1 to 3 | −3 |
4 to 6 | −2 |
7 to 9 | −1 |
10 to 12 | +0 |
13 to 15 | +1 |
16 to 18 | +2 |
19 to 21 | +3 |
22 or higher | +4 or higher |
- Creatures with turn resistance add this to their actual hit dice both when determining if they can be turned and when totaling the number of hit dice turned so far.
- Whether or not a creature is affected by turn undead is determined by that creature's racial type (which can change under the influence of a polymorph, with undead shape being of particular note). Undead are always affected (unless friendly), while additional races may be affected based on clerical s and the planar turning feat.
- An affected creature cannot be cured with the Restoration or Mind Protection lines of spells. However, the effect may be dispelled, with the turner's hit dice as the effective caster level of the turn effect.
- Outsiders get a bonus to their turn resistance equal to their spell resistance, unless the turner has Planar Turning in which case the bonus is half that amount. The spell-resistance-based turn resistance stacks with any normal turn resistance the outsider may have.
- Constructs, if affected by a turning attempt, are not forced to flee, nor are they destroyed if the turner's level is twice theirs. Instead, constructs receive 1d3 points of Magical Damage per the modified level used to determine the highest level creature that can be turned.
Custom content notes
- script:
NW_S2_TurnDead