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===ECL===
===ECL===
ECL: +1
* ECL: +1


=== Base race ===  
=== Base race ===  
'''Elf'''
* '''Elf'''
* Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.  
:* Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.  
* Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.  
:* Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.  
* <strike>Bonus Proficiencies (Longsword, Rapier, Shortbow, Longbow)</strike>
:* <strike>Bonus Proficiencies (Longsword, Rapier, Shortbow, Longbow)</strike>
* Skill Affinity (Listen): +2 racial bonus to listen checks.  
:* Skill Affinity (Listen): +2 racial bonus to listen checks.  
* Skill Affinity (Search): +2 racial bonus to Search checks.  
:* Skill Affinity (Search): +2 racial bonus to Search checks.  
* Skill Affinity (Spot): +2 racial bonus to Spot checks.  
:* Skill Affinity (Spot): +2 racial bonus to Spot checks.  
* Keen Senses: Elves make active Search checks automatically and with no movement penalties.  
:* Keen Senses: Elves make active Search checks automatically and with no movement penalties.  
* <strike>Low-light Vision: Allows them to see better than normal in the dark.</strike>
:* <strike>Low-light Vision: Allows them to see better than normal in the dark.</strike>


===Abilities===
===Abilities===

Revision as of 05:41, 17 July 2021

Note: The Aquatic Elf race may only be selected by spending a Normal Award!

Description

TBD

Deities

TBD

Creating a New Character on Arelith

Prerequisites:

ECL

  • ECL: +1

Base race

  • Elf
  • Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
  • Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
  • Bonus Proficiencies (Longsword, Rapier, Shortbow, Longbow)
  • Skill Affinity (Listen): +2 racial bonus to listen checks.
  • Skill Affinity (Search): +2 racial bonus to Search checks.
  • Skill Affinity (Spot): +2 racial bonus to Spot checks.
  • Keen Senses: Elves make active Search checks automatically and with no movement penalties.
  • Low-light Vision: Allows them to see better than normal in the dark.

Abilities

  • +2 CON
  • Skill Affinity (Spot): +2 bonus to Spot checks (additional to racial default)
  • Bonus Feats:
  • Special: Amphibious
  • Immunity: Immunity to Drown spells and effects
  • Bonuses to swimming-related activities
  • Able to pass through underwater areas without assistance
  • Needs to drink more water to survive on dry land
  • Aquatic Elves are innately familiar with:

Racial Crafting

Lesser Moon blade

Notes

  • Bonus language: Elven
  • Starting city: Cordor, Sencliff, Skal
Playable Races on Arelith   
Human Human - Deep Imaskari - Firbolg - Half-Giant - Shadovar
Dwarf Shield Dwarf - Gold Dwarf - Duergar - Wild Dwarf
Elf Moon Elf - Aquatic Elf - Avariel - Fey'ri - Sun Elf - Wild Elf - Wood Elf
Gnome Rock Gnome - Svirfneblin - Forest Gnome
Halfling Lightfoot Halfling - Ghostwise Halfling - Strongheart Halfling - Fey
Half-Elf Half-Elf - Gloaming - Green Hag - Kenku
Half-Orc Half-Orc
Monstrous Drow - Goblin - Kobold - Gnoll - Orog - Hobgoblin - Ogre - Minotaur - Imp - Troglodyte - Yuan-ti Pureblood - Derro - Rakshasa - Vampire - Grodd Goblin - Snow Goblin - Bugbear
Planetouched Aasimar - Air Genasi - Earth Genasi - Fire Genasi - Water Genasi - Tiefling