Aquatic Elf: Difference between revisions
Appearance
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:* Weapon Proficiency: [[Feat_changes#Modified_Feats|Weapon Proficiency: Aquatic Elf]] (spear, trident and bows) | :* Weapon Proficiency: [[Feat_changes#Modified_Feats|Weapon Proficiency: Aquatic Elf]] (spear, trident and bows) | ||
* Special: '''''Amphibious''''' | * Special: '''''Amphibious''''' | ||
:* Immunity: Immunity to | :* Immunity: Immunity to [https://nwn.fandom.com/wiki/Drown Drown spells] and effects | ||
:* Bonuses to swimming-related activities | :* Bonuses to swimming-related activities | ||
:* Able to pass through underwater areas without assistance | :* Able to pass through underwater areas without assistance |
Revision as of 05:39, 17 July 2021
Note: The Avariel race may only be selected by spending a Normal Award!
Description
TBD
Deities
TBD
Creating a New Character on Arelith
Prerequisites:
- Requires Normal Award
ECL
ECL: +1
Base race
Elf
- Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
- Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
Bonus Proficiencies (Longsword, Rapier, Shortbow, Longbow)- Skill Affinity (Listen): +2 racial bonus to listen checks.
- Skill Affinity (Search): +2 racial bonus to Search checks.
- Skill Affinity (Spot): +2 racial bonus to Spot checks.
- Keen Senses: Elves make active Search checks automatically and with no movement penalties.
Low-light Vision: Allows them to see better than normal in the dark.
Abilities
- +2 CON
- Skill Affinity (Spot): +2 bonus to Spot checks (additional to racial default)
- Bonus Feats:
- Darkvision
- Weapon Focus: Polearm
- Weapon Proficiency: Weapon Proficiency: Aquatic Elf (spear, trident and bows)
- Special: Amphibious
- Immunity: Immunity to Drown spells and effects
- Bonuses to swimming-related activities
- Able to pass through underwater areas without assistance
- Needs to drink more water to survive on dry land
- Aquatic Elves are innately familiar with:
- The Water Elemental stream
- The Sea Shanties bard song.
Racial Crafting
Notes
- Bonus language: Elven
- Starting city: Cordor, Sencliff, Skal
Human | Human - Deep Imaskari - Firbolg - Half-Giant - Shadovar |
Dwarf | Shield Dwarf - Gold Dwarf - Duergar - Wild Dwarf |
Elf | Moon Elf - Aquatic Elf - Avariel - Fey'ri - Sun Elf - Wild Elf - Wood Elf |
Gnome | Rock Gnome - Svirfneblin - Forest Gnome |
Halfling | Lightfoot Halfling - Ghostwise Halfling - Strongheart Halfling - Fey |
Half-Elf | Half-Elf - Gloaming - Green Hag - Kenku |
Half-Orc | Half-Orc |
Monstrous | Drow - Goblin - Kobold - Gnoll - Orog - Hobgoblin - Ogre - Minotaur - Imp - Troglodyte - Yuan-ti Pureblood - Derro - Rakshasa - Vampire - Grodd Goblin - Snow Goblin - Bugbear |
Planetouched | Aasimar - Air Genasi - Earth Genasi - Fire Genasi - Water Genasi - Tiefling |