Jump to content

Aquatic Elf: Difference between revisions

From Arelith Wiki
Zanithar (talk | contribs)
added aquatic elf page
 
ElevenOne (talk | contribs)
Removed the custom format from tables
 
(13 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{stub}}
{{stub}}


'''Note: The [[Avariel]] race may only be selected by spending a [[Epic_Sacrifice|Normal Award]]!
'''Note: The [[Aquatic Elf]] race may only be selected by spending a [[Epic_Sacrifice|Normal Award]]!


==Description==
==Description==
Line 17: Line 17:


===ECL===
===ECL===
ECL: +1
* ECL: +1


=== Base race ===  
=== Base race ===  
'''Elf'''
* '''Base Race: [[Moon_Elf|Moon Elf]]'''
* Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.  
:* Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.  
* Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.  
:* Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.  
* <strike>Bonus Proficiencies (Longsword, Rapier, Shortbow, Longbow)</strike>
:* <strike>Bonus Proficiencies (Longsword, Rapier, Shortbow, Longbow)</strike>
* Skill Affinity (Listen): +2 racial bonus to listen checks.  
:* Skill Affinity (Listen): +2 racial bonus to Listen checks.  
* Skill Affinity (Search): +2 racial bonus to Search checks.  
:* Skill Affinity (Search): +2 racial bonus to Search checks.  
* Skill Affinity (Spot): +2 racial bonus to Spot checks.  
:* Skill Affinity (Spot): +2 racial bonus to Spot checks.  
* Keen Senses: Elves make active Search checks automatically and with no movement penalties.  
:* Keen Senses: Elves make active Search checks automatically and with no movement penalties.  
* <strike>Low-light Vision: Allows them to see better than normal in the dark.</strike>
:* <strike>Low-light Vision: Allows them to see better than normal in the dark.</strike>


===Abilities===
===Abilities===
Line 37: Line 37:
:* Weapon Focus: Polearm
:* Weapon Focus: Polearm
:* Weapon Proficiency: [[Feat_changes#Modified_Feats|Weapon Proficiency: Aquatic Elf]] (spear, trident and bows)
:* Weapon Proficiency: [[Feat_changes#Modified_Feats|Weapon Proficiency: Aquatic Elf]] (spear, trident and bows)
* Special: '''''Amphibious'''''
:* [[Amphibious Character]]
:* Immunity: Immunity to [[https://nwn.fandom.com/wiki/Drown|Drown spells]] and effects
* Special: Needs to drink more water to survive on dry land
:* Bonuses to swimming-related activities
:* Able to pass through underwater areas without assistance
:* Needs to drink more water to survive on dry land
* Aquatic Elves are innately familiar with:
* Aquatic Elves are innately familiar with:
:* The [[Summoning_Changes#Summoning_Streams|Water Elemental stream]]  
:* The [[Summoning_Changes#Summoning_Streams|Water Elemental stream]]  
:* The [[Bard#Bard_Song|Sea Shanties]] bard song.
:* The [[Bard#Bard_Song|Sea Shanties]] bard song.
=== Aging===
{| class="wikitable"
|-
! colspan="2" style="text-align:center; vertical-align:middle; font-weight:bold;| Age
! Bonus
|-
| Adulthood
| 110 Years
| rowspan="4" style="vertical-align:middle;" | +4d100
|-
| Middle Age
| 175 Years
|-
| Old
| 263 Years
|-
| Venerable
| 350 Years
|}


===Racial Crafting===
===Racial Crafting===
: [[Melee_Weapons#Longsword|Lesser Moon blade]]
: [[Melee_Weapons#Longsword|Elfblade]]


=== Notes===  
=== Notes===  

Latest revision as of 14:53, 21 February 2025

Note: The Aquatic Elf race may only be selected by spending a Normal Award!

Description

TBD

Deities

TBD

Creating a New Character on Arelith

Prerequisites:

ECL

  • ECL: +1

Base race

  • Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
  • Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
  • Bonus Proficiencies (Longsword, Rapier, Shortbow, Longbow)
  • Skill Affinity (Listen): +2 racial bonus to Listen checks.
  • Skill Affinity (Search): +2 racial bonus to Search checks.
  • Skill Affinity (Spot): +2 racial bonus to Spot checks.
  • Keen Senses: Elves make active Search checks automatically and with no movement penalties.
  • Low-light Vision: Allows them to see better than normal in the dark.

Abilities

  • +2 CON
  • Skill Affinity (Spot): +2 bonus to Spot checks (additional to racial default)
  • Bonus Feats:
  • Special: Needs to drink more water to survive on dry land
  • Aquatic Elves are innately familiar with:

Aging

Age Bonus
Adulthood 110 Years +4d100
Middle Age 175 Years
Old 263 Years
Venerable 350 Years

Racial Crafting

Elfblade

Notes

  • Bonus language: Elven
  • Starting city: Cordor, Sencliff, Skal
Playable Races on Arelith   
Human Human - Deep Imaskari - Firbolg - Half-Giant - Shadovar
Dwarf Shield Dwarf - Gold Dwarf - Duergar - Wild Dwarf
Elf Moon Elf - Aquatic Elf - Avariel - Fey'ri - Sun Elf - Wild Elf - Wood Elf
Gnome Rock Gnome - Svirfneblin - Forest Gnome
Halfling Lightfoot Halfling - Ghostwise Halfling - Strongheart Halfling - Fey
Half-Elf Half-Elf - Gloaming - Green Hag - Kenku
Half-Orc Half-Orc
Monstrous Drow - Goblin - Kobold - Gnoll - Orog - Hobgoblin - Ogre - Minotaur - Imp - Troglodyte - Yuan-ti Pureblood - Derro - Rakshasa - Vampire - Grodd Goblin - Snow Goblin - Bugbear
Planetouched Aasimar - Air Genasi - Earth Genasi - Fire Genasi - Water Genasi - Tiefling