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:* Increased success chance for mobility checks
:* Increased success chance for mobility checks
:* [[Avariel]] characters receive their full character level as a [[Skill_changes#Modified_Skills|Climbing]] bonus
:* [[Avariel]] characters receive their full character level as a [[Skill_changes#Modified_Skills|Climbing]] bonus
:* Takes 50% less from falling damage.
* Vulnerability: '''''Hollow Bones'''''
* Vulnerability: '''''Hollow Bones'''''
:* 10% Bludgeoning Vulnerability
:* 10% Bludgeoning Vulnerability

Revision as of 21:36, 29 December 2021

Note: The Avariel race may only be selected by spending a Major Award!

Description

Avariel were more delicate than their earth-bound cousins, with hollow bones to aid their flight. They had pale skin, often porcelain white. An avariel's wings were usually white, but could be black, brown, or speckled. Avariel were also known to practice the dyeing of wing tips. Their eyes were slightly larger than normal and ranged in color from brilliant blues to green or purple. Their hair color was normally a silver-white or black. Avariel were said to have the most beautiful voices of all the tel'quessir, and their songs were greatly sought after by bards of other races.


Deities

TBD

Creating a New Character on Arelith

Prerequisites:

ECL

  • ECL: +0

Base race

  • Elf
  • Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
  • Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
  • Bonus Proficiencies (Longsword, Rapier, Shortbow, Longbow)
  • Skill Affinity (Listen): +2 racial bonus to listen checks.
  • Skill Affinity (Search): +2 racial bonus to Search checks.
  • Skill Affinity (Spot): +2 racial bonus to Spot checks.
  • Keen Senses: Elves make active Search checks automatically and with no movement penalties.
  • Low-light Vision: Allows them to see better than normal in the dark.

Abilities

  • +2 DEX, -2 CON, +2 WIS
  • Skill Affinity (Listen): +2 bonus to listen checks (additional to racial default)
  • Skill Affinity (Spot): +2 bonus to Spot checks (additional to racial default)
  • Special: Winged
  • Increased success chance for mobility checks
  • Avariel characters receive their full character level as a Climbing bonus
  • Takes 50% less from falling damage.
  • Vulnerability: Hollow Bones
  • 10% Bludgeoning Vulnerability

Racial Crafting

Lesser Moon blade

Notes

  • Bonus language: Elven
  • Starting city: Cordor, Sencliff, Skal
Playable Races on Arelith   
Human Human - Deep Imaskari - Firbolg - Half-Giant - Shadovar
Dwarf Shield Dwarf - Gold Dwarf - Duergar - Wild Dwarf
Elf Moon Elf - Aquatic Elf - Avariel - Fey'ri - Sun Elf - Wild Elf - Wood Elf
Gnome Rock Gnome - Svirfneblin - Forest Gnome
Halfling Lightfoot Halfling - Ghostwise Halfling - Strongheart Halfling - Fey
Half-Elf Half-Elf - Gloaming - Green Hag - Kenku
Half-Orc Half-Orc
Monstrous Drow - Goblin - Kobold - Gnoll - Orog - Hobgoblin - Ogre - Minotaur - Imp - Troglodyte - Yuan-ti Pureblood - Derro - Rakshasa - Vampire - Grodd Goblin - Snow Goblin - Bugbear
Planetouched Aasimar - Air Genasi - Earth Genasi - Fire Genasi - Water Genasi - Tiefling