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Liberator

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Revision as of 04:24, 19 January 2023 by Mattamue (talk | contribs) (Roleplay Tips: typo)
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***************BEING UPDATED WITH NEW RELEASE - NO PROMISES THAT THIS IS CURRENT, CORRECT, PERMANENT, OR ANYTHING... YET***************

Liberator is a custom prestige class (PGCC ONLY) with Arelith specific mechanics.

Introduction

A Liberator is an enduring symbol of liberty and freedom from tyranny. These champions of freedom and equality are strong-willed, independent-minded, and virtuous. They particularly direct their efforts against lawful evil societies that are dictatorships or plutocracies. These liberators also target slaveholders, slave traders, and powerful, corrupt governments. However, they also recognize the possibility of tyranny even in a state of anarchy where strong individuals may impose their will on weaker people. Mechanical information is included in the #Class Mechanics on this page and explained in the #Arelith Changes section. The #Roleplay Tips section provides suggestions for character development.

Class Mechanics

Requirements

Alignment restrictions: Chaotic Good

Base attack bonus: +6

Class: Cannot take levels in Vigilante.

Class Features

Hit die: d10

Proficiencies: all simple and martial weapons, all types of armor and shields

Skill points: 4 + int modifier ( (4 + int modifier) * 4 at 1st level)

Class Skills: bluff, climb, concentration, craft mastery, discipline, heal, intimidate, listen, lore, parry, ride, sail, spot, taunt, use traps

Unavailable feats: Scribe Scroll, Craft Wand, Weapon Specialization

Bonus feats: On levels 6 and 9, choose a Method, aka Vigilante Bonus Feats

Primary saving throw(s): Fortitude, Will

Base attack bonus: +1/level

Level Progression

Hit points rolls on Arelith are always maximum.

Level BAB Fort Reflex Will Feats HP
1st +1 +2 +0 +2 Brawler 10
2nd +2 +3 +0 +3 Fearless +2, Divine Grace, Divine Smite 20
3rd +3 +3 +1 +3 Turn Undead, Pugilist 30
4th +4 +4 +1 +4 Brutal Attack 1d6 40
5th +5 +4 +1 +4 Fearless +4 50
6th +6 +5 +2 +5 Extra Smiting, Method I (Bonus Feat) 60
7th +7 +5 +2 +5 Brutal Attack 2d6 70
8th +8 +6 +2 +6 Fearless +6 80
9th +9 +6 +3 +6 Aura of Courage, Woodland Stride, Method II (Bonus Feat) 90
10th +10 +7 +3 +7 Brutal Attack 3d6 100

Epic Liberator

Bonus feats: The epic Vigilante gains a bonus feat 13, 16, and 19.

Epic Liberator bonus feats: Armor Skin, Epic Improved Combat Casting, Epic Planar Turning, Epic Prowess, Perfect Health, Epic Toughness, Great Smiting, Improved Sneak Attack, Blinding Speed, Epic Weapon Focus, Overwhelming Critical, Great Dexterity; Improved Methods: Improved Method: Complex Experimental Device, Improved Method: Guerilla Warfare, Improved Method: Nightmare Tactics, Improved Method: Secret Identity, Improved Method: Signature Weapon Mastery & non-epic Methods aka Vigilante Bonus Feats

Unavailable epic feats: Epic Weapon Specialization, Outsider Shape, Construct Shape, Plant Shape, Undead Shape

Level Feats HP
11th Uncanny Dodge 1 110
12th 120
13th Epic Bonus Feat, Extra Turning, Brutal Attack 4d6 130
14th 140
15th 150
16th Epic Bonus Feat, Divine Synergy, Brutal Attack 5d6 160
17th 170
18th 180
19th Epic Bonus Feat, Great Smiting 1, Brutal Attack 6d6 190
20th Aura of Resolve (TBD) 200

Arelith Changes

Change Level Description
Change - Under construction. Calling out the Vigilante methods; building the transclude feat pages.
Brawler 1
Type of feat: General, Cavalier Bonus, Divine Champion Bonus, Fighter Bonus, Liberator Class, Vigilante Class
Prerequisite: Improved Unarmed Strike, Base attack bonus +4
Automatically granted by: Liberator 1, Vigilante 1
Required for: Pugilist
Specifics: The Brawler gains extra attacks when unarmed. 1 APR at 4 BAB, and 2 APR at 9 BAB. An APR is lost if the brawler dons any armor. Another APR is lost if the brawler wields a shield.
Use: Automatic
Special: Monks and Werewolves do not benefit from these feats. All classes except Monks, Weapon Masters, and Arcane Archers can take Brawler/Pugilist as general feats.
Pugilist 3
Type of feat: General, Cavalier Bonus, Divine Champion Bonus, Fighter Bonus, Liberator Class, Vigilante Class
Prerequisite: Brawler, Base attack bonus +9
Automatically granted by: Liberator 3, Vigilante 3
Required for: None
Specifics: The pugilist can wear light armor without losing any unarmed attacks. The pugilist's unarmed damage also scales with 1.5x strength modifier.
Use: Automatic
Special: Monks and Werewolves do not benefit from these feats. All classes except Monks, Weapon Masters, and Arcane Archers can take Brawler/Pugilist as general feats.
Divine Synergy 16
Type of feat: Blackguard Class, Liberator Class, Paladin Class
Automatically granted by: Blackguard 17, Liberator 16, Paladin 21
Required for: None
Specifics: Using Divine Might or Divine Shield automatically applies the other feat. Both feats are needed for this to apply. The effects will not stack, they are simply activated simultaneously.
Use: Automatic

Roleplay Tips

Some mechanics developed differently than written, but this original write-up has guidance on class lore. Note that Liberator was originally a sub-class of Vigilante but had to be split out for engine reasons therefore the Vigilante lore write-up includes the spirit of Liberator.

External Links

Spreadsheet for Liberator.