Liberator
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***************BEING UPDATED WITH NEW RELEASE - NO PROMISES THAT THIS IS CURRENT, CORRECT, PERMANENT, OR ANYTHING... YET***************
Liberator is a custom prestige class (PGCC ONLY) with Arelith specific mechanics.
Introduction
A Liberator is an enduring symbol of liberty and freedom from tyranny. These champions of freedom and equality are strong-willed, independent-minded, and virtuous. They particularly direct their efforts against lawful evil societies that are dictatorships or plutocracies. These liberators also target slaveholders, slave traders, and powerful, corrupt governments. However, they also recognize the possibility of tyranny even in a state of anarchy where strong individuals may impose their will on weaker people. Mechanical information is included in the #Class Mechanics on this page and explained in the #Arelith Changes section. The #Roleplay Tips section provides suggestions for character development.
Class Mechanics
Requirements
Alignment restrictions: Chaotic Good
Base attack bonus: +6
Class: Cannot take levels in Vigilante.
Class Features
Hit die: d10
Proficiencies: all simple and martial weapons, all types of armor and shields
Skill points: 4 + int modifier ( (4 + int modifier) * 4 at 1st level)
Class Skills: bluff, climb, concentration, craft mastery, discipline, heal, intimidate, listen, lore, parry, ride, sail, spot, taunt, use traps
Unavailable feats: Scribe Scroll, Craft Wand, Weapon Specialization
Bonus feats: On levels 6 and 9, choose a Method, aka Vigilante Bonus Feats
Primary saving throw(s): Fortitude, Will
Base attack bonus: +1/level
Level Progression
Hit points rolls on Arelith are always maximum.
Level | BAB | Fort | Reflex | Will | Feats | HP |
1st | +1 | +2 | +0 | +2 | Brawler | 10 |
2nd | +2 | +3 | +0 | +3 | Fearless +2, Divine Grace, Divine Smite | 20 |
3rd | +3 | +3 | +1 | +3 | Turn Undead, Pugilist | 30 |
4th | +4 | +4 | +1 | +4 | Brutal Attack 1d6 | 40 |
5th | +5 | +4 | +1 | +4 | Fearless +4 | 50 |
6th | +6 | +5 | +2 | +5 | Extra Smiting, Method I (Bonus Feat) | 60 |
7th | +7 | +5 | +2 | +5 | Brutal Attack 2d6 | 70 |
8th | +8 | +6 | +2 | +6 | Fearless +6 | 80 |
9th | +9 | +6 | +3 | +6 | Aura of Courage, Woodland Stride, Method II (Bonus Feat) | 90 |
10th | +10 | +7 | +3 | +7 | Brutal Attack 3d6 | 100 |
Epic Liberator
Bonus feats: The epic Vigilante gains a bonus feat 13, 16, and 19.
Epic Liberator bonus feats: Armor Skin, Epic Improved Combat Casting, Epic Planar Turning, Epic Prowess, Perfect Health, Epic Toughness, Great Smiting, Improved Sneak Attack, Blinding Speed, Epic Weapon Focus, Overwhelming Critical, Great Dexterity; Access to Vigilante's (Improved) Methods w/ Bonus Feats at 6, 9, 13, 16, 19: Improved Methods: Improved Method: Complex Experimental Device, Improved Method: Guerilla Warfare, Improved Method: Nightmare Tactics, Improved Method: Secret Identity, Improved Method: Signature Weapon Mastery & non-epic Methods aka Vigilante Bonus Feats
Unavailable epic feats: Epic Weapon Specialization, Outsider Shape, Construct Shape, Plant Shape, Undead Shape
Level | Feats | HP |
11th | Uncanny Dodge 1 | 110 |
12th | 120 | |
13th | Epic Bonus Feat, Extra Turning, Brutal Attack 4d6 | 130 |
14th | 140 | |
15th | 150 | |
16th | Epic Bonus Feat, Divine Synergy, Brutal Attack 5d6 | 160 |
17th | 170 | |
18th | 180 | |
19th | Epic Bonus Feat, Great Smite 1, Brutal Attack 6d6 | 190 |
20th | Aura of Resolve | 200 |
Arelith Changes
Change | Level | Description | |||||||
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Change | - | Under construction. Calling out the Vigilante methods; building the transclude feat pages. | |||||||
Brawler | 1 |
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Pugilist | 3 |
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Divine Synergy | 16 |
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Roleplay Tips
- Some mechanics developed differently than written, but this original write-up has guidance on class lore.
External Links
- Spreadsheet for Liberator.