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Notes: added a note about Shadovar starting the game worshipping Shar
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:* Innate Shadow Magic
:* Innate Shadow Magic
:** Arcane spells are automatically cast via the Shadow Weave. Note that the existing [[Shadow Mage]] path is still required to gain free access to the [[Shadow Dancer]] class as a Shadow [[Wizard]] or Shadow [[Sorcerer]].
:** Arcane spells are automatically cast via the Shadow Weave. Note that the existing [[Shadow Mage]] path is still required to gain free access to the [[Shadow Dancer]] class as a Shadow [[Wizard]] or Shadow [[Sorcerer]].
:*** [[:Category:Shadow Weave|Shadow Weave Magic]] CL and DC of Arcane Illusion, Enchantment and Necromancy spells increase by 2; CL and DC of Arcane Evocation and Transmutation spells decrease by 6. Cannot cast Arcane spells unless the character worships [[Shar]] or another [[:Category:Shadow_Weave|deity with access to the Shadow Weave]].
:*** [[:Category:Shadow Weave|Shadow Weave Magic]] CL and DC of Arcane Illusion, Enchantment and Necromancy spells increase by 2; CL and DC of Arcane Evocation spells decrease by 6; DC of Arcane Transmutation spells decrease by 6. Cannot cast Arcane spells unless the character worships [[Shar]] or another [[:Category:Shadow_Weave|deity with access to the Shadow Weave]].
:* Can cast [[Shadow Conjuration]] and [[Greater Shadow Conjuration]] (at level 16+) via the Innate Ability token.
:* Can cast [[Shadow Conjuration]] and [[Greater Shadow Conjuration]] (at level 16+) via the Innate Ability token.



Revision as of 02:32, 16 February 2023

Note: The Shadovar race may only be selected by spending a Normal Award!

Description

Shadovar are the remnant of a dead civilization; the people of the last of the flying cities of the Netheril, Thultanthar, colloquially known as Shade. The city survived by passing into the shadow plane; most of its people remained with the city and returned to Faerun in the year 1372 DR. While their pale visages, rife with veins and mottled patches, do hint at the trials of adapting to the shadow plane, they tend to carry themselves with the pride of old Netheril. Finely-made, dark robes and obsidian-set ornaments are often matched to sophisticated staffs and lucid, erudite speech. Among the Shadovar many took up study of the Realm in which they dwelt. Many of their Shadowmages learnt to infuse their bodies with the energies of the Plane of Shadow... which aside from granting them great longevity also gave them considerable power.

Creating a New Character on Arelith

Prerequisites:

ECL

  • ECL: +1

Abilities

  • +2 INT
  • Special Abilities

Notes

  • Bonus Language: Loross
  • Starting City: Cordor, Sencliff, Skal, or Andunor as Outcast
  • Starting Deity: All Shadovar start out worshipping Shar. A character can switch deities, at the normal penalty, to another Deity granting access to the Shadow Weave if they wish.


Playable Races on Arelith   
Human Human - Deep Imaskari - Firbolg - Half-Giant - Shadovar
Dwarf Shield Dwarf - Gold Dwarf - Duergar - Wild Dwarf
Elf Moon Elf - Aquatic Elf - Avariel - Fey'ri - Sun Elf - Wild Elf - Wood Elf
Gnome Rock Gnome - Svirfneblin - Forest Gnome
Halfling Lightfoot Halfling - Ghostwise Halfling - Strongheart Halfling - Fey
Half-Elf Half-Elf - Gloaming - Green Hag - Kenku
Half-Orc Half-Orc
Monstrous Drow - Goblin - Kobold - Gnoll - Orog - Hobgoblin - Ogre - Minotaur - Imp - Troglodyte - Yuan-ti Pureblood - Derro - Rakshasa - Vampire - Grodd Goblin - Snow Goblin - Bugbear
Planetouched Aasimar - Air Genasi - Earth Genasi - Fire Genasi - Water Genasi - Tiefling