Shadovar: Difference between revisions
→Notes: added a note about Shadovar starting the game worshipping Shar |
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:* Innate Shadow Magic | :* Innate Shadow Magic | ||
:** Arcane spells are automatically cast via the Shadow Weave. Note that the existing [[Shadow Mage]] path is still required to gain free access to the [[Shadow Dancer]] class as a Shadow [[Wizard]] or Shadow [[Sorcerer]]. | :** Arcane spells are automatically cast via the Shadow Weave. Note that the existing [[Shadow Mage]] path is still required to gain free access to the [[Shadow Dancer]] class as a Shadow [[Wizard]] or Shadow [[Sorcerer]]. | ||
:*** [[:Category:Shadow Weave|Shadow Weave Magic]] CL and DC of Arcane Illusion, Enchantment and Necromancy spells increase by 2; CL and DC of Arcane Evocation | :*** [[:Category:Shadow Weave|Shadow Weave Magic]] CL and DC of Arcane Illusion, Enchantment and Necromancy spells increase by 2; CL and DC of Arcane Evocation spells decrease by 6; DC of Arcane Transmutation spells decrease by 6. Cannot cast Arcane spells unless the character worships [[Shar]] or another [[:Category:Shadow_Weave|deity with access to the Shadow Weave]]. | ||
:* Can cast [[Shadow Conjuration]] and [[Greater Shadow Conjuration]] (at level 16+) via the Innate Ability token. | :* Can cast [[Shadow Conjuration]] and [[Greater Shadow Conjuration]] (at level 16+) via the Innate Ability token. | ||
Revision as of 02:32, 16 February 2023
Note: The Shadovar race may only be selected by spending a Normal Award!
Description
Shadovar are the remnant of a dead civilization; the people of the last of the flying cities of the Netheril, Thultanthar, colloquially known as Shade. The city survived by passing into the shadow plane; most of its people remained with the city and returned to Faerun in the year 1372 DR. While their pale visages, rife with veins and mottled patches, do hint at the trials of adapting to the shadow plane, they tend to carry themselves with the pride of old Netheril. Finely-made, dark robes and obsidian-set ornaments are often matched to sophisticated staffs and lucid, erudite speech. Among the Shadovar many took up study of the Realm in which they dwelt. Many of their Shadowmages learnt to infuse their bodies with the energies of the Plane of Shadow... which aside from granting them great longevity also gave them considerable power.
Creating a New Character on Arelith
Prerequisites:
- Requires Normal Award
- Requires Non-good Alignment
- Base Race: Human
- Restricted: Cannot be Druid or Wild Mage
ECL
- ECL: +1
Abilities
- +2 INT
- Special Abilities
- Innate Shadow Magic
- Arcane spells are automatically cast via the Shadow Weave. Note that the existing Shadow Mage path is still required to gain free access to the Shadow Dancer class as a Shadow Wizard or Shadow Sorcerer.
- Shadow Weave Magic CL and DC of Arcane Illusion, Enchantment and Necromancy spells increase by 2; CL and DC of Arcane Evocation spells decrease by 6; DC of Arcane Transmutation spells decrease by 6. Cannot cast Arcane spells unless the character worships Shar or another deity with access to the Shadow Weave.
- Arcane spells are automatically cast via the Shadow Weave. Note that the existing Shadow Mage path is still required to gain free access to the Shadow Dancer class as a Shadow Wizard or Shadow Sorcerer.
- Can cast Shadow Conjuration and Greater Shadow Conjuration (at level 16+) via the Innate Ability token.
- Innate Shadow Magic
Notes
- Bonus Language: Loross
- Starting City: Cordor, Sencliff, Skal, or Andunor as Outcast
- Starting Deity: All Shadovar start out worshipping Shar. A character can switch deities, at the normal penalty, to another Deity granting access to the Shadow Weave if they wish.
Human | Human - Deep Imaskari - Firbolg - Half-Giant - Shadovar |
Dwarf | Shield Dwarf - Gold Dwarf - Duergar - Wild Dwarf |
Elf | Moon Elf - Aquatic Elf - Avariel - Fey'ri - Sun Elf - Wild Elf - Wood Elf |
Gnome | Rock Gnome - Svirfneblin - Forest Gnome |
Halfling | Lightfoot Halfling - Ghostwise Halfling - Strongheart Halfling - Fey |
Half-Elf | Half-Elf - Gloaming - Green Hag - Kenku |
Half-Orc | Half-Orc |
Monstrous | Drow - Goblin - Kobold - Gnoll - Orog - Hobgoblin - Ogre - Minotaur - Imp - Troglodyte - Yuan-ti Pureblood - Derro - Rakshasa - Vampire - Grodd Goblin - Snow Goblin - Bugbear |
Planetouched | Aasimar - Air Genasi - Earth Genasi - Fire Genasi - Water Genasi - Tiefling |