Arcane Flux: Difference between revisions
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==Notes== | |||
===Hostile Spells=== | |||
==Hostile Spells== | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Arcane Flux Spell List | ! Arcane Flux Spell List | ||
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==References== | |||
* None | |||
<noinclude>[[Category:Feats]] | |||
[[Category:Class Feats]]</noinclude> |
Revision as of 04:33, 5 October 2022
Type of feat: Spellsword Class, Wizard Class, Sorcerer Class, Wild Mage Class |
Automatically granted by: Spellsword 1, Wizard 1, Sorcerer 1, Wild Mage 1 |
Required for: None |
Specifics: A Spellsword's Elemental Strikes or a Wizard's cantrips have a chance to activate the Arcane Flux effect on the caster. When activated, Arcane Flux will replenish the next hostile spell cast via the Spellsword or Wizard spellbook. Dispels and spell breaches are exempt. The current Arcane Flux effect status can be displayed via the -cooldown command. Works on "hostile" spells only, see Arcane Flux for a full list. Spellsword: Arcane Flux will randomly trigger when using Elemental Strike or Elemental Maelstrom. The chance is 10% for non-critical Elemental Strikes and 20% for Elemental Maelstroms and critical Elemental Strikes. There is an internal cooldown to prevent the effect from triggering more than once every couple rounds. Wizard: Casting a wizard cantrip has a 10% chance to activate Arcane Flux. For Generalist Wizards, this chance increases to 15%. Sorcerer: Casting a cantrip has a 10% chance to activate Arcane Flux. Wild Mages have a 5% chance to activate Arcane Flux. |
Use: Automatic |
Notes
Hostile Spells
References
- None