Category:Race: Difference between revisions
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| SpecialAbilities = Listen +2<br>Spot +2<br>Acid/Cold/Electric Resistance 5<br>Darkvision<br>Spell Like Ability: Light 1/day<br>May take a [[Aasimar#Bloodlines|Bloodline]]<br><br>[[ECL]] +1 | | SpecialAbilities = Listen +2<br>Spot +2<br>Acid/Cold/Electric Resistance 5<br>Darkvision<br>Spell Like Ability: Light 1/day<br>May take a [[Aasimar#Bloodlines|Bloodline]]<br><br>[[ECL]] +1 | ||
| StartingLocation = Cordor | | StartingLocation = Cordor | ||
| Notes = Requires non-evil alignment<br>Requires | | Notes = Requires non-evil alignment<br>Requires Major Award | ||
}} | }} | ||
Revision as of 23:51, 19 March 2018
Introduction
The following links contain both mechanical information and information regarding each race's place in both the Forgotten Realms and Arelith.
Choosing A Subrace
Please do not type in your character's subrace during intial character creation. Upon logging in to Arelith with a new character, a setup dialog will open, allowing subrace selection.
Gifts can be picked to further the character customization.
The stats and abilities of the chosen of the subrace, if any is picked, are applied automatically.
Changes On Selection shows how a character's statistics will be altered when a subrace is applied. Use these modifiers to calculate your character's final statistics. The bonuses and penalties are not cumulative, the subrace replaces the previous bonuses. In some cases the secondary bonuses and special abilities may remain.
Example:
- Common dwarves (shield dwarves) have +2 Con, -2 Cha.
- Gold dwarves will normally start with +2 Con, -2 Dex.
- If a newly created dwarf with 14 Dex, 20 Con and 6 Cha takes the Gold Dwarf subrace...
- Then the stats will change to 12 Dex, 20 Con and 8 Cha.
The multiclass experience penalty has been removed from Arelith, making the racial favored class redundant.
Humans
Statistic Modifiers: Changes On Selection: |
None (N/A) |
Special Abilities: | Quick to Master: 1 extra feat at 1st level Skilled: 4 extra skill points at 1st level, plus 1 additional skill point at each following level |
Starting Location: | Cordor, or Andunor with Outcast or Slave background |
Notes: | None |
Dwarves
Dwarf
Statistic Modifiers: Changes On Selection: |
Con +2, Cha -2 (N/A) |
Special Abilities: | Stonecunning: +2 racial bonus on Search checks made in subterranean areas Darkvision: Dwarves are able to see in the dark Hardiness vs. Poisons: +2 racial bonus on saving throws against poisons Hardiness vs. Spells: +2 racial bonus on saving throws against spells Offensive Training vs. Orcs: +1 racial bonus on attack rolls against orcs Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears) Defensive Training vs. Giants: +4 dodge bonus to AC against giants Skill Affinity (Lore): +2 racial bonus to lore checks |
Starting Location: | Cordor or Brogendenstein |
Notes: | None |
Shield Dwarf
Statistic Modifiers: Changes On Selection: |
Con +2, Cha -2 (N/A) |
Special Abilities: | Receives all other default Dwarf special abilities |
Starting Location: | Cordor or Brogendenstein |
Notes: | Default Dwarven race |
Gold Dwarf
Statistic Modifiers: Changes On Selection: |
Con +2, Dex -2 (Dex -2, Cha +2) |
Special Abilities: | Attack +1 vs. Aberrations Receives all other default Dwarf special abilities |
Starting Location: | Cordor or Brogendenstein |
Notes: | None |
Duergar
Statistic Modifiers: Changes On Selection: |
Con +2, Cha -4, Str +2 (Cha -2, Str +2) |
Special Abilities: | Listen +1 Move Silently +4 Spot +1 Darkvision Immunity: Paralysis Immunity: Poison Spell-Like Abilities: 1/day Invisibility Special Duergars deal with all NPC traders as if they were their favored race Receives all other default Dwarf special abilities ECL +1 |
Starting Location: | Andunor |
Notes: | Requires non-good alignment |
Wild Dwarf
Statistic Modifiers: Changes On Selection: |
Con +2, Cha -2 (N/A) |
Special Abilities: | Darkvision +3 on saves against poisons +4 on saves against disease +2 on saves against spells +1 on attack rolls against orcs +1 on attack rolls against goblinoids +4 dodge bonus to AC against giants Use Poison feat Fire Immunity 15% Does not leave tracks if wearing cloth or light armor Can use -track |
Starting Location: | Cordor or Brogendenstein |
Notes: | Small-sized Requires Minor Award |
Elves
Elf
Statistic Modifiers: Changes On Selection: |
Dex +2, Con -2 (N/A) |
Special Abilities: | Sleeplessness: Immune to spells and effects of the 'Sleep' subtype Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells Bonus Proficiencies (Longsword, Rapier, Shortbow, Longbow) Skill Affinity (Listen): +2 racial bonus to listen checks Skill Affinity (Search): +2 racial bonus to Search checks Skill Affinity (Spot): +2 racial bonus to Spot checks Keen Senses: Elves make active Search checks automatically and with no movement penalties Low-light Vision: Allows them to see better than normal in the dark |
Starting Location: | Cordor |
Notes: | None |
Moon Elf
Statistic Modifiers: Changes On Selection: |
Dex +2, Con -2 (N/A) |
Special Abilities: | Receives all default Elf special abilities |
Starting Location: | Cordor |
Notes: | Default Elven race |
Sun Elf
Statistic Modifiers: Changes On Selection: |
Int +2, Con -2 (Dex -2, Int +2) |
Special Abilities: | Receives all default Elf special abilities |
Starting Location: | Cordor |
Notes: | None |
Wild Elf
Statistic Modifiers: Changes On Selection: |
Dex +2, Int -2 (Int -2, Con +2) |
Special Abilities: | Receives all default Elf special abilities Bonus Feat: Trackless Step Bonus Feat: Toughness +1 AC Does not leave tracks if wearing cloth or light armor Can use -track |
Starting Location: | Cordor |
Notes: | None |
Wood Elf
Statistic Modifiers: Changes On Selection: |
Str +2, Con -2 (Str +2, Dex -2) |
Special Abilities: | Receives all default Elf special abilities Weapon Focus: Longbow. Does not leave tracks if wearing cloth or light armor Can use -track |
Starting Location: | Cordor |
Notes: | None |
Drow
Statistic Modifiers: Changes On Selection: |
Dex +2, Con -2, Int +2, Cha +2 (Int +2, Cha +2) |
Special Abilities: | Darkvision Spell Resistance: 11+level (capped at 32) Spell-Like Ability: Darkness 1/day Bonus Feat: Rapid Reload May take the drow-specific Gifts Receives all default Elf special abilities ECL +2 |
Starting Location: | Andunor |
Notes: | Requires non-good alignment Good alignment requires Normal Award Required Reading: The Definitive Drow Policy |
Gnomes
Statistic Modifiers: Changes On Selection: |
Con +2, Str -2 (N/A) |
Special Abilities: | Small Stature +1 size modifier to attack rolls +1 size modifier to AC +4 size bonus to hide checks Hardiness vs. Illusions: +2 racial bonus on saving throws against mind-affecting spells Offensive Training vs. Reptilians: +1 racial bonus on attack rolls against reptilian humanoids Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears) Defensive Training vs. Giants: +4 dodge bonus to AC against giants Skill Affinity (Listen): +2 racial bonus to listen checks Skill Affinity (Concentration): +2 racial bonus to concentration checks Spell Focus (Illusion): Gnomes add +2 difficulty class to any Illusion spells they cast (This counts as the feat so characters are able to select Greater Spell Focus (Illusion) at first level) Low-light Vision: Allows them to see better than normal in the dark |
Starting Location: | Cordor or Brogendenstein |
Notes: | None |
Rock Gnome
Statistic Modifiers: Changes On Selection: |
Con +2, Str -2 (N/A) |
Special Abilities: | Receives default Gnome special abilities |
Starting Location: | Cordor or Brogendenstein |
Notes: | Default Gnome race |
Svirfneblin (Deep Gnome)
Statistic Modifiers: Changes On Selection: |
Str -2, Dex +2, Wis +2, Cha -4 (Dex +2, Con -2, Wis +2, Cha -4) |
Special Abilities: | Hide +2 Saving Throw Bonus (Universal) +2 +1 AC (untyped) Darkvision Spell-Like Abilities: 1/day Invisibility Spell Resistance 11+Character Level (Caps at 32) Receives default Gnome special abilities ECL +2 |
Starting Location: | The Great Grotto |
Notes: | None |
Forest Gnome
Statistic Modifiers: Changes On Selection: |
Con +2, Str -2 (N/A) |
Special Abilities: | Does not leave tracks Can use -track Receives default Gnome special abilities |
Starting Location: | Cordor or The Great Grotto |
Notes: | Requires Minor Award |
Halflings
Statistic Modifiers: Changes On Selection: |
Dex +2, Str -2 (N/A) |
Special Abilities: | Small stature +1 size modifier to attack rolls +1 size modifier to AC +4 size bonus to hide checks Skill affinity (move silently): +2 racial bonus to move silently checks Skill affinity (listen): +2 racial bonus to listen checks Lucky: +1 luck bonus to all saving throws Fearless: +2 morale bonus to saving throws against spells and effects of the fear subtype Good aim: +1 racial bonus to attack rolls made with throwing weapons |
Starting Location: | Cordor or Brogendenstein |
Notes: | None |
Lightfoot Halfling
Statistic Modifiers: Changes On Selection: |
Dex +2, Str -2 (N/A) |
Special Abilities: | Receives default Halfling special abilities |
Starting Location: | Cordor or Brogendenstein |
Notes: | Default Halfling race |
Ghostwise Halfling
Statistic Modifiers: Changes On Selection: |
Dex +2, Str -2 (N/A) |
Special Abilities: | Receives default Halfling special abilities |
Starting Location: | Cordor or Brogendenstein |
Notes: | None |
Strongheart Halfling
Statistic Modifiers: Changes On Selection: |
Dex +2, Str -2 (N/A) |
Special Abilities: | Bonus Feat: Alertness Bonus Feat: Strong Soul Receives all default Halfling special abilities, except Lucky |
Starting Location: | Cordor or Brogendenstein |
Notes: | None |
Half-Elf
Statistic Modifiers: Changes On Selection: |
N/A (N/A) |
Special Abilities: | Sleeplessness: Immune to spells and effects of the 'Sleep' subtype Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells Partial Skill Affinity (Listen): +1 racial bonus to listen checks Partial Skill Affinity (Search): +1 racial bonus to Search checks Partial Skill Affinity (Spot): +1 racial bonus to Spot checks Low-light Vision: Allows them to see better than normal in the dark Bonus Feat: Dodge |
Starting Location: | Cordor |
Notes: | None |
Half-Orc
Statistic Modifiers: Changes On Selection: |
+2 Str, -2 Int, -2 Cha (N/A) |
Special Abilities: | Darkvision: Half-orcs are able to see in the dark Bonus Feat: Power Attack Bonus Feat: Ambidexterity +5 Intimidate 5% Physical Damage Immunity |
Starting Location: | Cordor, or Andunor with Slave or Outcast background |
Notes: | None |
Monster Races
- More useful and important information are listed in article playing any UD race.
Goblin
Statistic Modifiers: Changes On Selection: |
Str -2, Dex +2 (N/A) |
Special Abilities: | Listen +2 Move Silently +4 Spot +2 Darkvision Bonus Feat: Use Poison Special: +1 Discipline/Wisdom for every friendly goblin PC in 20 feet |
Starting Location: | Andunor |
Notes: | Base Race: Halfling |
Kobold
Statistic Modifiers: Changes On Selection: |
Str -2, Dex +2 (N/A) |
Special Abilities: | Craft Trap +2 Listen +2 Spot +2 Darkvision Bonus Feat: Rapid Reload |
Starting Location: | Andunor |
Notes: | Base Race: Halfling |
Gnoll
Statistic Modifiers: Changes On Selection: |
Str +2, Con +2, Int -2, Cha -2 (Con +2) |
Special Abilities: | Damage Immunity: 5% Physical Listen +2 Spot +2 Darkvision Innate Ability: War Cry 1/Day per 7 levels (CON-based DC) Bonus Feat: Power Attack Bonus Feat: Toughness ECL +1 |
Starting Location: | Andunor |
Notes: | Base Race: Half-Orc |
Orog
Statistic Modifiers: Changes On Selection: |
Str +4, Dex -2, Wis -2, Cha +2 (Str +2, Dex -2, int +2, Wis -2, Cha +4) |
Special Abilities: | Darkvision 10% Cold Immunity 10% Fire Immunity 5% Physical Immunity +1 Natural Armor Bonus Feat: Power Attack +2 ECL |
Starting Location: | Andunor |
Notes: | Base Race: Half-Orc |
Hobgoblin
Statistic Modifiers: Changes On Selection: |
Dex +2, Con +2 (Dex +2, Con +2) |
Special Abilities: | +4 Move Silently ECL +1 |
Starting Location: | Andunor |
Notes: | Requires Evil Alignment Requires Minor Award Base Race: Half-Elf |
Ogre
Statistic Modifiers: Changes On Selection: |
Str +6, Dex -2, Con +2, Int -4, Cha -4 (Str +4, Dex -2, Con +2, Int -2, Cha -2) |
Special Abilities: | Darkvision +2 Natural Armor 5% Physical Immunity -4 Hide May take the Gift of the Ogre Magi ECL +2 |
Starting Location: | Andunor |
Notes: | Requires Evil Alignment Cannot use tiny weapons Large-sized Requires Greater Award Base Race: Half-Orc |
Imp
Statistic Modifiers: Changes On Selection: |
Str -4, Dex +2, Cha +4 (Str -2, Cha +4) |
Special Abilities: | +2 Regeneration Darkvision Invisibility (Level 3) 1/Day Polymorph Self 2/Day ECL +3 |
Starting Location: | Andunor |
Notes: | Requires Evil Alignment Can only use tiny weapons Requires Medium Award Base Race: Halfling |
Uncommon Races
Fey
Statistic Modifiers: Changes On Selection: |
Str -4, Dex +4, Cha +4 (Str -2, Dex +2, Cha +4) |
Special Abilities: | Hide +4 Move Silently +4 Spell Resistance 16, does not increase through levels Does not leave tracks if wearing cloth or light armor ECL +2 |
Starting Location: | Cordor |
Notes: | Requires 30 RPR Requires Neutral Good or True Neutral alignment Base Race: Halfling |
Deep Imaskari
Statistic Modifiers: Changes On Selection: |
Int +2, Dex -2 (Int +2, Dex -2) |
Special Abilities: | Low Light Vision +4 Hide Spell clutch: Refresh all second circle arcane spells and below once per rest |
Starting Location: | Andunor |
Notes: | Requires Greater Award Base Race: Half-Elf |
Vampire
Statistic Modifiers: Changes On Selection: |
--- (---) |
Special Abilities: | See article ECL +3 |
Starting Location: | Andunor |
Notes: | Requires Major Award Requires DM approval |
Planetouched
Planetouched are a type of mortal creatures whose ancestors were extraplanar creatures such as celestials, fiends or elementals. Some spells and abilities may treat them as outsiders and apply additional effects. More information about various Planetouched races can be found on FRwiki.
- The following Planetouched races may selected on-creation by any Human, Half-Elf, Elf, Half-Orc or Dwarf, and require a Greater Award:
Aasimar
Statistic Modifiers: Changes On Selection: |
N/A (N/A) |
Special Abilities: | Listen +2 Spot +2 Acid/Cold/Electric Resistance 5 Darkvision Spell Like Ability: Light 1/day May take a Bloodline ECL +1 |
Starting Location: | Cordor |
Notes: | Requires non-evil alignment Requires Major Award |
Tiefling
Statistic Modifiers: Changes On Selection: |
N/A (N/A) |
Special Abilities: | Bluff +2 Hide +2 Cold/Electric/Fire Resistance 5 Spell Like Ability: Darkness 1/day May take a Bloodline ECL +1 |
Starting Location: | Cordor |
Notes: | Requires Non-good alignment Requires Greater Award |
The following races were previously supported, but may no longer be selected at character creation.
Racial sizes
Creatures in Neverwinter Nights fall into one of five size categories: Tiny, Small, Medium, Large, Huge.
Small:
Medium:
- Dwarf
- Elf (the height chart for surface subraces is equivalent to that of humans)
- Half-Elf
- Half-Orc
- Human
- Gnoll
- Hobgoblin
Large:
Pages in category "Race"
The following 59 pages are in this category, out of 59 total.