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** You are still playing a Song at your effective level.  
** You are still playing a Song at your effective level.  
* What Song of the Heart does is add bonuses on top of whatever you would get normally.
* What Song of the Heart does is add bonuses on top of whatever you would get normally.
* Baseline Song gets, on top of any other bonuses granted by Bard Song Level itself:
 
** +1 Damage
 
** +1 Dodge AC
Baseline Song gets, on top of any other bonuses granted by Bard Song Level itself:
** +1 Skills
* +1 Damage
** +1 AB
* +1 Dodge AC
** +1 Unisaves
* +1 Skills
* In addition to the above, specific songs get bonuses to what they grant:
* +1 AB
** Classic Chorus: +1 Death/Mind saves
* +1 Unisaves
** Pilfering Poem: +1 to Pilfering skill, +1 dodge AC vs. lawful
 
** Sea Shanty: +1 to Sail, +1 to Electrical saves, +1 to Cold Damage increase
 
** Draconic Dirge: +1 AC, AB, Divine Damage vs. Dragon, 5% Damage Immunity to Fire, Cold, Acid, Electrical
In addition to the above, specific songs get bonuses to what they grant:
** Healing Hymn: +1 Regen, +1 to Heal skill, +1 to all saves vs. Poison, +1 to Fortitude
* Classic Chorus:  
** Frostbound Round: +1 to AC vs. Giants and Animals, +1 to Piercing damage, +1 to Cold damage, +1 to Saving Throws vs. Cold
** +1 additional saving throws vs. Death Magic
** Watcher's Vigil: +1 to the Soak amount ONLY, not the Enhancement amount. (6/+5 vs. 5/+5 for 30, for example), +1 to Spot/Listen, +1 to Discipline
** +1 additional saving throws vs. Mind Spells
** Slime's Serenade: +1 to Saving Throws vs. Acid, +1 to Acid damage, +1 AC vs. Ooze. 5% damage immunity vs. Acid. +1/- damage resistance vs. acid.
* Pilfering Poem:  
** Masking Melody: +1 saves vs. Mind Spells, +1 to Bluff and Perform
** +1 additional bonus to each Pilfering Poem skill provided
** Selfish Solo: Only adds +1 to Search bonus.
** +1 additional dodge AC vs. Lawful
** Traveler's Tune: 5% movement speed, +1 to Climb
* Sea Shanty:  
** Purser's Piece: +1 to Lore and Appraise bonuses
** +1 additional bonus to Sail skill
** Arcane Anthem: +1 to Spellcraft, Concentration, UMD. +1 to SR (total of 19)
** +1 additional saving throws vs. Electrical saving throws
** Deceptive Ditty: +1 to Hide, Move Silently, Set Trap, 5% additional concealment
** +1 additional Cold damage
** Lunar Lullaby: +1 to AC/AB vs. Shapechangers, +1 AC vs Evil, (ESF: Perform) +1 vs. Mind Spell
* Draconic Dirge:  
** Miner's Melody: +1 AC vs. Elemental, +1 Discipline, +1 to Soak amount
** +1 additional AC, AB, & Divine Damage vs. Dragons
** Ranger's Round: +1 to Piercing damage, +10% Movement Speed in exterior areas, +1 vs. Animals and Beasts, (ESF: Perform) +1 vs. Magical Beasts
** Additional +5% Damage Immunity vs. Fire, Cold, Acid, Electrical
** Blacksmith's Ballad: +1 to Fire damage, +1 to AC vs. Construct, +1/- Damage Resistance vs. Fire, (ESF: Perform) +1 to saving throws vs. Fire
* Healing Hymn:  
** +1 additional point of Regen
** +1 additional bonus to Heal skill
** +1 additional saving throws vs. Poison
** +1 additional saving throws to Fortitude
* Frostbound Round:  
** +1 additional AC vs. Giants and Animals
** +1 additional Piercing damage
** +1 additional Cold damage
** +1 additional saving throws vs. Cold
* Watcher's Vigil:  
** +1 additional bonus to the Soak amount ONLY, not the Enhancement amount. (6/+5 vs. 5/+5 for 30, for example)
** +1 additional bonus to Spot and Listen skills
** +1 additional to Discipline skill
* Slime's Serenade:
** +1 additional saving throws vs. Acid
** +1 additional Acid damage
** +1 additional AC vs. Oozes
** Additional +5% damage immunity vs. Acid
** +1/- additional damage resistance vs. Acid
* Masking Melody:
** +1 additional saving throws vs. Mind Spells
** +1 additional bonus to Bluff and Perform skills
* Selfish Solo:  
** +1 additional bonus to Search skill.
* Traveler's Tune:  
** Additional +5% movement speed
** +1 additional bonus to Climb skill
* Purser's Piece:  
** +1 additional bonus to Lore and Appraise skills
* Arcane Anthem:  
** +1 additional bonus to Spellcraft, Concentration, and UMD skills
** +1 additional bonus to Spell Resistance (from 18 to 19)
* Deceptive Ditty:  
** +1 additional bonus to Hide, Move Silently and Set Trap skills
** Additional 5% concealment
* Lunar Lullaby:  
** +1 additional AC and AB vs. Shapechangers  
** +1 additional AC vs Evil
** (ESF: Perform) +1 additional saving throws vs. Mind Spells
* Miner's Melody:  
** +1 additional AC vs. Elementals
** +1 additional bonus to Discipline skill
** +1 additional bonus to Soak amount (not penetration amount)
* Ranger's Round:  
** +1 additional Piercing damage
** Additional +10% Movement Speed in natural exterior area
** +1 additional AB and AC vs. Animals and Beasts
** (ESF: Perform) +1 additional AB and AC vs. Magical Beasts
* Blacksmith's Ballad:  
** +1 additional Fire damage
** +1 additional AC vs. Constructs
** +1/- additional damage resistance vs. Fire
** (ESF: Perform) +1 additional saving throws vs. Fire


==Roleplay Tips==  
==Roleplay Tips==  

Revision as of 22:45, 26 March 2022

Classes

Character Creation

Characters on Arelith:
Race - Alignment
Deity - Class
Gifts - Backgrounds
Mark of Destiny
Epic Sacrifice
Customization
Head List


Bard is a default base class with Arelith specific changes.


Introduction

Arelith Bards enjoy changes that benefit their spellcasting and requirements. Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. Base mechanics can be found on NWNWiki. The #Roleplay Tips section provides suggestions for character development.

Class Mechanics

Requirements

Alignment restrictions: None

Class Features

Bard

Hit die: d6

Proficiencies: armor (light, medium), shields, weapons (simple, whips)

Skill points: 6 + int modifier ((6 + int modifier) * 4 at 1st level)

Class Skills: appraise, animal empathy, bluff, concentration, climb, craft mastery, disable trap, discipline, heal, hide, intimidate, leadership, listen, lore, move silently, open lock, parry, perform, ride, sail, search, set trap, sleight of hand, spellcraft, spot, taunt, tumble, use magic device

Bonus Feats: Craft wand, scribe scroll, brew potion, lingering song, extra music

Unavailable feats: weapon specialization

Primary saving throw(s): reflex, will

Base attack bonus: +3/4 level

Spellcasting: Arcane (spell failure from armor is a factor), charisma-based (a base charisma score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified charisma, and the charisma modifier affects spell DCs), and spontaneous cast (no spell preparation required). Bards begin the game knowing four cantrips.

Level Progression

Hit points rolls on Arelith are always maximum.

Base spells per day Known spells
Level BAB Fort Ref Will Feats HP 0 1st 2nd 3rd 4th 5th 6th 0 1st 2nd 3rd 4th 5th 6th
1st +0 +0 +2 +2 bardic knowledge, bard song 6 2 - - - - - - 4 - - - - - -
2nd +1 +0 +3 +3 12 3 0 - - - - - 5 2 - - - - -
3rd +2 +1 +3 +3 18 3 1 - - - - - 5 3 - - - - -
4th +3 +1 +4 +4 24 3 2 0 - - - - 5 3 2 - - - -
5th +3 +1 +4 +4 weapon proficiency (rogue) 30 3 3 1 - - - - 5 4 3 - - - -
6th +4 +2 +5 +5 36 3 3 2 - - - - 5 4 3 - - - -
7th +5 +2 +5 +5 42 3 3 2 0 - - - 5 4 4 2 - - -
8th +6/+1 +2 +6 +6 48 3 3 3 1 - - - 5 4 4 3 - - -
9th +6/+1 +3 +6 +6 54 3 3 3 2 - - - 5 4 4 3 - - -
10th +7/+2 +3 +7 +7 bonus feat 60 3 3 3 2 0 - - 5 4 4 4 2 - -
11th +8/+3 +3 +7 +7 66 3 3 3 3 1 - - 5 4 4 4 3 - -
12th +9/+4 +4 +8 +8 72 3 3 3 3 2 - - 5 4 4 4 3 - -
13th +9/+4 +4 +8 +8 78 3 3 3 3 2 0 - 5 4 4 4 4 2 -
14th +10/+5 +4 +9 +9 84 4 3 3 3 3 1 - 5 4 4 4 4 3 -
15th +11/+6/+1 +5 +9 +9 90 4 4 3 3 3 2 - 5 4 4 4 4 3 -
16th +12/+7/+2 +5 +10 +10 96 4 4 4 3 3 2 0 5 5 4 4 4 4 2
17th +12/+7/+2 +5 +10 +10 102 4 4 4 4 3 3 1 5 5 5 4 4 4 3
18th +13/+8/+3 +6 +11 +11 108 4 4 4 4 4 3 2 5 6 5 5 4 4 3
19th +14/+9/+4 +6 +11 +11 114 4 4 4 4 4 4 3 5 6 6 5 5 4 4
20th +15/+10/+5 +6 +12 +12 inspiring minstrel 120 4 4 4 4 4 4 4 5 6 6 6 5 5 4

Spells

 
Cantrips 1st level spells 2nd level spells 3rd level spells 4th level spells 5th level spells 6th level spells
  • Cure Minor Wounds
  • Daze
  • Flare
  • Light
  • Resistance
  • Inflict Minor Wounds
  • Virtue
  • Amplify
  • Balagarn's Iron Horn
  • Charm Person
  • Cure Light Wounds
  • Expeditious Retreat
  • Grease
  • Identify
  • Lesser Dispel
  • Mage Armor
  • Magic Weapon
  • Protection From Alignment
  • Scare
  • Sleep
  • Summon Creature I
  • Detect Poison
  • Remove Fear
  • Inflict Light Wounds
  • Continual Flame
  • Camouflage
  • Color Spray
  • Ray of Enfeeblement
  • Endure Elements
  • Blindness/Deafness
  • Bull's Strength
  • Cat's Grace
  • Clarity
  • Cloud of Bewilderment
  • Cure Moderate Wounds
  • Darkness
  • Eagle's Splendor
  • Fox's Cunning
  • Ghostly Visage
  • Hold Person
  • Invisibility
  • Owl's Wisdom
  • See Invisibility
  • Silence
  • Sound Burst
  • Summon Creature II
  • Tasha's Hideous Laughter
  • Ultravision
  • Bear's Endurance
  • Gust of Wind
  • Inflict Moderate Wounds
  • Ghoul Touch
  • Knock
  • Remove Paralysis
  • Resist Elements
  • Web
  • Aid
  • Bestow Curse
  • Charm Monster
  • Clairaudience/Clairvoyance
  • Confusion
  • Cure Serious Wounds
  • Dispel Magic
  • Displacement
  • Fear
  • Find Traps
  • Greater Magic Weapon
  • Gust of Wind
  • Haste
  • Invisibility Sphere
  • Keen Edge
  • Magic Aircle Against Alignment
  • Remove Curse
  • Remove Disease
  • Slow
  • Summon Creature III
  • Wounding Whispers
  • Crushing Despair
  • Good Hope
  • Sustenance
  • Inflict Serious Wounds
  • Aura of Glory
  • Protection from Elements
  • Remove Blindness/Deafness
  • Bigby's Disrupting Hand
  • Cure Critical Wounds
  • Dismissal
  • Dominate Person
  • Hold Monster
  • Improved Invisibility
  • Legend Lore
  • Neutralize Poison
  • Summon Creature IV
  • War Cry
  • Shadow Conjuration
  • Inflict Critical Wound
  • Animate Dead
  • Lesser Planar Binding
  • Halt Undead
  • Sound Lance
  • Minor Globe of Invulnerability
  • Poison
  • Polymorph Self
  • Ethereal Visage
  • Greater Dispelling
  • Healing Circle
  • Mind Fog
  • Summon Creature V
  • Nightmare
  • Shadow Evocation
  • Circle of Doom
  • Planar Binding
  • Create Undead
  • Freedom of Movement
  • Rogue's Cunning
  • Stone to Flesh
  • Enervation
  • Dirge
  • Energy Buffer
  • Ice Storm
  • Mass Haste
  • Summon Creature VI
  • Eyebite
  • Otto's Irresistible Dance
  • Create Greater Undead
  • Greater Planar Binding
  • Greater Shadow Conjuration
  • Greater Shadow Evocation
  • Lesser Mind Blank
  • Phantasmal Killer
  • Control Undead
  • Sunfire
  • Moonbeam
  • Evil Blight
  • Flesh to Stone
  • Feeblemind
  • Bigby's Interposing Hand

Epic Bard

Bonus feats: The epic bard gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, and 29.

Epic bard bonus feats: arcane defense, curse song, epic skill focus (all but animal empathy), epic spell focus*, epic will, extra music, great charisma, great dexterity, greater spell focus, greater spell penetration, improved combat casting, lasting inspiration, lingering song, unremitting cadence, song of the heart

Unavailable epic feats: epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape

* Although in the list of available Epic Bonus Feats, the pre-requisites are not mechanically possible on Arelith

Level Feats HP
21st 126
22nd 132
23rd bonus feat 138
24th 144
25th 150
26th bonus feat 156
27th 162
28th 168
29th bonus feat 174
30th 180

Arelith Changes

Change Level Description
Requirements - Normally non-lawful, but Arelith bards may be lawful.
Class skills - Bards on Arelith gain access to many skills as class skills. See the Class Skills list for information.
New spells - Bard has many spell changes. See the Spells table for more.
Spell changes - For specifics, see Spell changes.
Understanding language - Bard, Monk, and Harper levels contribute towards understanding languages you do not speak.
Learning language - Bard (+1 per 10), Monk (+1 per 10), and Harper (+1 per 5) levels contribute to the total number of language you can learn.
Metamagic: Still Spell 6 Bards gain -20% Arcane Spell Failure on their equipment. Must have at least 6 bard levels, or be a majority class bard.
+1 Dodge AC - Bards using Medium or lighter Armor now gain +1 Dodge AC. This bonus only applies to pure Bards, or characters with at least 20 Bard levels
Lingering Song/Lasting Inspiration - Lingering song is now applied before Lasting Inspiration (Duration becomes 150 rounds instead of 105 rounds as we now do addition first)
Bard Song - See Bard#Bard Song below. Extensive updates.
Curse Song - Recharges on a different timer from Bard Song, and a minute faster.
Extra Music - Additionally, reduces bard song replenishment cooldown by 3 minutes
Skill Focus: Perform - Additionally, reduces bard song replenishment cooldown by 3 minutes
Inspiring Minstrel - A character with this feat can take Lasting Inspiration so long as they meet the Perform requirements. Granted on 20th level Bard or 10th level Dirgesinger
Unremitting Cadence - Prerequisite: 21st level, Charisma 21+, Extend Spell, Lasting Inspiration.

Specifics: All spells from the Bard's spellbook are treated as being Extended. Their song also lasts four times longer (applied after Lingering Song and Lasting Inspiration).

Song of the Heart - Prerequisite: 21st level, Charisma 25+, Unremitting Cadence.

Specifics: This feat enhances the effect of Bard Song by one dynamic tier. Does not affect Curse Song. Notes: See below for bonuses added by Song of the Heart.

Lich Lyrics - See under Curse Songs for information. DC is equal to: (1/2 effective Bard level) + (1/2 Charisma modifier) + (1/5th of your total Perform score).
CL vs. Dispels - Bard receives a +3 bonus in defense vs. Dispels if they have at least 21+ bard and they do not have a divine dip class: Paladin, Blackguard, Zhentarim Enforcer, Harper Paragon, Cleric, or Hexblade.

Bard Synergies

Bard synergizes with certain class combinations for the purposes of Effective Song Level, Song Charges, Bard Spell Caster Level, and Dispel Protection.

Class Effective Song Level Max Song Charges Bard Spell CL Dispel CL Special
Zhentarim Operative 1:1 1:1 1:1 1:1 -
Harper Master 1:1 1:1 1:1 1:1 -
Zhentarim Enforcer +1 (4-5 Zhentarim Enforcer) +1 (4-5 Zhentarim Enforcer) +1 (4-5 Zhentarim Enforcer) +1 (4-5 Zhentarim Enforcer) Bonus makes this dip equivocal with a Paladin or Blackguard dip.
Harper Paragon +1 (4-5 Harper Paragon) +1 (4-5 Harper Paragon) +1 (4-5 Harper Paragon) +1 (4-5 Harper Paragon) Bonus makes this dip equivocal with a Paladin or Blackguard dip.
Dragon Disciple 1:2 1:2 1:2 1:2 -
Pale Master 1:2 1:2 Per Palemaster Per Palemaster 2:3 Song synergy if multiclassing with Dirgesinger
Arcane Archer 1:2 1:2 1:2 1:2 -
Loremaster +1 (1-4 Loremaster),

+2 (5 Loremaster)

+1 (1-4 Loremaster),

+2 (5 Loremaster)

Per Loremaster Per Loremaster -
Shaman 1:3 1:3 Per Shaman Per Shaman -
Cleric (Evangelist) 1:3 1:3 Per Cleric Per Cleric Bonus from Divine Favor. See Cleric page.
Warlock 2:3 2:3 - - Requires Eldritch Euphony feat
Assassin 2:3 2:3 2:3 2:3 Requires Dirgesinger
Dirgesinger 1:1 on Curse Song, 1:2 on Bard Song 1:1 1:1 1:1 CLASS IS NOT READY.

Bard Song

Bard song has undergone an extensive update for Arelith. This includes unique Bard Songs, unique Curse Songs, the ability to teach and learn songs with other bards, and the ability to find songs by exploring.

  • Learning Songs
    • Bards begin knowing songs based on their starting location, race, and other conditions.
      • Humans, Half-Orcs, and Half-Elves are granted one random Bard Song and one random Curse Song upon reaching level 5 Bard.
      • All bards gain a random Bard Song or Curse Song at Bard 10, 20, and 30.
    • The exploration songs can be found by walking around the right areas. These areas are typically (but not always) dungeons that take a little effort to get to.
    • Requires 15 Bard levels: use -song teach <ID> or -cursesong teach <ID> to teach songs to all nearby bards. Costs 1000 Adventure XP. Any song can be taught, whether racial or discovered in the world.
Note: Not all of the new bard songs are discoverable via exploration just yet as of 01/06/2021. Dev advised to watch Discord announcements.
Note: Only 2 instances of Exploring songs have been found in dungeons, as of 01/17/2021.
Note: Songs below noted "Exploring(*?)" have not been found yet via exploring as of 01/17/2021.
  • Using Songs
    • Use the -song <ID> and -cursesong <ID> commands to swap between songs.
    • Requires Bard level 5 or higher to use.
    • Perform Requirements: (Bard Level * 2) + 10 at level 25
    • You can toggle the duration states of your songs by using -songdur ("-songdur curse" for curse song)
      • This lets you switch between maximum duration and the minimum duration (10 rounds)
  • Bard Song no longer persists after a bard dies.
  • Curse Song now displays the Curse Song name to the victim.
  • Damage for Curse Songs is now rolled separately for each creature in the area of effect.
  • Bards now always replace their own song, even when a higher level bard has buffed them.
  • Bards regain a bard song usage every 10 minutes.
    • Taking Extra Music, Skill Focus: Perform, or Artist reduces this time by 3 minutes. (It does not stack.)
    • Curse Song recharges a minute faster.
  • Epic Skill Focus: Perform adds an additional effect to each Bard Song and Curse Song.
  • Perform skill added by the Bard Song cannot be used to boost subsequent songs.
  • Party buff song effects are removed when using Selfish Solo.
  • All AC is Dodge AC.
  • Bard Song used on a ship will affect everyone on a ship deck even if they are outside of the traditional range of the song.

Bard song works by using the Baseline song and applying the Bard Songs and Curse songs on top. Here are some examples:

  • Level 20 Bard 10 Earthkin Defender with 70 Perform skill singing Bard Song would receive 2 AB, 2 bludgeon damage, 2 universal saves, 3 AC, and 6 to all their skills from the baseline song from the level 20 bonuses. Then, if they had chosen -song 15 (Song of the Deep Stone) they would also receive 4 AC vs Elementals, 7 Discipline, and 10/+4 Damage Resistance. The 20 Bard 10 Eartkin Defender gets the level 30 effects since the song has a special caveat that Earthkin Defender levels stack with Bard for that specific song. The Discipline would add 6 + 7 to give a total of 13 Discipline. If the singer only had 40 Perform then the singer would only get the benefits from the level 20 version of the Song of the Deep Stone benefits.
  • Level 5 Bard 15 Pale Master 10 Knight singing Bard Song would only barely be able to use the level 5 bonuses from the custom songs. This character also wouldn't be able to use the Knight levels in the Watcher's Vigil song to qualify for any better bonuses because the character has more Knight than Bard levels. If the character had 10 Perform they would receive 1 AB, 1 bludgeon damage, 1 universal save, 1 AC, and 1 to all their skills. If the singer is using the default -song 0 (Falater's Fiddle) they would also have +1 slash damage, +1 AC, and +2 Saves vs Death. This would be a total of 2AC for the singer since the Baseline AC stacks with the Fiddle AC.
  • Level 26 Bard 4 Blackguard with 62 Perform signing Curse Song would affect their victims' -2 AB, -2 bludgeon damage, -2 universal saves, -4 AC, and -8 to all skills from the Baseline song. Then, if the singer had chosen -cursesong 5 (Conqueror's Canticle) then the victim would also be affected with 13d4 negative damage, -5 fear saves, and -8 Leadership. This would be a total of -16 to Leadership and -8 to Discipline. If the singer also has Epic Skill Focus: Perform then that is an additional -6 to Discipline for a total of -14 to Discipline.
Bard Songs and Curse Songs Bard Lvl
Type Number Name Learning Effects Scaling Effect 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Baseline N/A Bardic Rhythm All Applies to both Song and Curse Perfm Req 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 60 62 64 66 68 70
AB 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3
Bludg Dm 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2
Uni Saves 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2
AC 0 0 0 0 1 1 1 1 1 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 4 4 4 5 5 5
All Skills 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10
Song (Default) 0 Classic Chorus All +1 Slash DM
+1 AC
ESF: Perfm: +2 Save vs Mind
N/A N/A
Song 1 Pilfering Poem Kobold
Exploring
Rogue levels count (if < Bard)
+1 Dodge AC vs Lawful, +1 Slt Hand Hide & MS/4 Bard
*ESF: Perfm: Casts Knock & Detect Traps
Save vs Trap 0 0 0 1 1 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 5 6 6 6 6 7 7 7
Open Lk, Dis Trap,
Listen
0 0 0 1 1 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 5 6 6 6 6 7 7 7
Slt Hand Hide & MS* 0 0 0 1 1 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 5 6 6 6 6 7 7 7
Song 2 Sea Shanty Human (Pirate)
Water Genasi
Aquatic Elf
Exploring
Swash levels count (if < Bard)
+1 Dodge AC (if drunk)
ESF: Perfm: Breathe underwater
Sail 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10
Song 3 Draconic Dirge Avariel
Exploring
Fighter levels count (if < Bard)
ESF: Perfm: Immune Fear
AC vs Dragon 0 0 0 0 0 0 1 1 1 1 1 1 1 2 2 2 2 2 2 2 3 3 3 3 3 3 3 4 4 4
AB vs Dragon 0 0 0 0 0 0 1 1 1 1 1 1 1 2 2 2 2 2 2 2 3 3 3 3 3 3 3 4 4 4
Pos Dm vs Dragon 0 0 0 0 0 0 1 1 1 1 1 1 1 2 2 2 2 2 2 2 3 3 3 3 3 3 3 4 4 4
Imm Fire Acid Cold Elec 5% 5% 5% 5% 5% 5% 5% 5% 5% 5% 5% 5% 5% 5% 5% 5% 5% 5% 5% 10% 10% 10% 10% 10% 10% 10% 10% 15% 15% 15%
Song 4 Healing Hymn Halfling
Exploring
+5 Save vs Poison, +2 Fort
ESF: Perfm: Imm to Poison & Disease
Regen 1 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4 5 5 5 5 5 6 6 6 6 6 7
Heal 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10
Song 5 Frostbound Round Human (Skaljard) Barb levels count (if < Bard)
15/- vs Cold, +1 Pierce Dm, +2 AC vs Animal & Giant, Imm Cone of Cold
ESF: Perfm: Imm Ice Storm
Save vs Cold 0 0 0 0 1 1 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4 5 5 5 5 5 6
Song 6 Watcher's Vigil Human
Exploring
Knight levels count (if < Bard)
Ultravision
ESF: Perfm: See Invis
DR - - - - - 1/+1 1/+1 1/+1 1/+1 1/+1 1/+1 2/+2 2/+2 2/+2 2/+2 2/+2 2/+2 3/+3 3/+3 3/+3 3/+3 3/+3 3/+3 4/+4 4/+4 4/+4 4/+4 4/+4 4/+4 5/+5
Spt+Lisn 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10
Disc 0 0 0 1 1 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 5 6 6 6 6 7 7 7
Song 7 Slime's Serenade Goblin
Drow
Exploring
+2 Acid Dm, +2 AC vs Oozes
20% Acid Immunity
ESF: Perfm: 15/- Acid Resistance
Save vs Acid 0 0 0 0 1 1 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4 5 5 5 5 5 6
Song 8 Masking Melody Exploring ESF: Perfm: Immune to Scrying Perf & Bluff 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10
Save vs Mind 0 0 0 0 1 1 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4 5 5 5 5 5 6
Song 9 Selfish Solo All Only applies to Bard
+10% move speed, +1 Unisave
*ESF: Perfm: +1 Search/3 Bard
AB - - - - - - - - - - - - - - - - - - - - - - - - - - - 2 2 2
Slash Dm 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 3 3 3
AC 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2
Regen 1 1 1 1 1 1 2 2 2 2 2 2 2 3 3 3 3 3 3 3 4 4 4 4 4 4 4 5 5 5
Search* 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10
Song 10 Traveler's Tune Deep Imaskari
Air Genasi
Exploring
Ranger levels count (if < Bard)
+10 Bonus on use rope
*ESF: Perfm: Riding
Move Speed 21% 22% 23% 24% 25% 26% 27% 28% 29% 30% 31% 32% 33% 34% 35% 36% 37% 38% 39% 40% 41% 42% 43% 44% 45% 46% 47% 48% 49% 50%
Climb 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15
Riding* 0 2 2 4 4 6 6 8 8 10 10 12 12 14 14 16 16 18 18 20 20 22 22 24 24 26 26 28 28 30
Song 11 Purser's Piece Exploring Loremaster levels count (if < Bard)
+1 Appraise per Int modifier of Bard
ESF: Perfm: Count 15 levels lower for Slight of Hand
Appraise & Lore 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10
Song 12 Arcane Anthem Exploring 18 SR, +1 Unisave
ESF: Perfm: Nullify Faerz & Wild Magic
Spellcraft 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10
Concentr 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10
UMD 0 0 0 1 1 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 5 6 6 6 6 7 7 7
Song 13 Deceptive Ditty Exploring Shadowdancer levels count (if < Bard)
+1 AC Dodge
ESF: Perfm: Enables use of Shadow Doors
Concealment 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28% 29% 30%
Hide & MS 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10
Set Trap 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10
Song 14 Lunar Lullaby Exploring Imm Lycanthropy, +1 AC vs Evil
ESF: Perfm: +5 Save vs Mind
AC vs Shapeshift 0 0 0 0 0 0 1 1 1 1 1 1 1 2 2 2 2 2 2 2 3 3 3 3 3 3 3 4 4 4
AB vs Shapeshift 0 0 0 0 0 0 1 1 1 1 1 1 1 2 2 2 2 2 2 2 3 3 3 3 3 3 3 4 4 4
Song 15 Miner's Melody Dwarf
Gnome
Earth Geansi
Earthkin Defender levels count (if < Bard)
ESF: Perfm: Chance of harvesting resources
AC vs Elementals 0 0 0 0 0 0 1 1 1 1 1 1 1 2 2 2 2 2 2 2 3 3 3 3 3 3 3 4 4 4
Disc 0 0 0 1 1 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 5 6 6 6 6 7 7 7
DR - - 1/+4 1/+4 1/+4 2/+4 2/+4 2/+4 3/+4 3/+4 3/+4 4/+4 4/+4 4/+4 5/+4 5/+4 5/+4 6/+4 6/+4 6/+4 7/+4 7/+4 7/+4 8/+4 8/+4 8/+4 9/+4 9/+4 9/+4 10/+4
Song 16 Ranger's Round Half-Elf
Elf
Ranger levels count (if < Bard)
+1 Piercing Dm, Move Speed if sung in Wilderness
ESF: Perfm: Magical Beasts included as well
Wilderness Move Speed - - - - - - 10% 10% 10% 10% 10% 10% 10% 20% 20% 20% 20% 20% 20% 20% 30% 30% 30% 30% 30% 30% 30% 40% 40% 40%
AB vs Animal 0 0 0 0 0 0 1 1 1 1 1 1 1 2 2 2 2 2 2 2 3 3 3 3 3 3 3 4 4 4
AC vs Animal - - - - - - - - - 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3
Song 17 Blacksmith's Ballad Half-Orc
Fire Genasi
Exploring
+2 Fire Dm, 15/- Fire Resistance
Imm to Fireball and Combustion
ESF: Perfm: +5 Save vs Fire
AC vs Construct 0 0 0 0 0 1 1 1 1 1 1 2 2 2 2 2 2 3 3 3 3 3 3 4 4 4 4 4 4 5
Curse (Default) 0 Atrocious Aria All Replaces Default Perfm Req (lower only for this curse song) 6 6 6 6 10 10 10 10 10 20 20 20 20 20 30 30 30 30 30 40 40 40 40 40 60 60 60 70 70 70
AB 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3
Bludg Dm 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
Will 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3
Fortitude 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3
Reflex 0 0 0 0 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3
HP 0 0 0 0 0 0 0 0 0 8 8 8 8 8 16 16 16 16 16 28 28 28 28 28 38 38 38 46 46 46
AC 0 0 0 0 1 1 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4 5 5 5 6 6 6
All Skills 0 0 0 0 1 1 1 1 1 1 1 1 1 1 3 3 3 3 3 10 10 10 10 10 13 13 13 16 16 16
Curse 1 Dirge of the Dead Halfling
Gnome
Exploring
ESF: Perfm: Undead lose -2 Save Divine vs Undead - 1d4 1d4 2d4 2d4 3d4 3d4 4d4 4d4 5d4 5d4 6d4 6d4 7d4 7d4 8d4 8d4 9d4 9d4 10d4 10d4 11d4 11d4 12d4 12d4 13d4 13d4 14d4 14d4 15d4
Undead Fire Vuln 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28% 29% 30%
Undead Lose Dm - - - - 1 1 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4 5 5 5 5 5 6
Curse 2 Doom-tempest Dirge Human ESF: Perfm: 10% spell failure Elec Dm - 1d8 1d8 2d8 2d8 3d8 3d8 4d8 4d8 5d8 5d8 6d8 6d8 7d8 7d8 8d8 8d8 9d8 9d8 10d8 10d8 11d8 11d8 12d8 12d8 13d8 13d8 14d8 14d8 15d8
Concen+Lisn 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10
Curse 3 Lush's Lament Human (Pirate)
Dwarf
Exploring
-5% move speed
ESF: Perfm: -2 Dexterity
Sonic Vln 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28% 29% 30%
Listen 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Curse 4 Venomous Verse Half-Orc
Goblin
Assassin levels count (if < Bard)
Random Disease & Poison (On fort save)
~DC15 below Bard level 16, up to ~DC 26 above
ESF: Perfm: -2 Con
Save vs Poison - - - - 1 1 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4 5 5 5 5 5 6
Curse 5 Conqueror's Canticle Drow *ESF: Perfm: -1 Disc/3 Bard Neg Dm - 1d4 1d4 2d4 2d4 3d4 3d4 4d4 4d4 5d4 5d4 6d4 6d4 7d4 7d4 8d4 8d4 9d4 9d4 10d4 10d4 11d4 11d4 12d4 12d4 13d4 13d4 14d4 14d4 15d4
Save vs Fear 0 0 0 0 1 1 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4 5 5 5 5 5 6
Leadership 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10
Disc* 0 0 0 1 1 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 5 6 6 6 6 7 7 7
Curse 6 Trapper's Tune Kobold
Half-Elf
Elf
Ranger levels count (if < Bard)
ESF: Perfm: Magical Beasts included as well
Animal Movement -1% -2% -3% -4% -5% -6% -7% -8% -9% -10% -11% -12% -13% -14% -15% -16% -17% -18% -19% -20% -21% -22% -23% -24% -25% -26% -27% -28% -29% -30%
Animal Pierce Vuln 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25% 26% 27% 28% 29% 30%
AB and AC vs Animal - - - - - - - - - 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3
Curse 7 Chilling Chant Human (Skaljard) -5% Move Speed, 15% Cold Vuln
ESF: Perfm: -2 Save vs Cold
Cold Dm - 1d4 1d4 2d4 2d4 3d4 3d4 4d4 4d4 5d4 5d4 6d4 6d4 7d4 7d4 8d4 8d4 9d4 9d4 10d4 10d4 11d4 11d4 12d4 12d4 13d4 13d4 14d4 14d4 15d4
Tumble 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10
Curse 8 Lich Lyrics Exploring (Cannot be taught) -10% Water, Large damage (Fortitude for 1/2)
ESF: Perfm: -2 Constitution
Magic Dm 1d8 2d8 3d8 4d8 5d8 6d8 7d8 8d8 9d8 10d8 11d8 12d8 13d8 14d8 15d8 16d8 17d8 18d8 19d8 20d8 21d8 22d8 23d8 24d8 25d8 26d8 27d8 28d8 29d8 30d8

Song of the Heart

Song of the Heart is a feat that strengthens your Bard Song by one "Dynamic Tier".

  • This does not increase the actual Song Level.
    • Thus, a pure 30 Bard with Song of the Heart does not count as being higher than level 30.
    • You are still playing a Song at your effective level.
  • What Song of the Heart does is add bonuses on top of whatever you would get normally.


Baseline Song gets, on top of any other bonuses granted by Bard Song Level itself:

  • +1 Damage
  • +1 Dodge AC
  • +1 Skills
  • +1 AB
  • +1 Unisaves


In addition to the above, specific songs get bonuses to what they grant:

  • Classic Chorus:
    • +1 additional saving throws vs. Death Magic
    • +1 additional saving throws vs. Mind Spells
  • Pilfering Poem:
    • +1 additional bonus to each Pilfering Poem skill provided
    • +1 additional dodge AC vs. Lawful
  • Sea Shanty:
    • +1 additional bonus to Sail skill
    • +1 additional saving throws vs. Electrical saving throws
    • +1 additional Cold damage
  • Draconic Dirge:
    • +1 additional AC, AB, & Divine Damage vs. Dragons
    • Additional +5% Damage Immunity vs. Fire, Cold, Acid, Electrical
  • Healing Hymn:
    • +1 additional point of Regen
    • +1 additional bonus to Heal skill
    • +1 additional saving throws vs. Poison
    • +1 additional saving throws to Fortitude
  • Frostbound Round:
    • +1 additional AC vs. Giants and Animals
    • +1 additional Piercing damage
    • +1 additional Cold damage
    • +1 additional saving throws vs. Cold
  • Watcher's Vigil:
    • +1 additional bonus to the Soak amount ONLY, not the Enhancement amount. (6/+5 vs. 5/+5 for 30, for example)
    • +1 additional bonus to Spot and Listen skills
    • +1 additional to Discipline skill
  • Slime's Serenade:
    • +1 additional saving throws vs. Acid
    • +1 additional Acid damage
    • +1 additional AC vs. Oozes
    • Additional +5% damage immunity vs. Acid
    • +1/- additional damage resistance vs. Acid
  • Masking Melody:
    • +1 additional saving throws vs. Mind Spells
    • +1 additional bonus to Bluff and Perform skills
  • Selfish Solo:
    • +1 additional bonus to Search skill.
  • Traveler's Tune:
    • Additional +5% movement speed
    • +1 additional bonus to Climb skill
  • Purser's Piece:
    • +1 additional bonus to Lore and Appraise skills
  • Arcane Anthem:
    • +1 additional bonus to Spellcraft, Concentration, and UMD skills
    • +1 additional bonus to Spell Resistance (from 18 to 19)
  • Deceptive Ditty:
    • +1 additional bonus to Hide, Move Silently and Set Trap skills
    • Additional 5% concealment
  • Lunar Lullaby:
    • +1 additional AC and AB vs. Shapechangers
    • +1 additional AC vs Evil
    • (ESF: Perform) +1 additional saving throws vs. Mind Spells
  • Miner's Melody:
    • +1 additional AC vs. Elementals
    • +1 additional bonus to Discipline skill
    • +1 additional bonus to Soak amount (not penetration amount)
  • Ranger's Round:
    • +1 additional Piercing damage
    • Additional +10% Movement Speed in natural exterior area
    • +1 additional AB and AC vs. Animals and Beasts
    • (ESF: Perform) +1 additional AB and AC vs. Magical Beasts
  • Blacksmith's Ballad:
    • +1 additional Fire damage
    • +1 additional AC vs. Constructs
    • +1/- additional damage resistance vs. Fire
    • (ESF: Perform) +1 additional saving throws vs. Fire

Roleplay Tips

Basic Bard Forgotten Realms description available on FRwiki.

External Links

Information about default NWN class are available on NWNWiki.