Half-Giant
Note: The Half-Giant race may only be selected by spending a Greater Award or Major Award!
Description
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Half-Giants are the union of giants and mortal races through either magical or natural means of reproduction. Half-giants have the giant's size, strength, and gruff demeanor. They also have the less rigid morality and adaptable mind of the mortal races such as humans, halflings, or dwarves.
There exist many ways to conceive a half-giant: be it a brave halfling wooing a giant matron with the confidence of thrice his size or a magical experiment of the Red Wizards of Thay gone awry. Most of the half-giants descended from a once-slave populace from a long-lost kingdom to the east.
Creating a New Character on Arelith
Prerequisites:
- Base Race: Human
- Requires Greater Award or Major Award
ECL
- ECL: +3
Abilities
- +4 STR, -2 DEX, +2 CON
- Special Abilities
- 5% Immunity to Physical Damage
- Large creature
Bloodlines
At character creation, a half-giant must select a bloodline. Only one can be chosen and once chosen it cannot be modified. They are ordered from tallest to shortest, and the ability bonuses stack with above initial bonuses.
- Storm Giant
- Description: Most storm giants had pale, light green skin and dark green hair and eyes, but a small number had violet skin, dark blue hair, and silver eyes.
- Ancestry Note: Descendents of these storm giants were known to innately have a high affinity for runecasting and traditional sorcery. These half-giants are also often prideful of their powerful lineage and often condescending, if not assertive.
- Prerequisites:
- Non-lawful Alignment
- Requires Major Award
- Abilities:
- 160% Upscaled Human
- Skin colour defaults to sea green
- +2 CHA, +2 WIS, -2 DEX
- 25% Immunity to Electrical Damage
- Amphibious Creature
- Immunity to Drown, Drowning, and bonuses to swimming related activities.
- Starts knowing the Air and Water summoning streams
- Cloud Giant
- Description: Their skin ranged in color from milky white to light sky blue. Their hair was silvery white or brass, and their eyes were iridescent blue.
- Ancestry Note: Descendents of these cloud giants were easygoing people, highly creative, masters at strategizing, and had a great appreciation for music.
- Prerequisites:
- Neutral Alignment
- Requires Major Award
- Abilities:
- 175% Upscaled Elf
- Skin colour defaults to pale white
- +2 DEX, +2 CHA, -2 CON, -2 STR
- 10% Immunity to Electrical Damage
- 5% Immunity to Physical Damage
- Starts knowing the Air summoning stream
- Frost Giant
- Description: These half-giants skin and hair colors ranged a broad spectrum of blue and white shades, though some are known to have dirty yellow hair. Likewise, their eyes were generally shades of blue or yellow. Men often grew beards, which would become matted with frost and icicles.
- Ancestry Note: Descendents of frost giants are very practical people and do not let emotions control their judgments. They are also pragmatic and make decisions that are optimal for the survival of their clan
- Prerequisites:
- Neutral Alignment
- Requires Greater Award
- Abilities:
- 160% Upscaled Dwarf
- Skin colour defaults to light blue
- +2 CON, -2 CHA
- 50% Immunity to Cold Damage
- 25% Vulnerability to Fire Damage
- Starts knowing the Water summoning stream
- Fire Giant
- Description: These half-giants had broad bodies, and their skin was very dark, reminiscent of coal, and the color of their hair tended towards a spectrum of flaming orange or red, with similarly colored red eyes.
- Ancestry Note: Descendents of the fire giants often considered bravery one of the highest virtues anyone could and should have. They relished opportunities in which they could test their grit against formidable opponents. They can also be very short-fused and easily riled up. If there's a disagreement, these half-giants prefer brawling over talking, action over words.
- Prerequisites:
- Non-chaotic Alignment
- Requires Greater Award
- Abilities:
- 150% Upscaled Dwarf
- Skin colour defaults to lava red
- +2 STR, +2 CON, -2 CHA, -2 WIS
- 50% Immunity to Fire Damage
- 25% Vulnerability to Cold Damage
- Starts knowing the Fire summoning stream
- Prerequisites:
- Stone Giant
- Description: These half-giants had a gray to grayish-brown skin tone, hair that ranged in a spectrum of dark grays and bluish-grays, and eyes of a silver or steel hue.
- Ancestry Note: Descendents of the stone giants were the longest living of the giants and generally considered wisest among their peers. And their hearts beat four times slower than a human's. They are often patient and stoic, never rushing to action based on a whim.
- Prerequisites:
- Neutral Alignment
- Requires Greater Award
- Abilities:
- 140% Upscaled Human
- Skin colour defaults to stone gray
- +2 WIS, +2 CON, -2 DEX
- 10% Immunity to Physical Damage
- Starts knowing the Earth summoning stream
- Prerequisites:
Notes
- Bonus Language: Giant
- Large-sized:
- They may use the -twohand command to two-hand-wield large weapons (normally, due to their size, they wield them in one hand).
- They never get extra attacks when wielding double-sized weapons, even though the character sheet may say otherwise.
- It is mechanically impossible to wield a large weapon on the left hand.
- They cannot use any tiny weapon.
- Starting city: Cordor, Skal, or Sencliff
Human | Human - Deep Imaskari - Firbolg - Half-Giant - Shadovar |
Dwarf | Shield Dwarf - Gold Dwarf - Duergar - Wild Dwarf |
Elf | Moon Elf - Aquatic Elf - Avariel - Fey'ri - Sun Elf - Wild Elf - Wood Elf |
Gnome | Rock Gnome - Svirfneblin - Forest Gnome |
Halfling | Lightfoot Halfling - Ghostwise Halfling - Strongheart Halfling - Fey |
Half-Elf | Half-Elf - Gloaming - Green Hag - Kenku |
Half-Orc | Half-Orc |
Monstrous | Drow - Goblin - Kobold - Gnoll - Orog - Hobgoblin - Ogre - Minotaur - Imp - Troglodyte - Yuan-ti Pureblood - Derro - Rakshasa - Vampire - Grodd Goblin - Snow Goblin - Bugbear |
Planetouched | Aasimar - Air Genasi - Earth Genasi - Fire Genasi - Water Genasi - Tiefling |