Shadow Mage: Difference between revisions
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==Roleplay Tips== | ==Roleplay Tips== | ||
See [[ | See [[:Category:Shadow Weave|Shadow Weave]] details. | ||
== External Links == | == External Links == |
Revision as of 01:13, 23 July 2022
![]() Character Creation | |
Characters on Arelith: | |
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Race - Alignment | |
Deity - Class | |
Gifts - Backgrounds | |
Mark of Destiny | |
Epic Sacrifice | |
Customization | |
Head List |
Shadow Mage is a custom path for Wizard (not specialist Evoker) or Sorcerer with Arelith specific changes.
Introduction
Arelith Shadow Mages enjoy changes that benefit their Illusion, Necromancy, and Enchantment paths at the cost of serving one of the Dieties that provide access to the Shadow Weave. This path has its own page for its unique mechanics applied on top of Wizard (not specialist Evoker) or Sorcerer. Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. Base mechanics can be found on NWNWiki (wizard) or (sorcerer). The #Roleplay Tips section provides suggestions for character development. Shadow Mages also have a tie to the Shadow Weave.
Class Mechanics
Requirements
Alignment restrictions: non-good
Multiclass restrictions: Druid is not an allowable multiclass for Shadow Mage
Deity restrictions: So long as your patron deity is one with access to the Shadow Weave - you can freely cast Shadow Magic. If your patron is not one of these you can attune to any of them as well. If you do not worship or do not attune to one of these deities you cannot cast your magic.
Path: Shadow (Weave) Mage is a path for Wizard (not specialist Evoker) and Sorcerer characters. It can be obtained after creating your character via selection on the -path menu in the starter area.
Shadow Weave
All it takes to gain access to the Shadow Weave is a willingness to either devote yourself to Shar or to pay price negotiated by your patron. On Arelith this is represented in the Deities either allied to her or are related in some way to evil, darkness, and forbidden knowledge. Followers of (or those attuned to) these Deities can become Shadow Mages.
- More on the Shadow Weave can be found here.
It is required that the character be non-good aligned when taking this path. As the powers drawn from Shar are ruinous by nature. This is mechanically enforced.
Class Features
Hit die: d4
Proficiencies: Wizard (not specialist Evoker) or Sorcerer proficiencies
Skill points: 2+ int modifier ((2 + int modifier) * 4 at 1st level)
Class Skills: Wizard (not specialist Evoker) or Sorcerer
Unavailable feats: weapon specialization
Bonus feats: Wizard (not specialist Evoker) or Sorcerer
Primary saving throw(s): will
Base attack bonus: +1/2 level
Spellcasting: Arcane (spell failure from armor is a factor), intelligence or charisma based on wizard or sorcerer respectively, as the base for the path
Level Progression
Hit points rolls on Arelith are always maximum.
Wizard (not specialist Evoker) or Sorcerer progression.
Spells
Wizard (not specialist Evoker) or Sorcerer spells.
Epic Shadow Mage
Wizard (not specialist Evoker) or Sorcerer epic progression.
Arelith Changes
Change | Level | Description |
---|---|---|
Path | - | Wizard or Sorcerer. Specialist Evoker Wizards cannot become Shadow Mages as Evocation spells are barred for Shadow Mages. |
Path Classes | - | Shadow (Weave) Mage is a path for Wizard (not specialist Evoker) and Sorcerer characters. It can be obtained after creating your character via selection on the -path menu in the starter area, or by talking to a special NPC IG, which is strictly IG information and requires DM spawning which requires contacting DMs if it is a path you wish to pursue after character creation. |
Shadow Weave | - | A Shadow Mage uses the Shadow Weave to power their spells. This means:
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Boons | - |
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Inficasting | - |
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Shadowdancer caster level and Sorcerer | - | Levels in Shadowdancer grant arcane caster levels (Note: potentially just for duration, but not things like penetration vs SR) but does not grant bonus spell slots for Wizard, or bonus/known spells for Sorcerer. This means that a 4 Sorcerer / 10 Shadowdancer would cast spells at caster level 14 but would only have access to circle 2 Sorcerer spells, same as level 4 Sorcerer. Taking 20 levels in Sorcerer either first, or after 10 levels in Shadowdancer would result in the same number of known spells as a level 20 Sorcerer. |
Familiar | - | Familiar changes and notes. |
Roleplay Tips
See Shadow Weave details.
External Links
- Information about shadow mage available on FRwiki.