Blackguard: Difference between revisions
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| 1st||+1||+2||+0||+0||use poison||10||-|| | | 1st||+1||+2||+0||+0||use poison||10||-|| | ||
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| 2nd||+2||+3||+0||+0||'''''bull's strength''''', dark blessing, smite good, '''''fearless +2'''''||20||-|| | | 2nd||+2||+3||+0||+0||'''''bull's strength''''', dark blessing, '''''smite good''''', '''''fearless +2'''''||20||-|| | ||
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| 3rd||+3||+3||+1||+1||'''''create undead''''', turn undead, '''''Arelith custom poison (ACP) +1 DC'''''||30||-||undead tier 1 | | 3rd||+3||+3||+1||+1||'''''create undead''''', '''''turn undead''''', '''''Arelith custom poison (ACP) +1 DC'''''||30||-||undead tier 1 | ||
|- | |- | ||
| 4th||+4||+4||+1||+1||||40||1d6|| | | 4th||+4||+4||+1||+1||||40||1d6|| |
Revision as of 15:15, 19 June 2021
![]() Character Creation | |
Characters on Arelith: | |
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Race - Alignment | |
Deity - Class | |
Gifts - Backgrounds | |
Mark of Destiny | |
Epic Sacrifice | |
Customization | |
Head List |
Blackguard is a default prestige class with Arelith specific changes.
Introduction
Arelith Blackguards enjoy many changes that benefit their spell-like abilities and summons. Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. Base mechanics can be found on NWNWiki. The #Roleplay Tips section provides suggestions for character development.
Class Mechanics
Requirements
Alignment restrictions: Any evil
Base attack bonus: +6
Class Features
Hit die: d10
Proficiencies: armor (light, medium, heavy), shields, weapons (martial, simple)
Skill points: 4 + int modifier ((4 + int modifier) * 4 at 1st level)
Class Skills: bluff, concentration, craft mastery, discipline, heal, hide, intimidate, leadership, listen, lore, move silently, parry, ride, spot, taunt
Unavailable feats: craft wand, scribe scroll, weapon specialization
Primary saving throw(s): fortitude
Base attack bonus: +1/level
Level Progression
Hit points rolls on Arelith are always maximum.
Level | BAB | Fort | Reflex | Will | Feats | HP | Sneak | Summon |
1st | +1 | +2 | +0 | +0 | use poison | 10 | - | |
2nd | +2 | +3 | +0 | +0 | bull's strength, dark blessing, smite good, fearless +2 | 20 | - | |
3rd | +3 | +3 | +1 | +1 | create undead, turn undead, Arelith custom poison (ACP) +1 DC | 30 | - | undead tier 1 |
4th | +4 | +4 | +1 | +1 | 40 | 1d6 | ||
5th | +5 | +4 | +1 | +1 | summon fiend, fearless +4 | 50 | 1d6 | fiend tier 3 |
6th | +6 | +5 | +2 | +2 | inflict serious wounds, ACP +2 DC | 60 | 1d6 | |
7th | +7 | +5 | +2 | +2 | contagion | 70 | 2d6 | undead tier 2, fiend tier 4 |
8th | +8 | +6 | +2 | +2 | inflict critical wounds, fearless +6 | 80 | 2d6 | |
9th | +9 | +6 | +3 | +3 | ACP +3 DC, fearless: fear immunity | 90 | 2d6 | fiend tier 5 |
10th | +10 | +7 | +3 | +3 | 100 | 3d6 |
Epic Blackguard
Bonus feats: The epic blackguard gains a bonus feat every three levels. In other words, at levels 13, 16, and 19.
Epic blackguard bonus feats: armor skin, epic fiendish servant, epic prowess, epic reputation, epic toughness, epic weapon focus, great smiting, improved combat casting, improved sneak attack, overwhelming critical, perfect health, planar turning
Unavailable epic feats: epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape
Level | Feats | HP | Sneak | Summon |
11th | 110 | 3d6 | undead tier 3 | |
12th | ACP +4 DC | 120 | 3d6 | |
13th | bonus feat | 130 | 4d6 | |
14th | 140 | 4d6 | ||
15th | ACP +5 DC | 150 | 4d6 | |
16th | bonus feat | 160 | 5d6 | |
17th | 170 | 5d6 | ||
18th | ACP +6 DC | 180 | 5d6 | |
19th | bonus feat | 190 | 6d6 | |
20th | 200 | 6d6 |
Arelith Changes
Change | Level | Description |
---|---|---|
Class skills | - | Blackguards on Arelith gain access to Bluff, Hide, Listen, Move Silently and Spot as class skills. |
Prerequisites | - | Hide Ranks and Cleave are not necessary to take blackguard levels anymore. Only evil and +6 BAB. |
Divine Wands | - | Blackguards on Arelith gain access to divine wands. |
Chosen Deity | - | All Divine Classes (Clerics, Paladins, Druids, Divine Champions, and Blackguards) must be one of the cleric alignments of that deity. See Chosen Deity to read more. |
Bonus Language | - | Infernal if Lawful. Abyssal if Chaotic or Neutral. |
Divine Might | - | When using Divine Might, the Blackguard also confers an Attack Bonus and magic damage bonus to their active summon, equivalent to +1 per 4 class levels. |
Divine Shield | - | When using Divine Shield, the Blackguard also confers a Dodge AC bonus to their active summon, equivalent to +1 per 4 Blackguard levels. |
Summoning Changes | - | For specifics, read Summoning Changes which details how summons are changed on Arelith and Summons which details each specific summon stream and what is summoned at each tier of the stream. |
Create Undead | 3 | Infinite uses/day, but instead has a cooldown of 6 minutes starting the moment the undead is slain or dismissed.
|
Summon Fiend | 5 | Infinite uses/day, but instead has a cooldown of 6 minutes starting the moment the fiend is slain or dismissed.
|
Epic Fiendish Servant | 16 | Taking this epic feat increases summon fiend tier to 6. |
Bull's Strength Spell-Like Ability | 2 | Always gives +4 instead of 1d4+1 STR.
|
Arelith custom poisons | 3 | Every 3 levels, a Blackguard receives +1 DC when using Arelith's custom poisons. |
Inflict Wounds | 6 | When targeting their own equipped weapon (right-hand equipment slot), a Blackguard casting Inflict Serious Wounds or Inflict Critical Wounds will instead apply a negative damage effect similar to a Temporary Damage Essence. (As with Temporary Essences, this will over-write other similar effects.) This effect lasts a number of hours equal to class levels. Doing so gives the weapon a red glow. |
Turn Undead | - | Turn undead replenishes a single charge every 10-11.5 minutes. Refreshes sequentially, once one cool down is done the next will begin automatically. |
Smite Good | - | Smite Good replenishes a single charge every 10-11.5 minutes. Refreshes sequentially, once one cool down is done the next will begin automatically. |
Fearless | 2 | A Blackguard is conditioned to charge into battle against even the most fearsome of opponents and gains a +2 bonus to saving throws vs fear. This bonus increases to +4 at level 5, +6 at level 8, and becomes Fear Immunity at level 9. |
Roleplay Tips
External Links
- Information about default NWN class are available on NWNWiki.