Category:Race: Difference between revisions
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'''Changes On Selection''' shows how a character's statistics will be altered when a subrace is applied. Use these modifiers to calculate your character's final statistics. The bonuses and penalties '''are not cumulative''', the subrace replaces the previous bonuses. In some cases the '''secondary''' bonuses and special abilities may remain. | '''Changes On Selection''' shows how a character's statistics will be altered when a subrace is applied. Use these modifiers to calculate your character's final statistics. The bonuses and penalties '''are not cumulative''', the subrace replaces the previous bonuses. In some cases the '''secondary''' bonuses and special abilities may remain. | ||
:Example: | :Example: | ||
:Normal dwarves ( | :Normal dwarves (shield dwarves) have naturally +2 Con, -2 Cha. | ||
:Gold | :Gold dwarves that take the Gift of Subrace have +2 Con, -2 Dex. | ||
: If a dwarf with 16 of Charisma (18 in character creation, -2 due to racial modifier) takes the Gold Dwarf subrace and the Gift of Subrace, then that 16 will turn to a 18. Their constitution remains the same, and they will lose 2 points of dex. | : If a dwarf with 16 of Charisma (18 in character creation, -2 due to racial modifier) takes the Gold Dwarf subrace and the Gift of Subrace, then that 16 will turn to a 18. Their constitution remains the same, and they will lose 2 points of dex. | ||
Revision as of 02:11, 3 June 2016
Introduction
The following links contain both mechanical information and information regarding each race's place in both the Forgotten Realms and Arelith.
Choosing A Subrace
Please do not type in your character's subrace during intial character creation. Upon logging in to Arelith with a new character, a setup dialog will open, allowing subrace selection.
To apply subrace statistic modifiers and special abilities, select the Gift of Subrace. Subrace characters without the Gift of Subrace will have default statistic modifiers and special abilities, but they will still retain their nature. A kobold without Gift of Subrace will have all the halfing default abilities, but will still be regarded mechanically as a kobold for any other function; appraise checks, hostile NPCs, settlement disposition, etc.
Other Gifts may be used in addition to, or in place of, the Gift of Subrace, to create different types of characters.
Changes On Selection shows how a character's statistics will be altered when a subrace is applied. Use these modifiers to calculate your character's final statistics. The bonuses and penalties are not cumulative, the subrace replaces the previous bonuses. In some cases the secondary bonuses and special abilities may remain.
- Example:
- Normal dwarves (shield dwarves) have naturally +2 Con, -2 Cha.
- Gold dwarves that take the Gift of Subrace have +2 Con, -2 Dex.
- If a dwarf with 16 of Charisma (18 in character creation, -2 due to racial modifier) takes the Gold Dwarf subrace and the Gift of Subrace, then that 16 will turn to a 18. Their constitution remains the same, and they will lose 2 points of dex.
Humans
Statistic Modifiers: Changes On Selection: |
None (N/A) |
Special Abilities: | Quick to Master: 1 extra feat at 1st level Skilled: 4 extra skill points at 1st level, plus 1 additional skill point at each following level |
Starting Location: | Cordor, or Andunor with Outcast or Slave background |
Notes: | None |
Dwarves
Dwarf
Statistic Modifiers: Changes On Selection: |
Con +2, Cha -2 (N/A) |
Special Abilities: | Stonecunning: +2 racial bonus on Search checks made in subterranean areas Darkvision: Dwarves are able to see in the dark Hardiness vs. Poisons: +2 racial bonus on saving throws against poisons Hardiness vs. Spells: +2 racial bonus on saving throws against spells Offensive Training vs. Orcs: +1 racial bonus on attack rolls against orcs Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears) Defensive Training vs. Giants: +4 dodge bonus to AC against giants Skill Affinity (Lore): +2 racial bonus to lore checks |
Starting Location: | Cordor, or Brogendenstein with RPR 10 |
Notes: | None |
Shield Dwarf
Statistic Modifiers: Changes On Selection: |
Con +2, Cha -2 (N/A) |
Special Abilities: | Receives all other default Dwarf special abilities |
Starting Location: | Cordor, or Brogendenstein with RPR 10 |
Notes: | Default Dwarven race |
Gold Dwarf
Statistic Modifiers: Changes On Selection: |
Con +2, Dex -2 (Dex -2, Cha +2) |
Special Abilities: | Attack +1 vs. Aberrations Receives all other default Dwarf special abilities |
Starting Location: | Cordor, or Brogendenstein with RPR 10 |
Notes: | None |
Duergar
Statistic Modifiers: Changes On Selection: |
Con +2, Cha -4 (Cha -2) |
Special Abilities: | Listen +1 Move Silently +4 Spot +1 Darkvision Immunity: Paralysis Immunity: Poison Spell-Like Abilities: 1/day Invisibility ECL +2 Receives all other default Dwarf special abilities |
Starting Location: | Andunor |
Notes: | Requires non-good alignment |
Elves
Elf
Statistic Modifiers: Changes On Selection: |
Dex +2, Con -2 (N/A) |
Special Abilities: | Sleeplessness: Immune to spells and effects of the 'Sleep' subtype Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells Bonus Proficiencies (Longsword, Rapier, Shortbow, Longbow) Skill Affinity (Listen): +2 racial bonus to listen checks Skill Affinity (Search): +2 racial bonus to Search checks Skill Affinity (Spot): +2 racial bonus to Spot checks Keen Senses: Elves make active Search checks automatically and with no movement penalties Low-light Vision: Allows them to see better than normal in the dark |
Starting Location: | Cordor |
Notes: | None |
Moon Elf
Statistic Modifiers: Changes On Selection: |
Dex +2, Con -2 (N/A) |
Special Abilities: | Receives all default Elf special abilities |
Starting Location: | Cordor |
Notes: | Default Elven race |
Sun Elf
Statistic Modifiers: Changes On Selection: |
Int +2, Con -2 (Dex -2, Int +2) |
Special Abilities: | Receives all default Elf special abilities |
Starting Location: | Cordor |
Notes: | None |
Wild Elf
Statistic Modifiers: Changes On Selection: |
Dex +2, Int -2 (Int -2, Con +2) |
Special Abilities: | Receives all default Elf special abilities |
Starting Location: | Cordor |
Notes: | None |
Wood Elf
Statistic Modifiers: Changes On Selection: |
Str +2, Dex +2, Con -2, Int -2, Cha -2 (Str +2, Int -2, Cha -2) |
Special Abilities: | Receives all default Elf special abilities |
Starting Location: | Cordor |
Notes: | None |
Drow
Statistic Modifiers: Changes On Selection: |
Dex +2, Con -2, Int +2, Cha +2 (Int +2, Cha +2) |
Special Abilities: | Darkvision Spell Resistance: 11+level (capped at 32) Spell-Like Ability: Darkness 1/day ECL +2 Receives all default Elf special abilities |
Starting Location: | Andunor |
Notes: | Requires non-good alignment Good alignment requires Normal Award Required Reading: The Definitive Drow Policy |
Fey
Statistic Modifiers: Changes On Selection: |
Str -4, Dex +4, Cha +4 (Str -2, Dex +2, Cha +4) |
Special Abilities: | Hide +4 Move Silently +4 Spell Resistance 16, does not increase through levels ECL +2 |
Starting Location: | Cordor |
Notes: | Requires 30 RPR Requires Neutral Good or True Neutral alignment Base Race: Halfling |
Gnomes
Statistic Modifiers: Changes On Selection: |
Con +2, Str -2 (N/A) |
Special Abilities: | Small Stature +1 size modifier to attack rolls +1 size modifier to AC +4 size bonus to hide checks Hardiness vs. Illusions: +2 racial bonus on saving throws against mind-affecting spells Offensive Training vs. Reptilians: +1 racial bonus on attack rolls against reptilian humanoids Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears) Defensive Training vs. Giants: +4 dodge bonus to AC against giants Skill Affinity (Listen): +2 racial bonus to listen checks Skill Affinity (Concentration): +2 racial bonus to concentration checks Spell Focus (Illusion): Gnomes add +2 difficulty class to any Illusion spells they cast (This counts as the feat so characters are able to select Greater Spell Focus (Illusion) at first level) Low-light Vision: Allows them to see better than normal in the dark |
Starting Location: | Cordor, or Brogendenstein with RPR 10 |
Notes: | None |
Rock Gnome
Statistic Modifiers: Changes On Selection: |
Con +2, Str -2 (N/A) |
Special Abilities: | Receives default Gnome special abilities |
Starting Location: | Cordor, or Brogendenstein with RPR 10 |
Notes: | Default Gnome race |
Svirfneblin (Deep Gnome)
Statistic Modifiers: Changes On Selection: |
Str -2, Dex +2, Wis +2, Cha -4 (Dex +2, Con -2, Wis +2, Cha -4) |
Special Abilities: | Hide +2 Saving Throw Bonus (Universal) +2 AC +4 vs. creatures except Giants Darkvision Spell-Like Abilities: 1/day Invisibility ECL +3 Receives default Gnome special abilities |
Starting Location: | Andunor |
Notes: | None |
Forest Gnome
Statistic Modifiers: Changes On Selection: |
Con +2, Str -2 (N/A) |
Special Abilities: | Bonus Language: Animal Will not leave tracks Can Use Ranger -track Command Receives default Gnome special abilities |
Starting Location: | Cordor, or Brogendenstein with RPR 10 |
Notes: | Requires Normal Award |
Halflings
Statistic Modifiers: Changes On Selection: |
Dex +2, Str -2 (N/A) |
Special Abilities: | Small stature +1 size modifier to attack rolls +1 size modifier to AC +4 size bonus to hide checks Skill affinity (move silently): +2 racial bonus to move silently checks Skill affinity (listen): +2 racial bonus to listen checks Lucky: +1 luck bonus to all saving throws Fearless: +2 morale bonus to saving throws against spells and effects of the fear subtype Good aim: +1 racial bonus to attack rolls made with throwing weapons |
Starting Location: | Cordor, or Brogendenstein with RPR 10 |
Notes: | None |
Lightfoot Halfling
Statistic Modifiers: Changes On Selection: |
Dex +2, Str -2 (N/A) |
Special Abilities: | Receives default Halfling special abilities |
Starting Location: | Cordor, or Brogendenstein with RPR 10 |
Notes: | Default Halfling race |
Ghostwise Halfling
Statistic Modifiers: Changes On Selection: |
Dex +2, Str -2 (N/A) |
Special Abilities: | No Saving Throw Bonus Lucky Feat bonus removed Receives default Halfling special abilities |
Starting Location: | Cordor, or Brogendenstein with RPR 10 |
Notes: | None |
Strongheart Halfling
Statistic Modifiers: Changes On Selection: |
Dex +2, Str -2 (N/A) |
Special Abilities: | Bonus Feat: Alertness No Saving Throw Bonus Lucky Feat bonus removed Receives default Halfling special abilities |
Starting Location: | Cordor, or Brogendenstein with RPR 10 |
Notes: | None |
Half-Elf
Statistic Modifiers: Changes On Selection: |
N/A (N/A) |
Special Abilities: | Sleeplessness: Immune to spells and effects of the 'Sleep' subtype Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells Partial Skill Affinity (Listen): +1 racial bonus to listen checks Partial Skill Affinity (Search): +1 racial bonus to Search checks Partial Skill Affinity (Spot): +1 racial bonus to Spot checks Low-light Vision: Allows them to see better than normal in the dark |
Starting Location: | Cordor |
Notes: | None |
Half-Orc
Statistic Modifiers: Changes On Selection: |
+2 Str, -2 Int, -2 Cha (N/A) |
Special Abilities: | Darkvision: Half-orcs are able to see in the dark |
Starting Location: | Cordor, or Andunor with Slave or Outcast background |
Notes: | None |
Monster Races
- Monster races can have the attributes of the race they are based on OR their own unique attributes if the Gift of Subrace is selected.
- More useful and important information are listed in article playing any UD race.
Goblin
Statistic Modifiers: Changes On Selection: |
Str -2, Dex +2, Cha -2 (Cha -2) |
Special Abilities: | Listen +2 Move Silently +4 Spot +2 Darkvision |
Starting Location: | Andunor |
Notes: | Base Race: Halfling |
Kobold
Statistic Modifiers: Changes On Selection: |
Str -4, Dex +2 (Str -2) |
Special Abilities: | Craft Trap +2 Listen +2 Spot +2 Darkvision |
Starting Location: | Andunor |
Notes: | Base Race: Halfling |
Gnoll
Statistic Modifiers: Changes On Selection: |
Str +2, Con +2, Int -2, Cha -2 (Con +2) |
Special Abilities: | Listen +2 Spot +2 Darkvision ECL +1 |
Starting Location: | Andunor |
Notes: | Base Race: Half-Orc |
Orog
Statistic Modifiers: Changes On Selection: |
Str +2, Con +2, Int -2, Wis -2, Cha -2 (Con +2, Wis -2) |
Special Abilities: | Darkvision |
Starting Location: | Andunor |
Notes: | Base Race: Half-Orc |
Uncommon Races
Uncommon races may only be selected by spending a Major Award!
Planetouched
Planetouched are a type of mortal creatures whose ancestors were extraplanar creatures such as celestials, fiends or elementals. They are considered outsiders. More information about various Planetouched races can be found on FRwiki.
- The following Planetouched races may selected on-creation by any Human, Half-Elf, Elf, Half-Orc or Dwarf:
The following races were previously supported, but may no longer be selected at character creation.
Racial sizes
Creatures in Neverwinter Nights fall into one of five size categories: Tiny, Small, Medium, Large, Huge.
Small:
Medium:
Pages in category "Race"
The following 59 pages are in this category, out of 59 total.