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| FavoredClass = Any
| FavoredClass = Any
| SpecialAbilities =
| SpecialAbilities =
Quick to Master: 1 extra feat at 1st level<br>
Quick to Master: 1 extra feat at 1st level<br>Skilled: 4 extra skill points at 1st level, plus 1 additional skill point at each following level
Skilled: 4 extra skill points at 1st level, plus 1 additional skill point at each following level
| StartingLocation = Cordor
| StartingLocation = Cordor
| Notes = None
| Notes = None
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== Dwarves ==
== Dwarves ==
:''Main article: [[Dwarf]]''
===Dwarf===
{{Race
| Stats            = +2 Con, -2 Cha
| StatMod          = N/A
| FavoredClass    = Fighter
| SpecialAbilities = Stonecunning: +2 racial bonus on Search checks made in subterranean areas<br>Darkvision: Dwarves are able to see in the dark<br>Hardiness vs. Poisons: +2 racial bonus on saving throws against poisons<br>Hardiness vs. Spells: +2 racial bonus on saving throws against spells<br>Offensive Training vs. Orcs: +1 racial bonus on attack rolls against orcs<br>Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears)<br>Defensive Training vs. Giants: +4 dodge bonus to AC against giants<br>Skill Affinity (Lore): +2 racial bonus to lore checks
| StartingLocation = Cordor
| Notes            = None
}}


:Dwarven ability adjustments: +2 Con, -2 Cha
:Favored class: Fighter
:Special abilities
:Stonecunning: +2 racial bonus on Search checks made in subterranean areas.
:Darkvision: Dwarves are able to see in the dark.
:Hardiness vs. Poisons: +2 racial bonus on saving throws against poisons.
:Hardiness vs. Spells: +2 racial bonus on saving throws against spells.
:Offensive Training vs. Orcs: +1 racial bonus on attack rolls against orcs.
:Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
:Defensive Training vs. Giants: +4 dodge bonus to AC against giants.
:Skill Affinity (Lore): +2 racial bonus to lore checks.


===[[Shield Dwarf]]===
{{Race
| Stats            = +2 Con, -2 Cha
| StatMod          = N/A
| FavoredClass    = Fighter
| SpecialAbilities = Receives all other default Dwarf special abilities
| StartingLocation = Cordor
| Notes            = Default Dwarven race
}}


===Dwarf Subraces available with Gift of Subrace only===
===Shield Dwarf===
:''Main article: [[Shield Dwarf]]''


: ''default'': The default dwarven race.
===[[Gold Dwarf]]===
{{Race
| Stats            = Dex -2, Cha +2
| StatMod          = Con -2, Dex -2, Cha +4
| FavoredClass    = Fighter
| SpecialAbilities = Attack +1 vs. Aberrations<br><br>Receives all other default Dwarf special abilities
| StartingLocation = Cordor
| Notes            = None
}}


===Gold Dwarf===
:''Main article: [[Gold Dwarf]]''


:DEX -2, CHA +2
===[[Duergar]]===
:Attack +1 vs. Aberrations
{{Race
:Favored Class: Fighter
| Stats            = Con +2, Cha -4
 
| StatMod          = Cha -2
===Duergar===
| FavoredClass    = Fighter
:''Main article: [[Duergar]]''
| SpecialAbilities = Listen +1<br>Move Silently +4<br>Spot +1<br>Darkvision<br>Immunity: Paralysis<br>Immunity: Poison<br>Spell-Like Abilities: 1/day Invisibility<br>ECL +2<br><br>Receives all other default Dwarf special abilities
| StartingLocation = Andunor
| Notes            = Requires non-good alignment
}}


:Alignment Restriction: Neutral/Evil
:CON +2, CHA -4
:Listen +1, Move Silently +4, Spot +1
:Darkvision
:Immunity: Paralysis
:Immunity: Poison
:Spell-Like Abilities: 1/day Invisibility
:Favored Class: Fighter
:ECL +2
:'''Note: Starts in The Underdark'''


==Elves==
==Elves==
:''Main article: [[Elf]]''


:DEX +2, CON -2
===[[Elf]]===
:Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
{{Race
:Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
| Stats            = Dex +2, Con -2
:Bonus Proficiencies (Longsword, Rapier, Shortbow, Longbow)
| StatMod          = N/A
:Skill Affinity (Listen): +2 racial bonus to listen checks.
| FavoredClass    = Wizard
:Skill Affinity (Search): +2 racial bonus to Search checks.
| SpecialAbilities = Sleeplessness: Immune to spells and effects of the 'Sleep' subtype<br>Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells<br>Bonus Proficiencies (Longsword, Rapier, Shortbow, Longbow)<br>Skill Affinity (Listen): +2 racial bonus to listen checks<br>Skill Affinity (Search): +2 racial bonus to Search checks<br>Skill Affinity (Spot): +2 racial bonus to Spot checks<br>Keen Senses: Elves make active Search checks automatically and with no movement penalties<br>Low-light Vision: Allows them to see better than normal in the dark
:Skill Affinity (Spot): +2 racial bonus to Spot checks.
| StartingLocation = Cordor
:Keen Senses: Elves make active Search checks automatically and with no movement penalties.
| Notes            = None
:Low-light Vision: Allows them to see better than normal in the dark.
}}
:Favored Class: Wizard




===Elf Subraces available with Gift of Subrace only===
===[[Moon Elf]]===
===Moon Elf===
{{Race
:''Main article: [[Moon Elf]]''
| Stats            = Dex +2, Con -2
| StatMod          = N/A
| FavoredClass    = Wizard
| SpecialAbilities = Receives all default Elf special abilities
| StartingLocation = Cordor
| Notes            = Default Elven race
}}


:''default'': The default elven race.


===Sun Elf===
===[[Sun Elf]]===
:''Main article: [[Sun Elf]]''
{{Race
| Stats            = Int +2, Con -2
| StatMod          = Dex -2
| FavoredClass    = Wizard
| SpecialAbilities = Receives all default Elf special abilities
| StartingLocation = Cordor
| Notes            = Requires non-evil alignment
}}


:Alignment Restriction: Good/Neutral
:INT +2, CON -2
:Favored Class: Wizard


===Wild Elf===
===[[Wild Elf]]===
:''Main article: [[Wild Elf]]''
{{Race
| Stats            = Dex +2, Int -2
| StatMod          = Int -2, Con +2
| FavoredClass    = Sorcerer
| SpecialAbilities = Receives all default Elf special abilities
| StartingLocation = Cordor
| Notes            = None
}}


:DEX +2, INT -2
:Favored Class: Sorcerer


===Wood Elf===
===[[Wood Elf]]===
:''Main article: [[Wood Elf]]''
{{Race
| Stats            = Str +2, Dex +2, Con -2, Int -2, Cha -2
| StatMod          = Str +2, Int -2, Cha -2
| FavoredClass    = Ranger
| SpecialAbilities = Receives all default Elf special abilities
| StartingLocation = Cordor
| Notes            = None
}}


:STR +2, DEX +2, CON -2, INT -2, CHA -2
:Favored Class: Ranger


===Drow===
===[[Drow]]===
:''Main article: [[Drow]]''
{{Race
| Stats            = Dex +2, Con -2, Int +2, Cha +2
| StatMod          = Int +2, Cha +2
| FavoredClass    = Cleric (Female)<br>Wizard (Male)
| SpecialAbilities =Darkvision<br>Spell Resistance: 11+level (capped at 32)<br>Spell-Like Ability: Darkness 1/day<br><br>Receives all default Elf special abilities
| StartingLocation = Andunor
| Notes            = Requires non-good alignment<br>[[Playing_any_UD_race#The_Definitive_Drow_Policy.2C_and_why | Required Reading: The Definitive Drow Policy]]
}}


:'''''NO good-aligned Drow are permitted. NO Drizzt's. NO Surface-living Drow.'''''
:DEX +2, CON -2, INT +2, CHA +2
:Darkvision
:Spell Resistance: 11+level (capped at 32)
:Spell-Like Ability: Darkness 1/day
:Favored Class: Cleric (female) or Wizard (male) ECL +2
:'''Note: Starts in The Underdark'''


'''Prerequisite'''
==[[Fey]]==
*[[The_Definitive_Drow_Policy | Non-good]]
{{Race
*Elf (please don't use a subrace, Arelith's engine will do it for you once you create the character and enter the server)
| Stats            = Str -4, Dex +4, Cha +4
| StatMod          = Str -2, Dex +2, Cha +4
| FavoredClass    = Druid
| SpecialAbilities = Hide +4<br>Move Silently +4<br>Spell Resistance 16, does not increase through levels<br>ECL +2
| StartingLocation = Cordor
| Notes            = Requires 30 [[Role_Play_Bonus|RPR]]<br>Requires Neutral Good or True Neutral alignment<br>Base Race: [[Halfling]]
}}


==Fey==
:''Main article: [[Fey]]''


:STR -4, DEX +4, CHA +4
==[[Gnome]]s==
:Hide +4, Move Silently +4
{{Race
:Spell Resistance 16, does not increase through levels.
| Stats            = Con +2, Str -2
:Favored Class: Druid, ECL +2
| StatMod          = N/A
| FavoredClass    = Wizard
| SpecialAbilities = Small Stature<br>+1 size modifier to attack rolls<br>+1 size modifier to AC<br>+4 size bonus to hide checks<br>Hardiness vs. Illusions: +2 racial bonus on saving throws against mind-affecting spells<br>Offensive Training vs. Reptilians: +1 racial bonus on attack rolls against reptilian humanoids<br>Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears)<br>Defensive Training vs. Giants: +4 dodge bonus to AC against giants<br>Skill Affinity (Listen): +2 racial bonus to listen checks<br>Skill Affinity (Concentration): +2 racial bonus to concentration checks<br>Spell Focus (Illusion): Gnomes add +2 difficulty class to any Illusion spells they cast (This counts as the feat so characters are able to select Greater Spell Focus (Illusion) at first level)<br>Low-light Vision: Allows them to see better than normal in the dark
| StartingLocation = Cordor
| Notes            = None
}}


'''Prerequisites'''
*[[RPBonus|RPB]] of 30
*[[Halfling]] base race
*Neutral Good or True Neutral alignment.


===[[Rock Gnome]]===
{{Race
| Stats            = Con +2, Str -2
| StatMod          = N/A
| FavoredClass    = Wizard
| SpecialAbilities = Receives default Gnome special abilities
| StartingLocation = Cordor
| Notes            = Default Gnome race
}}


==Gnomes==
:''Main article: [[Gnome]]''


:+2 Con, -2 Str
===[[Svirfneblin]] (Deep Gnome)===
:Favored class: Wizard
{{Race
:Small Stature
| Stats            = Str -2, Dex +2, Wis +2, Cha -4
:+1 size modifier to attack rolls.
| StatMod          = Dex +2, Con -2, Wis +2, Cha -4
:+1 size modifier to AC.
| FavoredClass    = Wizard
:+4 size bonus to hide checks.
| SpecialAbilities = Hide +2<br>Saving Throw Bonus (Universal) +2<br>AC +4 vs. creatures except Giants<br>Darkvision<br>Spell-Like Abilities: 1/day Invisibility<br>Spell Resistance: 11+level (Capped at 32)<br>ECL +3<br><br>Receives default Gnome special abilities
:Hardiness vs. Illusions: +2 racial bonus on saving throws against mind-affecting spells.
| StartingLocation = Andunor
:Offensive Training vs. Reptilians: +1 racial bonus on attack rolls against reptilian humanoids.
| Notes            = None
:Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
}}
:Defensive Training vs. Giants: +4 dodge bonus to AC against giants.
:Skill Affinity (Listen): +2 racial bonus to listen checks.
:Skill Affinity (Concentration): +2 racial bonus to concentration checks.
:Spell Focus (Illusion): Gnomes add +2 difficulty class to any Illusion spells they cast. This counts as the feat so characters are able to select Greater Spell Focus (Illusion) at first level.
:Low-light Vision: Allows them to see better than normal in the dark.
 
 
===Gnome Subraces available with Gift of Subrace only===
===Rock Gnome===
:''Main article: [[Rock Gnome]]''
 
The default Gnome race.
 
===Svirfneblin (Deep Gnomes)===
:''Main article: [[Svirfneblin]]''


:STR -2, DEX +2, WIS +2, CHA -4
:Hide +2
:Saving Throw Bonus (Universal) +2
:AC +4 vs. creatures except Giants
:Darkvision
:Spell-Like Abilities: 1/day Invisibility
:Favored Class: Wizard
:ECL +3
:Spell Resistance: 11+level (Capped at 32)
:'''Note: Starts in The Underdark'''


==Halflings==
==Halflings==
:''Main article: [[Halfling]]''
{{Race
| Stats            = Dex +2, Str -2
| StatMod          = N/A
| FavoredClass    = Rogue
| SpecialAbilities = Small stature<br>+1 size modifier to attack rolls<br>+1 size modifier to AC<br>+4 size bonus to hide checks<br>Skill affinity (move silently): +2 racial bonus to move silently checks<br>Skill affinity (listen): +2 racial bonus to listen checks<br>Lucky: +1 luck bonus to all saving throws<br>Fearless: +2 morale bonus to saving throws against spells and effects of the fear subtype<br>Good aim: +1 racial bonus to attack rolls made with throwing weapons
| StartingLocation = Cordor
| Notes            = None
}}


:+2 Dex, -2 Str
:Favored class: Rogue
:Special abilities
:Small stature:
:+1 size modifier to attack rolls.
:+1 size modifier to AC.
:+4 size bonus to hide checks.
:Skill affinity (move silently): +2 racial bonus to move silently checks.
:Skill affinity (listen): +2 racial bonus to listen checks.
:Lucky: +1 luck bonus to all saving throws.
:Fearless: +2 morale bonus to saving throws against spells and effects of the fear subtype.
:Good aim: +1 racial bonus to attack rolls made with throwing weapons.


===[[Lightfoot Halfling]]===
{{Race
| Stats            = Dex +2, Str -2
| StatMod          = N/A
| FavoredClass    = Rogue
| SpecialAbilities = Receives default Halfling special abilities
| StartingLocation = Cordor
| Notes            = Default Halfling race
}}


===Halfling Subraces available with Gift of Subrace only===
===Lightfoot Halfling===
:''Main article: [[Lightfoot Halfling]]''


The default halfling race.
===[[Ghostwise Halfling]]===
{{Race
| Stats            = Dex +2, Str -2
| StatMod          = N/A
| FavoredClass    = Barbarian
| SpecialAbilities = No Saving Throw Bonus<br>Lucky Feat bonus removed<br><br>Receives default Halfling special abilities
| StartingLocation = Cordor
| Notes            = None
}}


===Ghostwise Halfling===
:''Main article: [[Ghostwise Halfling]]''


:No Saving Throw Bonus
===[[Strongheart Halfling]]===
:Favored Class: Barbarian
{{Race
| Stats            = Dex +2, Str -2
| StatMod          = N/A
| FavoredClass    = Rogue
| SpecialAbilities = Bonus Feat: Alertness<br>No Saving Throw Bonus<br>Lucky Feat bonus removed<br><br>Receives default Halfling special abilities
| StartingLocation = Cordor
| Notes            = None
}}


===Strongheart Halfling===
:''Main article: [[Strongheart Halfling]]''


:Extra Feat: Alertness, No Saving Throw Bonus
==[[Half-Elf]]==
:Favored Class: Rogue
{{Race
| Stats            = N/A
| StatMod          = N/A
| FavoredClass    = Any
| SpecialAbilities = Sleeplessness: Immune to spells and effects of the 'Sleep' subtype<br>Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells<br>Partial Skill Affinity (Listen): +1 racial bonus to listen checks<br>Partial Skill Affinity (Search): +1 racial bonus to Search checks<br>Partial Skill Affinity (Spot): +1 racial bonus to Spot checks<br>Low-light Vision: Allows them to see better than normal in the dark
| StartingLocation = Cordor
| Notes            = None
}}




==Half-Elf==
==[[Half-Orc]]==
:''Main article: [[Half-Elf]]''
{{Race
 
| Stats            = +2 Str, -2 Int, -2 Cha
:Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
| StatMod          = N/A
:Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
| FavoredClass    = Barbarian
:Partial Skill Affinity (Listen): +1 racial bonus to listen checks.
| SpecialAbilities = Darkvision: Half-orcs are able to see in the dark.
:Partial Skill Affinity (Search): +1 racial bonus to Search checks.
| StartingLocation = Cordor
:Partial Skill Affinity (Spot): +1 racial bonus to Spot checks.
| Notes            = None
:Low-light Vision: Allows them to see better than normal in the dark.
}}
:Base Race Favored Class: Any
 
 
==Half-Orc==
:''Main article: [[Half-Orc]]''
 
:+2 Str, -2 Int, -2 Cha
:Favored class: Barbarian
:Darkvision: Half-orcs are able to see in the dark.




Line 228: Line 243:




===Goblin===
===[[Goblin]]===
:''Main article: [[Goblin]]''
{{Race
| Stats            = Str -2, Dex +2, Cha -2
| StatMod          = Cha -2
| FavoredClass    = Rogue
| SpecialAbilities = Listen +2<br>Move Silently +4<br>Spot +2<br>Darkvision
| StartingLocation = Andunor
| Notes            = Base Race: [[Halfling]]
}}


:Without Gift of Subrace - Base Halfling abilities. (see halfing)


===[[Kobold]]===
{{Race
| Stats            = Str -4, Dex -2
| StatMod          = Str -2
| FavoredClass    = Sorcerer
| SpecialAbilities = Craft Trap +2<br>Listen +2<br>Spot +2<br>Darkvision
| StartingLocation = Andunor
| Notes            = Base Race: [[Halfling]]
}}


:With Gift of Subrace - STR -2, DEX +2, CHA -2
:Listen +2, Move Silently +4, Spot +2,
:Darkvision
:Favored Class: Rogue
:'''Note: Starts in The Underdark'''


'''Prerequisite'''
===[[Gnoll]]===
* Halfling (Please don't select a subrace, the Arelith engine will do it for you upon character creation)
{{Race
| Stats            = Str +2, Con +2, Int -2, Cha -2
| StatMod          = Con +2
| FavoredClass    = Ranger
| SpecialAbilities = Listen +2<br>Spot +2<br>Darkvision<br>ECL +1
| StartingLocation = Andunor
| Notes            = Base Race: [[Half-Orc]]
}}




===Kobold===
===[[Orog]]===
:''Main article: [[Kobold]]''
{{Race
 
| Stats            = Str +2, Con +2, Int -2, Cha -2, Wis -2
:Without Gift of Subrace - Base Halfling abilities. (see halfing)
| StatMod          = Con +2, Wis -2
 
| FavoredClass    = Fighter
 
| SpecialAbilities = Darkvision
:With Gift of Subrace - STR -4, DEX +2
| StartingLocation = Andunor
:Craft Trap +2, Listen +2, Spot +2
| Notes            = Base Race: [[Half-Orc]]
:Darkvision
}}
:Favored Class: Sorcerer
:'''Note: Starts in The Underdark'''
 
'''Prerequisite'''
* Halfling (Please don't select a subrace, the Arelith engine will do it for you upon character creation)
 
 
===Gnoll===
:''Main article: [[Gnoll]]''
 
:Without Gift of Subrace - Base Half-orc abilities. (see Half-Orc)
 
 
:With Gift of Subrace - STR +2, CON +2, INT -2, CHA -2
:Listen +2, Spot +2
:Darkvision
:Favored Class: Ranger
:ECL +1
:'''Note: Starts in The Underdark'''
 
'''Prerequisite'''
* Half-Orc (Please don't select a subrace, the Arelith engine will do it for you upon character creation)
 
 
===Orog===
:''Main article: [[Orog]]''
 
:Without Gift of Subrace - Base Half-orc abilities. (see Half-Orc)
 
 
:With Gift of Subrace - +2 Str, +2 Con, -2 Int, -2 Cha, -2 Wis
:Favored Class: Fighter
:'''Note: Starts in The Underdark'''


'''Prerequisite'''
* Half-Orc (Please don't select a subrace, the Arelith engine will do it for you upon character creation)


==Uncommon Races==
==Uncommon Races==

Revision as of 03:45, 5 November 2014

Introduction

The following links contain both mechanical information and information regarding each race's place in both the Forgotten Realms and Arelith. Subraces are created through custom Arelith dialogue scripts on character creation, so please avoid using the subrace box during character creation.

All ability adjustments and special bonuses for sub-races have been replaced by the Gifts system. The following list has been retained in its pre-gift state to act as a reference.

Humans

Statistic Modifiers:
Changes On Selection:
None
(N/A)
Special Abilities: Quick to Master: 1 extra feat at 1st level
Skilled: 4 extra skill points at 1st level, plus 1 additional skill point at each following level
Starting Location: Cordor
Notes: None

Dwarves

Dwarf

Statistic Modifiers:
Changes On Selection:
+2 Con, -2 Cha
(N/A)
Special Abilities: Stonecunning: +2 racial bonus on Search checks made in subterranean areas
Darkvision: Dwarves are able to see in the dark
Hardiness vs. Poisons: +2 racial bonus on saving throws against poisons
Hardiness vs. Spells: +2 racial bonus on saving throws against spells
Offensive Training vs. Orcs: +1 racial bonus on attack rolls against orcs
Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears)
Defensive Training vs. Giants: +4 dodge bonus to AC against giants
Skill Affinity (Lore): +2 racial bonus to lore checks
Starting Location: Cordor
Notes: None


Shield Dwarf

Statistic Modifiers:
Changes On Selection:
+2 Con, -2 Cha
(N/A)
Special Abilities: Receives all other default Dwarf special abilities
Starting Location: Cordor
Notes: Default Dwarven race


Gold Dwarf

Statistic Modifiers:
Changes On Selection:
Dex -2, Cha +2
(Con -2, Dex -2, Cha +4)
Special Abilities: Attack +1 vs. Aberrations

Receives all other default Dwarf special abilities
Starting Location: Cordor
Notes: None


Duergar

Statistic Modifiers:
Changes On Selection:
Con +2, Cha -4
(Cha -2)
Special Abilities: Listen +1
Move Silently +4
Spot +1
Darkvision
Immunity: Paralysis
Immunity: Poison
Spell-Like Abilities: 1/day Invisibility
ECL +2

Receives all other default Dwarf special abilities
Starting Location: Andunor
Notes: Requires non-good alignment


Elves

Elf

Statistic Modifiers:
Changes On Selection:
Dex +2, Con -2
(N/A)
Special Abilities: Sleeplessness: Immune to spells and effects of the 'Sleep' subtype
Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells
Bonus Proficiencies (Longsword, Rapier, Shortbow, Longbow)
Skill Affinity (Listen): +2 racial bonus to listen checks
Skill Affinity (Search): +2 racial bonus to Search checks
Skill Affinity (Spot): +2 racial bonus to Spot checks
Keen Senses: Elves make active Search checks automatically and with no movement penalties
Low-light Vision: Allows them to see better than normal in the dark
Starting Location: Cordor
Notes: None


Moon Elf

Statistic Modifiers:
Changes On Selection:
Dex +2, Con -2
(N/A)
Special Abilities: Receives all default Elf special abilities
Starting Location: Cordor
Notes: Default Elven race


Sun Elf

Statistic Modifiers:
Changes On Selection:
Int +2, Con -2
(Dex -2)
Special Abilities: Receives all default Elf special abilities
Starting Location: Cordor
Notes: Requires non-evil alignment


Wild Elf

Statistic Modifiers:
Changes On Selection:
Dex +2, Int -2
(Int -2, Con +2)
Special Abilities: Receives all default Elf special abilities
Starting Location: Cordor
Notes: None


Wood Elf

Statistic Modifiers:
Changes On Selection:
Str +2, Dex +2, Con -2, Int -2, Cha -2
(Str +2, Int -2, Cha -2)
Special Abilities: Receives all default Elf special abilities
Starting Location: Cordor
Notes: None


Drow

Statistic Modifiers:
Changes On Selection:
Dex +2, Con -2, Int +2, Cha +2
(Int +2, Cha +2)
Special Abilities: Darkvision
Spell Resistance: 11+level (capped at 32)
Spell-Like Ability: Darkness 1/day

Receives all default Elf special abilities
Starting Location: Andunor
Notes: Requires non-good alignment
Required Reading: The Definitive Drow Policy


Fey

Statistic Modifiers:
Changes On Selection:
Str -4, Dex +4, Cha +4
(Str -2, Dex +2, Cha +4)
Special Abilities: Hide +4
Move Silently +4
Spell Resistance 16, does not increase through levels
ECL +2
Starting Location: Cordor
Notes: Requires 30 RPR
Requires Neutral Good or True Neutral alignment
Base Race: Halfling


Gnomes

Statistic Modifiers:
Changes On Selection:
Con +2, Str -2
(N/A)
Special Abilities: Small Stature
+1 size modifier to attack rolls
+1 size modifier to AC
+4 size bonus to hide checks
Hardiness vs. Illusions: +2 racial bonus on saving throws against mind-affecting spells
Offensive Training vs. Reptilians: +1 racial bonus on attack rolls against reptilian humanoids
Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears)
Defensive Training vs. Giants: +4 dodge bonus to AC against giants
Skill Affinity (Listen): +2 racial bonus to listen checks
Skill Affinity (Concentration): +2 racial bonus to concentration checks
Spell Focus (Illusion): Gnomes add +2 difficulty class to any Illusion spells they cast (This counts as the feat so characters are able to select Greater Spell Focus (Illusion) at first level)
Low-light Vision: Allows them to see better than normal in the dark
Starting Location: Cordor
Notes: None


Rock Gnome

Statistic Modifiers:
Changes On Selection:
Con +2, Str -2
(N/A)
Special Abilities: Receives default Gnome special abilities
Starting Location: Cordor
Notes: Default Gnome race


Svirfneblin (Deep Gnome)

Statistic Modifiers:
Changes On Selection:
Str -2, Dex +2, Wis +2, Cha -4
(Dex +2, Con -2, Wis +2, Cha -4)
Special Abilities: Hide +2
Saving Throw Bonus (Universal) +2
AC +4 vs. creatures except Giants
Darkvision
Spell-Like Abilities: 1/day Invisibility
Spell Resistance: 11+level (Capped at 32)
ECL +3

Receives default Gnome special abilities
Starting Location: Andunor
Notes: None


Halflings

Statistic Modifiers:
Changes On Selection:
Dex +2, Str -2
(N/A)
Special Abilities: Small stature
+1 size modifier to attack rolls
+1 size modifier to AC
+4 size bonus to hide checks
Skill affinity (move silently): +2 racial bonus to move silently checks
Skill affinity (listen): +2 racial bonus to listen checks
Lucky: +1 luck bonus to all saving throws
Fearless: +2 morale bonus to saving throws against spells and effects of the fear subtype
Good aim: +1 racial bonus to attack rolls made with throwing weapons
Starting Location: Cordor
Notes: None


Lightfoot Halfling

Statistic Modifiers:
Changes On Selection:
Dex +2, Str -2
(N/A)
Special Abilities: Receives default Halfling special abilities
Starting Location: Cordor
Notes: Default Halfling race


Ghostwise Halfling

Statistic Modifiers:
Changes On Selection:
Dex +2, Str -2
(N/A)
Special Abilities: No Saving Throw Bonus
Lucky Feat bonus removed

Receives default Halfling special abilities
Starting Location: Cordor
Notes: None


Strongheart Halfling

Statistic Modifiers:
Changes On Selection:
Dex +2, Str -2
(N/A)
Special Abilities: Bonus Feat: Alertness
No Saving Throw Bonus
Lucky Feat bonus removed

Receives default Halfling special abilities
Starting Location: Cordor
Notes: None


Half-Elf

Statistic Modifiers:
Changes On Selection:
N/A
(N/A)
Special Abilities: Sleeplessness: Immune to spells and effects of the 'Sleep' subtype
Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells
Partial Skill Affinity (Listen): +1 racial bonus to listen checks
Partial Skill Affinity (Search): +1 racial bonus to Search checks
Partial Skill Affinity (Spot): +1 racial bonus to Spot checks
Low-light Vision: Allows them to see better than normal in the dark
Starting Location: Cordor
Notes: None


Half-Orc

Statistic Modifiers:
Changes On Selection:
+2 Str, -2 Int, -2 Cha
(N/A)
Special Abilities: Darkvision: Half-orcs are able to see in the dark.
Starting Location: Cordor
Notes: None


Monster Races

Monster races can have the attributes of the race they are based on OR their own unique attributes if the Gift of Subrace is selected.
More useful and important information are listed in article playing any UD race.


Goblin

Statistic Modifiers:
Changes On Selection:
Str -2, Dex +2, Cha -2
(Cha -2)
Special Abilities: Listen +2
Move Silently +4
Spot +2
Darkvision
Starting Location: Andunor
Notes: Base Race: Halfling


Kobold

Statistic Modifiers:
Changes On Selection:
Str -4, Dex -2
(Str -2)
Special Abilities: Craft Trap +2
Listen +2
Spot +2
Darkvision
Starting Location: Andunor
Notes: Base Race: Halfling


Gnoll

Statistic Modifiers:
Changes On Selection:
Str +2, Con +2, Int -2, Cha -2
(Con +2)
Special Abilities: Listen +2
Spot +2
Darkvision
ECL +1
Starting Location: Andunor
Notes: Base Race: Half-Orc


Orog

Statistic Modifiers:
Changes On Selection:
Str +2, Con +2, Int -2, Cha -2, Wis -2
(Con +2, Wis -2)
Special Abilities: Darkvision
Starting Location: Andunor
Notes: Base Race: Half-Orc


Uncommon Races

Uncommon races may only be selected by spending a Major Award!

Planetouched

Planetouched are a type of mortal creatures whose ancestors were extraplanar creatures such as celestials, fiends or elementals. They are considered outsiders. More information about various Planetouched races can be found on FRwiki.

The following Planetouched races may selected on-creation by any Human, Half-Elf, Elf, Half-Orc or Dwarf:
Aasimar
Air Genasi
Earth Genasi
Fire Genasi
Water Genasi
Tiefling

Other Races

Dragon
Rakshasa

Racial sizes

Creatures in Neverwinter Nights fall into one of five size categories: Tiny, Small, Medium, Large, Huge.

Small:

Medium:

  • Dwarf
  • Elf (the height chart for surface subraces is equivalent to that of humans)
  • Half-Elf
  • Half Orc
  • Human
  • Gnoll