Category:Race: Difference between revisions
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==Introduction == | ==Introduction == | ||
The following links contain both mechanical information and information regarding each race's place in both the Forgotten Realms and Arelith. Subraces are created through custom Arelith dialogue scripts on character creation, so please avoid using the subrace box during character creation. | The following links contain both mechanical information and information regarding each race's place in both the Forgotten Realms and Arelith. Subraces are created through custom Arelith dialogue scripts on character creation, so please avoid using the subrace box during character creation. |
Revision as of 06:36, 20 October 2014
Introduction
The following links contain both mechanical information and information regarding each race's place in both the Forgotten Realms and Arelith. Subraces are created through custom Arelith dialogue scripts on character creation, so please avoid using the subrace box during character creation.
All ability adjustments and special bonuses for sub-races have been replaced by the Gifts system. The following list has been retained in its pre-gift state to act as a reference.
Humans
- Main article: Human
- Quick to Master: 1 extra feat at 1st level.
- Skilled: 4 extra skill points at 1st level, plus 1 additional skill point at each following level.
- Base Race Favored Class: Any
Dwarves
- Main article: Dwarf
- Dwarven ability adjustments: +2 Con, -2 Cha
- Favored class: Fighter
- Special abilities
- Stonecunning: +2 racial bonus on Search checks made in subterranean areas.
- Darkvision: Dwarves are able to see in the dark.
- Hardiness vs. Poisons: +2 racial bonus on saving throws against poisons.
- Hardiness vs. Spells: +2 racial bonus on saving throws against spells.
- Offensive Training vs. Orcs: +1 racial bonus on attack rolls against orcs.
- Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
- Defensive Training vs. Giants: +4 dodge bonus to AC against giants.
- Skill Affinity (Lore): +2 racial bonus to lore checks.
Dwarf Subraces available with Gift of Subrace only
Shield Dwarf
- Main article: Shield Dwarf
- default: The default dwarven race.
Gold Dwarf
- Main article: Gold Dwarf
- DEX -2, CHA +2
- Attack +1 vs. Aberrations
- Favored Class: Fighter
Duergar
- Main article: Duergar
- Alignment Restriction: Neutral/Evil
- CON +2, CHA -4
- Listen +1, Move Silently +4, Spot +1
- Darkvision
- Immunity: Paralysis
- Immunity: Poison
- Spell-Like Abilities: 1/day Invisibility
- Favored Class: Fighter
- ECL +2
- Note: Starts in The Underdark
Elves
- Main article: Elf
- DEX +2, CON -2
- Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
- Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
- Bonus Proficiencies (Longsword, Rapier, Shortbow, Longbow)
- Skill Affinity (Listen): +2 racial bonus to listen checks.
- Skill Affinity (Search): +2 racial bonus to Search checks.
- Skill Affinity (Spot): +2 racial bonus to Spot checks.
- Keen Senses: Elves make active Search checks automatically and with no movement penalties.
- Low-light Vision: Allows them to see better than normal in the dark.
- Favored Class: Wizard
Elf Subraces available with Gift of Subrace only
Moon Elf
- Main article: Moon Elf
- default: The default elven race.
Sun Elf
- Main article: Sun Elf
- Alignment Restriction: Good/Neutral
- INT +2, CON -2
- Favored Class: Wizard
Wild Elf
- Main article: Wild Elf
- DEX +2, INT -2
- Favored Class: Sorcerer
Wood Elf
- Main article: Wood Elf
- STR +2, DEX +2, CON -2, INT -2, CHA -2
- Favored Class: Ranger
Drow
- Main article: Drow
- NO good-aligned Drow are permitted. NO Drizzt's. NO Surface-living Drow.
- DEX +2, CON -2, INT +2, CHA +2
- Darkvision
- Spell Resistance: 11+level (capped at 32)
- Spell-Like Ability: Darkness 1/day
- Favored Class: Cleric (female) or Wizard (male) ECL +2
- Note: Starts in The Underdark
Prerequisite
- Non-good
- Elf (please don't use a subrace, Arelith's engine will do it for you once you create the character and enter the server)
Fey
- Main article: Fey
- STR -4, DEX +4, CHA +4
- Hide +4, Move Silently +4
- Spell Resistance 16, does not increase through levels.
- Favored Class: Druid, ECL +2
Prerequisites
Gnomes
- Main article: Gnome
- +2 Con, -2 Str
- Favored class: Wizard
- Small Stature
- +1 size modifier to attack rolls.
- +1 size modifier to AC.
- +4 size bonus to hide checks.
- Hardiness vs. Illusions: +2 racial bonus on saving throws against mind-affecting spells.
- Offensive Training vs. Reptilians: +1 racial bonus on attack rolls against reptilian humanoids.
- Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
- Defensive Training vs. Giants: +4 dodge bonus to AC against giants.
- Skill Affinity (Listen): +2 racial bonus to listen checks.
- Skill Affinity (Concentration): +2 racial bonus to concentration checks.
- Spell Focus (Illusion): Gnomes add +2 difficulty class to any Illusion spells they cast. This counts as the feat so characters are able to select Greater Spell Focus (Illusion) at first level.
- Low-light Vision: Allows them to see better than normal in the dark.
Gnome Subraces available with Gift of Subrace only
Rock Gnome
- Main article: Rock Gnome
The default Gnome race.
Svirfneblin (Deep Gnomes)
- Main article: Svirfneblin
- STR -2, DEX +2, WIS +2, CHA -4
- Hide +2
- Saving Throw Bonus (Universal) +2
- AC +4 vs. creatures except Giants
- Darkvision
- Spell-Like Abilities: 1/day Invisibility
- Favored Class: Wizard
- ECL +3
- Spell Resistance: 11+level (Capped at 32)
- Note: Starts in The Underdark
Halflings
- Main article: Halfling
- +2 Dex, -2 Str
- Favored class: Rogue
- Special abilities
- Small stature:
- +1 size modifier to attack rolls.
- +1 size modifier to AC.
- +4 size bonus to hide checks.
- Skill affinity (move silently): +2 racial bonus to move silently checks.
- Skill affinity (listen): +2 racial bonus to listen checks.
- Lucky: +1 luck bonus to all saving throws.
- Fearless: +2 morale bonus to saving throws against spells and effects of the fear subtype.
- Good aim: +1 racial bonus to attack rolls made with throwing weapons.
Halfling Subraces available with Gift of Subrace only
Lightfoot Halfling
- Main article: Lightfoot Halfling
The default halfling race.
Ghostwise Halfling
- Main article: Ghostwise Halfling
- No Saving Throw Bonus
- Favored Class: Barbarian
Strongheart Halfling
- Main article: Strongheart Halfling
- Extra Feat: Alertness, No Saving Throw Bonus
- Favored Class: Rogue
Half-Elf
- Main article: Half-Elf
- Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
- Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
- Partial Skill Affinity (Listen): +1 racial bonus to listen checks.
- Partial Skill Affinity (Search): +1 racial bonus to Search checks.
- Partial Skill Affinity (Spot): +1 racial bonus to Spot checks.
- Low-light Vision: Allows them to see better than normal in the dark.
- Base Race Favored Class: Any
Half-Orc
- Main article: Half-Orc
- +2 Str, -2 Int, -2 Cha
- Favored class: Barbarian
- Darkvision: Half-orcs are able to see in the dark.
Monster Races
- Monster races can have the attributes of the race they are based on OR their own unique attributes if the Gift of Subrace is selected.
- More useful and important information are listed in article playing any UD race.
Goblin
- Main article: Goblin
- Without Gift of Subrace - Base Halfling abilities. (see halfing)
- With Gift of Subrace - STR -2, DEX +2, CHA -2
- Listen +2, Move Silently +4, Spot +2,
- Darkvision
- Favored Class: Rogue
- Note: Starts in The Underdark
Prerequisite
- Halfling (Please don't select a subrace, the Arelith engine will do it for you upon character creation)
Kobold
- Main article: Kobold
- Without Gift of Subrace - Base Halfling abilities. (see halfing)
- With Gift of Subrace - STR -4, DEX +2
- Craft Trap +2, Listen +2, Spot +2
- Darkvision
- Favored Class: Sorcerer
- Note: Starts in The Underdark
Prerequisite
- Halfling (Please don't select a subrace, the Arelith engine will do it for you upon character creation)
Gnoll
- Main article: Gnoll
- Without Gift of Subrace - Base Half-orc abilities. (see Half-Orc)
- With Gift of Subrace - STR +2, CON +2, INT -2, CHA -2
- Listen +2, Spot +2
- Darkvision
- Favored Class: Ranger
- ECL +1
- Note: Starts in The Underdark
Prerequisite
- Half-Orc (Please don't select a subrace, the Arelith engine will do it for you upon character creation)
Orog
- Main article: Orog
- Without Gift of Subrace - Base Half-orc abilities. (see Half-Orc)
- With Gift of Subrace - +2 Str, +2 Con, -2 Int, -2 Cha, -2 Wis
- Favored Class: Fighter
- Note: Starts in The Underdark
Prerequisite
- Half-Orc (Please don't select a subrace, the Arelith engine will do it for you upon character creation)
Uncommon Races
Uncommon races may only be selected by spending a Major Award!
Planetouched
Planetouched are a type of mortal creatures whose ancestors were extraplanar creatures such as celestials, fiends or elementals. They are considered outsiders. More information about various Planetouched races can be found on FRwiki.
- The following Planetouched races may selected on-creation by any Human, Half-Elf, Elf, Half-Orc or Dwarf:
Other Races
Racial sizes
Creatures in Neverwinter Nights fall into one of five size categories: Tiny, Small, Medium, Large, Huge.
Small:
Medium:
Pages in category "Race"
The following 59 pages are in this category, out of 59 total.