Jump to content

Category:Race: Difference between revisions

From Arelith Wiki
Created page with "==Introduction == The following links contain both mechanical information and information regarding each race's place in both the Forgotten Realms and Arelith. Subraces are cr..."
 
mNo edit summary
Line 1: Line 1:
{{DISPLAYTITLE:Race}}
==Introduction ==
==Introduction ==
The following links contain both mechanical information and information regarding each race's place in both the Forgotten Realms and Arelith. Subraces are created through custom Arelith dialogue scripts on character creation, so please avoid using the subrace box during character creation.
The following links contain both mechanical information and information regarding each race's place in both the Forgotten Realms and Arelith. Subraces are created through custom Arelith dialogue scripts on character creation, so please avoid using the subrace box during character creation.

Revision as of 06:36, 20 October 2014

Introduction

The following links contain both mechanical information and information regarding each race's place in both the Forgotten Realms and Arelith. Subraces are created through custom Arelith dialogue scripts on character creation, so please avoid using the subrace box during character creation.

All ability adjustments and special bonuses for sub-races have been replaced by the Gifts system. The following list has been retained in its pre-gift state to act as a reference.

Humans

Main article: Human
Quick to Master: 1 extra feat at 1st level.
Skilled: 4 extra skill points at 1st level, plus 1 additional skill point at each following level.
Base Race Favored Class: Any


Dwarves

Main article: Dwarf
Dwarven ability adjustments: +2 Con, -2 Cha
Favored class: Fighter
Special abilities
Stonecunning: +2 racial bonus on Search checks made in subterranean areas.
Darkvision: Dwarves are able to see in the dark.
Hardiness vs. Poisons: +2 racial bonus on saving throws against poisons.
Hardiness vs. Spells: +2 racial bonus on saving throws against spells.
Offensive Training vs. Orcs: +1 racial bonus on attack rolls against orcs.
Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
Defensive Training vs. Giants: +4 dodge bonus to AC against giants.
Skill Affinity (Lore): +2 racial bonus to lore checks.


Dwarf Subraces available with Gift of Subrace only

Shield Dwarf

Main article: Shield Dwarf
default: The default dwarven race.

Gold Dwarf

Main article: Gold Dwarf
DEX -2, CHA +2
Attack +1 vs. Aberrations
Favored Class: Fighter

Duergar

Main article: Duergar
Alignment Restriction: Neutral/Evil
CON +2, CHA -4
Listen +1, Move Silently +4, Spot +1
Darkvision
Immunity: Paralysis
Immunity: Poison
Spell-Like Abilities: 1/day Invisibility
Favored Class: Fighter
ECL +2
Note: Starts in The Underdark

Elves

Main article: Elf
DEX +2, CON -2
Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
Bonus Proficiencies (Longsword, Rapier, Shortbow, Longbow)
Skill Affinity (Listen): +2 racial bonus to listen checks.
Skill Affinity (Search): +2 racial bonus to Search checks.
Skill Affinity (Spot): +2 racial bonus to Spot checks.
Keen Senses: Elves make active Search checks automatically and with no movement penalties.
Low-light Vision: Allows them to see better than normal in the dark.
Favored Class: Wizard


Elf Subraces available with Gift of Subrace only

Moon Elf

Main article: Moon Elf
default: The default elven race.

Sun Elf

Main article: Sun Elf
Alignment Restriction: Good/Neutral
INT +2, CON -2
Favored Class: Wizard

Wild Elf

Main article: Wild Elf
DEX +2, INT -2
Favored Class: Sorcerer

Wood Elf

Main article: Wood Elf
STR +2, DEX +2, CON -2, INT -2, CHA -2
Favored Class: Ranger

Drow

Main article: Drow
NO good-aligned Drow are permitted. NO Drizzt's. NO Surface-living Drow.
DEX +2, CON -2, INT +2, CHA +2
Darkvision
Spell Resistance: 11+level (capped at 32)
Spell-Like Ability: Darkness 1/day
Favored Class: Cleric (female) or Wizard (male) ECL +2
Note: Starts in The Underdark

Prerequisite

  • Non-good
  • Elf (please don't use a subrace, Arelith's engine will do it for you once you create the character and enter the server)

Fey

Main article: Fey
STR -4, DEX +4, CHA +4
Hide +4, Move Silently +4
Spell Resistance 16, does not increase through levels.
Favored Class: Druid, ECL +2

Prerequisites

  • RPB of 30
  • Halfling base race
  • Neutral Good or True Neutral alignment.


Gnomes

Main article: Gnome
+2 Con, -2 Str
Favored class: Wizard
Small Stature
+1 size modifier to attack rolls.
+1 size modifier to AC.
+4 size bonus to hide checks.
Hardiness vs. Illusions: +2 racial bonus on saving throws against mind-affecting spells.
Offensive Training vs. Reptilians: +1 racial bonus on attack rolls against reptilian humanoids.
Offensive Training vs. Goblinoids: +1 racial bonus on attack rolls against goblinoids (goblins, hobgoblins, and bugbears).
Defensive Training vs. Giants: +4 dodge bonus to AC against giants.
Skill Affinity (Listen): +2 racial bonus to listen checks.
Skill Affinity (Concentration): +2 racial bonus to concentration checks.
Spell Focus (Illusion): Gnomes add +2 difficulty class to any Illusion spells they cast. This counts as the feat so characters are able to select Greater Spell Focus (Illusion) at first level.
Low-light Vision: Allows them to see better than normal in the dark.


Gnome Subraces available with Gift of Subrace only

Rock Gnome

Main article: Rock Gnome

The default Gnome race.

Svirfneblin (Deep Gnomes)

Main article: Svirfneblin
STR -2, DEX +2, WIS +2, CHA -4
Hide +2
Saving Throw Bonus (Universal) +2
AC +4 vs. creatures except Giants
Darkvision
Spell-Like Abilities: 1/day Invisibility
Favored Class: Wizard
ECL +3
Spell Resistance: 11+level (Capped at 32)
Note: Starts in The Underdark

Halflings

Main article: Halfling
+2 Dex, -2 Str
Favored class: Rogue
Special abilities
Small stature:
+1 size modifier to attack rolls.
+1 size modifier to AC.
+4 size bonus to hide checks.
Skill affinity (move silently): +2 racial bonus to move silently checks.
Skill affinity (listen): +2 racial bonus to listen checks.
Lucky: +1 luck bonus to all saving throws.
Fearless: +2 morale bonus to saving throws against spells and effects of the fear subtype.
Good aim: +1 racial bonus to attack rolls made with throwing weapons.


Halfling Subraces available with Gift of Subrace only

Lightfoot Halfling

Main article: Lightfoot Halfling

The default halfling race.

Ghostwise Halfling

Main article: Ghostwise Halfling
No Saving Throw Bonus
Favored Class: Barbarian

Strongheart Halfling

Main article: Strongheart Halfling
Extra Feat: Alertness, No Saving Throw Bonus
Favored Class: Rogue


Half-Elf

Main article: Half-Elf
Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
Partial Skill Affinity (Listen): +1 racial bonus to listen checks.
Partial Skill Affinity (Search): +1 racial bonus to Search checks.
Partial Skill Affinity (Spot): +1 racial bonus to Spot checks.
Low-light Vision: Allows them to see better than normal in the dark.
Base Race Favored Class: Any


Half-Orc

Main article: Half-Orc
+2 Str, -2 Int, -2 Cha
Favored class: Barbarian
Darkvision: Half-orcs are able to see in the dark.


Monster Races

Monster races can have the attributes of the race they are based on OR their own unique attributes if the Gift of Subrace is selected.
More useful and important information are listed in article playing any UD race.


Goblin

Main article: Goblin
Without Gift of Subrace - Base Halfling abilities. (see halfing)


With Gift of Subrace - STR -2, DEX +2, CHA -2
Listen +2, Move Silently +4, Spot +2,
Darkvision
Favored Class: Rogue
Note: Starts in The Underdark

Prerequisite

  • Halfling (Please don't select a subrace, the Arelith engine will do it for you upon character creation)


Kobold

Main article: Kobold
Without Gift of Subrace - Base Halfling abilities. (see halfing)


With Gift of Subrace - STR -4, DEX +2
Craft Trap +2, Listen +2, Spot +2
Darkvision
Favored Class: Sorcerer
Note: Starts in The Underdark

Prerequisite

  • Halfling (Please don't select a subrace, the Arelith engine will do it for you upon character creation)


Gnoll

Main article: Gnoll
Without Gift of Subrace - Base Half-orc abilities. (see Half-Orc)


With Gift of Subrace - STR +2, CON +2, INT -2, CHA -2
Listen +2, Spot +2
Darkvision
Favored Class: Ranger
ECL +1
Note: Starts in The Underdark

Prerequisite

  • Half-Orc (Please don't select a subrace, the Arelith engine will do it for you upon character creation)


Orog

Main article: Orog
Without Gift of Subrace - Base Half-orc abilities. (see Half-Orc)


With Gift of Subrace - +2 Str, +2 Con, -2 Int, -2 Cha, -2 Wis
Favored Class: Fighter
Note: Starts in The Underdark

Prerequisite

  • Half-Orc (Please don't select a subrace, the Arelith engine will do it for you upon character creation)

Uncommon Races

Uncommon races may only be selected by spending a Major Award!

Planetouched

Planetouched are a type of mortal creatures whose ancestors were extraplanar creatures such as celestials, fiends or elementals. They are considered outsiders. More information about various Planetouched races can be found on FRwiki.

The following Planetouched races may selected on-creation by any Human, Half-Elf, Elf, Half-Orc or Dwarf:
Aasimar
Air Genasi
Earth Genasi
Fire Genasi
Water Genasi
Tiefling

Other Races

Dragon
Rakshasa

Racial sizes

Creatures in Neverwinter Nights fall into one of five size categories: Tiny, Small, Medium, Large, Huge.

Small:

Medium:

  • Dwarf
  • Elf (the height chart for surface subraces is equivalent to that of humans)
  • Half-Elf
  • Half Orc
  • Human
  • Gnoll