Shaman: Difference between revisions
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*Cure | * Cure Minor Wounds | ||
*Flare | * Flare | ||
*Light | * Light | ||
*Resistance | * Resistance | ||
*Virtue | * Virtue | ||
| | | | ||
*Camouflage | * Camouflage | ||
*Cure | * Cure Light Wounds | ||
*Detect Poison | * Detect Poison | ||
*Divine Favor | * Divine Favor | ||
*Endure | * Endure Elements | ||
*Entangle | * Entangle | ||
*Faerie Fire | * Faerie Fire | ||
*Grease | * Grease | ||
*Sleep | * Sleep | ||
*Summon Creature I | * Summon Creature I | ||
*Ultravision | * Ultravision | ||
| | | | ||
*Barkskin | * Barkskin | ||
*Bear's Endurance | * Bear's Endurance | ||
*Blood Frenzy | * Blood Frenzy | ||
*Bull's Strength | * Bull's Strength | ||
*Burning Hands | * Burning Hands | ||
*Cat's Grace | * Cat's Grace | ||
*Charm Person or Animal | * Charm Person or Animal | ||
*Cloud of Bewilderment | * Cloud of Bewilderment | ||
*Eagle's Splendor | * Eagle's Splendor | ||
*Elemental Weapon | * Elemental Weapon | ||
*Flame Lash | * Flame Lash | ||
*Fox's Cunning | * Fox's Cunning | ||
*Ghostly Visage | * [[Frostbite]] | ||
*Gust of Wind | * Ghostly Visage | ||
*Hold Animal | * Gust of Wind | ||
*Lesser Dispel | * Hold Animal | ||
*Lesser Restoration | * Lesser Dispel | ||
*Owl’s Wisdom | * Lesser Restoration | ||
*Resist Elements | * Owl’s Wisdom | ||
*Stone Bones | * Resist Elements | ||
*Summon Creature II | * Stone Bones | ||
* Summon Creature II | |||
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*Animate Dead | * Animate Dead | ||
*Call Lightning | * Call Lightning | ||
*Contagion | * Contagion | ||
*Cure Moderate Wounds | * Cure Moderate Wounds | ||
*Dominate Animal | * Dominate Animal | ||
*Halt Undead | * [[Frost Nova]] | ||
*Healing Sting | * Halt Undead | ||
*Infestation of Maggots | * Healing Sting | ||
*Neutralize Poison | * Infestation of Maggots | ||
*Poison | * [[Moonbeam]] | ||
*Protection from Elements | * Neutralize Poison | ||
*Quillfire | * Poison | ||
*Remove Disease | * Protection from Elements | ||
*See Invisibility | * Quillfire | ||
*Spike Growth | * Remove Disease | ||
*Summon Creature III | * See Invisibility | ||
*Water Breathing | * Spike Growth | ||
* Summon Creature III | |||
* [[Sustenance]] | |||
* Water Breathing | |||
| | | | ||
*Cure Serious Wounds | * Cure Serious Wounds | ||
*Dispel | * Dispel Magic | ||
*Divine Power | * Divine Power | ||
*Fear | * Fear | ||
*Flame Shield | * Flame Shield | ||
*Flame Strike | * Flame Strike | ||
*Freedom of Movement | * Freedom of Movement | ||
*Frost Shield | * Frost Shield | ||
*Hold Monster | * Hold Monster | ||
*Mass Camouflage | * Mass Camouflage | ||
*Polymorph Self | * Polymorph Self | ||
*Stoneskin | * Stoneskin | ||
*Summon creature IV | * Summon creature IV | ||
*War Cry | * War Cry | ||
| | | | ||
*Cure Critical Wounds | * Cure Critical Wounds | ||
*Death Ward | * Death Ward | ||
*Feeblemind | * Feeblemind | ||
*Haste | * Haste | ||
*Ice Storm | * Ice Storm | ||
*Inferno | * Inferno | ||
*Lesser Spell Breach | * Lesser Spell Breach | ||
*Lightning Shield | * Lightning Shield | ||
*Monstrous Regeneration | * Monstrous Regeneration | ||
*Slay Living | * Slay Living | ||
*Spell Resistance | * Spell Resistance | ||
*Summon Creature V | * Summon Creature V | ||
*Vine Mine | * Vine Mine | ||
*Wall of Fire | * Wall of Fire | ||
*Wall of Ice | * Wall of Ice | ||
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*Chain Lightning | * Chain Lightning | ||
*Create Undead | * Create Undead | ||
*Crumble | * Crumble | ||
*Drown | * Drown | ||
*Energy Buffer | * Energy Buffer | ||
*Ethereal Visage | * Ethereal Visage | ||
*Flesh to Stone | * Flesh to Stone | ||
*Freeze | * Freeze | ||
*Greater Dispelling | * Greater Dispelling | ||
*Greater Stoneskin | * Greater Stoneskin | ||
*Healing Circle | * Healing Circle | ||
*Regenerate | * Regenerate | ||
*Stone to Flesh | * Stone to Flesh | ||
*Stonehold | * Stonehold | ||
*Summon creature VI | * Summon creature VI | ||
* [[Sunfire]] | |||
* [[Vitriolic Sphere]] | |||
| | | | ||
*Aura of Vitality | * Aura of Vitality | ||
*Creeping Doom | * Creeping Doom | ||
*Fire Storm | * Fire Storm | ||
*Heal | * Heal | ||
*Power Word Stun | * Power Word Stun | ||
*Raise Dead | * Raise Dead | ||
*Summon creature VII | * Summon creature VII | ||
*True seeing | * True seeing | ||
| | | | ||
*Bombardment | * Bombardment | ||
*Control Undead | * Control Undead | ||
*Create Greater Undead | * Create Greater Undead | ||
*Finger of Death | * Finger of Death | ||
*Greater Sanctuary | * Greater Sanctuary | ||
*Greater Spell Breach | * Greater Spell Breach | ||
*Harm | * Harm | ||
*Horrid Wilting | * Horrid Wilting | ||
*Premonition | * Premonition | ||
*Summon creature VIII | * Summon creature VIII | ||
*Sunbeam | * Sunbeam | ||
*Sunburst | * Sunburst | ||
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*Burst of Glacial Wrath | * Burst of Glacial Wrath | ||
*Earthquake | * Earthquake | ||
*[[Spell_changes#Elemental_Swarm|Elemental Swarm]] | * [[Spell_changes#Elemental_Swarm|Elemental Swarm]] | ||
*Mass heal | * Mass heal | ||
*Power Word Kill | * Power Word Kill | ||
*Storm of vengeance | * Storm of vengeance | ||
*Summon creature IX | * Summon creature IX | ||
*Wail of the Banshee | * Wail of the Banshee | ||
| | | | ||
*Dragon Knight | * Dragon Knight | ||
*Greater Ruin | * Greater Ruin | ||
*Hellball | * Hellball | ||
*Mummy Dust | * Mummy Dust | ||
*Planar Conduit | * Planar Conduit | ||
| | | | ||
|} | |} |
Revision as of 10:16, 16 February 2022
![]() Character Creation | |
Characters on Arelith: | |
---|---|
Race - Alignment | |
Deity - Class | |
Gifts - Backgrounds | |
Mark of Destiny | |
Epic Sacrifice | |
Customization | |
Head List |
Shaman is a custom base class available on Arelith.
Introduction
Shamans are divine spellcasters who draw upon primal forces to power their spells. These forces can range from spirits, tribal deities, or even the planes themselves. Their relationship with their source can also vary widely, from either a willing bond with the source to a parasitic relationship, where the Shaman bends its source to do their bidding. While initially they may be mistaken for a druid, the Shaman lacks the druid’s bond with nature and their strict adherence to its balance. The role of a Shaman can also vary by community: some are direct leaders of a tribe or village, some are spiritual leaders, and some are simply 'wise folk' sought out for guidance. Shamans can also take the role of a healer or witch doctor for their community, both feared and respected for their magical prowess.
Class Features
- Hit Die: d8
- BAB: Medium
- Proficiencies: Simple weapons, light and medium armor, and shields
- Saving Throws: High: Fortitude and Will; Low: Reflex
- Skill Points: 4 + int modifier ((4 + int modifier) * 4 at 1st level)
- Class Skills: animal empathy, concentration, craft mastery, heal, leadership, lore, sail, spellcraft
- Spellcasting: Divine, druid spell list, wisdom-based (a base wisdom score of 10 + the spell’s level is required to cast a spell, bonus spells are based on modified wisdom, and the wisdom modifier affects spell DCs), and spontaneous cast (no spell preparation required).
- Special:
- Shamans can tend to plants and encourage their growth.
- Languages: Sylvan at level 1 and Animal at level 6.
- Barbarian Class Synergy
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- Rage bonuses (but not rage feats)
- Barbarian Dodge
- Passive Damage Bonus
- Bard Class Synergy
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- Note: Only if Shaman levels are majority in character levels
- 1/3 Shaman levels count towards Bard Song scaling
- Monk Class Synergy
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- Ki Strike 1 at effective level 10
- Whirlwind Attack at effective level 12
- Ki Strike 2 at effective level 13
- Ki Strike 3 at effective level 16
- Enables Ki Strike 4 BUT NOT 5 for Shamans
- AB/Dmg for both unarmed and weapon applies
- Ranger Class Synergy
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- Note: Only if Shaman levels are majority in character levels
- Defensive Two-Weapon Fighting
- Archer path ranged bonus damage scaling based on effective levels
- Woodland Stride at effective level 7 (ex. 6 shaman 3 ranger)
- Improved Two-Weapon Fighting at effective level 9
- Called Shot for Archer Path Rangers at effective level 9
- Out-of-combat Movement Speed at effective level 18
- Wilderness Map (Ranger feat)
Spells
Cantrips | 1st level spells | 2nd level spells |
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3rd level spells | 4th level spells | 5th level spells |
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6th level spells | 7th level spells | 8th level spells |
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9th level spells | Epic spells | |
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Level progression
Lvl | BAB | Saves | Feats | Base spells per day | Known spells | ||||||||||||||||||||||
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Fort | Ref | Will | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |||||
1st | +0 | +2 | +0 | +2 | Use Poison | 5 | 3 | — | — | — | — | — | — | — | — | 4 | 2 | - | - | - | - | - | - | - | - | ||
2nd | +1 | +3 | +0 | +3 | 6 | 4 | — | — | — | — | — | — | — | — | 5 | 2 | - | - | - | - | - | - | - | - | |||
3rd | +2 | +3 | +1 | +3 | 6 | 5 | — | — | — | — | — | — | — | — | 5 | 3 | - | - | - | - | - | - | - | - | |||
4th | +3 | +4 | +1 | +4 | 6 | 6 | 3 | — | — | — | — | — | — | — | 6 | 3 | 1 | - | - | - | - | - | - | - | |||
5th | +3 | +4 | +1 | +4 | 6 | 6 | 4 | — | — | — | — | — | — | — | 6 | 4 | 2 | - | - | - | - | - | - | - | |||
6th | +4 | +5 | +2 | +5 | Craft Wand | 6 | 6 | 5 | 3 | — | — | — | — | — | — | 7 | 4 | 2 | 1 | - | - | - | - | - | - | ||
7th | +5 | +5 | +2 | +5 | 6 | 6 | 6 | 4 | — | — | — | — | — | — | 7 | 5 | 3 | 2 | - | - | - | - | - | - | |||
8th | +6/+1 | +6 | +2 | +6 | Spell Focus: Divination | 6 | 6 | 6 | 5 | 3 | — | — | — | — | — | 7 | 5 | 3 | 2 | 1 | - | - | - | - | - | ||
9th | +6/+1 | +6 | +3 | +6 | 6 | 6 | 6 | 6 | 4 | — | — | — | — | — | 7 | 5 | 4 | 3 | 2 | - | - | - | - | - | |||
10th | +7/+2 | +7 | +3 | +7 | 6 | 6 | 6 | 6 | 5 | 3 | — | — | — | — | 7 | 5 | 4 | 3 | 2 | 1 | - | - | - | - | |||
11th | +8/+3 | +7 | +3 | +7 | 6 | 6 | 6 | 6 | 6 | 4 | — | — | — | — | 7 | 6 | 5 | 4 | 3 | 2 | - | - | - | - | |||
12th | +9/+4 | +8 | +4 | +8 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | — | — | — | 7 | 6 | 5 | 4 | 3 | 2 | 1 | - | - | - | |||
13th | +9/+4 | +8 | +4 | +8 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | — | — | — | 7 | 6 | 6 | 4 | 4 | 3 | 2 | - | - | - | |||
14th | +10/+5 | +9 | +4 | +9 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | — | — | 7 | 6 | 6 | 4 | 4 | 3 | 2 | 1 | - | - | |||
15th | +11/+6/+1 | +9 | +5 | +9 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | — | — | 7 | 6 | 6 | 5 | 4 | 4 | 3 | 2 | - | - | |||
16th | +12/+7/+2 | +10 | +5 | +10 | Greater Spell Focus: Divination | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | — | 7 | 6 | 6 | 5 | 4 | 4 | 3 | 2 | 1 | - | ||
17th | +12/+7/+2 | +10 | +5 | +10 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | — | 7 | 6 | 6 | 5 | 5 | 4 | 4 | 3 | 2 | - | |||
18th | +13/+8/+3 | +11 | +6 | +11 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | 7 | 6 | 6 | 5 | 5 | 5 | 4 | 4 | 2 | 1 | |||
19th | +14/+9/+4 | +11 | +6 | +11 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | 7 | 6 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | |||
20th | +15/+10/+5 | +12 | +6 | +12 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 7 | 6 | 6 | 5 | 5 | 5 | 4 | 4 | 4 | 3 | |||
21st | - | - | - | - | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 7 | 6 | 6 | 5 | 5 | 5 | 4 | 4 | 4 | 4 |
Bonus spell slots come from items and high wisdom.
As a rule of thumb, shamans can cast spell levels up to half their class level (rounded down).
Epic shaman
Hit die: d8
Skill points: 4 + int modifier
Bonus feat schedule: The epic shaman gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, and 29.
Bonus feat list: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Epic Spell: Dragon Knight, Epic Spell: Mummy Dust, Epic Spell: Greater Ruin, Epic Spell: Hellball, Great Wisdom, Improved Combat Casting
Epic shaman level progression
Lvl | Feats |
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21st | |
22nd | |
23rd | bonus feat |
24th | |
25th | |
26th | bonus feat |
27th | |
28th | |
29th | bonus feat |
30th |