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|'''Monk Weapon Proficiency'''
|'''Monk Weapon Proficiency'''
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| Allows effective use of club, dagger, handaxe, light crossbow, heavy crossbow, nagitata, quarterstaff, sai, shuriken, kama, katana, sling and wakizashi. This change adds nagitata, sai, katana, and wakizashi.
| Allows effective use of club, dagger, handaxe, light crossbow, heavy crossbow, naginata, quarterstaff, sai, shuriken, kama, katana, sling and wakizashi. This change adds nagitata, sai, katana, and wakizashi.


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Revision as of 21:24, 27 October 2020

Classes

Character Creation

Characters on Arelith:
Race - Alignment
Deity - Class
Gifts - Backgrounds
Mark of Destiny
Epic Sacrifice
Customization
Head List

Monk is a default base class with Arelith specific changes.


Introduction

Arelith Monks enjoy many changes that benefit their martial and monk abilities. Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. Base mechanics can be found on NWNWiki. The #Roleplay Tips section provides suggestions for character development.

Class Mechanics

Requirements

Alignment restrictions: Any lawful

Class Features

Hit die: d8

Proficiencies: armor (robes), weapons (monk)

Skill points: 4 + int modifier ((4 + int modifier) * 4 at 1st level)

Class Skills: concentration, craft mastery, craft trap, discipline, heal, hide, leadership, listen, lore, move silently, spot, parry, perform, tumble, ride

Unavailable feats: scribe scroll, craft wand, weapon specialization

Primary saving throw(s): fortitude, reflex, will

Base attack bonus: +3/4 level

Level Progression

Hit points rolls on Arelith are always maximum.

Lvl BAB Fort Ref Will Feats HP range UBAB Flurry UBAB Unarmed DMG
Large/medium
Unarmed DMG
Small
Speed bonus
1st +0 +2 +2 +2 cleave, monk AC bonus, stunning fist,
evasion, flurry of blows, improved unarmed strike
8 +0 -2/-2 1d6 1d4 -
2nd +1 +3 +3 +3 deflect arrows, weapon focus: unarmed 16 +1 -1/-1 1d6 1d4 -
3rd +2 +3 +3 +3 monk speed, still mind 24 +2 +0/+0 1d6 1d4 +10%
4th +3 +4 +4 +4 32 +3 +1/+1 1d8 1d6 +10%
5th +3 +4 +4 +4 purity of body 40 +3 +1/+1 1d8 1d6 +10%
6th +4 +5 +5 +5 knockdown, improved knockdown 48 +4/+1 +2/-1/+2 1d8 1d6 +20%
7th +5 +5 +5 +5 wholeness of body 56 +5/+2 +3/+0/+3 1d8 1d6 +20%
8th +6/+1 +6 +6 +6 64 +6/+3 +4/+1/+4 1d10 1d8 +20%
9th +6/+1 +6 +6 +6 improved evasion 72 +6/+3 +4/+1/+4 1d10 1d8 +30%
10th +7/+2 +7 +7 +7 ki strike +1, combat mastery (see table) 80 +7/+4/+1 +5/+2/-1/+5 1d10 1d8 +30%
11th +8/+3 +7 +7 +7 diamond body 88 +8/+5/+2 +6/+3/+0/+6 1d10 1d8 +30%
12th +9/+4 +8 +8 +8 diamond soul, uncanny dodge 96 +9/+6/+3 +7/+4/+1/+7 1d12 1d10 +40%
13th +9/+4 +8 +8 +8 ki strike +2 104 +9/+6/+3 +7/+4/+1/+7 1d12 1d10 +40%
14th +10/+5 +9 +9 +9 112 +10/+7/+4/+1 +8/+5/+2/-1/+8 1d12 1d10 +40%
15th +11/+6/+1 +9 +9 +9 quivering palm 120 +11/+8/+5/+2 +9/+6/+3/+0/+9 1d12 1d10 +50%
16th +12/+7/+2 +10 +10 +10 ki strike +3 128 +12/+9/+6/+3 +10/+7/+4/+1/+10 1d20 2d6 +50%
17th +12/+7/+2 +10 +10 +10 136 +12/+9/+6/+3 +10/+7/+4/+1/+10 1d20 2d6 +50%
18th +13/+8/+3 +11 +11 +11 empty body, defensive roll 144 +13/+10/+7/+4/+1 +11/+8/+5/+2/-1/+11 1d20 2d6 +50%
19th +14/+9/+4 +11 +11 +11 152 +14/+11/+8/+5/+2 +12/+9/+6/+3/+0/+12 1d20 2d6 +50%
20th +15/+10/+5 +12 +12 +12 perfect self, whirlwind attack 160 +15/+12/+9/+6/+3 +13/+10/+7/+4/+1/+13 1d20 2d6 +50%

Epic Monk

Bonus feats: The epic monk gains a bonus feat every five levels after 20th. In other words, at levels 25 and 30.

Epic bonus feats: armor skin, blinding speed, epic damage reduction, epic energy resistance, epic toughness, improved ki strike 4, improved ki strike 5, improved spell resistance, improved stunning fist, self concealment, epic dodge

Unavailable epic feats: epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape

Lvl Feats HP range Speed bonus
21st 168 +50%
22nd 176 +50%
23rd 184 +50%
24th 192 +50%
25th bonus feat, improved whirlwind attack 200 +50%
26th 208 +50%
27th 216 +50%
28th 224 +50%
29th 232 +50%
30th bonus feat 240 +50%

Arelith Changes

Change Level Description
Combat Mastery - Grants scaling Unarmed AB & Damage bonuses as well as Armed Damage for weapons within Weapon Focus. See the Monk#Combat_Mastery table below.
Monk WIS AC bonus - Does not stack with Divine Shield AC. The higher of the two values is used. Read more about divine might & shield changes here.
Monk level AC bonus - No longer gets +1 AC every 5 levels. The character sheet may still show the AC.
Class skills - Spot, Perform and Ride added as class skills.
Tongue of the Sun and Moon - Each Monk level counts as 2 Lore ranks when it comes to understanding languages you do not speak. Every 10 Monk level also gives you +1 more language you can learn.
Monk Weapon Proficiency - Allows effective use of club, dagger, handaxe, light crossbow, heavy crossbow, naginata, quarterstaff, sai, shuriken, kama, katana, sling and wakizashi. This change adds nagitata, sai, katana, and wakizashi.
Monk UBAB Weapons
Flurry of Blows
- The club, quarterstaff, naginata, kama, sai and shuriken benefit from the monk unarmed base attack bonus (UBAB) and can be used with Flurry of Blows. This change adds club, quarterstaff, naginata, sai and shuriken. [See https://nwn.fandom.com/wiki/Unarmed_base_attack_bonus for UBAB progression.]
Ki Strike +4 - Wisdom requirement reduced to 16 and grants an additional +1 AB and +2 damage to Unarmed attacks.
Ki Strike +5 - Wisdom requirement reduced to 16 and grants an additional +1 AB and +2 damage to Unarmed attacks for a total of +2 AB and +4 DMG when combined with Ki Strike +4.
Improved Spell Resistance - Each Epic SR feat increases the cap of Diamond Soul (32) spell resistance by +2.
Epic Bonus Feats - May choose Epic Dodge as an epic feat. Monks now receive Defensive Roll and so, as long as they meet the dexterity and tumble requirements, they can choose this feat.
Weapon Focus: Unarmed 2 Gains feat - Weapon Focus: Unarmed.
Monk Speed 3 Grants a +10% bonus to movement speed at lvls 3, 6, 9, 12, and 15, capping at +50%. This does not stack with haste movement speed or unlock the movement speed cap any longer.
Wholeness of Body 7 10 minute cool down. Heals damage = Monk lvl x WIS Mod. Removes debuffs per Restoration spell.
Quivering Palm 10 Has unlimited uses per day but is on a 5 minute cooldown.
Uncanny Dodge 12 Gains feat - Uncanny Dodge
Diamond Soul 12 Spell Resistance of 10 + Monk lvls, capping at 32 SR. Breach spells also no longer lower monk Spell Resistance.
Defensive Roll 18 Gains Defensive Roll.
Empty Body 18 5 minute cooldown. Invisibility Purge no longer removes Empty Body 50% concealment effect.
Whirlwind Attack 20 Gains feat - Whirlwind Attack
Whirlwind Attack 25 Gains feat - Improved Whirlwind Attack

Combat Mastery


Combat Mastery grants scaling Unarmed AB & Damage bonuses as well as Armed Damage for weapons within a Weapon Focus feat you choose. For example, a Katana would receive the Armed AB and DMG bonuses from Weapon Focus: (one-handed edged).

Level Unarmed Ab Unarmed Dmg Armed Ab Armed Dmg
10 0 +1 0 0
13 +1 +1 0 0
16 +1 +2 0 0
18 +2 +2 0 0
20 +2 +3 0 +1
23 +2 +3 +1 +1
24 +3 +3 +1 +2
25 +3 +3 +2 +2
28 +5 +6 +3 +3

Roleplay Tips

External Links

Information about default NWN class are available on NWNWiki.
Monk Orders of the Realms by Lee Nelson on Candlekeep - for roleplay inspiration
Seekers of wisdom - article on CoA forum comparing roleplay of 3 classes: clerics, druids and monks.