Healing Domain
Appearance
Domain Description
A character aligned with the Healing Domain is dedicated to the principles of convalescence and rejuvenation.
Domain Bonuses
Abilities
- Skill Bonus
- +3 Heal
Languages¹
- None
Turn Undead Bonus²
- None
Power³
- None
Spell Interactions
- Overheal: The Cleric converts excess healing into temporary hit points. The hit point bonus is limited to 1 per Cleric, Harper Priest and Zhentarim Fear Speaker levels, and lasts for a period of three rounds. The duration is refreshed on further applications of Overheal.
- Regenerate refreshes and stacks the Overheal hit point bonus, while Monstrous Regeneration doesn't.
- Sympathetic Healing: Healing spells, cast from the spellbook, which heals others also heals the caster for 25% of the amount healed and applies Overheal.
- Empower Healing - The following healing spells are cast as if with the empower spell feat. Including other sources like drinking curative potions except heal potions.
- With the healing domain will notice that empowered versions of the cure spells will be double empowered except Heal.
Domain Spell List
- Cure Moderate Wounds (1)
- Cure Serious Wounds (2)
- Healing Circle (3)
- Monstrous Regeneration (4)
- Heal (5)
- Regeneration (6)
- Mass Heal (7)
- Regeneration (8)
Notes
¹ If the domain gives a Bonus language, it requires 6 Class levels.
² Turn Undead has been extensively customized on Arelith. Read more here.
³ If the domain has a spell as a domain power, the requirement is the spell's innate levels * 2, for this domain is 2 Class levels. This domain does not give a domain power.