Cavalier
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Cavalier is a custom prestige class available on Arelith.
Introduction
Cavaliers are warriors who specialize in fighting while mounted rather than on foot. While they can take many forms, ranging from the prototypical heavily armored knight to the lightly armored raider, they are usually seen using a lance as their weapon of choice. As expert horsemen, they have a special bond with their steed, who is usually never far from them. Whether they fight for a cause, for profit, or for glory, Cavaliers can always be found charging fearlessly into combat.
Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. The #Roleplay Tips section provides suggestions for character development.
Class Mechanics
Requirements
Alignment restrictions: None
Feats: Mounted Combat
Base attack bonus: +5
Skills: Ride 8
Class Features
Hit die: d12
Proficiencies: armor (light, medium, heavy), shields, weapons (martial, simple, cavalier)
Skill points: 4 + int modifier ((4 + int modifier) * 4 at 1st level)
Class Skills: concentration, craft mastery, discipline, heal, intimidate, leadership, listen, lore, ride, sail, spot, taunt
Unavailable feats: craft wand, scribe scroll, weapon specialization
Bonus feats: ambidexterity, blind fight, called shot, cleave, deflect arrows, disarm, dodge, expertise, great cleave, improved critical, improved disarm, improved expertise, improved knockdown, improved parry, improved power attack, improved two-weapon fighting, improved unarmed strike, knockdown, mobility, mounted archery, pmoint blank shot, mower attack, rapid shot, spring attack, stunning fist, two-weapon fighting, weapon finesse, weapon focus, weapon proficiency (exotic), whirlwind attack
Epic bonus feats: (if Cavalier levels taken at character level 21+) armor skin, epic damage reduction, epic prowess, epic toughness, epic weapon focus, improved stunning fist, improved whirlwind attack, overwhelming critical, superior initiative
Primary saving throw(s): fortitude
Base attack bonus: +1/level
Level Progression
Hit points rolls on Arelith are always maximum.
Level | BAB | Fort | Ref | Will | HP | Feats | Mechanical | Mounted Charge | On-foot Charge | Non-cav Weapon | Stun/Daze | Bullrush |
1st | +1 | +2 | +0 | +0 | 12 | Bonus Feat, Practiced Rider |
Spirited Charge Tier 1 | +2 AB | ||||
2nd | +2 | +3 | +0 | +0 | 24 | Fearless +2 | ||||||
3rd | +3 | +3 | +1 | +1 | 36 | Summon Common Mount (120%) | ||||||
4th | +4 | +4 | +1 | +1 | 48 | Bonus Feat, Spirited Charge Tier 2 |
+3 AB | +1 AB | +1 AB | 0.5 second | ||
5th | +5 | +4 | +1 | +1 | 60 | Fearless +4 | ||||||
6th | +6 | +5 | +2 | +2 | 72 | Summon Common Mount (130%) | ||||||
7th | +7 | +5 | +2 | +2 | 84 | Bonus Feat | Spirited Charge Tier 3 | +4 AB | +2 AB | 1 second | 1 second | |
8th | +8 | +6 | +2 | +2 | 96 | Fearless +6, Weapon of Choice: Lance |
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9th | +9 | +6 | +3 | +3 | 108 | Fear Immunity | Summon Common Mount (140%) | |||||
10th | +10 | +7 | +3 | +3 | 120 | Bonus Feat | Spirited Charge Tier 4 | +5 AB | +3 AB | +2 AB | 1.5 seconds | 1.5 seconds |
Arelith Changes
Change | Level | Description |
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Bonus Feats | - | Cavaliers get bonus Feats at levels 1, 4, 7, and 10. |
Cavalier Weapon Proficiency | 1 | Cavaliers can wield the following weapons without penalty: Cavalry Axe, Cavalry Sword, Cavalry Hammer, Bastard Sword, War Mace, Katana, Wakizashi, and Naginata |
Practiced Rider | 1 | A Cavalier is an expert horseman and gains a bonus to ride equal to two times their cavalier level. This ride bonus will count towards regaining the Tumble AC, mounted movement speed, and is less likely to be thrown off mounts. |
Spirited Charge | 1 | Instant action.
Note: The Cavalier will become rooted for 2 seconds if they spirited charge against a player character |
Fearless | 2 | A Cavalier is conditioned to charge into battle against even the most fearsome of opponents and gains a +2 bonus to saving throws vs fear. This bonus increases to +4 at level 5, +6 at level 8, and becomes Fear Immunity at level 9. |
Summon Mount | 3 | Cavaliers are bonded with their horse and they can summon their personal steed if it isn’t already nearby. The horse will have a 50 Temporary hit point bonus permanently applied to it.
Summons different mounts based on summoning tier and armor worn.
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Summon Special Mount | 3 | Cavaliers can summon special mounts that are unique to their class and/or alignment.
Nightmare Mounts: Available to the following Classes and Evil Alignment - Blackguard, Hexblade, Wizard, Spellsword, Sorcerer, Cleric, and Favored Soul
White Charger: Available to the following Classes and Good Alignment - Paladin, Champion, Knight, Cleric, and Favored Soul
Rangers can summon wild horses if they use Summon Special Mount, but if they have any of the aforementioned evil/good classes then they will summon Nightmares/White Chargers, instead. Dedicated Blackguards, Hexblades, Paladins, Knights, and Divine Champions get their mount visuals upgraded! Mechanically their mounts still depend on their cavalier level. (Mount speed and ride bonus remain unchanged)
Note: Good alignment restriction for paladin, knight, and divine champion still applies. Neutral/Evil Knights and Divine Champions don't get anything special |
Weapon of Choice | 8 | Cavaliers gain Weapon of Choice: Lance. For Weapon Master builds, this allows the Weapon Master to select a melee weapon of choice and be granted a free mounted charge weapon of choice. |