Divine Champion
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Divine Champion is a default prestige class with Arelith specific changes.
Introduction
Arelith Divine Champions enjoy changes that benefit their abilities and alignment requirements. Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. Base mechanics can be found on NWNWiki. The #Roleplay Tips section provides suggestions for character development.
Class Mechanics
Requirements
Alignment restrictions: None
Base attack bonus: +7
Feats: Weapon focus in a melee weapon (ranged and unarmed will not count)
Class Features
Hit die: d10
Proficiencies: armor (light, medium), shields, weapons (martial, simple)
Skill points: 4 + int modifier ((4 + int modifier) * 4 at 1st level)
Class Skills: concentration, craft mastery, discipline, heal, intimidate, leadership, listen, lore, parry, ride, spot, taunt
Unavailable feats: craft wand, scribe scroll, weapon specialization
Bonus feats: ambidexterity, armor proficiency (heavy), blind fight, called shot, cleave, deflect arrows, disarm, dodge, expertise, great cleave, improved critical, improved disarm, improved expertise, improved knockdown, improved parry, improved power attack, improved two-weapon fighting, improved unarmed strike, knockdown, mobility, point blank shot, power attack, rapid shot, spring attack, stunning fist, two-weapon fighting, weapon finesse, weapon focus, weapon proficiency (exotic), whirlwind attack
Primary saving throw(s): fortitude, reflex
Base attack bonus: +1/level
Level Progression
Hit points rolls on Arelith are always maximum.
Level | BAB | Fort | Reflex | Will | Feats | HP | Save bonus | Divine wrath |
1st | +1 | +2 | +2 | +0 | lay on hands, Melee Weapon Bonus | 10 | +0 | - |
2nd | +2 | +3 | +3 | +0 | bonus feat, sacred defense (+1) | 20 | +1 | - |
3rd | +3 | +3 | +3 | +1 | smite evil | 30 | +1 | - |
4th | +4 | +4 | +4 | +1 | bonus feat, sacred defense (+1) | 40 | +2 | - |
5th | +5 | +4 | +4 | +1 | divine wrath | 50 | +2 | +3 5/+3 |
6th | +6 | +5 | +5 | +2 | bonus feat, sacred defense (+1) | 60 | +3 | +3 5/+3 |
7th | +7 | +5 | +5 | +2 | 70 | +3 | +3 5/+3 | |
8th | +8 | +6 | +6 | +2 | bonus feat, sacred defense (+1) | 80 | +4 | +3 5/+3 |
9th | +9 | +6 | +6 | +3 | 90 | +4 | +3 5/+3 | |
10th | +10 | +7 | +7 | +3 | bonus feat, sacred defense (+1) | 100 | +5 | +5 5/+3 |
Epic Divine Champion
Bonus feats: The epic divine champion gains a bonus feat every four levels. In other words, at levels 14 and 18.
Epic bonus feats: armor skin, automatic quicken spell, automatic silent spell, automatic still spell, devastating critical, epic damage reduction, epic prowess, epic spell focus, epic spell penetration, epic toughness, epic weapon focus, epic weapon specialization, great smiting, great wisdom, improved combat casting, improved stunning fist, improved whirlwind attack, overwhelming critical, planar turning, superior initiative
Unavailable epic feats: outsider shape, construct shape, dragon shape, undead shape
Level | Feats | HP | Save bonus | Divine wrath |
11th | 110 | +5 | +5 5/+3 | |
12th | sacred defense (+1) | 120 | +6 | +5 5/+3 |
13th | 130 | +6 | +5 5/+3 | |
14th | bonus feat, sacred defense (+1) | 140 | +7 | +5 5/+3 |
15th | 150 | +7 | +7 10/+4 | |
16th | sacred defense (+1) | 160 | +8 | +7 10/+4 |
17th | 170 | +8 | +7 10/+4 | |
18th | bonus feat, sacred defense (+1) | 180 | +9 | +7 10/+4 |
19th | 190 | +9 | +7 10/+4 | |
20th | sacred defense (+1) | 200 | +10 | +9 15/+5 |
Arelith Changes
Change | Level | Description |
---|---|---|
Name | - | Arelith has renamed the Champion of Torm to Divine Champion. |
Requirements | - | Alignment restriction removed. Any alignment, including evil, can play the Divine Champion. |
Class skills | - | Divine Champions on Arelith get access to Concentration, Intimidate, Leadership, Listen and Taunt as class skills. |
Chosen Deity | - | All Divine Classes (Clerics, Paladins, Druids, Divine Champions, and Blackguards) must be one of the cleric alignments of that deity. See Chosen Deity to read more. |
Lay on Hands | 1 | 10 minute (100 round) cooldown period rather than uses per day. |
Divine Wrath | 5 | Has an 8 minute (80 round) cooldown period.
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Smite Evil | - | Smite Evil replenishes a single charge every 10-11.5 minutes. Refreshes sequentially, once one cool down is done the next will begin automatically. |
Roleplay Tips
- Divine Champion on Forgotten Realms wiki
External Links
- Information about default NWN class are available on NWNWiki.