Healing Domain: Difference between revisions
Appearance
→Passive Abilities: swapped external spell links for internal spell links |
|||
Line 13: | Line 13: | ||
* Overheal: The [[Cleric]] converts excess healing into temporary hit points. The hit point bonus is limited to 1 per [[Cleric]], [[Harper#Harper_Priest|Harper Priest]] and [[Zhentarim#Zhentarim_Fear_Speaker|Zhentarim Fear Speaker]] levels, and lasts for a period of three rounds. The duration is refreshed on further applications of Overheal. | * Overheal: The [[Cleric]] converts excess healing into temporary hit points. The hit point bonus is limited to 1 per [[Cleric]], [[Harper#Harper_Priest|Harper Priest]] and [[Zhentarim#Zhentarim_Fear_Speaker|Zhentarim Fear Speaker]] levels, and lasts for a period of three rounds. The duration is refreshed on further applications of Overheal. | ||
:*Regenerate refreshes and stacks the Overheal hit point bonus, while Monstrous Regeneration doesn't. | :* [[Regenerate]] refreshes and stacks the Overheal hit point bonus, while [[Monstrous Regeneration]] doesn't. | ||
* Sympathetic Healing: Healing spells cast from the spellbook ('''NOT''' the Heal spell) which heals others also heals the caster for half the amount and applies Overheal. | * Sympathetic Healing: Healing spells cast from the spellbook ('''NOT''' the [[Heal]] spell) which heals others also heals the caster for half the amount and applies Overheal. | ||
===Activation Abilities=== | ===Activation Abilities=== |
Revision as of 11:26, 21 July 2022
A Cleric with Healing Domain is bound to the concept of convalescence and respite.
Domain Special Abilities
Passive Abilities
- Skill Bonus
- +3 Heal
- Overheal: The Cleric converts excess healing into temporary hit points. The hit point bonus is limited to 1 per Cleric, Harper Priest and Zhentarim Fear Speaker levels, and lasts for a period of three rounds. The duration is refreshed on further applications of Overheal.
- Regenerate refreshes and stacks the Overheal hit point bonus, while Monstrous Regeneration doesn't.
- Sympathetic Healing: Healing spells cast from the spellbook (NOT the Heal spell) which heals others also heals the caster for half the amount and applies Overheal.
Activation Abilities
- Able to Turn Undead. (See Turn Undead)
Spell Interactions
- Empower Healing1 - The following healing spells are cast as if with the empower spell feat:
Domain Spell List
- Cure Moderate Wounds (1)
- Cure Serious Wounds (2)
- Healing Circle (3)
- Monstrous Regeneration (4)
- Heal (5)
- Regeneration (6)
- Mass Heal (7)
- Regeneration (8)
Notes
- 1The stated spells are empowered whenever cast by a character with this domain, regardless of the source of the spell. Most notably, this includes drinking curative potions except heal potions.
- Clerics with the healing domain will notice that empowered versions of the cure spells will be double empowered except Heal.
- A Cleric with this domain who casts a maximized cure spell will have the spell effects maximized before this domain empowers them.
- Turn Undead has been extensively customized on Arelith. Read more here.