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Healing Domain: Difference between revisions

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Passive Abilities: swapped external spell links for internal spell links
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* Overheal: The [[Cleric]] converts excess healing into temporary hit points. The hit point bonus is limited to 1 per [[Cleric]], [[Harper#Harper_Priest|Harper Priest]] and [[Zhentarim#Zhentarim_Fear_Speaker|Zhentarim Fear Speaker]] levels, and lasts for a period of three rounds. The duration is refreshed on further applications of Overheal.
* Overheal: The [[Cleric]] converts excess healing into temporary hit points. The hit point bonus is limited to 1 per [[Cleric]], [[Harper#Harper_Priest|Harper Priest]] and [[Zhentarim#Zhentarim_Fear_Speaker|Zhentarim Fear Speaker]] levels, and lasts for a period of three rounds. The duration is refreshed on further applications of Overheal.
:*Regenerate refreshes and stacks the Overheal hit point bonus, while Monstrous Regeneration doesn't.
:* [[Regenerate]] refreshes and stacks the Overheal hit point bonus, while [[Monstrous Regeneration]] doesn't.


* Sympathetic Healing: Healing spells cast from the spellbook ('''NOT''' the Heal spell) which heals others also heals the caster for half the amount and applies Overheal.
* Sympathetic Healing: Healing spells cast from the spellbook ('''NOT''' the [[Heal]] spell) which heals others also heals the caster for half the amount and applies Overheal.


===Activation Abilities===
===Activation Abilities===

Revision as of 11:26, 21 July 2022

A Cleric with Healing Domain is bound to the concept of convalescence and respite.



Domain Special Abilities

Passive Abilities

  • Skill Bonus
  • +3 Heal
  • Overheal: The Cleric converts excess healing into temporary hit points. The hit point bonus is limited to 1 per Cleric, Harper Priest and Zhentarim Fear Speaker levels, and lasts for a period of three rounds. The duration is refreshed on further applications of Overheal.
  • Sympathetic Healing: Healing spells cast from the spellbook (NOT the Heal spell) which heals others also heals the caster for half the amount and applies Overheal.

Activation Abilities

Spell Interactions

  • Empower Healing1 - The following healing spells are cast as if with the empower spell feat:

Domain Spell List

Notes

  • 1The stated spells are empowered whenever cast by a character with this domain, regardless of the source of the spell. Most notably, this includes drinking curative potions except heal potions.
  • Clerics with the healing domain will notice that empowered versions of the cure spells will be double empowered except Heal.
  • A Cleric with this domain who casts a maximized cure spell will have the spell effects maximized before this domain empowers them.
  • Turn Undead has been extensively customized on Arelith. Read more here.