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:'''The Server''' | :'''The Server''' | ||
:Arelith is a Neverwinger Nights Persistent World Roleplay Server. This means that the server is active twenty-four hours per | :Arelith is a Neverwinger Nights Persistent World Roleplay Server. This means that the server is active twenty-four hours per day, seven days per week. (Except during maintenance and power or internet outtages.) | ||
:Arelith's main body consists of three servers: Cordor, The Surface, and The Underdark. Movement between these servers is seamless, and occurs automatically when a character touches an area transition leading to a different server. | |||
:Arelith's main body consists of three servers: Cordor, The Surface, and The Underdark. Movement between these servers is | |||
seamless, and occurs automatically when a character touches an area transition leading to a different server. | |||
:'''The Setting''' | :'''The Setting''' | ||
:[[Surface | Arelith]] is a small island located somewhere on The Trackless Sea, west of The Sword Coast and The Moonshae Islands. | :[[Surface | Arelith]] is a small island located somewhere on The Trackless Sea, west of The Sword Coast and The Moonshae Islands. It is populated with a broad variety of races, who inhabit a number of settlememnts spread across the island. Beneath the surface of Arelith is [[Underdark | The Underdark]], where a separate society of monster races lives. These worlds don't often collide, but when they do, the results are usually quite interesting. | ||
It is populated with a broad variety of races, who inhabit a number of settlememnts spread across the island. Beneath the | |||
surface of Arelith is [[Underdark | The Underdark]], where a separate society of monster races lives. These worlds don't often | |||
collide, but when they do, the results are usually quite interesting. | |||
===Roleplay=== | ===Roleplay=== | ||
Arelith is a [[Roleplay]] server. As such, all players are expected to remain in character at all times, and play their | Arelith is a [[Roleplay]] server. As such, all players are expected to remain in character at all times, and play their characters in keeping with the contents of their character sheets. To maintain the ambience and environment, [[Communication_in_game | OOC chat]] is not allowed. (ex: //Hey, this is OOC!) Players are encouraged to use [[Communication_in_game | Tells]] to communicate with other players. | ||
characters in keeping with the contents of their character sheets. To maintain the ambience and environment, | |||
[[Communication_in_game | OOC chat]] is not allowed. (ex: //Hey, this is OOC!) Players are encouraged to use | |||
[[Communication_in_game | Tells]] to communicate with other players. | |||
:'''Roleplay Bonus''' | :'''Roleplay Bonus''' | ||
:Arelith has a special [[Role_Play_Bonus | Roleplay Bonus]] system, which rewards players for staying in character at all times | :Arelith has a special [[Role_Play_Bonus | Roleplay Bonus]] system, which rewards players for staying in character at all times and creating enjoyable roleplay for others, through small XP bonuses every game hour. | ||
and creating enjoyable roleplay for others, through small XP bonuses every game hour. | |||
===Rules=== | ===Rules=== | ||
Players on Arelith are primarily governed by the [[Rules | 5 Golden Rules]], which can be found on [http://arelith.com/ Arelith's | Players on Arelith are primarily governed by the [[Rules | 5 Golden Rules]], which can be found on [http://arelith.com/ Arelith's Homepage]. Clarifications for specific cases are available, however common sense and cooperation with the DMs is usually sufficient. | ||
Homepage]. Clarifications for specific cases are available, however common sense and cooperation with the DMs is usually | |||
sufficient. | |||
==Character Creation== | ==Character Creation== | ||
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===[[Backgrounds]] & [[Gifts]]=== | ===[[Backgrounds]] & [[Gifts]]=== | ||
After a character is created, the player will have the option to choose from a variety of [[Backgrounds]] and [[Gifts]], to | After a character is created, the player will have the option to choose from a variety of [[Backgrounds]] and [[Gifts]], to further customize their characters. Backgrounds apply bonuses and penalties to skills and stats, as a tradeoff, while Gifts apply only bonuses at the cost of increased [[ECL | Effective Character Level]]. | ||
To use the custom bonuses and penalties for your chosen [[Race]] choose the Subrace Properties option from the [[Gifts]] menu in the Arelith Entry Area, after character creation. | |||
To use the custom bonuses and penalties for your chosen [[Race]] choose the Subrace Properties option from the [[Gifts]] menu in | |||
the Arelith Entry Area, after character creation. | |||
===[[Languages]]=== | ===[[Languages]]=== | ||
Depending on your [[Race]] and [[Class]] selections, your character may be able to speak a [[Languages | language]], or many | Depending on your [[Race]] and [[Class]] selections, your character may be able to speak a [[Languages | language]], or many languages, other than Common. (English) Languages can be activated by [[Languages#Available_languages | chat commands]], and appear as color coded jumbled text. Languages are automatically translated for any characters who can understand them, and [[Languages#Phrasebook | additional languages can be learned]] by any character with sufficient Intelligence. | ||
languages, other than Common. (English) Languages can be activated by [[Languages#Available_languages | chat commands]], and | |||
appear as color coded jumbled text. Languages are automatically translated for any characters who can understand them, and | |||
[[Languages#Phrasebook | additional languages can be learned]] by any character with sufficient Intelligence. | |||
===[[Deity | Deities]]=== | ===[[Deity | Deities]]=== | ||
Arelith's [[Deity]] System allows characters to choose a deity to [[Deity#Piety | worship]], in order to gain the deity's | Arelith's [[Deity]] System allows characters to choose a deity to [[Deity#Piety | worship]], in order to gain the deity's [[Deity#Aspects | favor]] and use high level [[Deity#Piety | divine magic]]. Characters may also call on their deity for [[Divine_intervention | aid]] in times of need. | ||
[[Deity#Aspects | favor]] and use high level [[Deity#Piety | divine magic]]. Characters may also call on their deity for | |||
[[Divine_intervention | aid]] in times of need. | |||
===[[Alignment]]=== | ===[[Alignment]]=== | ||
Characters are expected to remain within the range of acceptable behavior for their chosen alignment. Isolated incidents of | Characters are expected to remain within the range of acceptable behavior for their chosen alignment. Isolated incidents of abberant behavior will not result in punishment, however, characters habitually acting outside of their alignment may be approached by a DM to re-evaluate their alignment choice. Any player may voluntarily request such a review in order to have their alignment altered. Alignments cannot be altered by player/character action alone. | ||
abberant behavior will not result in punishment, however, characters habitually acting outside of their alignment may be | |||
approached by a DM to re-evaluate their alignment choice. Any player may voluntarily request such a review in order to have their | |||
alignment altered. Alignments cannot be altered by player/character action alone. | |||
===[[Mark_of_destiny | The Mark of Destiny]]=== | ===[[Mark_of_destiny | The Mark of Destiny]]=== | ||
Any character may choose to take the Mark of Destiny during initial character setup. A character with [[Mark_of_destiny | The | Any character may choose to take the Mark of Destiny during initial character setup. A character with [[Mark_of_destiny | The Mark of Destiny]] will receive an additional 20XP per hour, on top of any [[Role_Play_Bonus | Roleplay Bonus]] which they already receive, but will be automatically deleted after ten deaths. It is recommended that new players read the entire Mark of Destiny article before choosing the option, in order to fully understand its ramifications. | ||
Mark of Destiny]] will receive an additional 20XP per hour, on top of any [[Role_Play_Bonus | Roleplay Bonus]] which they already | |||
receive, but will be automatically deleted after ten deaths. It is recommended that new players read the entire Mark of Destiny | |||
article before choosing the option, in order to fully understand its ramifications. | |||
===[[Character_Customization | Character Customization]]=== | ===[[Character_Customization | Character Customization]]=== | ||
Magical mirrors found on the island of Arelith allow characters to customize the shape and color of their clothing, weapons, and | Magical mirrors found on the island of Arelith allow characters to customize the shape and color of their clothing, weapons, and armor. | ||
armor. | |||
:'''[[Character_Customization#Character_Editing_Room | Character Editing Room]]''' | :'''[[Character_Customization#Character_Editing_Room | Character Editing Room]]''' | ||
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===[[Experience]] & Levels=== | ===[[Experience]] & Levels=== | ||
[[Experience]] gain and leveling up on Arelith is relatively slow compared to most other servers, and the level cap is set at 30. | [[Experience]] gain and leveling up on Arelith is relatively slow compared to most other servers, and the level cap is set at 30. This means that it can take months or even years for a character to reach maximum level, and some builds are not possible. Characters also receive additional experience when traveling with others, however it is not necessary to be in a party to receive this bonus. | ||
Experience is primarily gained by killing NPCs or through the Roleplay Bonus, however other bonuses can be found in the module, and DMs can award one-time XP bonuses for exceptional roleplay. | |||
Experience is primarily gained by killing NPCs or through the Roleplay Bonus, however other bonuses can be found in the module, | |||
and DMs can award one-time XP bonuses for exceptional roleplay. | |||
===[[State | Character State]]=== | ===[[State | Character State]]=== | ||
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:*Sobriety | :*Sobriety | ||
Characters must eat, drink, and sleep regularly in order to survive. Drinking alcohol will cause characters to become drunk, and | Characters must eat, drink, and sleep regularly in order to survive. Drinking alcohol will cause characters to become drunk, and excessive drinking can cause death. Allowing any other statistic to drop will incur penalties and risk death. | ||
excessive drinking can cause death. Allowing any other statistic to drop will incur penalties and risk death. | |||
===Banks=== | ===Banks=== | ||
Found in every settlement on the island, as well as a few other places, Banks will hold your gold for you, and allow you to access | Found in every settlement on the island, as well as a few other places, Banks will hold your gold for you, and allow you to access it at any other bank. Any gold carried by your character will be lost upon death. | ||
it at any other bank. Any gold carried by your character will be lost upon death. | |||
===Transportation=== | ===Transportation=== | ||
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:'''[[Portals]]''' | :'''[[Portals]]''' | ||
:Portals allow characters to travel instantly to any other portal destination which has already been activated. Portal sources | :Portals allow characters to travel instantly to any other portal destination which has already been activated. Portal sources are few and far between, and destinations must be discovered before they can be used. | ||
are few and far between, and destinations must be discovered before they can be used. | |||
:'''[[Portal_Lens|Portal Lens]] | :'''[[Portal_Lens|Portal Lens]] | ||
:The Portal Lense is a handy item which allows its user to access Arelith's portal system from anywhere. Beware that these | :The Portal Lense is a handy item which allows its user to access Arelith's portal system from anywhere. Beware that these magical devices are rare and expensive, and only allow a single use. | ||
magical devices are rare and expensive, and only allow a single use. | |||
:'''Boats''' | :'''Boats''' | ||
:NPC operated boats travel on demand along the coast of Arelith, but each trip costs a fee, and only certain destinations have | :NPC operated boats travel on demand along the coast of Arelith, but each trip costs a fee, and only certain destinations have ports. | ||
ports. | |||
:'''Caravans''' | :'''Caravans''' | ||
:NPC operated caravans travel at regular intervals along inland routes. Passage is less expensive than boat travel and more | :NPC operated caravans travel at regular intervals along inland routes. Passage is less expensive than boat travel and more accessible than portal travel, but often involves waiting. Caravans also do not travel at night. | ||
accessible than portal travel, but often involves waiting. Caravans also do not travel at night. | |||
==What To Do== | ==What To Do== | ||
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===Adventuring=== | ===Adventuring=== | ||
The island of Arelith, while small, is riddled with dungeons, caves, settlements, and other sorts of areas just begging to be | The island of Arelith, while small, is riddled with dungeons, caves, settlements, and other sorts of areas just begging to be explored. Gather up a party of adventurers and get out there! Remember to bring food, water, healing supplies, and some means of defending yourself. | ||
explored. Gather up a party of adventurers and get out there! Remember to bring food, water, healing supplies, and some means of | |||
::“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.” -J.R.R. Tolkien | |||
::“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no | |||
knowing where you might be swept off to.” -J.R.R. Tolkien | |||
===[[Crafting]]=== | ===[[Crafting]]=== | ||
Arelith features a robust crafting system, which allows characters to turn gathered supplies into useful equipment, weapons, | Arelith features a robust crafting system, which allows characters to turn gathered supplies into useful equipment, weapons, consumables, and objects, through the use of Crafting Fixtures. The crafting system consists of six tradeskills - [[Forging]], [[Carpentry]], [[Art_crafting | Art Crafting]], [[Alchemy]], [[Cooking]], and [[Tailoring]] - the products of which are easy to guess. As characters level up, they will earn points which can be invested, non refundably, into these tradeskills in order to achieve a greater chance of successfully crafting items. | ||
consumables, and objects, through the use of Crafting Fixtures. The crafting system consists of six tradeskills - [[Forging]], | |||
[[Carpentry]], [[Art_crafting | Art Crafting]], [[Alchemy]], [[Cooking]], and [[Tailoring]] - the products of which are easy to | |||
guess. As characters level up, they will earn points which can be invested, non refundably, into these tradeskills in order to | |||
achieve a greater chance of successfully crafting items. | |||
:'''Names & Descriptions''' | :'''Names & Descriptions''' | ||
:Using any crafting fixture or [[Enchantment_basin | enchantment basin]], players may rename and add descriptions to their crafted | :Using any crafting fixture or [[Enchantment_basin | enchantment basin]], players may rename and add descriptions to their crafted items. | ||
items. | |||
:'''Fixtures''' | :'''Fixtures''' | ||
:Among the items which can be crafted are fixtures; objects that can be placed in the game world by characters, which persist | :Among the items which can be crafted are fixtures; objects that can be placed in the game world by characters, which persist across resets, allowing players to add detail to the world. | ||
across resets, allowing players to add detail to the world. | |||
===[[Enchantment_basin | Enchanting]]=== | ===[[Enchantment_basin | Enchanting]]=== | ||
Arelith features an item enchantment system, which allows characters to add special properties, such as skills, stats, saves, and | Arelith features an item enchantment system, which allows characters to add special properties, such as skills, stats, saves, and more, to items found in the module or created through the crafting system. More powerful properties will have a higher cost and a lower chance of success. | ||
more, to items found in the module or created through the crafting system. More powerful properties will have a higher cost and a | |||
lower chance of success. | |||
===Property Ownership=== | ===Property Ownership=== | ||
Characters can spend gold to purchase properties, which can be used for a variety of purposes. Note that all properties will cost | Characters can spend gold to purchase properties, which can be used for a variety of purposes. Note that all properties will cost a certain amount of gold per in game month as upkeep, and each player (not each character) may only hold one of each property type. Properties must be visited regularly, or they will automatically go up for sale, and all of their contents will be free for the taking. | ||
a certain amount of gold per in game month as upkeep, and each player (not each character) may only hold one of each property | |||
type. Properties must be visited regularly, or they will automatically go up for sale, and all of their contents will be free for | |||
the taking. | |||
:'''[[Shop | Shops]]''' | :'''[[Shop | Shops]]''' | ||
:Shops are used to sell items to other characters. A price is set when an item is placed in the shop, after which any character | :Shops are used to sell items to other characters. A price is set when an item is placed in the shop, after which any character may purchase it, regardless of whether the owner is logged in or not. Gold is automatically transferred to the owner's bank account. | ||
may purchase it, regardless of whether the owner is logged in or not. Gold is automatically transferred to the owner's bank | |||
account. | |||
:'''[[Quarter | Quarters & Guildhouses]]''' | :'''[[Quarter | Quarters & Guildhouses]]''' | ||
:Quarters and Guildhouses may be purchased by characters. Typically they are used as homes or meeting places, but their uses are | :Quarters and Guildhouses may be purchased by characters. Typically they are used as homes or meeting places, but their uses are limited only by imagination. Guildhouses are similar to quarters, but have other quarters within them, and are usually much larger. | ||
limited only by imagination. Guildhouses are similar to quarters, but have other quarters within them, and are usually much | |||
larger. | |||
:'''Ships''' | :'''Ships''' | ||
:Ships are very similar to quarters and guildhouses in their purpose, with the added benefit that they are capable of sailing to a | :Ships are very similar to quarters and guildhouses in their purpose, with the added benefit that they are capable of sailing to a number of ports on the island of Arelith, as well as exploring the other smaller island in the local archipelago. Ships are boarded via skiffs, which are found at whichever port the ship docked at last. Sailing is not without risk. Traveling to distant and dangerous destinations may attract the attention of pirates or other inhabitants of the sea. | ||
number of ports on the island of Arelith, as well as exploring the other smaller island in the local archipelago. Ships are | |||
boarded via skiffs, which are found at whichever port the ship docked at last. Sailing is not without risk. Traveling to distant | |||
and dangerous destinations may attract the attention of pirates or other inhabitants of the sea. | |||
:'''[[Quarter#Storage_Chests | Storage Chests]]''' | :'''[[Quarter#Storage_Chests | Storage Chests]]''' | ||
:Most quarters, guildhouses, and ships (but not all) contain a storage chest. Some even contain two. Storage Chests can be used | :Most quarters, guildhouses, and ships (but not all) contain a storage chest. Some even contain two. Storage Chests can be used to store items across server resets. Only a certain number of items can be stored, and if a chest is overfilled, some of the items will be gone after the next reset. | ||
to store items across server resets. Only a certain number of items can be stored, and if a chest is overfilled, some of the | |||
items will be gone after the next reset. | |||
===Settlements=== | ===Settlements=== | ||
There are several settlements on Arelith's surface, each with its own culture. Settlements have citizens, leaders, and officers, | There are several settlements on Arelith's surface, each with its own culture. Settlements have citizens, leaders, and officers, but the larger a settlement grows, the more resources it requires to thrive. | ||
but the larger a settlement grows, the more resources it requires to thrive. | |||
:'''[[Citizenship_system#Becoming_a_Citizen | Citizenship]]''' | :'''[[Citizenship_system#Becoming_a_Citizen | Citizenship]]''' | ||
:Any character can choose to become a citizen of any settlement, for a price. Only citizens may vote for the next leader of a | :Any character can choose to become a citizen of any settlement, for a price. Only citizens may vote for the next leader of a settlement. Depending on the laws of a given settlement, citizenship may offer other benefits. | ||
settlement. Depending on the laws of a given settlement, citizenship may offer other benefits. | |||
:'''[[Citizenship_system#Being_a_Leader | Leadership]]''' | :'''[[Citizenship_system#Being_a_Leader | Leadership]]''' | ||
:After a period of time from the last election, any citizen may challenge the leadership of a settlement, and initiate an | :After a period of time from the last election, any citizen may challenge the leadership of a settlement, and initiate an election. Becoming the leader of a settlement comes with both power and responsibility. Settlement leaders may revoke citizenship, evict Player Characters from properties, and exile unwelcome characters. Leaders who abuse their power, or fail to effect positive change may find it difficult to win another election. | ||
election. Becoming the leader of a settlement comes with both power and responsibility. Settlement leaders may revoke | |||
citizenship, evict Player Characters from properties, and exile unwelcome characters. Leaders who abuse their power, or fail to | |||
effect positive change may find it difficult to win another election. | |||
:'''[[Citizenship_system#Trade | Resources]]''' | :'''[[Citizenship_system#Trade | Resources]]''' | ||
:For each registered citizen, a settlement requires a fixed amount of resources of varied types. Resources can be brought, and | :For each registered citizen, a settlement requires a fixed amount of resources of varied types. Resources can be brought, and either donated or sold, to the city, by Player Characters. If the resource quota is not met by the end of a year, the settlement is forced to purchase resources with gold at an enormous markup. If the treasury cannot accomodate a resource purchase, the settlement will go bankrupt, the leaders will be impeached, and new elections will begin. | ||
either donated or sold, to the city, by Player Characters. If the resource quota is not met by the end of a year, the settlement | |||
is forced to purchase resources with gold at an enormous markup. If the treasury cannot accomodate a resource purchase, the | |||
settlement will go bankrupt, the leaders will be impeached, and new elections will begin. | |||
==[[Death]]== | ==[[Death]]== | ||
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===[[Player_corpses | Corpses]]=== | ===[[Player_corpses | Corpses]]=== | ||
When a Player Character dies, he or she is transported to The Fugue to await final judgement. However, their corpse remains on | When a Player Character dies, he or she is transported to The Fugue to await final judgement. However, their corpse remains on The Prime Material Plane, and may be returned to life by another character with the appropriate skills and resources. Malicious characters may choose to destroy a corpse to prevent other characters from resurrecting it. | ||
The Prime Material Plane, and may be returned to life by another character with the appropriate skills and resources. Malicious | |||
characters may choose to destroy a corpse to prevent other characters from resurrecting it. | |||
===[[Respawn#Returning_to_the_living | Respawning]]=== | ===[[Respawn#Returning_to_the_living | Respawning]]=== | ||
If your companions are unable to revive your corpse, or if you simply have no friends, you may opt to respawn at a previously | If your companions are unable to revive your corpse, or if you simply have no friends, you may opt to respawn at a previously chosen Respawn Point, somewhere in the module. Respawning comes at a steep price. The gods do not perform favors for free, and will tax your character a piece of their soul for the service. | ||
chosen Respawn Point, somewhere in the module. Respawning comes at a steep price. The gods do not perform favors for free, and | |||
will tax your character a piece of their soul for the service. | |||
===[[Epic_Sacrifice | Epic Sacrifice]]=== | ===[[Epic_Sacrifice | Epic Sacrifice]]=== | ||
THE END. When your character's story has come to an end, you may choose to permanently delete them from the server vault | THE END. When your character's story has come to an end, you may choose to permanently delete them from the server vault | ||
, using the [[Console_commands#-delete_character | -delete_character]] console command. Be very careful when using this command, | , using the [[Console_commands#-delete_character | -delete_character]] console command. Be very careful when using this command, as 'characters which have been deleted can never be restored'. If your character is level 16 or above, you will have the chance to receive a Retirement Award, which can be used to apply bonuses and special characteristics to a new character. | ||
as 'characters which have been deleted can never be restored'. If your character is level 16 or above, you will have the chance | |||
to receive a Retirement Award, which can be used to apply bonuses and special characteristics to a new character. | |||
==Community== | ==Community== | ||
===The Staff=== | ===The Staff=== | ||
The Triumvirate of Arelith is: | The Triumvirate of Arelith is:<br> | ||
Jjjerm - Server Owner and Creator | Jjjerm - Server Owner and Creator<br> | ||
Mithreas - Lead Coder | Mithreas - Lead Coder<br> | ||
Artos - Lead Area Designer | Artos - Lead Area Designer | ||
Requests and concerns should be brought to the attention of [[Contacting_DMs|the DMs]]. Arelith's DM staff rotates every six | Requests and concerns should be brought to the attention of [[Contacting_DMs|the DMs]]. Arelith's DM staff rotates every six months, and a list can be found on [http://forum.arelith.com/ the forums]. | ||
months, and a list can be found on [http://forum.arelith.com/ the forums]. | |||
===[http://forum.arelith.com/ The Forums]=== | ===[http://forum.arelith.com/ The Forums]=== | ||
Arelith has a very active forum with a variety of subforums for asking questions about the game, finding roleplay tips, and | Arelith has a very active forum with a variety of subforums for asking questions about the game, finding roleplay tips, and general friendly discussion. | ||
general friendly discussion. | |||
Please remember to read the [http://forum.arelith.com/rules.php rules] before posting. | Please remember to read the [http://forum.arelith.com/rules.php rules] before posting. |
Revision as of 21:47, 14 October 2014
Welcome to Arelith!
What is Arelith?
- The Server
- Arelith is a Neverwinger Nights Persistent World Roleplay Server. This means that the server is active twenty-four hours per day, seven days per week. (Except during maintenance and power or internet outtages.)
- Arelith's main body consists of three servers: Cordor, The Surface, and The Underdark. Movement between these servers is seamless, and occurs automatically when a character touches an area transition leading to a different server.
- The Setting
- Arelith is a small island located somewhere on The Trackless Sea, west of The Sword Coast and The Moonshae Islands. It is populated with a broad variety of races, who inhabit a number of settlememnts spread across the island. Beneath the surface of Arelith is The Underdark, where a separate society of monster races lives. These worlds don't often collide, but when they do, the results are usually quite interesting.
Roleplay
Arelith is a Roleplay server. As such, all players are expected to remain in character at all times, and play their characters in keeping with the contents of their character sheets. To maintain the ambience and environment, OOC chat is not allowed. (ex: //Hey, this is OOC!) Players are encouraged to use Tells to communicate with other players.
- Roleplay Bonus
- Arelith has a special Roleplay Bonus system, which rewards players for staying in character at all times and creating enjoyable roleplay for others, through small XP bonuses every game hour.
Rules
Players on Arelith are primarily governed by the 5 Golden Rules, which can be found on Arelith's Homepage. Clarifications for specific cases are available, however common sense and cooperation with the DMs is usually sufficient.
Character Creation
Arelith has been heavily modified from base Neverwinter Nights mechanics.
- When creating a character, new players may wish to view the changes that have been made to the following character aspects:
- Race - Arelith has 26 subraces, beyond the original 7.
- Note: Do not use the subrace option during NWN character creation. Subrace selection will become available after logging in.
- Class - Many classes offer alternate Paths which change the way they function, to varying degrees.
- Note that certain Prestige Classes require staff approval.
Backgrounds & Gifts
After a character is created, the player will have the option to choose from a variety of Backgrounds and Gifts, to further customize their characters. Backgrounds apply bonuses and penalties to skills and stats, as a tradeoff, while Gifts apply only bonuses at the cost of increased Effective Character Level.
To use the custom bonuses and penalties for your chosen Race choose the Subrace Properties option from the Gifts menu in the Arelith Entry Area, after character creation.
Languages
Depending on your Race and Class selections, your character may be able to speak a language, or many languages, other than Common. (English) Languages can be activated by chat commands, and appear as color coded jumbled text. Languages are automatically translated for any characters who can understand them, and additional languages can be learned by any character with sufficient Intelligence.
Deities
Arelith's Deity System allows characters to choose a deity to worship, in order to gain the deity's favor and use high level divine magic. Characters may also call on their deity for aid in times of need.
Alignment
Characters are expected to remain within the range of acceptable behavior for their chosen alignment. Isolated incidents of abberant behavior will not result in punishment, however, characters habitually acting outside of their alignment may be approached by a DM to re-evaluate their alignment choice. Any player may voluntarily request such a review in order to have their alignment altered. Alignments cannot be altered by player/character action alone.
The Mark of Destiny
Any character may choose to take the Mark of Destiny during initial character setup. A character with The Mark of Destiny will receive an additional 20XP per hour, on top of any Roleplay Bonus which they already receive, but will be automatically deleted after ten deaths. It is recommended that new players read the entire Mark of Destiny article before choosing the option, in order to fully understand its ramifications.
Character Customization
Magical mirrors found on the island of Arelith allow characters to customize the shape and color of their clothing, weapons, and armor.
Game Mechanics
Arelith employs a variety of special mechanics to enhance immersion and empower players to
Experience & Levels
Experience gain and leveling up on Arelith is relatively slow compared to most other servers, and the level cap is set at 30. This means that it can take months or even years for a character to reach maximum level, and some builds are not possible. Characters also receive additional experience when traveling with others, however it is not necessary to be in a party to receive this bonus.
Experience is primarily gained by killing NPCs or through the Roleplay Bonus, however other bonuses can be found in the module, and DMs can award one-time XP bonuses for exceptional roleplay.
Character State
Every character's state of health is measured by the following statistics: (aside from hit points)
- Food
- Water
- Rest
- Sobriety
Characters must eat, drink, and sleep regularly in order to survive. Drinking alcohol will cause characters to become drunk, and excessive drinking can cause death. Allowing any other statistic to drop will incur penalties and risk death.
Banks
Found in every settlement on the island, as well as a few other places, Banks will hold your gold for you, and allow you to access it at any other bank. Any gold carried by your character will be lost upon death.
Transportation
Travelers on the island of Arelith have a variety of transportation methods available for rapid movement.
- Portals allow characters to travel instantly to any other portal destination which has already been activated. Portal sources are few and far between, and destinations must be discovered before they can be used.
- The Portal Lense is a handy item which allows its user to access Arelith's portal system from anywhere. Beware that these magical devices are rare and expensive, and only allow a single use.
- Boats
- NPC operated boats travel on demand along the coast of Arelith, but each trip costs a fee, and only certain destinations have ports.
- Caravans
- NPC operated caravans travel at regular intervals along inland routes. Passage is less expensive than boat travel and more accessible than portal travel, but often involves waiting. Caravans also do not travel at night.
What To Do
You've made a character. You're wandering around the island. Now, what?
Adventuring
The island of Arelith, while small, is riddled with dungeons, caves, settlements, and other sorts of areas just begging to be explored. Gather up a party of adventurers and get out there! Remember to bring food, water, healing supplies, and some means of defending yourself.
- “It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.” -J.R.R. Tolkien
Crafting
Arelith features a robust crafting system, which allows characters to turn gathered supplies into useful equipment, weapons, consumables, and objects, through the use of Crafting Fixtures. The crafting system consists of six tradeskills - Forging, Carpentry, Art Crafting, Alchemy, Cooking, and Tailoring - the products of which are easy to guess. As characters level up, they will earn points which can be invested, non refundably, into these tradeskills in order to achieve a greater chance of successfully crafting items.
- Names & Descriptions
- Using any crafting fixture or enchantment basin, players may rename and add descriptions to their crafted items.
- Fixtures
- Among the items which can be crafted are fixtures; objects that can be placed in the game world by characters, which persist across resets, allowing players to add detail to the world.
Enchanting
Arelith features an item enchantment system, which allows characters to add special properties, such as skills, stats, saves, and more, to items found in the module or created through the crafting system. More powerful properties will have a higher cost and a lower chance of success.
Property Ownership
Characters can spend gold to purchase properties, which can be used for a variety of purposes. Note that all properties will cost a certain amount of gold per in game month as upkeep, and each player (not each character) may only hold one of each property type. Properties must be visited regularly, or they will automatically go up for sale, and all of their contents will be free for the taking.
- Shops are used to sell items to other characters. A price is set when an item is placed in the shop, after which any character may purchase it, regardless of whether the owner is logged in or not. Gold is automatically transferred to the owner's bank account.
- Quarters and Guildhouses may be purchased by characters. Typically they are used as homes or meeting places, but their uses are limited only by imagination. Guildhouses are similar to quarters, but have other quarters within them, and are usually much larger.
- Ships
- Ships are very similar to quarters and guildhouses in their purpose, with the added benefit that they are capable of sailing to a number of ports on the island of Arelith, as well as exploring the other smaller island in the local archipelago. Ships are boarded via skiffs, which are found at whichever port the ship docked at last. Sailing is not without risk. Traveling to distant and dangerous destinations may attract the attention of pirates or other inhabitants of the sea.
- Most quarters, guildhouses, and ships (but not all) contain a storage chest. Some even contain two. Storage Chests can be used to store items across server resets. Only a certain number of items can be stored, and if a chest is overfilled, some of the items will be gone after the next reset.
Settlements
There are several settlements on Arelith's surface, each with its own culture. Settlements have citizens, leaders, and officers, but the larger a settlement grows, the more resources it requires to thrive.
- Any character can choose to become a citizen of any settlement, for a price. Only citizens may vote for the next leader of a settlement. Depending on the laws of a given settlement, citizenship may offer other benefits.
- After a period of time from the last election, any citizen may challenge the leadership of a settlement, and initiate an election. Becoming the leader of a settlement comes with both power and responsibility. Settlement leaders may revoke citizenship, evict Player Characters from properties, and exile unwelcome characters. Leaders who abuse their power, or fail to effect positive change may find it difficult to win another election.
- For each registered citizen, a settlement requires a fixed amount of resources of varied types. Resources can be brought, and either donated or sold, to the city, by Player Characters. If the resource quota is not met by the end of a year, the settlement is forced to purchase resources with gold at an enormous markup. If the treasury cannot accomodate a resource purchase, the settlement will go bankrupt, the leaders will be impeached, and new elections will begin.
Death
The eventual end for most characters. Or not!
Corpses
When a Player Character dies, he or she is transported to The Fugue to await final judgement. However, their corpse remains on The Prime Material Plane, and may be returned to life by another character with the appropriate skills and resources. Malicious characters may choose to destroy a corpse to prevent other characters from resurrecting it.
Respawning
If your companions are unable to revive your corpse, or if you simply have no friends, you may opt to respawn at a previously chosen Respawn Point, somewhere in the module. Respawning comes at a steep price. The gods do not perform favors for free, and will tax your character a piece of their soul for the service.
Epic Sacrifice
THE END. When your character's story has come to an end, you may choose to permanently delete them from the server vault , using the -delete_character console command. Be very careful when using this command, as 'characters which have been deleted can never be restored'. If your character is level 16 or above, you will have the chance to receive a Retirement Award, which can be used to apply bonuses and special characteristics to a new character.
Community
The Staff
The Triumvirate of Arelith is:
Jjjerm - Server Owner and Creator
Mithreas - Lead Coder
Artos - Lead Area Designer
Requests and concerns should be brought to the attention of the DMs. Arelith's DM staff rotates every six months, and a list can be found on the forums.
The Forums
Arelith has a very active forum with a variety of subforums for asking questions about the game, finding roleplay tips, and general friendly discussion.
Please remember to read the rules before posting.
IRC Channel
Arelith hosts an IRC channel on Mibbit, for player chat. Connection details can be found here.