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Healing Domain: Difference between revisions

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Passive Abilities: updated sypmathetic healing as per Healing Domain updated 06 Feb 2022
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Updated Healing Domain
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A [[Cleric]] with [[Healing Domain]] is bound to the concept of convalescence and respite.
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== Domain Description ==
A character aligned with the Healing Domain is dedicated to the principles of convalescence and rejuvenation.


__TOC__
== Domain Bonuses ==
===Abilities===
* Skill Bonus
:* +3 Heal


===Languages¹===
* None


== Domain Special Abilities ==
===Turn Undead Bonus²===
* None


===Passive Abilities===
===Power³===
 
* None
* Skill Bonus
:* +3 Heal


===Spell Interactions===
* Overheal: The [[Cleric]] converts excess healing into temporary hit points. The hit point bonus is limited to 1 per [[Cleric]], [[Harper#Harper_Priest|Harper Priest]] and [[Zhentarim#Zhentarim_Fear_Speaker|Zhentarim Fear Speaker]] levels, and lasts for a period of three rounds. The duration is refreshed on further applications of Overheal.
* Overheal: The [[Cleric]] converts excess healing into temporary hit points. The hit point bonus is limited to 1 per [[Cleric]], [[Harper#Harper_Priest|Harper Priest]] and [[Zhentarim#Zhentarim_Fear_Speaker|Zhentarim Fear Speaker]] levels, and lasts for a period of three rounds. The duration is refreshed on further applications of Overheal.
:* [[Regenerate]] refreshes and stacks the Overheal hit point bonus, while [[Monstrous Regeneration]] doesn't.
:* [[Regenerate]] refreshes and stacks the Overheal hit point bonus, while [[Monstrous Regeneration]] doesn't.
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* Sympathetic Healing: Healing spells, cast from the spellbook, which heals others also heals the caster for 25% of the amount healed and applies Overheal.
* Sympathetic Healing: Healing spells, cast from the spellbook, which heals others also heals the caster for 25% of the amount healed and applies Overheal.


===Activation Abilities===
* Empower Healing - The following healing spells are cast as if with the [https://nwn.fandom.com/wiki/Empower_spell empower spell] feat. Including other sources like drinking curative [https://nwn.fandom.com/wiki/Potion potions] '''except''' heal potions.
* Able to Turn [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]])
* With the healing domain will notice that empowered versions of the cure spells will be double empowered '''except''' [[Heal]].
 
===Spell Interactions===
* Empower Healing<sup>1</sup> - The following healing spells are cast as if with the [https://nwn.fandom.com/wiki/Empower_spell empower spell] feat:  
:* [[Cure Minor Wounds]]
:* [[Cure Minor Wounds]]
:* [[Cure Light Wounds]]
:* [[Cure Light Wounds]]
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* [[Regenerate (spell)|Regeneration]] (8)
* [[Regenerate (spell)|Regeneration]] (8)


== Notes ==
==Notes==
* <sup>1</sup>The stated spells are empowered whenever cast by a character with this domain, regardless of the source of the spell. Most notably, this includes drinking curative [https://nwn.fandom.com/wiki/Potion potions] '''except''' heal potions.
&sup1; If the domain gives a Bonus language, it requires 6 Class levels.
* [[Cleric]]s with the healing domain will notice that empowered versions of the cure spells will be double empowered '''except''' [[Heal]].
 
* A [[Cleric]] with this domain who casts a [https://nwn.fandom.com/wiki/Maximize_spell maximized] cure spell will have the spell effects maximized before this domain empowers them.
&sup2; [[Turn Undead]] has been extensively customized on Arelith.  Read more [[Turn Undead|here]].
* [[Turn Undead]] has been extensively customized on Arelith.  Read more [[Turn Undead|here]].
 
&sup3; If the domain has a spell as a domain power, the requirement is the spell's innate levels * 2, for this domain is 2 Class levels. This domain does not give a domain power.


[[category:cleric domains]]
[[category:cleric domains]]

Revision as of 18:21, 13 May 2024

Domain Description

A character aligned with the Healing Domain is dedicated to the principles of convalescence and rejuvenation.

Domain Bonuses

Abilities

  • Skill Bonus
  • +3 Heal

Languages¹

  • None

Turn Undead Bonus²

  • None

Power³

  • None

Spell Interactions

  • Overheal: The Cleric converts excess healing into temporary hit points. The hit point bonus is limited to 1 per Cleric, Harper Priest and Zhentarim Fear Speaker levels, and lasts for a period of three rounds. The duration is refreshed on further applications of Overheal.
  • Sympathetic Healing: Healing spells, cast from the spellbook, which heals others also heals the caster for 25% of the amount healed and applies Overheal.
  • Empower Healing - The following healing spells are cast as if with the empower spell feat. Including other sources like drinking curative potions except heal potions.
  • With the healing domain will notice that empowered versions of the cure spells will be double empowered except Heal.

Domain Spell List

Notes

¹ If the domain gives a Bonus language, it requires 6 Class levels.

² Turn Undead has been extensively customized on Arelith. Read more here.

³ If the domain has a spell as a domain power, the requirement is the spell's innate levels * 2, for this domain is 2 Class levels. This domain does not give a domain power.