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|'''Melee Weapon Bonus'''
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|  While wielding a melee weapon, [[Divine Champion]] gain 1 passive Attack Bonus per 5 class levels. This bonus is reduced by 2 if '''hard''' Charisma is lower than 20, or 1 if '''hard''' Charisma is lower than 24. The passive Attack Bonus bonus will not go below 0.
|  While wielding a melee weapon, [[Divine Champion]] gain 1 passive Attack Bonus per 5 class levels. This bonus is reduced by 2 if '''hard''' Charisma is lower than 21, or 1 if '''hard''' Charisma is lower than 25. The passive Attack Bonus bonus will not go below 0.


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Revision as of 20:35, 21 December 2021

Classes

Character Creation

Characters on Arelith:
Race - Alignment
Deity - Class
Gifts - Backgrounds
Mark of Destiny
Epic Sacrifice
Customization
Head List


Divine Champion is a default prestige class with Arelith specific changes.


Introduction

Arelith Divine Champions enjoy changes that benefit their abilities and alignment requirements. Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. Base mechanics can be found on NWNWiki. The #Roleplay Tips section provides suggestions for character development.

Class Mechanics

Requirements

Alignment restrictions: None

Base attack bonus: +7

Feats: Weapon focus in a melee weapon (ranged and unarmed will not count)

Class Features

Hit die: d10

Proficiencies: armor (light, medium), shields, weapons (martial, simple)

Skill points: 4 + int modifier ((4 + int modifier) * 4 at 1st level)

Class Skills: concentration, craft mastery, discipline, heal, intimidate, leadership, listen, lore, parry, ride, spot, taunt

Unavailable feats: craft wand, scribe scroll, weapon specialization

Bonus feats: ambidexterity, armor proficiency (heavy), blind fight, called shot, cleave, deflect arrows, disarm, dodge, expertise, great cleave, improved critical, improved disarm, improved expertise, improved knockdown, improved parry, improved power attack, improved two-weapon fighting, improved unarmed strike, knockdown, mobility, point blank shot, power attack, rapid shot, spring attack, stunning fist, two-weapon fighting, weapon finesse, weapon focus, weapon proficiency (exotic), whirlwind attack

Primary saving throw(s): fortitude, reflex

Base attack bonus: +1/level

Level Progression

Hit points rolls on Arelith are always maximum.

Level BAB Fort Reflex Will Feats HP Save bonus
1st +1 +2 +2 +0 lay on hands, melee weapon bonus 10 +0
2nd +2 +3 +3 +0 bonus feat, sacred defense (+1) 20 +1
3rd +3 +3 +3 +1 smite evil 30 +1
4th +4 +4 +4 +1 bonus feat, sacred defense (+1) 40 +2
5th +5 +4 +4 +1 divine wrath 50 +2
6th +6 +5 +5 +2 bonus feat, sacred defense (+1) 60 +3
7th +7 +5 +5 +2 70 +3
8th +8 +6 +6 +2 bonus feat, sacred defense (+1) 80 +4
9th +9 +6 +6 +3 90 +4
10th +10 +7 +7 +3 bonus feat, sacred defense (+1) 100 +5

Epic Divine Champion

Bonus feats: The epic divine champion gains a bonus feat every four levels. In other words, at levels 14 and 18.

Epic bonus feats: armor skin, automatic quicken spell, automatic silent spell, automatic still spell, devastating critical, epic damage reduction, epic prowess, epic spell focus, epic spell penetration, epic toughness, epic weapon focus, epic weapon specialization, great smiting, great wisdom, improved combat casting, improved stunning fist, improved whirlwind attack, overwhelming critical, planar turning, superior initiative

Unavailable epic feats: outsider shape, construct shape, dragon shape, undead shape

Level Feats HP Save bonus
11th 110 +5
12th sacred defense (+1) 120 +6
13th 130 +6
14th bonus feat, sacred defense (+1) 140 +7
15th 150 +7
16th sacred defense (+1) 160 +8
17th 170 +8
18th bonus feat, sacred defense (+1) 180 +9
19th 190 +9
20th sacred defense (+1) 200 +10

Arelith Changes

Change Level Description
Name - Arelith has renamed the Champion of Torm to Divine Champion.
Requirements - Alignment restriction removed. Any alignment, including evil, can play the Divine Champion.
Class skills - Divine Champions on Arelith get access to Concentration, Intimidate, Leadership, Listen and Taunt as class skills.
Chosen Deity - All Divine Classes (Clerics, Paladins, Druids, Divine Champions, and Blackguards) must be one of the cleric alignments of that deity. See Chosen Deity to read more.
Melee Weapon Bonus - While wielding a melee weapon, Divine Champion gain 1 passive Attack Bonus per 5 class levels. This bonus is reduced by 2 if hard Charisma is lower than 21, or 1 if hard Charisma is lower than 25. The passive Attack Bonus bonus will not go below 0.
Lay on Hands 1 10 minute (100 round) cooldown period rather than uses per day.
Smite Evil 3 Smite Evil replenishes a single charge every 10-11.5 minutes. Refreshes sequentially, once one cool down is done the next will begin automatically.
Divine Wrath 5 Has a 5 minute (50 round) cooldown period, reduced by 2 rounds for every hard Constitution modifier.
  • Duration of 3 + 1/2 Class level + Charisma mod in rounds.
  • Divine Wrath has a customized implementation, see the Divine Champion#Divine Wrath table below.

Divine Wrath


Divine Wrath grants scaling Attack Bonus (AB), Damage (Dam), Damage Reduction (DR), Regeneration (Regen) and Saves.

Level AB Dam DR Regen Saves
5 +1 +3 5/+3 +1 +1
10 +2 +5 5/+3 +2 +2
15 +3 +7 10/+4 +3 +3
20 +4 +9 15/+5 +4 +4

Roleplay Tips

Divine Champion on Forgotten Realms wiki

External Links

Information about default NWN class are available on NWNWiki.