Healing Domain: Difference between revisions
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== Domain Description == | |||
A character aligned with the Healing Domain is dedicated to the principles of convalescence and rejuvenation. | |||
== Domain Bonuses == | |||
===Abilities=== | |||
* Skill Bonus | |||
:* +3 Heal | |||
===Languages¹=== | |||
* None | |||
== | ===Turn Undead Bonus²=== | ||
* None | |||
=== | ===Power³=== | ||
* [[Restoration]] once per 3 Minutes. | |||
===Spell Interactions=== | |||
* Overheal: The [[Cleric]] converts excess healing into temporary hit points. The hit point bonus is limited to 1 per [[Cleric]], [[Harper#Harper_Priest|Harper Priest]] and [[Zhentarim#Zhentarim_Fear_Speaker|Zhentarim Fear Speaker]] levels, and lasts for a period of three rounds. The duration is refreshed on further applications of Overheal. | * Overheal: The [[Cleric]] converts excess healing into temporary hit points. The hit point bonus is limited to 1 per [[Cleric]], [[Harper#Harper_Priest|Harper Priest]] and [[Zhentarim#Zhentarim_Fear_Speaker|Zhentarim Fear Speaker]] levels, and lasts for a period of three rounds. The duration is refreshed on further applications of Overheal. | ||
:* [[Regenerate]] refreshes and stacks the Overheal hit point bonus, while [[Monstrous Regeneration]] doesn't. | :* [[Regenerate]] refreshes and stacks the Overheal hit point bonus, while [[Monstrous Regeneration]] doesn't. | ||
* Sympathetic Healing: Healing spells cast from the spellbook | * Sympathetic Healing: Healing spells, cast from the spellbook, which heals others also heals the caster for 25% of the amount healed and applies Overheal. | ||
* Scaled Healing: Provides a scaling % bonus to the heal amount ('''except''' heal potions) determined by the following formula: | |||
* | ::- 3% for every divine caster levels | ||
::- Caps at 50% (Healers cap at 66%) | |||
::- Does not increase damage dealt to undead via healing spells | |||
* Scaled Healing applies to the following spells: | |||
* | |||
:* [[Cure Minor Wounds]] | :* [[Cure Minor Wounds]] | ||
:* [[Cure Light Wounds]] | :* [[Cure Light Wounds]] | ||
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* [[Regenerate (spell)|Regeneration]] (8) | * [[Regenerate (spell)|Regeneration]] (8) | ||
== Notes == | ==Notes== | ||
¹ If the domain gives a Bonus language, it requires 6 Class levels. | |||
² [[Turn Undead]] has been extensively customized on Arelith. Read more [[Turn Undead|here]]. | |||
³ If the domain has a spell as a domain power, the requirement is the spell's innate levels * 2, for this domain is 2 Class levels. for this domain is 8 Class levels | |||
[[category:cleric domains]] | [[category:cleric domains]] |
Latest revision as of 22:30, 5 February 2025
Domain Description
A character aligned with the Healing Domain is dedicated to the principles of convalescence and rejuvenation.
Domain Bonuses
Abilities
- Skill Bonus
- +3 Heal
Languages¹
- None
Turn Undead Bonus²
- None
Power³
- Restoration once per 3 Minutes.
Spell Interactions
- Overheal: The Cleric converts excess healing into temporary hit points. The hit point bonus is limited to 1 per Cleric, Harper Priest and Zhentarim Fear Speaker levels, and lasts for a period of three rounds. The duration is refreshed on further applications of Overheal.
- Regenerate refreshes and stacks the Overheal hit point bonus, while Monstrous Regeneration doesn't.
- Sympathetic Healing: Healing spells, cast from the spellbook, which heals others also heals the caster for 25% of the amount healed and applies Overheal.
- Scaled Healing: Provides a scaling % bonus to the heal amount (except heal potions) determined by the following formula:
- - 3% for every divine caster levels
- - Caps at 50% (Healers cap at 66%)
- - Does not increase damage dealt to undead via healing spells
- Scaled Healing applies to the following spells:
Domain Spell List
- Cure Moderate Wounds (1)
- Cure Serious Wounds (2)
- Healing Circle (3)
- Monstrous Regeneration (4)
- Heal (5)
- Regeneration (6)
- Mass Heal (7)
- Regeneration (8)
Notes
¹ If the domain gives a Bonus language, it requires 6 Class levels.
² Turn Undead has been extensively customized on Arelith. Read more here.
³ If the domain has a spell as a domain power, the requirement is the spell's innate levels * 2, for this domain is 2 Class levels. for this domain is 8 Class levels