Jump to content

Protection Domain

From Arelith Wiki
Revision as of 13:35, 21 July 2022 by Zanithar (talk | contribs) (Activation Abilities: updated with changes from 06 Feb 2022)

A Cleric with Protection Domain is learned in the ways of watchers and guardians.



Domain Special Abilities

Bonus Abilities

  • Other creatures can only benefit from Lifeline once per rest. Note that this is the creature's rest, not the Cleric's.
  • The Cleric cannot use Lifeline on themselves.
  • This ability only works with other Player Characters; NOT with summons, companions, mobs or NPCs of any sort.

Activation Abilities

  • Able to Turn Undead. (See Turn Undead)
  • Able to Turn Outsiders as if they were Undead. (See Turn Undead)
  • Divine protection - The Cleric is able to cast an improved form of sanctuary that sets the save DC at 10 + charisma modifier + clerical level. The effect has a duration of 5 rounds + charisma modifier.
  • Domain Power: Applies Heroic Shield; Only the ward (guard) portion of the ability, none of the bonuses requiring Knight levels, to the target.
    Gives both ward and self 50% phys DI for 1 round
    Grants 5% Damage Immunity to all damage types for designated "Ward"

Spell Interactions

Domain Spell List

Notes

  • Divine Protection can be used once per day.
  • Greater Sanctuary and Divine Protection now share the same cooldown. Using one will disable the usage of the other for 4 minutes
  • Turn Undead has been extensively customized on Arelith. Read more here.