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Invisible Blade

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Revision as of 13:33, 8 January 2022 by Zanithar (talk | contribs) (Requirements: updated pre-req Feat to Lightning Reflex)
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Invisible Blade is a custom prestige class with Arelith specific mechanics.

Introduction

Arelith Invisible Blades are deadly rogues who prefer to use light blades in combat. Mechanical information is included in the #Class Mechanics on this page and explained in the #Arelith Changes section. The #Roleplay Tips section provides suggestions for character development.

Class Mechanics

Requirements

Alignment restrictions: None

Base attack bonus: +7

Feats: Lightning Reflexes

Class Features

Invisible Blade

Hit die: d8

Proficiencies: No additional proficiencies are gained

Skill points: 8 + int modifier

Class Skills: bluff, climb, concentration, craft mastery, discipline, heal, hide, listen, lore, move silently, parry, ride, sail, sleight of hand, spot, tumble

Unavailable feats: scribe scroll, craft wand, weapon specialization

Primary saving throw(s): Reflex

Base attack bonus: +1/level

Special: Class abilities require wearing clothing or light armor. Additionally, class abilities require wielding Invisible Blade Weapons.

Level Progression

Hit points rolls on Arelith are always maximum.

Level BAB Fort Reflex Will Feats HP
1st 1 0 2 0 Bleeding Wound 8
2nd 2 0 3 0 Crippling Throw, Arcane Bleed 16
3rd 3 1 3 1 Eviscerate 24
4th 4 1 4 1 32
5th 5 1 4 1 40

Arelith Changes

Change Level Description
Bleeding Wound 1 On a successful melee attack the target will receive a bleeding wound stack.
  • Bleeding wound will cause Slashing damage per stack every round scaled by level:
  • Level 1: 1 Damage
  • Level 2: 1 Damage
  • Level 3: 2 Damage
  • Level 4: 2 Damage
  • Level 5: 3 Damage
  • Bleeding wound stacks expire after 1 minute after the last application of the effect.
  • Dealing more bleeding wounds will refresh the duration of this effect and increase the stack by 1.
  • Restoration, Greater Restoration or Healing Kits clears this effect. DC for healing kit is 35.
Crippling Throw 2 On a successful ranged touch attack the target will be inflicted by 2 Bleeding Wound stacks and must succeed against a reflex save with a DC equal to Character Level + 3 + Intelligence Modifier.
  • Upon a failed reflex save, the target will be slowed by 50% for 5 rounds.
  • The target does not benefit from spellcraft bonus to the save.
  • This ability has a 2 turn cooldown.
Arcane Bleed 2 Upon a successful melee touch attack the target:
  • Is breached of up to 4 spell effects.
  • Receives a -5 penalty to Lore and Use Magic Device skills for 5 rounds.
  • This ability has a 3 minute cooldown.
Eviscerate 3 Upon a successful touch melee attack:
  • All Bleeding Wound stacks are removed from the target.
  • For each stack removed, the target receives 2d4 slashing damage.

Invisible Blade Weapons

The Invisible Blade abilities, where noted above, can only be used when wielding a particular selection of Invisible Blade weapons. The weapon must meet the following criteria to be considered an Invisible Blade weapon:

  • All melee weapons which are a size category smaller than the wielder

Examples:
1. A human (medium sized race) Invisible Blade can wield Short Swords (small sized weapons) and qualify for Invisible Blade class features.
2. A halfling (small sized race) Invisible Blade can wield Kukris (tiny sized weapons) and qualify for Invisible Blade class features.
3. An Ogre (large sized race) Invisible Blade can wield Scimitars (medium sized weapons) and qualify for Invisible Blade class features. Not working currently

Roleplay Tips

Visit the Forgotten Realms wiki for some class lore.

External Links

Information about the NWN 2 class is available on NWNW 2 wiki.