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Revision as of 18:52, 22 December 2021 by Mjones3 (talk | contribs) (Oaths)
Weapon Base Damage[1] Crit Base Damage[1] Critical Range Critical Multiplier Bullrush Stun Daze
Cavalry Hammer 150 263 20 150% * *
Light Flail 149 223 19-20 125% * *
Mace (Light Mace) 149 223 20 150% * *
War Mace 151 263 20 150% * *
Morningstar 150 224 20 125% * *
Cavalry Axe 183 320 20 150% *
Cavalry Sword 183 275 19-20 125% *
Wakizashi 182 272 19-20 125%
Katana 184 275 19-20 125%
Bastard Sword 184 275 19-20 125% *
Heavy Flail 189 283 20 125% * *
Spear 209 313 20 125%
Lance 229 343 20 125%
Lance (Small) 229 343 20 125%
Naginata[2] 107(213) 160(320) 20 125%

[1] Assuming bronze weapon and strength modifier of 13. [2] Naganita strikes twice during spirited charge.


Status Effect Formula
Bull Rush Attacker: Strength modifier + size + armor + Cavalier level
Defender: Strength modifier + size + armor + d20
Daze
Stun


{/

Paladin is a default base class with Arelith specific changes.


Introduction

Arelith Paladins enjoy changes that benefit their spellcasting and martial abilities. Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. Base mechanics can be found on NWNWiki. The #Roleplay Tips section provides suggestions for character development.


Requirements

Alignment restrictions: Lawful good only

Spellcasting: Requires a Paladin Deity as their patron deity.

Class Features

Hit die: d10

Proficiencies: armor (light, medium, heavy), shields, weapons (martial, simple)

Skill points: 4 + int modifier ((4 + int modifier) * 4 at 1st level)

Class Skills: concentration, craft mastery, discipline, heal, intimidate, leadership, listen, lore, parry, ride, spot, taunt

Unavailable feats: weapon specialization

Primary saving throw(s): fortitude

Base attack bonus: +1/level

Spellcasting: Divine, charisma-based (a base charisma score of 10 + the spell’s level is required to cast a spell, bonus spells are based on modified charisma, and the charisma modifier affects spell DCs), and spontaneous cast (no spell preparation required)

Level Progression

Hit points rolls on Arelith are always maximum.

Known Spells   Base spells per day
Level BAB Fort Reflex Will Feats HP 0th 1st 2nd 3rd 4th 0th 1st 2nd 3rd 4th
1st +1 +2 +0 +0 divine grace, divine health, lay on hands 10 2 - - - - 2 - - - -
2nd +2 +3 +0 +0 aura of courage, fearless +2, Divine Smite 20 2 - - - - 2 - - - -
3rd +3 +3 +1 +1 remove disease, turn undead 30 3 - - - - 4 - - - -
4th +4 +4 +1 +1 40 3 2 - - - 4 0 - - -
5th +5 +4 +1 +1 fearless +4 50 4 2 - - - 4 0 - - -
6th +6/+1 +5 +2 +2 Oath 60 4 3 - - - 4 1 - - -
7th +7/+2 +5 +2 +2 70 4 3 - - - 4 1 - - -
8th +8/+3 +6 +2 +2 Fearless +6 80 4 4 2 - - 4 1 0 - -
9th +9/+4 +6 +3 +3 Fearless: Fear Immunity 90 4 4 2 - - 4 1 0 - -
10th +10/+5 +7 +3 +3 100 4 4 3 - - 6 1 1 - -
11th +11/+6/+1 +7 +3 +3 110 4 4 3 - - 6 1 1 0 -
12th +12/+7/+2 +8 +4 +4 120 4 4 4 1 - 6 1 1 1 -
13th +13/+8/+3 +8 +4 +4 130 4 4 4 1 - 6 1 1 1 -
14th +14/+9/+4 +9 +4 +4 140 4 4 4 2 - 6 1 1 1 0
15th +15/+10/+5 +9 +5 +5 150 4 4 4 2 - 6 1 1 1 1
16th +16/+11/+6/+1 +10 +5 +5 Greater Oath +1 AB +1 Divine Damage 160 4 4 4 3 1 6 2 2 1 1
17th +17/+12/+7/+2 +10 +5 +5 170 4 4 4 3 1 6 2 2 2 1
18th +18/+13/+8/+3 +11 +6 +6 180 4 4 4 3 2 6 3 2 2 1
19th +19/+14/+9/+4 +11 +6 +6 190 4 4 4 3 2 6 3 3 3 2
20th +20/+15/+10/+5 +12 +6 +6 200 4 4 4 3 3 6 3 3 3 3

Spells

Cantrips 1st level spells 2nd level spells 3rd level spells 4th level spells
Resistance Bless Aura of Glory Dispel Magic Death Ward
Virtue Bless Weapon Bull's Strength Greater Magic Weapon Freedom of Movement
Cure Minor Wounds Cure light wounds Eagles Splendor Magic Circle Against Alignment Holy Sword
Light Deafening clang Remove Paralysis Prayer Neutralize Poison
Endure elements Resist Elements Remove Blindness/deafness Banishment
Magic weapon Bear's Endurance Aid Cure Critical Wounds
Protection from alignment Cat's Grace Cure Serious Wounds Negative Energy Protection
Detect Poison Fox's Cunning Good Hope Restoration
Remove Fear Owl's Wisdom Halt Undead
Lesser Restoration Healing Circle

Epic Class

Bonus feats: The epic paladin gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, and 29.

Epic bonus feats: armor skin, epic prowess, epic reputation, epic spell focus, epic toughness, epic weapon focus, great smiting, greater spell focus, improved combat casting, overwhelming critical, perfect health, planar turning

Unavailable epic feats: epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape

Level Feats HP range
21st CL +3 against dispels, Improved Turning 210
22nd 220
23rd bonus feat 230
24th 240
25th 250
26th Epic Oath +3 AB +3 Divine Damage bonus feat 260
27th 270
28th 280
29th bonus feat 290
30th 300

Arelith Changes

Change Level Description
Chosen Deity - All Divine Classes (Clerics, Paladins, Druids, Divine Champions, and Blackguards) must be one of the cleric alignments of that deity. See Chosen Deity to read more.
Paladins are required to select their patron from the Paladin Deities.
Detects Evil - By using the -detectevil command, a paladin can detect the presence of evil characters near by. However, this comes with a cost to the deity's power and presence, as well as the loss of 100xp per use.
Spell changes - See Spell changes.
Class skills - Paladins gain Intimidate, Listen and Spot as class skills.
Bonus Language - Celestial.
Spellbook - Can save and load Spellbooks through the Crafting Skills menu. Special Abilities > Crafting Skills > Choose "Spellbooks" from the menu.
Lay on Hands 1 10 minute cooldown rather than uses per day.
Remove Disease 3 3 minute cooldown rather than uses per day.


Paladin dispel resistance 21 character gains a CL +3 against Dispels.
Paladin and Harper Priest 21 If you have at least 21 levels of paladin and at least 3 levels of harper priest, you will get 2 less CL towards dispels.
Divine Synergy 21 If you have at least 21 levels of paladin using divine might or divine shield automatically applies the other feat. You still need both feats for this to apply.
Note: the effects will not stack, it simply activates both simultaneously.
Divine Smite 2 Instant use. Adds Charisma Modifier to AB and class levels to damage (Capping at 20). Cooldown is 6 seconds between use, increased by 1 second per Great Smiting feat. You can save up to a single use of this skill, Extra smiting allows you to save up to 3 uses. A single use refreshes every 3 minutes, Extra Smiting halves the refresh time to 1.5 Minutes. Only works with melee weapons.
Turn Undead 3 This feat has been heavily modified on Arelith, read more about it here
Fearless 2 A Paladin is conditioned to charge into battle against even the most fearsome of opponents and gains a +2 bonus to saving throws vs fear. This bonus increases to +4 at level 5, +6 at level 8, and becomes Fear Immunity at level 9.
Aura of Courage 2 Removed and replaced with Fearless.
Improved Turning 21 A Paladin receives this feat as a free feat. This feat was previously known as Extra Turning but has been renamed and customized on Arelith

Oaths

Oath feats define a Paladin's skillset and are selected at class level 6. Higher tiers of the chosen oath are automatically granted at Paladin levels 16 and 26; Harper Priest and Paragon count towards this level requirement. A Paladin can only ever have one Oath. At Greater Oaths (tier 2) you gain +1 ab and +1 divine damage. At Epic Oaths (tier 3) you gain +3 AB and +3 divine Damage

Oath of Inquisition

Tier 1 (Level 6)

  • Improved Turning feat (granted earlier than usual).
  • +1d2 additional bonus to turn checks per oath tier.
  • +3 Spot

Tier 2 (Level 16)

  • Bless weapon bonus damage increases to 2d10, when cast on the Paladin's own weapon.
  • Gain the Planar turning feat.
  • Gain the feat Greater Spell Focus: Abjuration, if the Paladin also has Spell Focus: Abjuration.
  • +6 Spot

Tier 3 (Level 26)

  • Eldritch Blasts targeting the Paladin inflict reduced damage.
  • The Paladin has a 50% chance to bypass immunity against critical hits.
  • Holy Sword also applies all immunities granted by the Undeath's Eternal Foe spell.
  • Holy Sword grants attacks a chance to restore a use of Turn Undead on hit. Triggers once per flurry.
  • +9 Spot

Oath of Preserverance

Tier 1 (level 6)

  • Remove Disease also cures various other negative effects. (Ability Decrease, AC decrease, Arcane Spell Failure, Attack Decrease, Curse, Blindness, Charmed, Confused, Damage Decrease, Damage Immunity Decrease, Dazed, Deaf, Disease, Dominated, Entangle, Frightened, Level Drain, Paralysis, Petrification, Poison, Saving Throw Decrease, Sleep, Slow, Spell Failure, Spell Resistance Decrease, Stunned)
  • +3 Heal

Tier 2 (Level 16)

  • Lay on Hands cooldown decreases to 5 minutes.
  • Get the Metamagic Feat Extend spell.
  • Heal spells are automatically empowered (All dice rolls are multiplied by 1.5).
  • Bless Weapon: Successful melee attacks heal the Paladin by 2 HP (+1 at levels 16, 21 and 26). Triggers on every hit.
  • +6 Heal

Tier 3 (Level 26)

  • Lay on Hands healing increases by 25% when self-targeting and heals both the target and, to a lesser extent, the Paladin when targeting other creatures.
  • Holy Sword also cures various other negative effects as per restoration when cast.
  • Holy Sword: Successful melee attacks heal the Paladin and nearby allies by 4 HP (+1 at level 26). Stacks with healing from Bless Weapon. Triggers on every hit.
  • Gains Inspire Courage similar to Knight Protector (3 Minute Cooldown, Restores Negative effects on Nearby allies, Saving throw bonus is +2)
  • +9 Heal


Oath of Reckoning

Tier 1 (Level 6)

  • Heroic Shield feat (Guard ability only, no PDK immunities unless the Paladin is also a PDK)
  • +3 Concentration

Tier 2 (Level 16)

  • Divine biteback damage (1 per base CHA modifier. Unaffected by Spell Breaches).
  • Divine Shield, if the Paladin also has Power Attack.
  • +6 Concentration

Tier 3 (Level 26)

  • Divine Shield AC bonus increases by 1 while a shield is equipped.
  • Holy Sword: Duration increased to 3 rounds/level; also grants +5 regeneration.
  • Holy Sword hits lower the target's AB by 2 for 3 rounds (Will save, DC 10 + 1/2 class levels + base CHA modifier). Triggers once per flurry.
  • +9 Concentration

Oath of Vengeance


Tier 1 (Level 6)

  • Movement Speed increases by 10%.
  • Extra Smiting feat.
  • +3 Leadership

Tier 2 (Level 16)

  • Gain Great Smiting I feat.
  • Gain the Divine Might feat, if the Paladin also has Power Attack.
  • +6 Leadership

Tier 3 (Level 26)

  • Divine Might damage bonus increases by +2 (+3 while wielding a two-handed weapon).
  • Holy Sword grants attacks a chance to restore a use of Divine Smite on hit. Triggers once per flurry.
  • +9 Leadership

Oath of Ancients


Tier 1 (Level 6)

  • Knows Animal Language.
  • Can tend to plants.
  • Gain the Woodland Stride feat.
  • +3 Animal Empathy

Tier 2 (Level 16)

  • Improved Expertise, if the Paladin also has Expertise.
  • Remove Disease also grants a lesser Barkskin effect (+4 AC).
  • +6 Animal Empathy

Tier 3 (Level 26)

  • Gain the Nature Sense Feat.
  • Remove Disease's Barkskin effect improves to +5 AC.
  • Holy Sword hits can entangle the target for 1 round (Reflex save, DC 10 + 1/2 class levels + base CHA modifier). Triggers once per flurry.
  • +9 Animal Empathy