Warlock
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NOTE: THIS PAGE IS CURRENTLY UNDER REVIEW / ACTIVE UPDATE
Class Conversion Notification
Please bear with us as we facilitate the massive class rewrite replacement. This header will be removed when it is complete. Until then, look here:
https://discordapp.com/channels/651879025643487242/652141193437642762/881637535086948362
for full details regarding the new class.
- As of now, the old warlock path is no longer available on character creation, nor via Pact NPCs. Existing, pathed warlocks will automatically be converted into the new base class after an initial balance assessment phase. Since these characters are presently unaffected and newly created ones start at low levels, the warlock class will not be limited to PGCC. However, do remember that numbers and class features may be subject to change in the weeks to come.
Old Warlock Path - Temporary Link
- The Old Warlock Path can still be referenced here until such time as the conversion has completed.
New Warlock Class (Temporary Header)
Warlock is a custom prestige class available on Arelith.
Introduction
Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, Warlocks unlock magical effects both subtle and spectacular. Drawing on the ancient knowledge of beings such as fey nobles, demons, devils, hags, and alien entities of the Far Realm, Warlocks piece together arcane secrets to bolster their own power.
Note: Good/accidental/forced Warlock RP is not supported. All Arelith Warlocks have taken their pact voluntarily. The circumstances of this choice remain at the player's discretion.
- For Arelith's purposes, every character with a Warlock pact makes the choice to pact, for whatever reason. -DM Watchtower
Class Mechanics
Requirements
Alignment restrictions: Any non-good
Class Features
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Hit die: d6
Proficiencies: armor (light, medium), shield, weapon (simple)
Skill points: 6 + int modifier ((6 + int modifier) * 4 at 1st level)
Class Skills: bluff, concentration, craft mastery, discipline, heal, hide, intimidate, leadership, lore, move silently, sail, spellcraft, spot, tumble, use magic device
Unavailable feats: weapon specialization
Class feats: Pact, Greater Pact, Eldrich Mastery, Hideous Blow, Greater Hideous Blow, Eldrich Doom, Greater Eldrich Doom, Eldrich Spear, Greater Eldrich Spear, Beguiling Influence, Deceive Item, Devil's Sight, Leaps and Bounds, Otherworldly Whispers, See the Unseen, Eldrich Summon, Eldrich Armor
Primary saving throw(s): Reflex and Will
Base attack bonus: +3/4 level
Spellcasting: Arcane (spell failure from armor is a factor), charisma-based (a base score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified charisma, and the charisma modifier accects spell DCs), and spontaneous cast (no spell preparation required).
Level Progression
Hit points rolls on Arelith are always maximum.
Base spells per day | Known spells | |||||||||||||||||||||||
Level | BAB | Fort | Ref | Will | Feats | HP | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | ||
1st | +0 | +0 | +2 | +2 | Pact, Arcane Spell Failure reduction 20% | 6 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | ||
2nd | +1 | +0 | +3 | +3 | Eldrich Blast | 12 | 1 | - | - | - | - | - | - | - | 6 | - | - | - | - | - | - | - | ||
3rd | +2 | +1 | +3 | +3 | 18 | 2 | 1 | - | - | - | - | - | - | 7 | 6 | - | - | - | - | - | - | |||
4th | +3 | +1 | +4 | +4 | 24 | 2 | 2 | - | - | - | - | - | - | 8 | 7 | - | - | - | - | - | - | |||
5th | +3 | +1 | +4 | +4 | Class Feat | 30 | 3 | 2 | - | - | - | - | - | - | 8 | 8 | - | - | - | - | - | - | ||
6th | +4 | +2 | +5 | +5 | 36 | 3 | 3 | - | - | - | - | - | - | 8 | 8 | - | - | - | - | - | - | |||
7th | +5 | +2 | +5 | +5 | 42 | 4 | 3 | 1 | - | - | - | - | - | 8 | 8 | 4 | - | - | - | - | - | |||
8th | +6/+1 | +2 | +6 | +6 | 48 | 4 | 4 | 2 | 1 | - | - | - | - | 8 | 8 | 5 | 4 | - | - | - | - | |||
9th | +6/+1 | +3 | +6 | +6 | 54 | 5 | 4 | 2 | 2 | - | - | - | - | 8 | 8 | 6 | 5 | - | - | - | - | |||
10th | +7/+2 | +3 | +7 | +7 | Class Feat, Uncanny Dodge | 60 | 5 | 5 | 3 | 2 | - | - | - | - | 8 | 8 | 6 | 6 | - | - | - | - | ||
11th | +8/+3 | +3 | +7 | +7 | 66 | 5 | 5 | 3 | 3 | - | - | - | - | 8 | 8 | 6 | 6 | - | - | - | - | |||
12th | +9/+4 | +4 | +8 | +8 | 72 | 5 | 5 | 4 | 3 | 1 | - | - | - | 8 | 8 | 6 | 6 | 2 | - | - | - | |||
13th | +9/+4 | +4 | +8 | +8 | 78 | 5 | 5 | 4 | 4 | 2 | 1 | - | - | 8 | 8 | 6 | 6 | 3 | 2 | - | - | |||
14th | +10/+5 | +4 | +9 | +9 | 84 | 5 | 5 | 4 | 4 | 2 | 2 | - | - | 8 | 8 | 6 | 6 | 4 | 3 | - | - | |||
15th | +11/+6/+1 | +5 | +9 | +9 | Class Feat | 90 | 5 | 5 | 4 | 4 | 3 | 2 | - | - | 8 | 8 | 6 | 6 | 4 | 4 | - | - | ||
16th | +12/+7/+2 | +5 | +10 | +10 | 96 | 5 | 5 | 4 | 4 | 3 | 3 | - | - | 8 | 8 | 6 | 6 | 4 | 4 | - | - | |||
17th | +12/+7/+2 | +5 | +10 | +10 | 102 | 5 | 5 | 4 | 4 | 3 | 3 | 1 | - | 8 | 8 | 6 | 6 | 4 | 4 | 0 | - | |||
18th | +13/+8/+3 | +6 | +11 | +11 | 108 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | 1 | 8 | 8 | 6 | 6 | 4 | 4 | 1 | 0 | |||
19th | +14/+9/+4 | +6 | +11 | +11 | 114 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | 2 | 8 | 8 | 6 | 6 | 4 | 4 | 2 | 1 | |||
20th | +15/+10/+5 | +6 | +12 | +12 | Class Feat, +5% Physical Immunity | 120 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | 2 | 8 | 8 | 6 | 6 | 4 | 4 | 2 | 2 |
Epic Warlock
Bonus feats: The epic warlock gains a bonus feats at levels 24, 25, 28 and 30.
Epic Class Feats: Epic Pact,
Unavailable epic feats: epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape
Base spells per day | Known spells | |||||||||||||||||||
Level | Feats | HP | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | ||
21st | 126 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | 2 | 8 | 8 | 6 | 6 | 4 | 4 | 2 | 2 | |||
22nd | 132 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | 2 | 8 | 8 | 6 | 6 | 4 | 4 | 2 | 2 | |||
23rd | 138 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | 2 | 8 | 8 | 6 | 6 | 4 | 4 | 2 | 2 | |||
24th | Epic Class Feat | 144 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | 2 | 8 | 8 | 6 | 6 | 4 | 4 | 2 | 2 | ||
25th | Epic Class Feat | 150 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | 2 | 8 | 8 | 6 | 6 | 4 | 4 | 2 | 2 | ||
26th | 156 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | 2 | 8 | 8 | 6 | 6 | 4 | 4 | 2 | 2 | |||
27th | 162 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | 2 | 8 | 8 | 6 | 6 | 4 | 4 | 2 | 2 | |||
28th | Epic Class Feat | 168 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | 2 | 8 | 8 | 6 | 6 | 4 | 4 | 3 | 2 | ||
29th | 174 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | 2 | 8 | 8 | 6 | 6 | 4 | 4 | 3 | 3 | |||
30th | Epic Class Feat, +5% Physical Immunity | 180 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | 2 | 8 | 8 | 6 | 6 | 4 | 4 | 3 | 3 |
Spells
1st level spells | 2nd level spells | 3rd level spells | 4th level spells | |||
- Charm Person or Animal |
- Bear's Endurance |
- Animate Dead |
- Confusion |
5th level spells | 6th level spells | 7th level spells | 8th level spells | |||
- Circle of Doom |
- Chain Lightning |
- Banishment |
- Avascular Mass |
Arelith Changes
WORK IN PROGESS
Change | Level | Description |
---|---|---|
Arcane Spell Failure Reduction | - | |
Eldrich Blast | 2 | Gains #Eldrich Blast |
Pacts
- Warlocks are not limited to a single Pact and Patron. Multiple Pacts can be chosen at the expense of Warlock Bonus Feats.
- Pact feats represent a Warlock's commitment to one particular Patron entity. Per Pact, there are three tiers with increasingly powerful benefits: Regular, Greater and Epic. Epic Pacts offer the most powerful benefits, but also prohibit the use of Divine Might and Shield.
Abyssal Pact
Lusting after power and uncaring of - or bolder than - its perils, the warlock strikes a black bargain with the destructive agencies of the Abyss.
Fathomless Pact
Guided by a thalassic patron of the world's Oceans or the Undrenzee, the warlock grasps for sinister powers originating from the blackest depths.
Night Hag Pact
Coveting nightmarish dominion over the subconscious and the hazy beyond, the warlock strikes a pact with a Night Hag at their own peril.
Infernal Pact
The warlock explores their business horizons with the diabolical agencies of Baator, negotiating a pact with an Infernal patron of the Nine Hells.
Star Pact
Beguiled by forbidden knowledge of a remote, star-gnawed cosmos, the warlock bonds with otherworldly intelligences that press against the veil of the night sky.
Undying Pact
Guided by one of those undying ancients who yet lurk the corners of creation, the warlock pursues the liminal mysteries of Life, Death and the Pale in-between.
Unseelie Fey Pact
Ensnared by countless inviolate courtesies, the warlock spirals further and further into the court intrigues of the capricious Unseelie Fey.
Eldritch Blast
- Is available as a feat-based ability. Hexblade synergizes with Warlock, increasing (only) #Eldritch Blast Caster Level by 1 per 2 Hexblade levels.
- Increases by 1d6 per two Warlock (and four Hexblade) levels. Certain Warlock Class Feats will increase this damage further. Damage is halved when targeting objects.
- Is a Touch Attack, ignoring Weapon AB unless otherwise noted. #Eldritch Blast respects Spell Resistance, but ignores Globes of Invulnerability and Spell Mantles due to being an invocation.
- A natural 20 on the Touch Attack results in a critical hit, increasing #Eldritch Blast damage by 50%.
- Different Blast Shapes are available as Warlock Class Feats. Presently, these are the following, available in Regular and Greater variants:
- Hideous Blow: Melee-range #Eldritch Blast. Strength-based touch attack and bonus damage. Instant cast.
- Eldritch Doom: Area of effect #Eldritch Blast. No touch attack nor saving throw, but lower damage.
- Eldritch Spear: Long-range #Eldritch Blast.
- Warlocks can switch between different blast damage types using the "-warlock" command or radial menu. Available damage types depend on the chosen Pact feats.
- Warlocks able to invoke:
- Positive energy can use #Eldritch Blast to heal non-undead party members by 1d4 hit points per two warlock levels.
- Negative energy can use #Eldritch Blast to heal undead party members by 1d4 hit points per two warlock levels.
- The Metamagic feat Quicken Spell will automatically quicken #Eldritch Blast cast times.
- Note: Due to engine limitations, the first #Eldritch Blast in a sequence remains unquickened.
- #Eldritch Blast will appear as an "unknown spell" in the combat log unless characters have high enough Spellcraft to recognize the vile origins of this ability. The amount of Spellcraft needed to recognize Warlock invocations increases based on the observer's level.
WORK IN PROGESS