Cavalier
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Cavalier is a custom prestige class available on Arelith.
Introduction
Cavaliers are warriors who specialize in fighting while mounted rather than on foot. While they can take many forms, ranging from the prototypical heavily armored knight to the lightly armored raider, they are usually seen using a lance as their weapon of choice. As expert horsemen, they have a special bond with their steed, who is usually never far from them. Whether they fight for a cause, for profit, or for glory, Cavaliers can always be found charging fearlessly into combat.
Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. The #Roleplay Tips section provides suggestions for character development.
Class Mechanics
Requirements
Alignment restrictions: None
Feats: Mounted Combat
Base attack bonus: +6
Skills: Ride 8
Class Features
Hit die: d12
Proficiencies: armor (light, medium, heavy), shields, weapons (martial, simple)
Skill points: 4 + int modifier ((4 + int modifier) * 4 at 1st level)
Class Skills: concentration, craft mastery, craft trap, discipline, heal, intimidate, leadership, lore, ride, spot, taunt
Unavailable feats: craft wand, scribe scroll, weapon specialization
Bonus feats: ambidexterity, blind fight, called shot, cleave, deflect arrows, disarm, dodge, expertise, great cleave, improved critical, improved disarm, improved expertise, improved knockdown, improved parry, improved power attack, improved two-weapon fighting, improved unarmed strike, knockdown, mobility, mounted archery, pmoint blank shot, mower attack, rapid shot, spring attack, stunning fist, two-weapon fighting, weapon finesse, weapon focus, weapon proficiency (exotic), whirlwind attack
Epic bonus feats: (if Cavalier levels taken at character level 21+) armor skin, epic damage reduction, epic prowess, epic toughness, epic weapon focus, improved stunning fist, improved whirlwind attack, overwhelming critical, superior initiative
Primary saving throw(s): fortitude
Base attack bonus: +1/level
Level Progression
Hit points rolls on Arelith are always maximum.
Level | BAB | Fort | Reflex | Will | Feats | HP |
1st | +1 | +2 | +0 | +0 | Fearless +2, Practiced Rider | 12 |
2nd | +2 | +3 | +0 | +0 | Bonus Feat | 24 |
3rd | +3 | +3 | +1 | +1 | Fearless +4 | 36 |
4th | +4 | +4 | +1 | +1 | Spirited Charge, Bonus Feat | 48 |
5th | +5 | +4 | +1 | +1 | Fearless +6, Summon Mount, Bonus Feat | 60 |
Arelith Changes
Change | Level | Description |
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Fearless | 1 | A Cavalier is conditioned to charge into battle against even the most fearsome of opponents, and gains a +2 bonus to saving throws vs fear. This bonus increases to +4 at level 3, and +6 at level 5. |
Practiced Rider | 1 | A Cavalier is an expert horseman, and gains a bonus to ride equal to five times their cavalier level. |
Spirited Charge | 4 | Instant action.
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Summon Mount | 5 | A level 5 Cavalier is bonded with their horse, and they can summon their personal steed if it isn’t already nearby. The horse will have a 50 Temporary hit point bonus permanently applied to it. |
Bonus Feats | - | Cavaliers get bonus Feats at levels 2, 4, and 5. |