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Swashbuckler

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Swashbuckler is a custom base class available on Arelith.



Introduction

The swashbuckler is the paragon of panache. Equally formidable in both dueling and discourse, they exude daring and bravado. Unlike the unruly barbarian or uncultured druid, the swashbuckler wins fights using their brain and their finesse rather than brute strength or magical prowess. Foregoing heavy armor and bulky weapons in favor of acrobatics and precision, the swashbuckler is a force to be reckoned with.


Class Features

  • Hit Die: d10
  • BAB: High
  • Proficiencies: Simple and martial weapons and light armor
  • Saving Throws: High: Fortitude and Reflex; Low: Will
  • Skill Points: 4 + Int
  • Class Skills: Bluff, Craft Mastery, Craft Trap, Discipline, Heal, Intimidate, Lore, Parry, Persuade, Spot, Taunt, Tumble, Ride
  • Primary Abilities: Dexterity and Intelligence


Swashbuckler Feats

Epic Swashbucklers may choose a bonus feat at levels 23, 26 and 29.


Level 1: Weapon Finesse

Level 2: Grace
A swashbuckler gains a +1 bonus on Reflex saves at 2nd level. This bonus increases to +2 at 11th level, +3 at 20th level, and +4 at 29th level. A swashbuckler loses this bonus when wearing medium or heavy armor or when using a large shield or tower shield."

Level 3: Insightful Strike
At 3rd level, while using a finessable weapon, a swashbuckler is able to use their knowledge of anatomy to deal extra damage and gains bonus damage equal to their intelligence modifier. This damage cannot exceed their swashbuckler level. A swashbuckler loses this bonus when wearing medium or heavy armor or when using a large or tower shield."

Level 5: Swashbuckler Dodge
A swashbuckler is light on their feet and gains +1 dodge AC at level 5. This bonus increases by 1 every 5 levels, to a maximum of +6 at level 30. A swashbuckler loses this bonus when wearing medium or heavy armor or when using a large or tower shield."

Level 7: Mobility

Level 8: Panache!
At 8th level, the effects of the swashbuckler's outrageous panache become more apparent. Their bonus to social skills from charisma is doubled.

Level 10: Elegant Strike
At 10th level, while using a finessable weapon, a swashbuckler is able to aim for weak points such as the gaps in armor or the soft spots on a creature's body. They gain +1 damage, +1 per additional 10 levels not to exceed their dexterity modifier. A swashbuckler loses this bonus when wearing medium or heavy armor or when using a large or tower shield."

Level 11: Luck of Heroes

Level 12: Uncanny Dodge

Level 13: Acrobatics Skill Mastery At 13th level, a swashbuckler becomes so confident in their acrobatic skills, that they can make a daring dash across the battlefield. For one round, the swashbuckler gains a 50% boost to their movement speed. Due to the physical strain of this maneuver, it can only be performed once every 3 minutes. Additionally, swashbucklers will automatically succeed on climb, jump, and use rope checks.

Level 14: Feint
At 14th level, when using a finessable weapon, a swashbuckler can use feints to deceive their opponent. The intention is to trick an opponent by launching one or more fake attacks, forcing them to mount an unnecessary defensive move, thus straining themselves. A successful feint will force your opponent to fight more defensively, dropping their strength by the swashbuckler’s hard intelligence modifier. Once per round, on a successful hit, a DC of their intelligence modifier + 1/2 swashbuckler level + the highest of persuade, bluff, or intimidate / 5 will be rolled against your opponent’s reflex save. A swashbuckler loses this ability when wearing medium or heavy armor or when using a large or tower shield.

Level 16: Evasion

Level 17: Slippery Mind

Level 19: Second Intention
At 19th level, when using a finessable weapon, a swashbuckler can perform an advanced feint, where you design your entire move with a second strike firmly in mind. Their first attack is a feint that their opponent will parry. After the parry, their opponent will launch a riposte which the swashbuckler then parries before launching a premeditated counterattack into a weak point, which, if successful, will lower their constitution by the swashbuckler’s hard intelligence modifier. Once per round, on a successful hit, a DC of their intelligence modifier + 1/2 swashbuckler level + the highest of persuade, bluff, or intimidate / 5 will be rolled against your opponent’s fortitude save. A swashbuckler loses this ability when wearing medium or heavy armor or when using a large or tower shield.

Level 21: Third Intention
An epic swashbuckler is the paragon of intuition and fighting with their brain over their brawn. Rather than simply feint or perform a second intention to deceive their opponent before performing a deadly attack, an epic swashbuckler is fighting three steps ahead of their opponent. Aware of their opponents plans, the swashbuckler can avoid all damage and crowd control effects for three seconds. A maneuver this complicated is no simple task to perform, and therefore can only be done once every 5 minutes. At 25th level, further training reduces this to 3 minutes, and at level 28, a master swashbuckler only waits 1 minute between third intentions.

Level 24: Improved Acrobatics Skill Master
At 24th level, a swashbuckler is an expert outshined by none in acrobatics. When they use their acrobatic skill mastery to dash across the battlefield, not even magical binds can stop their intrepid traverse. For one round, the swashbuckler gains a 50% boost to their movement speed and freedom of movement. Due to the physical strain of this maneuver, it can only be performed once every 3 minutes. Additionally, swashbucklers will automatically succeed on climb, jump, and use rope checks.

Epic Swashbucklers may choose a bonus feat at levels 23, 26 and 29.


Level Progression

Level BAB Saves Feats
Fort Ref Will
1st +1 +2 +2 +0 Weapon Finesse
2nd +2 +3 +3 +0 Grace (see above)
3rd +3 +3 +3 +1 Insightful Strike (see above)
4th +4 +4 +4 +1
5th +5 +4 +4 +1 Swashbuckler Dodge (see above)
6th +6/+1 +5 +5 +2
7th +7/+2 +5 +5 +2 Mobility
8th +8/+3 +6 +6 +2 Panache (see above)
9th +9/+4 +6 +6 +3
10th +10/+5 +7 +7 +3 Elegant Strike (see above)
11th +11/+6/+1 +7 +7 +3 Luck of Heroes
12th +12/+7/+2 +8 +8 +4 Uncanny Dodge
13th +13/+8/+3 +8 +8 +4 Acrobatics Skill Mastery (see above)
14th +14/+9/+4 +9 +9 +4 Feint (see above)
15th +15/+10/+5 +9 +9 +5
16th +16/+11/+6/+1 +10 +10 +5 Evasion
17th +17/+12/+7/+2 +10 +10 +5 Slippery Mind
18th +18/+13/+8/+3 +11 +11 +6
19th +19/+14/+9/+4 +11 +11 +6 Second Intention (see above)
20th +20/+15/+10/+5  +12 +12 +6


Epic Hexblade

Hit die: d10

Skill points: 4 + int modifier

Bonus feats: The epic Swashbuckler gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, and 29.


Epic Swashbuckler Level Progression

  Lvl   Feats
21st Third Intention (see above)
22nd
23rd Bonus Feat
24th Improved Acrobatics Skill Master (see above)
25th
26th Bonus Feat
27th
28th
29th Bonus Feat
30th

External Links

Arelith Swashbuckler news post
[http://dnd5e.wikidot.com/rogue:swashbuckler 5th Edition Swashbuckler Information