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Role Play Bonus

From Arelith Wiki
Revision as of 11:04, 3 August 2018 by DM Titania (talk | contribs)

Roleplay is the heart and soul of our little world, and with that in mind, we've implemented a unique way to reward and encourage those who add to it.

A Role Play Bonus (also referred to as RPB, Role Per Rating, Role Play Rating or RPR) is a number between 0 and 40 that measures your demonstration of good Role Play and gamesmanship, perceived by the DMs. Here is a general guide to the Bonuses:


0 Bonus: Does not stay in character, rushes around from spawn to spawn killing things with little to no interaction.
10 Bonus: Stays in character sometimes, OR is new to the server and still to be evaluated - this is the starting RPR for all players.
20 Bonus: Stays in character at all times, creates a memorable personality, and is fun to play with.
30 Bonus: Shows exceptional aptitude to bring out the good RPer in those around them, is part of the living, breathing world and environment of Arelith.
40 Bonus : "A master role player is one who is willing and able to bend their character concept to make the game more enjoyable for all involved. To assist the DM in making the game fun, and not to show discord." -Gary Gygax

Other Interpretations: DM Apollo's (For all levels):

0: Troublemakers or people not RPing at all
10: New players, new players learning to RP and players only putting in a little effort
20: The standard RPer, roleplays pretty well
30: Encourages others to RP well by RPing well themselves, tries to make their RP fun for more than just themselves and has an interesting character
40: A pillar of the community that strives to make things fun for as many people as they can, helps keep the world moving and breathing

DM Grumpycat's (For 20/30/40):

20: Has a generally ok character, roleplays well,
30: Has an awesome character, is willing to pass the limelight around, makes interesting and immersive rp, but isn't necessarily great at world building, or making grand storylines.
40: really builds not only on others, but on the worlds. As story and conflict in a fun and interesting way.

DM Wish's in form of an example (For 20/30/40):

Willingness to involve themselves in a raid - RPR 20
Willingness to organise a raid, successfully, with RP intents & IC motives in mind over OOC - RPR 30
Willingness to organise unique initiatives which challenge RP norms and expectations in a positive way; with IC & RP kept in mind towards building a grander, inclusive story for those wishing to take part (I.E., a controversial play that pulls at several different settlements to stop/support/participate) - RPR 40

Players will receive an XP bonus every game time hour (6 real time minutes) equal to your Role Play Bonus. If character has MoD, an extra 20 XP will be granted at each interval. This does not increase one's qualifications for various RPB-requirement Arelith features, such as subraces and classes.

Characters will only receive this bonus when actively interacting with the world and/or other players. If your character idles (in the lack of IC conversation, emoting or movement), it will not accrue the RP Bonus.

The Role Play Bonus is meant to be dynamic, and will go up and down throughout time on server as players are observed in different circumstances, according with the level of roleplay that they tend to display, or are currently displaying. Try not to take it personally if it goes down; the DM who lowered it may make a suggestion or comment on why, if they are willing and able. Rule breaking will result in a swift RP Bonus drop, likely to 0. Fear not, noble adventurer, it can be earned back later through good RP and adherence to the rules. Just remember that the RP bonus is just that: a bonus. It's our way of rewarding those players that help to make Arelith an enjoyable world to play in.

If you know someone who is an excellent RPer, feel free to nominate them for an RP bonus increase!(Note that the RP Bonus in no way reflects your value as a player or human being. Some restrictions and limitations may apply, void where prohibited). Keep in mind that the RPR 10-20 often focus on your roleplay, while RPR 30-40 is about your out of character/in character-gamesmanship and how your roleplay inspire other players.

New players have to first start playing characters that do not require RP Bonus. After their RP gets noticed and RPR increased by DMs, that they can create PCs with some rare races or classes that require higher Bonus to play.

Role Play Bonus is tied to players' CD key. So a Role Play Bonus is kept for all characters and all player accounts played from the same CD key[1]. If you gain RPB of 20, then you will have that Bonus on all your characters, even on those newly created.

Adventure XP

Whenever a character:

  • Enters a new location;
  • Kills a new type of enemy;
  • Activates a portal for the first time;
  • Sells a creature that was captured with the Lasso to the corresponding NPC;
  • Discovers a new location where to use the Lasso;
  • Completes a new craft recipe without any help;
  • Completes a Quest;
  • Kills something with the -adventure mode enabled;
  • Finds a new special place in the modules...
The character will be awarded a little of "delayed experience", or Adventure XP, and added to the pool. Each in-game hour (6 RL minutes), the 10% of the pooled experience, with a minimum of 10 and a maximum of your RPR x2, will be awarded as experience along with the usual RPR bonus experience. A little more if the character is in a [Rest] tagged area, like a tavern.

A character with RPR 20 and at least 400 of experience in the pool would receive 60 of experience each tick, 20 out of the RPR and 40 out of the pool.

The pooled experience persists and is always saved with the character.

The delayed experience awarded is relative for each action. Walking into the city bar may provide 25 of experience, but finding the last floor of a dungeon may award up to 200. Activating a portal awards up to 200.

Crafting requires one to completely finish the production without any assistance, and it grants item DC*10 worth of Adventure XP. Note that this only applies once per item type. Crafting through crafting feats (wands, scrolls, potions) grants the experience lost worth of adventure XP.

Killing enemies is based on their racial type. IE: Dragon, Goblinoid, Reptilian, Undead. The experience awarded will scale up with each new type slain.

The quests refer to the daily quests offered as NPC services. These quests pay a generous amount of instant XP and Adventure XP, along with gold, and usually involve going somewhere, slaying certain kind of foes, slaying a boss monster located in the area and returning for check out.

Footnotes

  1. This includes all characters on all Arelith servers