User:Mjones3
Weapon | Base Damage[1] | Crit Base Damage[1] | Critical Range | Critical Multiplier | Bullrush | Stun | Daze |
---|---|---|---|---|---|---|---|
Cavalry Hammer | 150 | 263 | 20 | 150% | * | * | |
Light Flail | 149 | 223 | 19-20 | 125% | * | * | |
Mace (Light Mace) | 149 | 223 | 20 | 150% | * | * | |
War Mace | 151 | 263 | 20 | 150% | * | * | |
Morningstar | 150 | 224 | 20 | 125% | * | * | |
Cavalry Axe | 183 | 320 | 20 | 150% | * | ||
Cavalry Sword | 183 | 275 | 19-20 | 125% | * | ||
Wakizashi | 182 | 272 | 19-20 | 125% | |||
Katana | 184 | 275 | 19-20 | 125% | |||
Bastard Sword | 184 | 275 | 19-20 | 125% | * | ||
Heavy Flail | 189 | 283 | 20 | 125% | * | * | |
Spear | 209 | 313 | 20 | 125% | |||
Lance | 229 | 343 | 20 | 125% | |||
Lance (Small) | 229 | 343 | 20 | 125% | |||
Naginata[2] | 107(213) | 160(320) | 20 | 125% |
[1] Assuming bronze weapon and strength modifier of 13. [2] Naganita strikes twice during spirited charge.
Status Effect | Formula |
---|---|
Bull Rush | Attacker: Strength modifier + size + armor + Cavalier level Defender: Strength modifier + size + armor + d20 |
Daze | |
Stun |
{/
Paladin is a default base class with Arelith specific changes.
Introduction
Arelith Paladins enjoy changes that benefit their spellcasting and martial abilities. Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. Base mechanics can be found on NWNWiki. The #Roleplay Tips section provides suggestions for character development.
Requirements
Alignment restrictions: Lawful good only
Spellcasting: Requires a Paladin Deity as their patron deity.
Class Features
Hit die: d10
Proficiencies: armor (light, medium, heavy), shields, weapons (martial, simple)
Skill points: 4 + int modifier ((4 + int modifier) * 4 at 1st level)
Class Skills: concentration, craft mastery, discipline, heal, intimidate, leadership, listen, lore, parry, ride, spot, taunt
Unavailable feats: weapon specialization
Primary saving throw(s): fortitude
Base attack bonus: +1/level
Spellcasting: Divine, charisma-based (a base charisma score of 10 + the spell’s level is required to cast a spell, bonus spells are based on modified charisma, and the charisma modifier affects spell DCs), and spontaneous cast (no spell preparation required)
Level Progression
Hit points rolls on Arelith are always maximum.
Known Spells | Base spells per day | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | BAB | Fort | Reflex | Will | Feats | HP | 0th | 1st | 2nd | 3rd | 4th | 0th | 1st | 2nd | 3rd | 4th | |
1st | +1 | +2 | +0 | +0 | divine grace, divine health, lay on hands | 10 | 2 | - | - | - | - | 2 | - | - | - | - | |
2nd | +2 | +3 | +0 | +0 | 20 | 2 | - | - | - | - | 2 | - | - | - | - | ||
3rd | +3 | +3 | +1 | +1 | remove disease, turn undead | 30 | 3 | - | - | - | - | 4 | - | - | - | - | |
4th | +4 | +4 | +1 | +1 | 40 | 3 | 2 | - | - | - | 4 | 0 | - | - | - | ||
5th | +5 | +4 | +1 | +1 | fearless +4 | 50 | 4 | 2 | - | - | - | 4 | 0 | - | - | - | |
6th | +6/+1 | +5 | +2 | +2 | Oath | 60 | 4 | 3 | - | - | - | 4 | 1 | - | - | - | |
7th | +7/+2 | +5 | +2 | +2 | 70 | 4 | 3 | - | - | - | 4 | 1 | - | - | - | ||
8th | +8/+3 | +6 | +2 | +2 | Fearless +6 | 80 | 4 | 4 | 2 | - | - | 4 | 1 | 0 | - | - | |
9th | +9/+4 | +6 | +3 | +3 | Fearless: Fear Immunity | 90 | 4 | 4 | 2 | - | - | 4 | 1 | 0 | - | - | |
10th | +10/+5 | +7 | +3 | +3 | 100 | 4 | 4 | 3 | - | - | 6 | 1 | 1 | - | - | ||
11th | +11/+6/+1 | +7 | +3 | +3 | 110 | 4 | 4 | 3 | - | - | 6 | 1 | 1 | 0 | - | ||
12th | +12/+7/+2 | +8 | +4 | +4 | 120 | 4 | 4 | 4 | 1 | - | 6 | 1 | 1 | 1 | - | ||
13th | +13/+8/+3 | +8 | +4 | +4 | 130 | 4 | 4 | 4 | 1 | - | 6 | 1 | 1 | 1 | - | ||
14th | +14/+9/+4 | +9 | +4 | +4 | 140 | 4 | 4 | 4 | 2 | - | 6 | 1 | 1 | 1 | 0 | ||
15th | +15/+10/+5 | +9 | +5 | +5 | 150 | 4 | 4 | 4 | 2 | - | 6 | 1 | 1 | 1 | 1 | ||
16th | +16/+11/+6/+1 | +10 | +5 | +5 | Greater Oath +1 AB +1 Divine Damage | 160 | 4 | 4 | 4 | 3 | 1 | 6 | 2 | 2 | 1 | 1 | |
17th | +17/+12/+7/+2 | +10 | +5 | +5 | 170 | 4 | 4 | 4 | 3 | 1 | 6 | 2 | 2 | 2 | 1 | ||
18th | +18/+13/+8/+3 | +11 | +6 | +6 | 180 | 4 | 4 | 4 | 3 | 2 | 6 | 3 | 2 | 2 | 1 | ||
19th | +19/+14/+9/+4 | +11 | +6 | +6 | 190 | 4 | 4 | 4 | 3 | 2 | 6 | 3 | 3 | 3 | 2 | ||
20th | +20/+15/+10/+5 | +12 | +6 | +6 | 200 | 4 | 4 | 4 | 3 | 3 | 6 | 3 | 3 | 3 | 3 |
Spells
Cantrips | 1st level spells | 2nd level spells | 3rd level spells | 4th level spells |
Resistance | Bless | Aura of Glory | Dispel Magic | Death Ward |
Virtue | Bless Weapon | Bull's Strength | Greater Magic Weapon | Freedom of Movement |
Cure Minor Wounds | Cure light wounds | Eagles Splendor | Magic Circle Against Alignment | Holy Sword |
Light | Deafening clang | Remove Paralysis | Prayer | Neutralize Poison |
Endure elements | Resist Elements | Remove Blindness/deafness | Banishment | |
Magic weapon | Bear's Endurance | Aid | Cure Critical Wounds | |
Protection from alignment | Cat's Grace | Cure Serious Wounds | Negative Energy Protection | |
Detect Poison | Fox's Cunning | Good Hope | Restoration | |
Remove Fear | Owl's Wisdom | Halt Undead | ||
Lesser Restoration | Healing Circle |
Epic Class
Bonus feats: The epic paladin gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, and 29.
Epic bonus feats: armor skin, epic prowess, epic reputation, epic spell focus, epic toughness, epic weapon focus, great smiting, greater spell focus, improved combat casting, overwhelming critical, perfect health, planar turning
Unavailable epic feats: epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape
Level | Feats | HP range |
21st | CL +3 against dispels, Improved Turning | 210 |
22nd | 220 | |
23rd | bonus feat | 230 |
24th | 240 | |
25th | 250 | |
26th | Epic Oath +3 AB +3 Divine Damage bonus feat | 260 |
27th | 270 | |
28th | 280 | |
29th | bonus feat | 290 |
30th | 300 |
Arelith Changes
Change | Level | Description |
---|---|---|
Chosen Deity | - | All Divine Classes (Clerics, Paladins, Druids, Divine Champions, and Blackguards) must be one of the cleric alignments of that deity. See Chosen Deity to read more. Paladins are required to select their patron from the Paladin Deities. |
Detects Evil | - | By using the -detectevil command, a paladin can detect the presence of evil characters near by. However, this comes with a cost to the deity's power and presence, as well as the loss of 100xp per use. |
Spell changes | - | See Spell changes. |
Class skills | - | Paladins gain Intimidate, Listen and Spot as class skills. |
Bonus Language | - | Celestial. |
Spellbook | - | Can save and load Spellbooks through the Crafting Skills menu. Special Abilities > Crafting Skills > Choose "Spellbooks" from the menu. |
Lay on Hands | 1 | 10 minute cooldown rather than uses per day. |
Remove Disease | 3 | 3 minute cooldown rather than uses per day.
|
Paladin dispel resistance | 21 | character gains a CL +3 against Dispels. |
Paladin and Harper Priest | 21 | If you have at least 21 levels of paladin and at least 3 levels of harper priest, you will get 2 less CL towards dispels. |
Divine Synergy | 21 | If you have at least 21 levels of paladin using divine might or divine shield automatically applies the other feat. You still need both feats for this to apply. Note: the effects will not stack, it simply activates both simultaneously. |
Divine Smite | 2 | Instant use. Adds Charisma Modifier to AB and class levels to damage (Capping at 20) 1 Cooldown is 6 seconds between use, increased by 1 second per Great Smiting feat. You can save up to a single use of this skill, Extra smiting allows you to save up to 3 uses. A single use refreshes every 3 minutes, Extra Smiting halves the refresh time to 1.5 Minutes. Only works with melee weapons. |
Turn Undead | 3 | This feat has been heavily modified on Arelith, read more about it here |
Fearless | 2 | A Paladin is conditioned to charge into battle against even the most fearsome of opponents and gains a +2 bonus to saving throws vs fear. This bonus increases to +4 at level 5, +6 at level 8, and becomes Fear Immunity at level 9. |
Aura of Courage | 2 | Removed and replaced with Fearless. |
Improved Turning | 21 | A Paladin receives this feat as a free feat. This feat was previously known as Extra Turning but has been renamed and customized on Arelith |
Oaths
Oath feats define a Paladin's skillset and are selected at class level 6. Higher tiers of the chosen oath are automatically granted at Paladin levels 16 and 26; Harper Priest and Paragon count towards this level requirement. A Paladin can only ever have one Oath. At Greater Oaths (tier 2) you gain +1 ab and +1 divine damage. At Epic Oaths (tier 3) you gain +3 AB and +3 divine Damage
Oath of Inquisition
Tier 1 (Level 6)
- Improved Turning feat (granted earlier than usual).
- +1d2 additional bonus to turn checks per oath tier.
- +3 Spot
Tier 2 (Level 16)
- Bless weapon bonus damage increases to 2d10, when cast on the Paladin's own weapon.
- Gain the Planar turning feat.
- Gain the feat Greater Spell Focus: Abjuration, if the Paladin also has Spell Focus: Abjuration.
- +6 Spot
Tier 3 (Level 26)
- Eldritch Blasts targeting the Paladin inflict reduced damage.
- The Paladin has a 50% chance to bypass immunity against critical hits.
- Holy Sword also applies all immunities granted by the Undeath's Eternal Foe spell.
- Holy Sword grants attacks a chance to restore a use of Turn Undead on hit. Triggers once per flurry.
- +9 Spot
Oath of Preserverance
Tier 1 (level 6)
- Remove Disease also cures various other negative effects.
- +3 Heal
Tier 2 (Level 16)
- Lay on Hands cooldown decreases to 5 minutes.
- Get the Metamagic Feat Extend spell.
- Heal spells are automatically empowered (All dice rolls are multiplied by 1.5).
- Bless Weapon: Successful melee attacks heal the Paladin by 2 HP (+1 at levels 16, 21 and 26). Triggers on every hit.
- +6 Heal
Tier 3 (Level 26)
- Lay on Hands healing increases by 25% when self-targeting and heals both the target and, to a lesser extent, the Paladin when targeting other creatures.
- Holy Sword also cures various other negative effects when cast.
- Holy Sword: Successful melee attacks heal the Paladin and nearby allies by 4 HP (+1 at level 26). Stacks with healing from Bless Weapon. Triggers on every hit.
- Gains Inspire Courage similar to Knight Protector (3 Minute Cooldown, Restores Negative effects on Nearby allies, Saving throw bonus is +2)
- +9 Heal
Oath of Reckoning
Tier 1 (Level 6)
- Heroic Shield feat (Guard ability only, no PDK immunities unless the Paladin is also a PDK)
- +3 Concentration
Tier 2 (Level 16)
- Divine biteback damage (1 per base CHA modifier. Unaffected by Spell Breaches).
- Divine Shield, if the Paladin also has Power Attack.
- +6 Concentration
Tier 3 (Level 26)
- Divine Shield AC bonus increases by 1 while a shield is equipped.
- Holy Sword: Duration increased to 3 rounds/level; also grants +5 regeneration.
- Holy Sword hits lower the target's AB by 2 for 3 rounds (Will save, DC 10 + 1/2 class levels + base CHA modifier). Triggers once per flurry.
- +9 Concentration
Oath of Vengeance
Tier 1 (Level 6)
- Movement Speed increases by 10%.
- Extra Smiting feat.
- +3 Leadership
Tier 2 (Level 16)
- Gain Great Smiting I feat.
- Gain the Divine Might feat, if the Paladin also has Power Attack.
- +6 Leadership
Tier 3 (Level 26)
- Divine Might damage bonus increases by +2 (+3 while wielding a two-handed weapon).
- Holy Sword grants attacks a chance to restore a use of Divine Smite on hit. Triggers once per flurry.
- +9 Leadership
Oath of Ancients
Tier 1 (Level 6)
- Knows Animal Language.
- Can tend to plants.
- Gain the Woodland Stride feat.
- +3 Animal Empathy
Tier 2 (Level 16)
- Improved Expertise, if the Paladin also has Expertise.
- Remove Disease also grants a lesser Barkskin effect (+4 AC).
- +6 Animal Empathy
Tier 3 (Level 26)
- Gain the Nature Sense Feat.
- Remove Disease's Barkskin effect improves to +5 AC.
- Holy Sword hits can entangle the target for 1 round (Reflex save, DC 10 + 1/2 class levels + base CHA modifier). Triggers once per flurry.
- +9 Animal Empathy