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Cavalier

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Cavalier is a custom prestige class available on Arelith.


Introduction

Cavaliers are warriors who specialize in fighting while mounted rather than on foot. While they can take many forms, ranging from the prototypical heavily armored knight to the lightly armored raider, they are usually seen using a lance as their weapon of choice. As expert horsemen, they have a special bond with their steed, who is usually never far from them. Whether they fight for a cause, for profit, or for glory, Cavaliers can always be found charging fearlessly into combat.

Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. The #Roleplay Tips section provides suggestions for character development.

Class Mechanics

Requirements

Alignment restrictions: None

Feats: Mounted Combat

Base attack bonus: +6

Skills: Ride 8

Class Features

Hit die: d12

Proficiencies: armor (light, medium, heavy), shields, weapons (martial, simple)

Skill points: 4 + int modifier ((4 + int modifier) * 4 at 1st level)

Class Skills: concentration, craft mastery, craft trap, discipline, heal, intimidate, leadership, lore, ride, spot, taunt

Unavailable feats: craft wand, scribe scroll, weapon specialization

Bonus feats: ambidexterity, blind fight, called shot, cleave, deflect arrows, disarm, dodge, expertise, great cleave, improved critical, improved disarm, improved expertise, improved knockdown, improved parry, improved power attack, improved two-weapon fighting, improved unarmed strike, knockdown, mobility, mounted archery, pmoint blank shot, mower attack, rapid shot, spring attack, stunning fist, two-weapon fighting, weapon finesse, weapon focus, weapon proficiency (exotic), whirlwind attack

Epic bonus feats: (if Cavalier levels taken at character level 21+) armor skin, epic damage reduction, epic prowess, epic toughness, epic weapon focus, improved stunning fist, improved whirlwind attack, overwhelming critical, superior initiative

Primary saving throw(s): fortitude

Base attack bonus: +1/level

Level Progression

Hit points rolls on Arelith are always maximum.

Level BAB Fort Ref Will HP Passive Mechanical Mounted Charge On-foot Charge Non-cav Weapon Stun/Daze Duration Bullrush Duration
1st +1 +2 +0 +0 12 Practiced Rider Spirited Charge Tier 1 +2 AB +1 AB
2nd +2 +3 +0 +0 24 Bonus Feat +1 AB
3rd +3 +3 +1 +1 36 Fearless +2 Summon Common Mount (120%) +3 AB
4th +4 +4 +1 +1 48 Bonus Feat +2 AB
5th +5 +4 +1 +1 60 Fearless +4 Spirited Charge Tier 2 +4 AB 0.5 second
6th +6 +5 +2 +2 72 Bonus Feat Summon Common Mount (130%) +2 AB
7th +7 +5 +2 +2 84 Fearless +6 +5 AB +3 AB
8th +8 +6 +2 +2 96 Bonus Feat Spirited Charge Tier 3 1 second 0.75 second
9th +9 +6 +3 +3 108 Fear Immunity Summon Common Mount (140%) +6 AB
10th +10 +7 +3 +3 120 Bonus Feat Spirited Charge Tier 4 +7 AB +4 AB +3 AB 1.5 seconds 1.5 seconds

Arelith Changes

Change Level Description
Fearless 1 A Cavalier is conditioned to charge into battle against even the most fearsome of opponents, and gains a +2 bonus to saving throws vs fear. This bonus increases to +4 at level 3, and +6 at level 5.
Practiced Rider 1 A Cavalier is an expert horseman, and gains a bonus to ride equal to five times their cavalier level.
Spirited Charge 4 Instant action.
  • Mounted Bonus: A Cavalier can use a lance while mounted to charge against their opponent, delivering a single devastating blow before riding away to prepare their next attack. Upon activation, the Cavalier’s attacks per round are reduced to 1 and they receive a +6 AB bonus for 12 seconds (2 rounds). Upon successfully hitting an opponent they gain a damage bonus equal to 6 times their character level +1d20. The attack carries with it a 5% chance to deal +100% bonus damage (20/x2). This can be further increased by Improved Critical and the Keen item property (18-20/x2). This attack has a cool down of 30 seconds (5 rounds).
  • Unmounted Bonus: This ability may be activated while not mounted. When used in this fashion, the ability may be used with any weapon. The Cavalier will receive a +2 AB and +50% movement speed for 12 seconds (2 rounds) in lieu of the mounted benefits.
Summon Mount 5 A level 5 Cavalier is bonded with their horse, and they can summon their personal steed if it isn’t already nearby. The horse will have a 50 Temporary hit point bonus permanently applied to it.
Bonus Feats - Cavaliers get bonus Feats at levels 2, 4, and 5.

Roleplay Tips

Cavalier on the Forgotten Realms wiki

External Links

Arelith Cavalier news post
Last update to Cavalier July 7th 2020
5th Edition Cavalier Information