Fighter
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Characters on Arelith: | |
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Race - Alignment | |
Deity - Class | |
Gifts - Backgrounds | |
Mark of Destiny | |
Epic Sacrifice | |
Customization | |
Head List |
Fighter is a default base class with Arelith specific changes.
Introduction
Arelith Fighters enjoy many changes that benefit their martial aspects. Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. Base mechanics can be found on NWNWiki. The #Roleplay Tips section provides suggestions for character development.
Class Mechanics
Requirements
Alignment restrictions: None
Class Features
Hit die: d10
Proficiencies: armor (light, heavy, medium), shields, weapons (martial, simple)
Skill points: 2 + int modifier ((2 + int modifier) * 4 at 1st level)
Class Skills: concentration, craft mastery, craft trap, discipline, heal, intimidate, lore, parry, ride
Unavailable feats: craft wand, scribe scroll
Bonus feats: ambidexterity, blind fight, called shot, cleave, deflect arrows, disarm, dodge, expertise, great cleave, improved critical, improved disarm, improved expertise, improved knockdown, improved parry, improved power attack, improved two-weapon fighting, improved unarmed strike, knockdown, mobility, mounted archery, mounted combat, point blank shot, power attack, rapid shot, spring attack, stunning fist, two-weapon fighting, weapon finesse, weapon focus, weapon proficiency (exotic), weapon specialization, whirlwind attack
Primary saving throw(s): fortitude
Base attack bonus: +1/level
Level Progression
Hit points rolls on Arelith are always maximum.
Level | BAB | Fort | Reflex | Will | Feats | HP |
1st | +1 | +2 | +0 | +0 | bonus feat | 10 |
2nd | +2 | +3 | +0 | +0 | bonus feat | 20 |
3rd | +3 | +3 | +1 | +1 | armored vigil | 30 |
4th | +4 | +4 | +1 | +1 | bonus feat, weapon specialization first available | 40 |
5th | +5 | +4 | +1 | +1 | +1 armor AC | 50 |
6th | +6/+1 | +5 | +2 | +2 | bonus feat | 60 |
7th | +7/+2 | +5 | +2 | +2 | 70 | |
8th | +8/+3 | +6 | +2 | +2 | bonus feat | 80 |
9th | +9/+4 | +6 | +3 | +3 | 90 | |
10th | +10/+5 | +7 | +3 | +3 | bonus feat, field maintenance, +1 STR/DEX, +1 shield AC | 100 |
11th | +11/+6/+1 | +7 | +3 | +3 | 110 | |
12th | +12/+7/+2 | +8 | +4 | +4 | bonus feat | 120 |
13th | +13/+8/+3 | +8 | +4 | +4 | 130 | |
14th | +14/+9/+4 | +9 | +4 | +4 | bonus feat | 140 |
15th | +15/+10/+5 | +9 | +5 | +5 | +1 deflection (helm) AC | 150 |
16th | +16/+11/+6/+1 | +10 | +5 | +5 | bonus feat | 160 |
17th | +17/+12/+7/+2 | +10 | +5 | +5 | 170 | |
18th | +18/+13/+8/+3 | +11 | +6 | +6 | bonus feat | 180 |
19th | +19/+14/+9/+4 | +11 | +6 | +6 | 190 | |
20th | +20/+15/+10/+5 | +12 | +6 | +6 | bonus feat, +1 STR/DEX | 200 |
Epic Fighter
Bonus feats: The epic fighter gains a bonus feat every two levels after 20th. In other words, at levels 22, 24, 26, 28, and 30.
Epic bonus feats: armor skin, epic damage reduction, epic prowess, epic toughness, epic weapon focus, epic weapon specialization, improved stunning fist, improved whirlwind attack, overwhelming critical, superior initiative
Unavailable epic feats: outsider shape, construct shape, dragon shape, undead shape
Level | Feats | HP |
21st | 210 | |
22nd | bonus feat | 220 |
23rd | +1 AB & DMG | 230 |
24th | bonus feat | 240 |
25th | +1 AB & DMG, +1 armor, shield & helmet AC | 250 |
26th | bonus feat | 260 |
27th | 270 | |
28th | bonus feat, +1 AB & DMG, +1 armor, shield & helmet AC, +10 Discipline | 280 |
29th | 290 | |
30th | bonus feat, +1 STR/DEX | 300 |
Arelith Changes
Change | Level | Description | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Class skill | - | Gains intimidate as a class skill. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Armored Vigil | 3 | May rest in medium armor at level 3 and may rest in heavy armor at level 10. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Field Maintenance | 10 | For every 10 levels of fighter you regain 1 point of equipment durability when you rest. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
+1 STR/DEX | 10 | +1 Strength OR Dexterity each 10 levels. The stat bonus is Strength unless the base Dexterity is larger than the other. The STR/DEX bonus is soft; it will count toward the +12 magical cap. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
+AC/AB/DMG | - | Fighters gain additional armor class, attack bonus, and damage that stacks with other equipment.
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Roleplay Tips
- Basic lore information on Fighter available on FRwiki.
External Links
- Information about default NWN class are available on NWNWiki.