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Fighter

From Arelith Wiki
Revision as of 04:00, 3 September 2020 by Mattamue (talk | contribs) (Class Features: spelling)
Classes

Character Creation

Characters on Arelith:
Race - Alignment
Deity - Class
Gifts - Backgrounds
Mark of Destiny
Epic Sacrifice
Customization
Head List


Fighter is a default base class with Arelith specific changes.


Introduction

Arelith Fighters enjoy many changes that benefit their martial aspects. Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. Base mechanics can be found on NWNWiki. The #Roleplay Tips section provides suggestions for character development.

Class Mechanics

Requirements

Alignment restrictions: None

Class Features

Hit die: d10

Proficiencies: armor (light, heavy, medium), shields, weapons (martial, simple)

Skill points: 2 + int modifier ((2 + int modifier) * 4 at 1st level)

Class Skills: concentration, craft mastery, craft trap, discipline, heal, intimidate, lore, parry, ride

Unavailable feats: craft wand, scribe scroll

Bonus feats: ambidexterity, blind fight, called shot, cleave, deflect arrows, disarm, dodge, expertise, great cleave, improved critical, improved disarm, improved expertise, improved knockdown, improved parry, improved power attack, improved two-weapon fighting, improved unarmed strike, knockdown, mobility, mounted archery, mounted combat, point blank shot, power attack, rapid shot, spring attack, stunning fist, two-weapon fighting, weapon finesse, weapon focus, weapon proficiency (exotic), weapon specialization, whirlwind attack

Primary saving throw(s): fortitude

Base attack bonus: +1/level

Level Progression

Hit points rolls on Arelith are always maximum.

Level BAB Fort Reflex Will Feats HP
1st +1 +2 +0 +0 bonus feat 10
2nd +2 +3 +0 +0 bonus feat 20
3rd +3 +3 +1 +1 armored vigil 30
4th +4 +4 +1 +1 bonus feat, weapon specialization first available 40
5th +5 +4 +1 +1 +1 armor AC 50
6th +6/+1 +5 +2 +2 bonus feat 60
7th +7/+2 +5 +2 +2 70
8th +8/+3 +6 +2 +2 bonus feat 80
9th +9/+4 +6 +3 +3 90
10th +10/+5 +7 +3 +3 bonus feat, field maintenance, +1 STR/DEX, +1 shield AC 100
11th +11/+6/+1 +7 +3 +3 110
12th +12/+7/+2 +8 +4 +4 bonus feat 120
13th +13/+8/+3 +8 +4 +4 130
14th +14/+9/+4 +9 +4 +4 bonus feat 140
15th +15/+10/+5 +9 +5 +5 +1 deflection (helm) AC 150
16th +16/+11/+6/+1 +10 +5 +5 bonus feat 160
17th +17/+12/+7/+2 +10 +5 +5 170
18th +18/+13/+8/+3 +11 +6 +6 bonus feat 180
19th +19/+14/+9/+4 +11 +6 +6 190
20th +20/+15/+10/+5 +12 +6 +6 bonus feat, +1 STR/DEX 200

Epic Fighter

Bonus feats: The epic fighter gains a bonus feat every two levels after 20th. In other words, at levels 22, 24, 26, 28, and 30.

Epic bonus feats: armor skin, epic damage reduction, epic prowess, epic toughness, epic weapon focus, epic weapon specialization, improved stunning fist, improved whirlwind attack, overwhelming critical, superior initiative

Unavailable epic feats: outsider shape, construct shape, dragon shape, undead shape

Level Feats HP
21st 210
22nd bonus feat 220
23rd +1 AB & DMG 230
24th bonus feat 240
25th +1 AB & DMG, +1 armor, shield & helmet AC 250
26th bonus feat 260
27th 270
28th bonus feat, +1 AB & DMG, +1 armor, shield & helmet AC, +10 Discipline 280
29th 290
30th bonus feat, +1 STR/DEX 300

Arelith Changes

Change Level Description
Class skill - Gains intimidate as a class skill.
Armored Vigil 3 May rest in medium armor at level 3 and may rest in heavy armor at level 10.
Field Maintenance 10 For every 10 levels of fighter you regain 1 point of equipment durability when you rest.
+1 STR/DEX 10 +1 Strength OR Dexterity each 10 levels. The stat bonus is Strength unless the base Dexterity is larger than the other. The STR/DEX bonus is soft; it will count toward the +12 magical cap.
+AC/AB/DMG - Fighters gain additional armor class, attack bonus, and damage that stacks with other equipment.
  • Armor AC Bonus (+1 at 5, +2 at 25, +3 at 28)
  • Shield AC Bonus (+1 at 10, +2 at 25, +3 at 28)
  • Helmet AC Bonus (Deflection) (+1 at 15, +2 at 25, +3 at 28)
  • Weapon Attack Bonus (+1 at 23, +2 at 25, +3 at 28)
  • Weapon Damage Bonus (+1 at 23, +2 at 25, +3 at 28)
Fighter Level Armor AC Shield AC Helmet Deflection AC Attack Bonus Damage Bonus STR/DEX Bonus
5 +1 +0 +0 +0 +0 +0
10 +1 +1 +0 +0 +0 +1
15 +1 +1 +1 +0 +0 +1
20 +1 +1 +1 +0 +0 +2
23 +1 +1 +1 +1 +1 +2
25 +2 +2 +2 +2 +2 +2
28 +3 +3 +3 +3 +3 +3
This means, that a level 25 fighter (+2 AB) using a Masterly Damask weapon (+3) would have a total bonus of +5 AB, and thus pierce most damage reduction effects.
See also: The Weapons Table and the Armors Table.
  • The AB/Damage/AC item stacking of the fighter is exclusive of the fighter's abilities, and there's no other way to stack them.
  • A shield, helmet and armor/clothing must be equipped in order to receive the respective AC bonus, and a weapon for the AB and damage bonus - unarmed attacks will not benefit.
  • The AC bonus for the helmet is Deflection, a source of AC that may also be found in rings, cloaks and other even less common sources.
  • The Fighter bonus AC will only stack with the helmet's AC; not rings or else. You will use whichever Deflection is higher; Helmet+Fighter Bonus or Ring/Weapon/Spells.

Roleplay Tips

Basic lore information on Fighter available on FRwiki.

External Links

Information about default NWN class are available on NWNWiki.