Water Domain: Difference between revisions
Appearance
→Activation Abilities: added Domain Power level requirement |
→Domain Spell List: swapped external spell links to internal spell links |
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== Domain Spell List == | == Domain Spell List == | ||
* [ | * [[Grease]] (1) | ||
* [ | * [[Stinking Cloud]] (2) | ||
* [[ | * [[Water Breathing]] (3) | ||
* [ | * [[Energy Buffer]] (4) | ||
* [ | * [[Frost Shield]] (5) | ||
* [[Drown | * [[Drown]] (6) | ||
* [ | * [[Acid Fog]] (7) | ||
* [ | * [[Horrid Wilting]] (8) | ||
* [[Elemental Swarm | * [[Elemental Swarm]] (9) | ||
==Notes== | ==Notes== |
Revision as of 12:19, 21 July 2022
A Cleric with Water Domain is attuned to the rolling seas and raging rivers.
Domain Special Abilities
Bonus Abilities
- Automatically gains Elemental: Water Stream
Activation Abilities
- Able to Turn Undead. (See Turn Undead)
- Able to Turn Elementals, Ooze as if they were Undead. (See Turn Undead)
- Domain Power: Drown once per minute (Requires: Level 12 Cleric).
Spell Interactions
- Elemental_Swarm summons Water Elementals only
- 2 Greater Water Elemental (2 Elder Water Elemental - with GSF: Conjuration OR Cleric Animal Domain OR Vermin Domain)
- 2 Huge Water Elemental (2 Greater Water Elemental - with GSF: Conjuration OR Cleric Animal Domain OR Vermin Domain)
Domain Spell List
- Grease (1)
- Stinking Cloud (2)
- Water Breathing (3)
- Energy Buffer (4)
- Frost Shield (5)
- Drown (6)
- Acid Fog (7)
- Horrid Wilting (8)
- Elemental Swarm (9)
Notes
- Turn Undead has been extensively customized on Arelith. Read more here.