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== Arelith Changes ==
== Arelith Changes ==
WORK IN PROGESS


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|'''Arcane Spell Failure Reduction'''
|'''Pact'''
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Arcane Spell Failure (ASF) for Armor and Shields is reduced by 20% for pure-class [[Warlock]]s, or multi-class [[Warlock]]s with at 6+ levels in the class. This ASF reduction is automatically applied to equipped armors and shields.
Gains [[#Pact|Pact]]|-
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|'''Eldritch Blast'''
|'''Eldritch Blast'''
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Gains [[#Eldritch Blast|Eldrich Blast]]
Gains [[#Eldritch Blast|Eldrich Blast]]
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|'''Pact'''
|'''Arcane Spell Failure Reduction'''
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Gains [[#Pact|Pact]]
Arcane Spell Failure (ASF) for Armor and Shields is reduced by 20% for pure-class [[Warlock]]s, or multi-class [[Warlock]]s with at 6+ levels in the class. This ASF reduction is automatically applied to equipped armors and shields.
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|'''Uncanny Dodge I'''
|'''Uncanny Dodge I'''
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Gains 10% Damage Immunity vs. Physical
Gains 10% Damage Immunity vs. Physical
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WORK IN PROGESS


[[Category:Classes]]
[[Category:Classes]]

Revision as of 02:12, 5 September 2021

Classes

Character Creation

Characters on Arelith:
Race - Alignment
Deity - Class
Gifts - Backgrounds
Mark of Destiny
Epic Sacrifice
Customization
Head List


NOTE: THIS PAGE IS CURRENTLY UNDER REVIEW / ACTIVE UPDATE


Class Conversion Notification

Please bear with us as we facilitate the massive class rewrite replacement. This header will be removed when it is complete. Until then, look here: https://forum.nwnarelith.com/viewtopic.php?f=23&t=25&start=725#p273009
for full details regarding the new class.

As of now, the old warlock path is no longer available on character creation, nor via Pact NPCs. Existing, pathed warlocks will automatically be converted into the new base class after an initial balance assessment phase. Since these characters are presently unaffected and newly created ones start at low levels, the warlock class will not be limited to PGCC. However, do remember that numbers and class features may be subject to change in the weeks to come.

Old Warlock Path - Temporary Link

The Old Warlock Path can still be referenced here until such time as the conversion has completed.

New Warlock Class (Temporary Header)

Warlock is a custom prestige class available on Arelith.


Introduction

Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, Warlocks unlock magical effects both subtle and spectacular. Drawing on the ancient knowledge of beings such as fey nobles, demons, devils, hags, and alien entities of the Far Realm, Warlocks piece together arcane secrets to bolster their own power.

Note: Good/accidental/forced Warlock RP is not supported. All Arelith Warlocks have taken their pact voluntarily. The circumstances of this choice remain at the player's discretion.

For Arelith's purposes, every character with a Warlock pact makes the choice to pact, for whatever reason. -DM Watchtower

Class Mechanics

Requirements

Alignment restrictions: Any non-good

Class Features

Warlock

Hit die: d6

Proficiencies: armor (light, medium), shield, weapon (simple)

Skill points: 6 + int modifier ((6 + int modifier) * 4 at 1st level)

Class Skills: bluff, concentration, craft mastery, discipline, heal, hide, intimidate, leadership, lore, move silently, sail, spellcraft, spot, tumble, use magic device

Unavailable feats: weapon specialization

Class feats: Pact, Greater Pact, Eldrich Mastery, Hideous Blow, Greater Hideous Blow, Eldrich Doom, Greater Eldrich Doom, Eldrich Spear, Greater Eldrich Spear, Beguiling Influence, Deceive Item, Devil's Sight, Leaps and Bounds, Otherworldly Whispers, See the Unseen, Eldrich Summon, Eldrich Armor

Primary saving throw(s): Reflex and Will

Base attack bonus: +3/4 level

Eldritch Blast

  • Is available as a feat-based ability granted at level 2 for all Warlocks. Hexblade synergizes with Warlock, increasing (only) #Eldritch Blast Caster Level by 1 per 2 Hexblade levels.
  • Increases by 1d6 per two Warlock (and four Hexblade) levels. Certain Warlock Class Feats will increase this damage further. Damage is halved when targeting objects.
  • Is a Touch Attack, ignoring Weapon AB unless otherwise noted. #Eldritch Blast respects Spell Resistance, but ignores Globes of Invulnerability and Spell Mantles due to being an invocation.
  • A natural 20 on the Touch Attack results in a critical hit, increasing #Eldritch Blast damage by 50%.
  • Different Blast Shapes are available as Warlock Class Feats. Presently, these are the following, available in Regular and Greater variants:
  • Hideous Blow: Melee-range #Eldritch Blast. Strength-based touch attack and bonus damage. Instant cast.
  • Eldritch Doom: Area of effect #Eldritch Blast. No touch attack nor saving throw, but lower damage.
  • Eldritch Spear: Long-range #Eldritch Blast.
  • Warlocks can switch between different blast damage types using the "-warlock" command or radial menu. Available damage types depend on the chosen Pact feats.
  • Warlocks able to invoke:
  • Positive energy can use #Eldritch Blast to heal non-undead party members by 1d4 hit points per two warlock levels.
  • Negative energy can use #Eldritch Blast to heal undead party members by 1d4 hit points per two warlock levels.
  • The Metamagic feat Quicken Spell will automatically quicken #Eldritch Blast cast times.
  • Note: Due to engine limitations, the first #Eldritch Blast in a sequence remains unquickened.
  • #Eldritch Blast will appear as an "unknown spell" in the combat log unless characters have high enough Spellcraft to recognize the vile origins of this ability. The amount of Spellcraft needed to recognize Warlock invocations increases based on the observer's level.

Spellcasting

  • Arcane (spell failure from armor is a factor), charisma-based (a base score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified charisma, and the charisma modifier accects spell DCs), and spontaneous cast (no spell preparation required).
  • Warlocks are able to freely select spells from the Warlock spell list.
  • Pact feats (See Below) will enable infinite casts of pact-specific spells, if the Warlock has selected them on level-up:
  • Regular Pact enables pact-specific infinite spells of Spell Levels 1 and 2.
  • Greater Pact enables pact-specific infinite spells of Spell Levels 3 and 4.
  • Epic Pact enables pact-specific infinite spells of Spell Levels 5 and 6.
  • Spell Levels 7 and 8 are a Patron's greatest boons and therefore never unlimited
  • Metamagic will not prevent Pact Spell replenishment, unless the Spell Level increases to 7 or higher.
  • Due to engine limitations, using all casts of one Spell Level will also prevent casting Pact Spells of that circle.
  • Pact Spells are both listed on the Pact feat description and highlighted during levelup for ease of selection.
  • For balance reasons, certain Pact Spells are only replenished once every 3 minutes. These spells are marked with an asterisk in the spell selection menu. After casting, the "-cd" command will list their remaining replenishment cooldown times.

Pacts

  • Warlocks are not limited to a single Pact and Patron. Multiple Pacts can be chosen at the expense of Warlock Class Feats.
  • Pact feats represent a Warlock's commitment to one particular Patron entity. Per Pact, there are three tiers with increasingly powerful benefits: Regular Pact, Greater Pact and Epic Pact.
Note: Epic Pact offer the most powerful benefits, but also prohibit the use of Divine Might and Divine Shield when multiclassed with a class that grants access to selecting these feats.

Abyssal Pact

Lusting after power and uncaring of - or bolder than - its perils, the warlock strikes a black bargain with the destructive agencies of the Abyss.

Pact Specific Class Feats

Pact (Abyssal)
  • Specifics: Enables electrical eldritch blast damage. Eldritch blast curses the target, lowering a random ability by 1 (DC 10 + Charisma modifier, increased by Spell Focus: Transmutation foci). The warlock gains the Darkvision feat.
  • Passive Bonuses: DI (electrical) +5%, Intimidate +3
  • Pact Spells:
Level 1: Darkness, Grease, Protection from Alignment, Ultravision
Level 2: Bull's strength, Darkfire, Lightning Bolt, See Invisibility
Greater Pact (Abyssal)
  • Prerequisite: Warlock 10, Pact (Abyssal)
  • Specifics: Enables electrical and acid eldritch blast damage types. Warlock spells are able to trigger wild surges; the chance for negative surges decreases by 2% per warlock level to a maximum of 50%. The warlock gains the Devil's Sight feat.
  • Passive Bonuses: DI (electrical) +10%, DI (acid) +5%, Intimidate +6
  • Pact Spells:
Level 1: Darkness, Grease, Protection from Alignment, Ultravision
Level 2: Bull's strength, Darkfire, Lightning Bolt, See Invisibility
Level 3: Combust, Fear, Magic Circle against Alignment, Poison
Level 4: Finger of Agony, Scintillating Sphere, Stinking Cloud
Epic Pact (Abyssal)
  • Prerequisite: Warlock 20, Greater Pact (Abyssal)
  • Specifics: Enables electrical, acid and magic eldritch blast damage types. Warlock spells and blasts are able to trigger wild surges; the chance for negative surges decreases by 2% per warlock level to a maximum of 50%. The warlock gains the Greater Eldritch Summon feat for free if he has the Eldritch Summon feat. Additionally, he gains the Devil's Sight feat. Epic pacts prohibit the use of Divine Might and Divine Shield.
  • Passive Bonuses: DI (electrical) +15%, DI (acid) +10%, Intimidate +9
  • Pact Spells:
Level 1: Darkness, Grease, Protection from Alignment, Ultravision
Level 2: Bull's strength, Darkfire, Lightning Bolt, See Invisibility
Level 3: Combust, Fear, Magic Circle against Alignment, Poison
Level 4: Finger of Agony, Scintillating Sphere, Stinking Cloud
Level 5: Dismissal, Flame Shield (3 min cooldown)
Level 6: Chain Lightning, Hell Inferno, Lesser Planar Binding

Fathomless Pact

Guided by a thalassic patron of the world's Oceans or the Undrenzee, the warlock grasps for sinister powers originating from the blackest depths.

Pact Specific Class Feats

Pact (Fathomless)
  • Specifics: Enables cold eldritch blast damage. The warlock gains a bonus to swimming-related activities.
  • Passive Bonuses: DI (cold) +5%, Sail +3
  • Pact Spells:
Level 1: Doom, Grease, Resist Elements, Scare
Level 2: Blindness/Deafness, Bull's Strength, See Invisibility
Greater Pact (Fathomless)
  • Prerequisite: Warlock 10, Pact (Fathomless)
  • Specifics: Enables cold and negative eldritch blast damage types. The warlock gains a bonus to swimming-related activities and the ability to breathe underwater.
  • Passive Bonuses: DI (cold) +15%, Immunity: Drown and Fear, Sail +6
  • Pact Spells:
Level 1: Doom, Grease, Resist Elements, Scare
Level 2: Blindness/Deafness, Bull's Strength, See Invisibility
Level 3: Fear, Invisibility, Poison, Protection from Elements
Level 4: Contagion, Evard's Black Tentacles (3 min cooldown), Freeze
Epic Pact (Fathomless)
  • Prerequisite: Warlock 20, Greater Pact (Fathomless)
  • Specifics: Enables cold, negative and magic eldritch blast damage types. Eldritch blasts trigger a lesser Drown spell (DC 10 + CHA modifier, increased by transmutation foci. Damage on failed save: 20% of the target's current HP as bludgeoning damage, capped at twice the warlock's class level. Guaranteed secondary damage: 2d6 bludgeoning). Additionally, the warlock gains bonuses to swimming-related activities and the ability to breathe underwater. Epic pacts prohibit the use of Divine Might and Divine Shield.
  • Passive Bonuses: DI (cold) +25%, Immunity: Drown, Fear and Tentacle spells, Sail +9
  • Pact Spells:
Level 1: Doom, Grease, Resist Elements, Scare
Level 2: Blindness/Deafness, Bull's Strength, See Invisibility
Level 3: Fear, Invisibility, Poison, Protection from Elements
Level 4: Contagion, Evard's Black Tentacles (3 min cooldown), Freeze
Level 5: Dark Undertow (3 min cooldown), Frost Shield (3 min cooldown)
Level 6: Drown, Kyristan's Malevolent Tentacles (3 min cooldown)

Infernal Pact

The warlock explores their business horizons with the diabolical agencies of Baator, negotiating a pact with an Infernal patron of the Nine Hells.

Pact Specific Class Feats

Pact (Infernal)
  • Specifics: Enables fire eldritch blast damage. The warlock gains the Darkvision feat.
  • Passive Bonuses: DI (fire) +5%, Leadership +3
  • Pact Spells:
Level 1: Darkness, Grease, Protection from Alignment, Ultravision
Level 2: Bull's Strength, Darkfire, Scorching Ray, See invisibility
Greater Pact (Infernal)
  • Prerequisite: Warlock 10, Pact (Infernal)
  • Specifics: Enables fire and acid eldritch blast damage types. Warlock spells and abilities are unaffected by wild magic areas. Additionally, the warlock gains the Devil's Sight feat.
  • Passive Bonuses: DI (fire) +10%, DI (acid) +5%, Leadership +6
  • Enhanced Spells: Hell Inferno (Fire damage increases by 50%)
  • Pact Spells:
Level 1: Doom, Entropic Shield, Ghostly Visage, Mage Armor, Ultravision
Level 2: Bear's Endurance, Blindness/Deafness, Cat's grace, See Invisibility
Level 3: Combust, Fear, Magic Circle against Alignment, Poison
Level 4: Finger of Agony, Fireball, Stinking Cloud
Epic Pact (Infernal)
  • Prerequisite: Warlock 20, Greater Pact (Infernal)
  • Specifics: : Enables fire, acid and magic eldritch blast damage types. Eldritch blasts torment targets with Hellfire (2d6 fire damage +1d6 per evocation focus, two ticks. Duration: 1 round) unless already affected by Hell Inferno. Warlock spells and abilities are unaffected by wild magic areas. The warlock gains the Greater Eldritch Summon feat for free if they have the Eldritch Summon feat. Additionally, they gains the Devil's Sight feat. Epic pacts prohibit the use of Divine Might and Divine Shield.
  • Passive Bonuses: DI (fire) +15%, DI (acid) +10%, Leadership +9
  • Enhanced Spells: Hell Inferno (Fire damage increases by 50%)
  • Pact Spells:
Level 1: Doom, Entropic Shield, Ghostly Visage, Mage Armor, Ultravision
Level 2: Bear's Endurance, Blindness/Deafness, Cat's grace, See Invisibility
Level 3: Crushing Despair, Fear, Gust of Wind, Invisibility, Nightmare
Level 4: Confusion, Haste (3 min cooldown), Sound Lance
Level 5: Dismissal, Flame shield (3 min cooldown)
Level 6: Delayed Blast Fireball (3 min cooldown), Hell Inferno, Lesser Planar Binding

Night Hag Pact

Coveting nightmarish dominion over the subconscious and the hazy beyond, the warlock strikes a pact with a Night Hag at their own peril.

Pact Specific Class Feats

Pact (Night Hag)
  • Specifics: Enables negative and sonic eldritch blast damage types. The warlock gains the Darkvision feat.
  • Passive Bonuses: Immunity: Sleep, Spell Resistance 10, Use Trap/Bluff +3
  • Enhanced Spells: Sleep (Automatically empowered)
  • Pact Spells:
Level 1: Darkness, Ray of Enfeeblement, Sleep, Ultravision
Level 2: Eagle's Splendor, Hold Person, Tasha's Hideous Laughter
Greater Pact (Night Hag)
  • Prerequisite: Warlock 10, Pact (Night Hag)
  • Specifics: Enables negative and sonic eldritch blast damage types. The warlock gains the Deceive Item feat and the Darkvision feat.
  • Passive Bonuses: Immunity: Disease and Sleep, Spell Resistance 18, Use Trap/Bluff +6
  • Enhanced Spells: Nightmare (Automatically empowered), Sleep (No HD limit)
  • Pact Spells:
Level 1: Darkness, Ray of Enfeeblement, Sleep, Ultravision
Level 2: Eagle's Splendor, Hold Person, Tasha's Hideous Laughter
Level 3: Bestow Curse, Infestation of Maggots, Nightmare, Polymorph Self
Level 4: Contagion, Displacement, Finger of Agony
Epic Pact (Night Hag)
  • Prerequisite: Warlock 20, Greater Pact (Night Hag)
  • Specifics: Enables negative, sonic and magic eldritch blast damage types. Eldritch blasts have a chance to induce Sleep (DC 10 + Charisma modifier, increased by Spell Focus: Enchantment foci). The warlock gains the Deceive Item feat and the Darkvision feat. Epic pacts prohibit the use of Divine Might and Divine Shield.
  • Passive Bonuses: Immunity: Disease and Sleep, Spell resistance 26, Use Trap/Bluff +9
  • Enhanced Spells: Nightmare: (Automatically empowered. +3 DC against sleeping targets. Targets no longer wake up immediately), Phantasmal killer (+3 DC against sleeping targets), Sleep (No HD limit)
  • Pact Spells:
Level 1: Darkness, Ray of Enfeeblement, Sleep, Ultravision
Level 2: Eagle's Splendor, Hold Person, Tasha's Hideous Laughter
Level 3: Bestow Curse, Infestation of Maggots, Nightmare, Polymorph Self
Level 4: Contagion, Displacement, Finger of Agony
Level 5: Ethereal Visage (3 min cooldown), Evil Blight, Phantasmal Killer (3 min cooldown)
Level 6: Mind Fog, Shadow Evocation (Flame Shield is exempt)

Star Pact

Beguiled by forbidden knowledge of a remote, star-gnawed cosmos, the warlock bonds with otherworldly intelligences that press against the veil of the night sky.

Pact Specific Class Feats

Pact (Star)
  • Specifics: Enables sonic eldritch blast damage.
  • Passive Bonuses: Concealment (Ranged) 10%, Concentration +3
  • Enhanced Spells: Crushing Despair (Inflicts half penalties on successful save)
  • Pact Spells:
Level 1: Doom, Entropic Shield, Ghostly Visage, Mage Armor, Ultravision
Level 2: Bear's Endurance, Blindness/Deafness, Cat's grace, See Invisibility
Greater Pact (Star)
  • Prerequisite: Warlock 10, Pact (Star)
  • Specifics: Enables sonic and electrical eldritch blast damage types. The warlock gains the Hex ability (Caster level: 5 + 1 per 2 class levels) and See the Unseen feat.
  • Passive Bonuses: Concealment (Ranged) 30%, Concentration +6, Immunity: Fear
  • Enhanced Spells: Crushing Despair (Inflicts half penalties on successful save)
  • Pact Spells:
Level 1: Doom, Entropic Shield, Ghostly Visage, Mage Armor, Ultravision
Level 2: Bear's Endurance, Blindness/Deafness, Cat's grace, See Invisibility
Level 3: Crushing Despair, Fear, Gust of Wind, Invisibility, Nightmare
Level 4: Confusion, Haste (3 min cooldown), Sound Lance
Epic Pact (Star)
  • Prerequisite: Warlock 20, Greater Pact (Star)
  • Specifics: Enables sonic, electrical and magic eldritch blast damage types. Eldritch blasts create a Psionic Inertial Barrier that temporarily shields the warlock from physical attacks (Damage reduction: [10 + WIS modifier]/+5). This barrier will also protect against Isaac's Lesser and Greater Missile Storms if the warlock has the Spell Focus and Greater Spell Focus: Abjuration feats. Additionally, the warlock is more resilient against psionic attacks. He gains the Hex ability (Caster level: 1 per 2 class levels) as well as the Hex of Acedia, Otherworldly Whispers and See the Unseen feats. Epic pacts prohibit the use of Divine Might and Divine Shield.
  • Passive Bonuses: Concealment (Ranged) 50%, Concentration +9, Immunity: Fear
  • Enhanced Spells: Crushing Despair (Inflicts half penalties on successful save)
  • Pact Spells:
Level 1: Doom, Entropic Shield, Ghostly Visage, Mage Armor, Ultravision
Level 2: Bear's Endurance, Blindness/Deafness, Cat's grace, See Invisibility
Level 3: Crushing Despair, Fear, Gust of Wind, Invisibility, Nightmare
Level 4: Confusion, Eyebite, Sound Lance
Level 5: Feeblemind, Wounding Whispers (3 min cooldown)
Level 6: Darkbolt, Mind Fog

Undying Pact

Guided by one of those undying ancients who yet lurk the corners of creation, the warlock pursues the liminal mysteries of Life, Death and the Pale in-between.

Pact Specific Class Feats

Pact (Undying)
  • Prerequisite: Constitution 16+
  • Specifics: Enables negative eldritch blast damage.
  • Passive Bonuses: DI (negative) +5%, Damage reduction 5/+1, Regeneration +1
  • Enhanced Spells: Crushing Despair (Inflicts half penalties on successful save)
  • Pact Spells:
Level 1: Ghostly Visage, Mage Armor, Ray of Enfeeblement, Scare
Level 2: Bear's Endurance, Ghoul touch, Stone Bones
Greater Pact (Undying)
  • Prerequisite: Warlock 10, Pact (Undying), Constitution 18+
  • Specifics: Enables negative and acid eldritch blast damage types. The warlock's undead minions gain spell resistance equal to 6 + half his class levels. This bonus is cumulative with the Palemaster equivalent.
  • Passive Bonuses: DI (negative) +15%, Damage reduction 5/+3, Immunity: Disease and Poison, Regeneration +2
  • Pact Spells:
Level 1: Ghostly Visage, Mage Armor, Ray of Enfeeblement, Scare
Level 2: Bear's Endurance, Ghoul touch, Stone Bones
Level 3: Animate dead (3 min cooldown), Fear, Infestation of Maggots, Negative Energy Burst (3 min cooldown)
Level 4: Eyebite, Finger of Agony, Healing Sting (3 min cooldown)
Epic Pact (Undying)
  • Prerequisite: Warlock 20, Greater Pact (Undying), Constitution 20+
  • Specifics: Enables negative, acid and magic eldritch blast damage types. Eldritch blast damage also heals the warlock by 1d4 per 6 caster levels. The ability further scales with half the Warlock's Palemaster levels. Additionally, the warlock can summon 6th tier undead creatures with a spell resistance equal to 6 + half their class levels. This bonus is cumulative with the Palemaster equivalent. Epic pacts prohibit the use of Divine Might and Divine Shield.
  • Passive Bonuses: DI (negative) +20%, DI (physical) +5%, Damage reduction 5/+5, Immunity: Disease and Poison, Regeneration +3
  • Pact Spells:
Level 1: Ghostly Visage, Mage Armor, Ray of Enfeeblement, Scare
Level 2: Bear's Endurance, Ghoul touch, Stone Bones
Level 3: Animate dead (3 min cooldown), Fear, Infestation of Maggots, Negative Energy Burst (3 min cooldown)
Level 4: Eyebite, Finger of Agony, Healing Sting (3 min cooldown)
Level 5: Circle of Doom, Energy Drain
Level 6: Cloudkill (3 min cooldown), Create Undead (3 min cooldown)

Unseelie Fey Pact

Ensnared by countless inviolate courtesies, the warlock spirals further and further into the court intrigues of the capricious Unseelie Fey.

Pact Specific Class Feats

Pact (Unseelie Fey)
  • Prerequisite: Charisma 16+
  • Specifics: Enables cold eldritch blast damage. The warlock gains the Wildshape feat.
  • Passive Bonuses: DI (cold) +5%, Immunity: Charm, Animal Empathy/Perform/Bluff +3
  • Pact Spells:
Level 1: Charm Person or Animal, Entangle (3 min cooldown), Expeditious Retreat, Hold Animal, Sleep
Level 2: Charm Monster, Dominate Animal, Eagle's Splendor, Hold Person
Greater Pact (Unseelie Fey)
  • Prerequisite: Warlock 10, Pact (Unseelie Fey), Charisma 18+
  • Specifics: Enables cold and positive eldritch blast damage types. The warlock gains the Beguiling Influence and Wildshape feats.
  • Passive Bonuses: DI (cold) +10%, DI (positive) +5%, Immunity: Charm and Domination, Animal Empathy/Perform/Bluff +6
  • Pact Spells:
Level 1: Charm Person or Animal, Entangle (3 min cooldown), Expeditious Retreat, Hold Animal, Sleep
Level 2: Charm Monster, Dominate Animal, Eagle's Splendor, Hold Person
Level 3: Crushing despair, Hold Monster, Invisibility, Polymorph Self, Slow
Level 4: Confusion, Dominate Person, Haste (3 min cooldown), Improved Invisibility
Epic Pact (Unseelie Fey)
  • Prerequisite: Warlock 20, Greater Pact (Unseelie Fey), Charisma 20+
  • Specifics: Enables cold, positive and magic eldritch blast damage types. Eldritch blasts enshroud targets in Faerie Fire (Duration: 1 round), stripping most concealment effects. Additionally, the warlock can dominate two creatures simultaneously and gains the Beguiling Influence, Wildshape and Woodland Stride feats. Epic pacts prohibit the use of Divine Might and Divine Shield.
  • Passive Bonuses: DI (cold) +15%, DI (positive) +10%, Immunity: Charm and Domination, Animal Empathy/Perform/Bluff +9
  • Pact Spells:
Level 1: Charm Person or Animal, Entangle (3 min cooldown), Expeditious Retreat, Hold Animal, Sleep
Level 2: Charm Monster, Dominate Animal, Eagle's Splendor, Hold Person
Level 3: Crushing despair, Hold Monster, Invisibility, Polymorph Self, Slow
Level 4: Confusion, Dominate Person, Haste (special*), Improved Invisibility
Level 5: Ice storm, Otto's irresistible dance
Level 6: Mind Fog, Spike Growth (3 min cooldown)
* Haste cast on creatures other than the warlock triggers a 3 min cooldown

Level Progression

Hit points rolls on Arelith are always maximum.

  Base spells per day   Known spells
Level BAB Fort Ref Will Feats HP Eldrich Blast 1st 2nd 3rd 4th 5th 6th 7th 8th 1st 2nd 3rd 4th 5th 6th 7th 8th
1st +0 +0 +2 +2 Pact 6 - - - - - - - - - - - - - - - - -
2nd +1 +0 +3 +3 Eldrich Blast 12 1d6 6 - - - - - - - 1 - - - - - - -
3rd +2 +1 +3 +3 Arcane Spell Failure reduction -20% 18 2d6 7 6 - - - - - - 2 1 - - - - - -
4th +3 +1 +4 +4 24 2d6 8 7 - - - - - - 2 2 - - - - - -
5th +3 +1 +4 +4 Class Feat 30 3d6 8 8 - - - - - - 3 2 - - - - - -
6th +4 +2 +5 +5 36 3d6 8 8 - - - - - - 3 3 - - - - - -
7th +5 +2 +5 +5 42 4d6 8 8 4 - - - - - 4 3 1 - - - - -
8th +6/+1 +2 +6 +6 48 4d6 8 8 5 4 - - - - 4 4 2 1 - - - -
9th +6/+1 +3 +6 +6 54 5d6 8 8 6 5 - - - - 5 4 2 2 - - - -
10th +7/+2 +3 +7 +7 Class Feat, Uncanny Dodge 60 5d6 8 8 6 6 - - - - 5 5 3 2 - - - -
11th +8/+3 +3 +7 +7 66 6d6 8 8 6 6 - - - - 5 5 3 3 - - - -
12th +9/+4 +4 +8 +8 72 6d6 8 8 6 6 2 - - - 5 5 4 3 1 - - -
13th +9/+4 +4 +8 +8 78 7d6 8 8 6 6 3 2 - - 5 5 4 4 2 1 - -
14th +10/+5 +4 +9 +9 84 7d6 8 8 6 6 4 3 - - 5 5 4 4 2 2 - -
15th +11/+6/+1 +5 +9 +9 Class Feat 90 8d6 8 8 6 6 4 4 - - 5 5 4 4 3 2 - -
16th +12/+7/+2 +5 +10 +10 96 8d6 8 8 6 6 4 4 - - 5 5 4 4 3 3 - -
17th +12/+7/+2 +5 +10 +10 102 9d6 8 8 6 6 4 4 0 - 5 5 4 4 3 3 1 -
18th +13/+8/+3 +6 +11 +11 108 9d6 8 8 6 6 4 4 1 0 5 5 4 4 3 3 2 1
19th +14/+9/+4 +6 +11 +11 114 10d6 8 8 6 6 4 4 2 1 5 5 4 4 3 3 2 2
20th +15/+10/+5 +6 +12 +12 Bonus Feat, Eldritch Carapace I 10d6 120 8 8 6 6 4 4 2 2 5 5 4 4 3 3 2 2
 
21th +16/+11/+6 +6 +12 +12 11d6 126 8 8 6 6 4 4 2 2 5 5 4 4 3 3 2 2
22th +16/+11/+6 +7 +13 +13 11d6 132 8 8 6 6 4 4 2 2 5 5 4 4 3 3 2 2
23th +17/+12/+7 +7 +13 +13 12d6 138 8 8 6 6 4 4 2 2 5 5 4 4 3 3 2 2
24th +17/+12/+7 +8 +14 +14 Class Feat 12d6 144 8 8 6 6 4 4 2 2 5 5 4 4 3 3 2 2
25th +18/+13/+8 +8 +14 +14 Class Feat, +5% Physical Immunity 13d6 150 8 8 6 6 4 4 2 2 5 5 4 4 3 3 2 2
26th +18/+13/+8 +9 +15 +15 13d6 156 8 8 6 6 4 4 2 2 5 5 4 4 3 3 2 2
27th +19/+14/+9 +9 +15 +15 14d6 162 8 8 6 6 4 4 2 2 5 5 4 4 3 3 2 2
28th +19/+14/+9 +10 +16 +16 Class Feat 14d6 168 8 8 6 6 4 4 3 2 5 5 4 4 3 3 2 2
29th +20/+15/+10 +10 +16 +16 15d6 174 8 8 6 6 4 4 3 3 5 5 4 4 3 3 2 2
30th +20/+15/+10 +11 +17 +17 Class Feat, Bonus Feat, Eldritch Carapace II 15d6 180 8 8 6 6 4 4 3 3 5 5 4 4 3 3 2 2

Being able to cast 0 spells of a certain level per day means the Warlock cannot cast spells of that level unless bonus spell slots of the appropriate level are granted by items or high charisma.

Epic Warlock

Bonus feats: The epic warlock gains a bonus feats at levels 24, 25, 28 and 30.

Epic Class Feats: Epic Pact,

Unavailable epic feats: epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape

Spells

1st level spells   2nd level spells   3rd level spells   4th level spells

- Charm Person or Animal
- Darkness
- Doom
- Entangle
- Entropic Shield
- Expeditious Retreat
- Ghostly Visage
- Grease
- Hold Animal
- Mage Armor
- Protection from Alignment
- Ray of Enfeeblement
- Resist Elements
- Scare
- Sleep
- Ultravision

- Bear's Endurance
- Blindness/Deafness
- Bull's Strength
- Cat's Grace
- Charm Monster
- Darkfire
- Dominate Animal
- Eagle's Splendor
- Ghoul Touch
- Hold Person
- Lesser Dispel
- Lightning Bolt
- Scorching Ray
- See Invisibility
- Stone Bones
- Tasha's Hideous Laughter

- Animate Dead
- Bestow Curse
- Combust
- Crushing Despair
- Fear
- Gust of Wind
- Hold Monster
- Infestation of Maggots
- Invisibility
- Magic Circle Against Alignment
- Negative Energy Burst
- Nightmare
- Poison
- Polymorph Self
- Protection from Elements
- Slow

- Confusion
- Contagion
- Dispel Magic
- Displacement
- Dominate Person
- Evard's Black Tentacles
- Eyebite
- Finger of Agony
- Fireball
- Freeze
- Haste
- Healing Sting
- Improved Invisibility
- Scintillating Sphere
- Sound Lance
- Stinking Cloud


5th level spells   6th level spells   7th level spells   8th level spells

- Circle of Doom
- Dark Undertow
- Dismissal
- Energy Drain
- Ethereal Visage
- Evil Blight
- Feeblemind
- Flame Shield
- Frost Shield
- Ice Storm
- Lesser Spell Breach
- Otto's Irresistible Dance
- Phantasmal Killer
- Shadow Conjuration
- Wounding Whispers

- Chain Lightning
- Cloudkill
- Create Undead
- Darkbolt
- Delayed Blast Fireball
- Disintegrate
- Drown
- Energy Buffer
- Greater Dispelling
- Hell Inferno
- Kyristan's Malevolent Tentacles
- Lesser Planar Binding
- Mind Fog
- Shadow Evocation
- Spike Growth

- Banishment
- Blade Barrier
- Burst of Glacial Wrath
- Control Undead
- Creeping Doom
- Greater Shadow Conjuration
- Greater Spell Breach
- Mass Blindness/Deafness
- Mass Charm
- Maze
- Planar Binding
- Rogue's Cunning
- Shadow Shield
- True Seeing

- Avascular Mass
- Create Greater Undead
- Destruction
- Dominate Monster
- Finger of Death
- Greater Planar Binding
- Greater Shadow Evocation
- Horrid Wilting
- Mass Haste
- Mass Hold Monster
- Meteor Swarm
- Nature's Balance
- Nybor's Wrathful Castigation
- Shadow Plague

Arelith Changes

Change Level Description
Pact 1

Gains Pact|-

Eldritch Blast 2

Gains Eldrich Blast

Arcane Spell Failure Reduction 3

Arcane Spell Failure (ASF) for Armor and Shields is reduced by 20% for pure-class Warlocks, or multi-class Warlocks with at 6+ levels in the class. This ASF reduction is automatically applied to equipped armors and shields.

Uncanny Dodge I 10

Gains Uncanny Dodge I

Eldrich Carapace I 20

Gains 5% Damage Immunity vs. Physical

Eldrich Carapace II 30

Gains 10% Damage Immunity vs. Physical