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:* Arcane Spell Failure (ASF) for Armor and Shields is reduced by 20% for pure-class [[Warlock]]s, or multi-class [[Warlock]]s with at 6+ levels in the class. This ASF reduction is automatically applied to equipped armors and shields.
:* Arcane Spell Failure (ASF) for Armor and Shields is reduced by 20% for pure-class [[Warlock]]s, or multi-class [[Warlock]]s with at 6+ levels in the class. This ASF reduction is automatically applied to equipped armors and shields.
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|'''Eldrich Blast'''
|'''Eldritch Blast'''
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:* Gains [[#Eldrich Blast]]
:* Gains [[#Eldritch Blast]]
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Revision as of 12:20, 31 August 2021

Classes

Character Creation

Characters on Arelith:
Race - Alignment
Deity - Class
Gifts - Backgrounds
Mark of Destiny
Epic Sacrifice
Customization
Head List


NOTE: THIS PAGE IS CURRENTLY UNDER REVIEW / ACTIVE UPDATE


Class Conversion Notification

Please bear with us as we facilitate the massive class rewrite replacement. This header will be removed when it is complete. Until then, look here: https://discordapp.com/channels/651879025643487242/652141193437642762/881637535086948362
for full details regarding the new class.

As of now, the old warlock path is no longer available on character creation, nor via Pact NPCs. Existing, pathed warlocks will automatically be converted into the new base class after an initial balance assessment phase. Since these characters are presently unaffected and newly created ones start at low levels, the warlock class will not be limited to PGCC. However, do remember that numbers and class features may be subject to change in the weeks to come.

Old Warlock Path - Temporary Link

The Old Warlock Path can still be referenced here until such time as the conversion has completed.

New Warlock Class (Temporary Header)

Warlock is a custom prestige class available on Arelith.


Introduction

Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, Warlocks unlock magical effects both subtle and spectacular. Drawing on the ancient knowledge of beings such as fey nobles, demons, devils, hags, and alien entities of the Far Realm, Warlocks piece together arcane secrets to bolster their own power.

Note: Good/accidental/forced Warlock RP is not supported. All Arelith Warlocks have taken their pact voluntarily. The circumstances of this choice remain at the player's discretion.

For Arelith's purposes, every character with a Warlock pact makes the choice to pact, for whatever reason. -DM Watchtower

Class Mechanics

Requirements

Alignment restrictions: Any non-good

Class Features

Warlock

Hit die: d6

Proficiencies: armor (light, medium), shield, weapon (simple)

Skill points: 6 + int modifier ((6 + int modifier) * 4 at 1st level)

Class Skills: bluff, concentration, craft mastery, discipline, heal, hide, intimidate, leadership, lore, move silently, sail, spellcraft, spot, tumble, use magic device

Unavailable feats: weapon specialization

Class feats: Pact, Greater Pact, Eldrich Mastery, Hideous Blow, Greater Hideous Blow, Eldrich Doom, Greater Eldrich Doom, Eldrich Spear, Greater Eldrich Spear, Beguiling Influence, Deceive Item, Devil's Sight, Leaps and Bounds, Otherworldly Whispers, See the Unseen, Eldrich Summon, Eldrich Armor

Primary saving throw(s): Reflex and Will

Base attack bonus: +3/4 level

Spellcasting: Arcane (spell failure from armor is a factor), charisma-based (a base score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified charisma, and the charisma modifier accects spell DCs), and spontaneous cast (no spell preparation required).


Level Progression

Hit points rolls on Arelith are always maximum.

  Base spells per day   Known spells
Level BAB Fort Ref Will Feats HP 1st 2nd 3rd 4th 5th 6th 7th 8th 1st 2nd 3rd 4th 5th 6th 7th 8th
1st +0 +0 +2 +2 Pact, Arcane Spell Failure reduction 20% 6 - - - - - - - - - - - - - - - -
2nd +1 +0 +3 +3 Eldrich Blast 12 1 - - - - - - - 6 - - - - - - -
3rd +2 +1 +3 +3 18 2 1 - - - - - - 7 6 - - - - - -
4th +3 +1 +4 +4 24 2 2 - - - - - - 8 7 - - - - - -
5th +3 +1 +4 +4 Class Feat 30 3 2 - - - - - - 8 8 - - - - - -
6th +4 +2 +5 +5 36 3 3 - - - - - - 8 8 - - - - - -
7th +5 +2 +5 +5 42 4 3 1 - - - - - 8 8 4 - - - - -
8th +6/+1 +2 +6 +6 48 4 4 2 1 - - - - 8 8 5 4 - - - -
9th +6/+1 +3 +6 +6 54 5 4 2 2 - - - - 8 8 6 5 - - - -
10th +7/+2 +3 +7 +7 Class Feat, Uncanny Dodge 60 5 5 3 2 - - - - 8 8 6 6 - - - -
11th +8/+3 +3 +7 +7 66 5 5 3 3 - - - - 8 8 6 6 - - - -
12th +9/+4 +4 +8 +8 72 5 5 4 3 1 - - - 8 8 6 6 2 - - -
13th +9/+4 +4 +8 +8 78 5 5 4 4 2 1 - - 8 8 6 6 3 2 - -
14th +10/+5 +4 +9 +9 84 5 5 4 4 2 2 - - 8 8 6 6 4 3 - -
15th +11/+6/+1 +5 +9 +9 Class Feat 90 5 5 4 4 3 2 - - 8 8 6 6 4 4 - -
16th +12/+7/+2 +5 +10 +10 96 5 5 4 4 3 3 - - 8 8 6 6 4 4 - -
17th +12/+7/+2 +5 +10 +10 102 5 5 4 4 3 3 1 - 8 8 6 6 4 4 0 -
18th +13/+8/+3 +6 +11 +11 108 5 5 4 4 3 3 2 1 8 8 6 6 4 4 1 0
19th +14/+9/+4 +6 +11 +11 114 5 5 4 4 3 3 2 2 8 8 6 6 4 4 2 1
20th +15/+10/+5 +6 +12 +12 Class Feat, +5% Physical Immunity 120 5 5 4 4 3 3 2 2 8 8 6 6 4 4 2 2

Epic Warlock

Bonus feats: The epic warlock gains a bonus feats at levels 24, 25, 28 and 30.

Epic Class Feats: Epic Pact,

Unavailable epic feats: epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape

  Base spells per day   Known spells
Level Feats HP 1st 2nd 3rd 4th 5th 6th 7th 8th 1st 2nd 3rd 4th 5th 6th 7th 8th
21st 126 5 5 4 4 3 3 2 2 8 8 6 6 4 4 2 2
22nd 132 5 5 4 4 3 3 2 2 8 8 6 6 4 4 2 2
23rd 138 5 5 4 4 3 3 2 2 8 8 6 6 4 4 2 2
24th Epic Class Feat 144 5 5 4 4 3 3 2 2 8 8 6 6 4 4 2 2
25th Epic Class Feat 150 5 5 4 4 3 3 2 2 8 8 6 6 4 4 2 2
26th 156 5 5 4 4 3 3 2 2 8 8 6 6 4 4 2 2
27th 162 5 5 4 4 3 3 2 2 8 8 6 6 4 4 2 2
28th Epic Class Feat 168 5 5 4 4 3 3 2 2 8 8 6 6 4 4 3 2
29th 174 5 5 4 4 3 3 2 2 8 8 6 6 4 4 3 3
30th Epic Class Feat, +5% Physical Immunity 180 5 5 4 4 3 3 2 2 8 8 6 6 4 4 3 3

Spells

1st level spells   2nd level spells   3rd level spells   4th level spells

- Charm Person or Animal
- Darkness
- Doom
- Entangle
- Entropic Shield
- Expeditious Retreat
- Ghostly Visage
- Grease
- Hold Animal
- Mage Armor
- Protection from Alignment
- Ray of Enfeeblement
- Resist Elements
- Scare
- Sleep
- Ultravision

- Bear's Endurance
- Blindness/Deafness
- Bull's Strength
- Cat's Grace
- Charm Monster
- Darkfire
- Dominate Animal
- Eagle's Splendor
- Ghoul Touch
- Hold Person
- Lesser Dispel
- Lightning Bolt
- Scorching Ray
- See Invisibility
- Stone Bones
- Tasha's Hideous Laughter

- Animate Dead
- Bestow Curse
- Combust
- Crushing Despair
- Fear
- Gust of Wind
- Hold Monster
- Infestation of Maggots
- Invisibility
- Magic Circle Against Alignment
- Negative Energy Burst
- Nightmare
- Poison
- Polymorph Self
- Protection from Elements
- Slow

- Confusion
- Contagion
- Dispel Magic
- Displacement
- Dominate Person
- Evard's Black Tentacles
- Eyebite
- Finger of Agony
- Fireball
- Freeze
- Haste
- Healing Sting
- Improved Invisibility
- Scintillating Sphere
- Sound Lance
- Stinking Cloud


5th level spells   6th level spells   7th level spells   8th level spells

- Circle of Doom
- Dark Undertow
- Dismissal
- Energy Drain
- Ethereal Visage
- Evil Blight
- Feeblemind
- Flame Shield
- Frost Shield
- Ice Storm
- Lesser Spell Breach
- Otto's Irresistible Dance
- Phantasmal Killer
- Shadow Conjuration
- Wounding Whispers

- Chain Lightning
- Cloudkill
- Create Undead
- Darkbolt
- Delayed Blast Fireball
- Disintegrate
- Drown
- Energy Buffer
- Greater Dispelling
- Hell Inferno
- Kyristan's Malevolent Tentacles
- Lesser Planar Binding
- Mind Fog
- Shadow Evocation
- Spike Growth

- Banishment
- Blade Barrier
- Burst of Glacial Wrath
- Control Undead
- Creeping Doom
- Greater Shadow Conjuration
- Greater Spell Breach
- Mass Blindness/Deafness
- Mass Charm
- Maze
- Planar Binding
- Rogue's Cunning
- Shadow Shield
- True Seeing

- Avascular Mass
- Create Greater Undead
- Destruction
- Dominate Monster
- Finger of Death
- Greater Planar Binding
- Greater Shadow Evocation
- Horrid Wilting
- Mass Haste
- Mass Hold Monster
- Meteor Swarm
- Nature's Balance
- Nybor's Wrathful Castigation
- Shadow Plague

Arelith Changes

WORK IN PROGESS

Change Level Description
Arcane Spell Failure Reduction -
  • Arcane Spell Failure (ASF) for Armor and Shields is reduced by 20% for pure-class Warlocks, or multi-class Warlocks with at 6+ levels in the class. This ASF reduction is automatically applied to equipped armors and shields.
Eldritch Blast 2

Pacts

  • Warlocks are not limited to a single Pact and Patron. Multiple Pacts can be chosen at the expense of Warlock Bonus Feats.
  • Pact feats represent a Warlock's commitment to one particular Patron entity. Per Pact, there are three tiers with increasingly powerful benefits: Regular, Greater and Epic. Epic Pacts offer the most powerful benefits, but also prohibit the use of Divine Might and Shield.

Abyssal Pact

Lusting after power and uncaring of - or bolder than - its perils, the warlock strikes a black bargain with the destructive agencies of the Abyss.

Fathomless Pact

Guided by a thalassic patron of the world's Oceans or the Undrenzee, the warlock grasps for sinister powers originating from the blackest depths.

Night Hag Pact

Coveting nightmarish dominion over the subconscious and the hazy beyond, the warlock strikes a pact with a Night Hag at their own peril.

Infernal Pact

The warlock explores their business horizons with the diabolical agencies of Baator, negotiating a pact with an Infernal patron of the Nine Hells.

Star Pact

Beguiled by forbidden knowledge of a remote, star-gnawed cosmos, the warlock bonds with otherworldly intelligences that press against the veil of the night sky.

Undying Pact

Guided by one of those undying ancients who yet lurk the corners of creation, the warlock pursues the liminal mysteries of Life, Death and the Pale in-between.

Unseelie Fey Pact

Ensnared by countless inviolate courtesies, the warlock spirals further and further into the court intrigues of the capricious Unseelie Fey.

Eldritch Blast

  • Is available as a feat-based ability. Hexblade synergizes with Warlock, increasing (only) #Eldritch Blast Caster Level by 1 per 2 Hexblade levels.
  • Increases by 1d6 per two Warlock (and four Hexblade) levels. Certain Warlock Class Feats will increase this damage further. Damage is halved when targeting objects.
  • Is a Touch Attack, ignoring Weapon AB unless otherwise noted. #Eldritch Blast respects Spell Resistance, but ignores Globes of Invulnerability and Spell Mantles due to being an invocation.
  • A natural 20 on the Touch Attack results in a critical hit, increasing #Eldritch Blast damage by 50%.
  • Different Blast Shapes are available as Warlock Class Feats. Presently, these are the following, available in Regular and Greater variants:
  • Hideous Blow: Melee-range #Eldritch Blast. Strength-based touch attack and bonus damage. Instant cast.
  • Eldritch Doom: Area of effect #Eldritch Blast. No touch attack nor saving throw, but lower damage.
  • Eldritch Spear: Long-range #Eldritch Blast.
  • Warlocks can switch between different blast damage types using the "-warlock" command or radial menu. Available damage types depend on the chosen Pact feats.
  • Warlocks able to invoke:
  • Positive energy can use #Eldritch Blast to heal non-undead party members by 1d4 hit points per two warlock levels.
  • Negative energy can use #Eldritch Blast to heal undead party members by 1d4 hit points per two warlock levels.
  • The Metamagic feat Quicken Spell will automatically quicken #Eldritch Blast cast times.
  • Note: Due to engine limitations, the first #Eldritch Blast in a sequence remains unquickened.
  • #Eldritch Blast will appear as an "unknown spell" in the combat log unless characters have high enough Spellcraft to recognize the vile origins of this ability. The amount of Spellcraft needed to recognize Warlock invocations increases based on the observer's level.

WORK IN PROGESS