Invisible Blade: Difference between revisions
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|''' | |'''Bleeding Wound''' | ||
| 1 | | 1 | ||
| | | On a successful melee attack the target will receive a bleeding wound stack. | ||
* Bleeding wound will cause 3 magical damage per stack every round. | |||
* Bleeding wound stacks expire after 1 minute after the last application of the effect. | |||
* Dealing more bleeding wounds will refresh the duration of this effect and increase the stack by 1. | |||
* Restoration, Greater Restoration or Healing Kits clears this effect. DC for healing kit is 55. | |||
|- | |- | ||
|''' | |'''Crippling Throw''' | ||
| | | 2 | ||
| | | On a successful ranged touch attack the target will be inflicted by 2 Bleeding Wound stacks and must succeed against a reflex save with a DC equal to Character Level + 3 + Intelligence Modifier. | ||
* Upon a failed reflex save, the target will be slowed by 50% for 5 rounds. | |||
* The target does not benefit from spellcraft bonus to the save. | |||
* This ability has a 2 turn cooldown. | |||
|- | |- | ||
|''' | |'''Arcane Bleed''' | ||
| 2 | | 2 | ||
| | | Upon a successful melee touch attack the target: | ||
* Is breached of up to 4 spell effects. | |||
* | * Sustains 20% spell failure | ||
* | * Receives a -5 penalty to Lore and Use Magic Device skills for 5 rounds. | ||
* | * This ability has a 3 minute cooldown. | ||
|- | |- | ||
|''' | |'''Eviscerate''' | ||
| 3 | | 3 | ||
| | | Upon a successful touch melee attack: | ||
* Wound | * All Bleeding Wound stacks are removed from the target. | ||
* For each stack removed, the target receives 3d6 magical damage. | |||
* | |||
|} | |} | ||
Revision as of 12:47, 16 May 2021
![]() Character Creation | |
Characters on Arelith: | |
---|---|
Race - Alignment | |
Deity - Class | |
Gifts - Backgrounds | |
Mark of Destiny | |
Epic Sacrifice | |
Customization | |
Head List |
Invisible Blade is a custom prestige class with Arelith specific mechanics.
Introduction
Arelith Invisible Blades are deadly rogues who prefer to use light blades in combat. Mechanical information is included in the #Class Mechanics on this page and explained in the #Arelith Changes section. The #Roleplay Tips section provides suggestions for character development.
Class Mechanics
Requirements
Alignment restrictions: None
Base attack bonus: +7
Class Features
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Hit die: d8
Proficiencies: No additional proficiencies are gained
Skill points: 8 + int modifier
Class Skills: bluff, climb, concentration, craft mastery, heal, hide, listen, lore, move silently, parry, ride, sleight of hand, spot, tumble
Unavailable feats: scribe scroll, craft wand, weapon specialization
Primary saving throw(s): Reflex
Base attack bonus: +1/level
Special: Class abilities require wearing clothing or light armor. Additionally, class abilities require dual-wielding class weapons (kukri, shortsword, or dagger), a combination of those weapons (like dual-wielding shortsword and dagger), or wielding a class weapon with an empty off-hand.
Level Progression
Hit points rolls on Arelith are always maximum.
Level | BAB | Fort | Reflex | Will | Feats | HP |
1st | 1 | 0 | 2 | 0 | Bleeding Wound | 8 |
2nd | 2 | 0 | 3 | 0 | Crippling Throw, Arcane Bleed | 16 |
3rd | 3 | 1 | 3 | 1 | Eviscerate | 24 |
Arelith Changes
Change | Level | Description |
---|---|---|
Bleeding Wound | 1 | On a successful melee attack the target will receive a bleeding wound stack.
|
Crippling Throw | 2 | On a successful ranged touch attack the target will be inflicted by 2 Bleeding Wound stacks and must succeed against a reflex save with a DC equal to Character Level + 3 + Intelligence Modifier.
|
Arcane Bleed | 2 | Upon a successful melee touch attack the target:
|
Eviscerate | 3 | Upon a successful touch melee attack:
|
Roleplay Tips
- Visit the Forgotten Realms wiki for some class lore.
External Links
- Information about the NWN 2 class is available on NWNW 2 wiki.