Invisible Blade: Difference between revisions
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→Arelith Changes: removed combat toggle references and adjusted Crippling Throw to clarify the two parts to the feat. |
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|'''Bleeding Wound''' | |'''Bleeding Wound''' | ||
| 2 | | 2 | ||
| | | Activate to deal one stack of bleeding wound for 1 turn, sacrificing 1d6 extra damage that comes from Invisible Strike. | ||
''Note: This is not a Combat Mode and will not deactivate an active Combat Mode'' | |||
* Bleeding wound will cause 1 magical damage per stack every round. | * Bleeding wound will cause 1 magical damage per stack every round. | ||
* Dealing more bleeding wounds will refresh the duration of this effect and increase the stack by 1. | * Dealing more bleeding wounds will refresh the duration of this effect and increase the stack by 1. | ||
* Restoration, Greater Restoration or Healing Kits clears this effect. DC for healing kit is 25 + (Stack size / 2). | * Restoration, Greater Restoration or Healing Kits clears this effect. DC for healing kit is 25 + (Stack size / 2). | ||
|- | |- | ||
|'''Crippling Throw''' | |'''Crippling Throw''' | ||
| 3 | | 3 | ||
| Throw a hidden blade at target's leg. | | Throw a hidden blade at target's leg. This ability has a 2 turn cooldown. | ||
* DC is (Invisible Blade levels * 2) + INT modifier + (Sleight of Hand / 3). | * Applies 3 bleeding wound stacks and 25% movement speed decrease without reflex save. | ||
* | * Additionally, a Reflex Save is made to avoid further effects. DC is (Invisible Blade levels * 2) + INT modifier + (Sleight of Hand / 3). | ||
* Failed reflex extends duration to 2 rounds and also slow effect is applied. | ** Failed reflex extends duration to 2 rounds and also slow effect is applied. | ||
|- | |- | ||
|'''Uncanny Feint''' | |'''Uncanny Feint''' | ||
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|'''Improved Bleeding Wound''' | |'''Improved Bleeding Wound''' | ||
| 5 | | 5 | ||
| | | Activate to deal three stacks of bleeding wound for 1 turn, sacrificing 3d6 extra damage that comes from invisible strike. | ||
''Note: This is not a Combat Mode and will not deactivate an active Combat Mode'' | |||
* Bleeding wound will cause 1 magical damage per stack every round. | * Bleeding wound will cause 1 magical damage per stack every round. | ||
* Dealing more bleeding wounds will refresh the duration of this effect and increase the stack by 1. | * Dealing more bleeding wounds will refresh the duration of this effect and increase the stack by 1. | ||
* Restoration, Greater Restoration or Healing Kits clears this effect. DC for healing kit is 25 + (Stack size / 2). | * Restoration, Greater Restoration or Healing Kits clears this effect. DC for healing kit is 25 + (Stack size / 2). | ||
* Critical hits leaves 1 stack of bleeding wound. (Combat mode does not have to be active for a critical hit stack of bleeding wound.) | * Critical hits leaves 1 stack of bleeding wound. (Combat mode does not have to be active for a critical hit stack of bleeding wound.) | ||
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Revision as of 11:32, 28 October 2020
![]() Character Creation | |
Characters on Arelith: | |
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Race - Alignment | |
Deity - Class | |
Gifts - Backgrounds | |
Mark of Destiny | |
Epic Sacrifice | |
Customization | |
Head List |
Invisible Blade is a custom prestige class with Arelith specific mechanics.
Introduction
Arelith Invisible Blades are deadly rogues who prefer to use light blades in combat. Mechanical information is included in the #Class Mechanics on this page and explained in the #Arelith Changes section. The #Roleplay Tips section provides suggestions for character development.
Class Mechanics
Requirements
Alignment restrictions: None
Skills: Sleight of Hand 6
Feats: Weapon Focus: One Handed Edged, Dodge
Class Features
Hit die: d8
Proficiencies: No additional proficiencies are gained
Skill points: 4+ int modifier
Class Skills: climb, concentration, craft mastery, heal, hide, listen, lore, move silently, parry, ride, sleight of hand, spot, tumble
Unavailable feats: scribe scroll, craft wand, weapon specialization
Primary saving throw(s): Reflex
Base attack bonus: +1/level
Special: Class abilities require wearing clothing or light armor. Additionally, class abilities require dual-wielding class weapons (kukri, shortsword, or dagger), a combination of those weapons (like dual-wielding shortsword and dagger), or wielding a class weapon with an empty off-hand.
Level Progression
Hit points rolls on Arelith are always maximum.
Level | BAB | Fort | Reflex | Will | Feats | HP |
1st | 1 | 0 | 2 | 0 | Invisible Strike I, Unfettered Defense | 8 |
2nd | 2 | 0 | 3 | 0 | Bleeding Wound | 16 |
3rd | 3 | 1 | 3 | 1 | Invisible Strike II, Crippling Throw | 24 |
4th | 4 | 1 | 4 | 1 | 32 | |
5th | 5 | 1 | 4 | 1 | Invisible Strike III, Uncanny Feint, Improved Bleeding Wound | 40 |
Arelith Changes
Change | Level | Description |
---|---|---|
Invisible Strike | 1 | Whenever the character makes a successful attack against an opponent who is flat-footed, cannot see them, or who is in combat with someone else, the character's blow delivers extra damage. +1d6 sneak attack per feat level.
Note: This feat itself will not grant sneak attacks. Other class appropriate sneak attack feats will be added instead. This is due to engine limitations. |
Unfettered Defense | 1 | Grants +1 deflection AC bonus per base int modifier + 1. Cannot exceed class level. Capped at 4. |
Bleeding Wound | 2 | Activate to deal one stack of bleeding wound for 1 turn, sacrificing 1d6 extra damage that comes from Invisible Strike.
Note: This is not a Combat Mode and will not deactivate an active Combat Mode
|
Crippling Throw | 3 | Throw a hidden blade at target's leg. This ability has a 2 turn cooldown.
|
Uncanny Feint | 5 | A quick Jab, a thrown pocket of sand, a flash of a knife which seeks no flesh. All to distract and misdirect ones opponent. Whilst usually weaved in with ones offense one truly skilled in misdirection can use this to determine where a foe will swing. An Invisible blade's attempts to feint and misdirect become uncannily impressive and almost supernatural in origin.
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Improved Bleeding Wound | 5 | Activate to deal three stacks of bleeding wound for 1 turn, sacrificing 3d6 extra damage that comes from invisible strike.
Note: This is not a Combat Mode and will not deactivate an active Combat Mode
|
Roleplay Tips
- Visit the Forgotten Realms wiki for some class lore.
External Links
- Information about the NWN 2 class is available on NWNW 2 wiki.